Arcane Arena

Game Master Dave Young 992

Locked in mortal combat, two arcanists must fight to the death! It's mortal combat! To the death! Really!


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Got an idea for a mage slayer.

Just have to get in on this action and join this one been waiting for something like this and have a basic concept for it.

Build idea, for DM's eyes only:
Elven Divination wizard.

cha 7
Str 7
Wis 7
Con 8
int 24 (20 base, +4 from headband)
dex 24 (20 base +4 from belt)

initiative: +18

Magical Lineage (magic missile)
Reactionary

Feats:
Disruptive Spell (Metamagic)
Improved init
Quicken Spell (Metamagic)
Iron Will
Spell focus (Evocation)
Greater spell focus (Evocation)

Prohibited schools
Illusion, Necromancy

Regularity prepared spells]DC:18 1st: magic missile (Disruptive)x6.
DC:19 2nd: Darkness, Flaming sphere, web, frost fall.
DC:20 3rd: Fireballx3, Lightning bolt, slow.
DC:21 4th: Globe of invulnerability lesser, Black tentacles, Quickened magic misslex2.
DC:22 5th: Quickened disruptive magic missile x2, dismissal.


I did not peek at your build, but PM'ing is the best way to make sure everyone is honest. That is how I am sending my build to him.

Now that I have a potential opponent I will go ahead make my changes.


Caster 2.0 has been sent to the GM.


Both builds are fine by me. Wareagle should buy stuff, and we'll start the play thread!

Dark Archive

thanks for the revised character build rules.

i think i know what sort of build i should make.

The Exchange

A few comments:

A). Contest is fairly well stacked against mage. (Level 10 vs Level 11). No crafting. Ought to let regular crafting rules apply, and to do the fight 3 times at level 10, 3 times at level 11.

B). Diviners need to remember their spell slot restrictions (ie, one slot reserved for divination spells.


cp wrote:

A few comments:

A). Contest is fairly well stacked against mage. (Level 10 vs Level 11). No crafting. Ought to let regular crafting rules apply, and to do the fight 3 times at level 10, 3 times at level 11.

B). Diviners need to remember their spell slot restrictions (ie, one slot reserved for divination spells.

Huh? All mages are 10th level. Diviners, as well as any other wizards, have to list all spells in all slots, and must show what's in their books and how they paid for them with RAW magic rules. If they have a familiar, it doesn't matter much, but if they have a bonded object, they can cast any spell they know, once, in this fight.

We should clarify how many spells a wizard can have, before spending cash to pad their spellbook. For the sake of brevity, there should be a hard limit. Bonded items are particularly attractive in this little exercise.


The rules already say how many spells a wizard can have before spending money. It is 2 per level except for what they get at first level.
I would just make them buy the scrolls, and pay for inscribing it into the spellbook. I think that is what you said the rule was anyway though.

I am not a fan of cp's suggestions if it matters.

The Exchange

A highly regarded expert wrote:
cp wrote:

A few comments:

Huh? All mages are 10th level. Diviners, as well as any other wizards, have to list all spells in all slots, and must show what's in their books and how they paid for them with RAW magic rules. If they have a familiar, it doesn't matter much, but if they have a bonded object, they can cast any spell they know, once, in this fight.

We should clarify how many spells a wizard can have, before spending cash to pad their spellbook. For the sake of brevity, there should be a hard limit. Bonded items are particularly attractive in this little exercise.

Wizards gain spells at odd levels, sorcs at even. By choosing 10th level you skew the curve by choosing a level at which sorcs are more competitive.

The RAW have rules for how many spells a wizard get for free. However, most of the time wizards can exchange spells with other wizards at no cost other than inking.

If you are truly going to try and make this a valid design exercise (who can design the best caster), there is no reason to remove the craft feats. You might as well say that the fight occurs in an antimagic shell. Wizards get a couple additional feats, and so can accomodate crafting somewhat easier than sorcs.

Its not as if crafting math is complicated....


By choosing even levels it makes it so that both casters have access to the same spells.

Most wizards will charge you to copy spells in most people's games. They don't give them out for free.

The craft feats basically give one class more money because that class has more feats. Who has more feats is not a determinator in who can build a better caster. It just determines who has a bigger headstart. Not allowing crafting feats makes that headstart less obvious.


We're putting 2 casters in a box to fight to the death. The best caster is the one who lives. Or at least, he's the luckiest.

Once we have Wareagle's stuff ready, we can get started.


I am so ready. :)
Wareeagle do I get bonus XP in your PbP if I win? :)


I'll think on the bonus Swagger but first you will have to beat me :)

Already PMed you finished character late yesterday, did not include speelbook if that is ok can send you that if you nedd it afore we start.


Sorry, Wareagle. So you did...

I think we have enough to get started, so the death match between Lenwe Sirfalas the elven wizard and Sir Blast-a-lot, the human sorcerer will begin shortly.

I'll just set up a game thread and we can start the mayhem!


Gameplay thread

Hey Swagger just to let you know (if you were unaware) the gameplay thread is open and our match has begun and we are waiting on your action.

May the best caster win :)


I never knew that. I would have responded a long time ago or at least by 1 am Thursday morning. I am headed over there now. :)

Dark Archive

Mr. Swagger, just saw your message. I'll try to finish my build ASAP.


No Takers?

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