Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I'll have to look again later but i think the thermal generator was the simplest model.


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HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Hamster wheel with a fast zombie horse?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Fractured Wyrm wrote:
Hamster wheel with a fast zombie horse?

Or animated objects or whatever


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

So there are the following reactors in the book:

Spoiler:

Solar Generator: (Yield: 50) A solar generator consists of a fairly small converter attached to a set of huge reflective panels. It produces full yield while receiving direct sunlight. Its yield halves during overcast conditions. At night or when densely overcast, its yield drops to 0. A solar generator runs silently. A solar generator cannot be forced to exceed its yield.
Fission Reactor: (Yield: 1000) A fission reactor harnesses ower from nuclear energy gathered by processing and consuming radioactive fuel. Once activated, a fission reactor can function for many years before its radioactive fuel must be replaced. The core of a fission reactor is constantly irradiated at a high level of radioactivity; the bulk of the reactor actually consists of shielding meant to protect those nearby from radiation poisoning. If a fission generator explodes, it inundates its blast radius with severe radiation. These generators are relatively rare—while they produce the highest yield of all generators, the incredible damage they can do if they do explode often means that safety-minded operators find them suitable only for remote, unmanned operations.
Fusion Reactor: (Yield: 500) Although fusion reactors are superficially similar to fission reactors, the fact that their source of fuel is little more than seawater makes them much safer to operate.
Graviton Reactor: (Yield: 800) A graviton reactor produce tremendous amounts of energy. It’s fairly quiet while running, generating little more than a low-frequency hum. Damage caused by a graviton reactor explosion consists of an implosion rather than a classic explosion. On the round following this implosion, all objects and creatures in the blast radius suffer the explosion damage again as they are then hurled back outward. No radiation is generated by a graviton reactor, and creatures and objects outside the blast radius can escape relatively unharmed (apart from possible damage resulting from objects that are hurled beyond the blast radius).
Geothermal Reactor: (Yield: 200) A geothermal generator doesn’t take up much room on the surface, but its components reach far into the earth and tap upon superheated water, steam, and even magma to generate power. Once activated, a geothermal generator can continue to function indefinitely. Geothermal generators tend to run hot; physical contact with one causes 1d6 points of fire damage per round.

anything outside of those is GM-creation territory

The following Labs are in the book. The number of charges relates to the yield of the reactors, so if something needs 100 charges, it needs two solar generators working solely to charge it.

Spoiler:

  • Cybernetics Lab (100 charges): A cybernetics lab is used to craft cybernetic equipment and devices that interface directly with a living creature’s biology.
  • Graviton Lab (250 charges): A graviton lab is used to craft items that utilize graviton technology, such as gravity rifles, force fields, and magboots.
  • Medical Lab (20 charges): This lab is used to craft medical items like trauma packs and medlances and pharmaceuticals.
  • Military Lab (100 charges): A military lab is used to craft weapons that don’t require more specialized laboratories.
  • Nanotech Lab (150 charges): This lab is used to craft devices that utilize nanotechnology, such as id rifles and k-lances.
  • Production Lab (50 charges): A production lab is used to craft objects that don’t require more specialized laboratories.


  • Male Alacritous Bralani Stalker 5/Umbral Blade 4

    Was I able to learn my original name? If not, could Anaxian learn it via a Legend Lore spell?


    HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
    Drisquar wrote:
    Was I able to learn my original name? If not, could Anaxian learn it via a Legend Lore spell?

    I could. It might take a while though. It's a slow spell.


    Rocks fall, everyone dies

    Oh! I never generated one; yeah, you'd know it, but it wouldn't act like as a true name.


    Male Weremonkey Rogue/Ranger/Trickster

    Hey all, just wanted to ask some of you awesome folk to possibly come lend your badass creation skills in helping me create some epic level villains for my real life table top game:

    Villains for hire!


    M Humanborn

    do you have a thing like dropbox or something i could send files to? or an email?

    somewhere i have a 3.5 character that you could probably convert somewhat easily. it was somewhere between 24-34 ECL. Demilich Dread Necromancer / Paladin of Tyranny, some ELH stuff. if that is too far off the mark, i ain't got nothin for ya then haha


    Rocks fall, everyone dies

    Right. So... I've sort of lost my bearings here.

    Robbing a ship is certainly something that we can play out, but I don't anticipate any real combat happening. If Meredian and Inubrix want to spend downtime on piracy, that should be fine; I'll just generate some random loot or something.

    People okay just sort of jumping to the next quest? That seems the easiest way to get things back on track.

    * * *

    We do also need to figure out what's getting built during month 3.


    Male Alacritous Bralani Stalker 5/Umbral Blade 4

    I have a plan myself, and while it does not actually require knowing my original mortal name, such knowledge might help.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *
    The Dapper GM wrote:

    Right. So... I've sort of lost my bearings here.

    Robbing a ship is certainly something that we can play out, but I don't anticipate any real combat happening. If Meredian and Inubrix want to spend downtime on piracy, that should be fine; I'll just generate some random loot or something.

    People okay just sort of jumping to the next quest? That seems the easiest way to get things back on track.

    * * *

    We do also need to figure out what's getting built during month 3.

    In that case I'll just write an amusing description and you (Dapper) can decide what to do with it from there.


    Status:
    Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

    I'm waiting for Anaxian's issues to be resolved so that we can hunt for another color.


    HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

    It's fine. We can deal with the big dragon later. That can be a higher level thingy.

    All I want to finish up is my phylactery.


    Male Alacritous Bralani Stalker 5/Umbral Blade 4

    Does the reactor require any per-requiste buildings?


    active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

    some reactors do, the one i chose was chosen specifically because it was the most feasible given the low tech level down here. it uses mostly non-tech elements to generate energy. But a Graviton Reactor requires a Graviton Lab first, which itself would have required a reactor of some sort to power it.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *

    That reminds me. I need 9 large great swords. Adamantine if available and affordable.

    Large Greatsword 3d619/20 X2 ??lbs

    Not sure on the weight. I won't be carrying them, so it doesn't much matter, but A medium one is 8 lbs.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *

    I just had an idea for something weird, but potentially very cool.

    Basically via scrolls I'd like to make a permanent greater demiplane. Then some portals to said demiplane.

    However, the connection point for the portals is going to be a huge animated object. Huge = 15X15. I figure I can get a huge circular doorway made with feet and arms. The doors themselves could be opened/closed by the animated object and otherwise enchanted as doors.

    However, There's a number of pieces of this that will fall apart should the animated object be dispelled causing it to fall apart. Basically the object is actively holding itself together. Should it stop doing so it falls apart and breaks the portal connection.

    It won't fit in a bag of holding, but with 2+ of these we could put them in various places to connect far reaching locations.

    For example I could have brought one with me to empty out that ship.

    I'm working on the details now, but thoughts?


    Status:
    Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

    Huh. Makes me think how useful a one way portal could be.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *
    Illia- wrote:
    Huh. Makes me think how useful a one way portal could be.

    It's not one way. It's a door to a demiplane. They work both ways individually. Move people or things into the demiplane then move them out. The distance is just shorter than it would otherwise be.


    Status:
    Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

    I'm aware, but your train of thought got me thinking how useful one way portals could be too.


    M Humanborn

    I had a character with an intelligent item that was a wagon (like a gypsy wagon or Professor Parnassus) and he had an item that could do one of the create demiplane spells (i forget which and paizo is too slow for me to want to open my Mineire alias) and it could be used once per ten days. so the wagon was a mobile access point to the demiplane.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *
    Tenro wrote:
    I had a character with an intelligent item that was a wagon (like a gypsy wagon or Professor Parnassus) and he had an item that could do one of the create demiplane spells (i forget which and paizo is too slow for me to want to open my Mineire alias) and it could be used once per ten days. so the wagon was a mobile access point to the demiplane.

    Just like that, but more than one wagon. Also, not necessarily a wagon.


    35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
    Meredian Adriatnaic wrote:
    Illia- wrote:
    Huh. Makes me think how useful a one way portal could be.
    It's not one way. It's a door to a demiplane. They work both ways individually. Move people or things into the demiplane then move them out. The distance is just shorter than it would otherwise be.

    An interdimensional airlock with intelligent, collapsible doors.

    I like it.


    Rocks fall, everyone dies

    Oh, right. What are we waiting for? The party, unfortunately has advanced in its ability to travel and interrogate that I can't really railroad as much, but if people want to go somewhere...

    Also, Month 3 buildings?


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *
    The Dapper GM wrote:

    Oh, right. What are we waiting for? The party, unfortunately has advanced in its ability to travel and interrogate that I can't really railroad as much, but if people want to go somewhere...

    Also, Month 3 buildings?

    I missed the queue. Just posted.


    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *

    I don't know enough about kingmaker rules to comment too much on buildings. Until I brush up i'm going to let others make those decisions.


    Male Weremonkey Rogue/Ranger/Trickster

    They are on the Paizo SRD under Ultimate Campaign


    What it says on the tin; Caffiene addict 20
    Monkeygod wrote:
    They are on the Paizo SRD under Ultimate Campaign

    I know. I just need to read them.


    Male Alacritous Bralani Stalker 5/Umbral Blade 4

    KB stuff:

    Claim hex.

    Terrain improvements: Farm, fishery

    Free building: Library.

    Normal building: Mint.

    That gets a +4 to economy. Hopefully with the next month or two, this allows us to build the reactor.


    What it says on the tin; Caffiene addict 20

    FYI: I won't be online at all Friday the 11 through the following sat the 19. Not me as needed


    Rocks fall, everyone dies

    Sorry guys! I'm clearly not pushing this game as much as I should, I've had another busy week and my advisor dropped some new paper deadlines on me yesterday. Hopefully should be able to get some long, plot establishing posts in soon.


    Status:
    Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

    Don't worry about it! I've got plenty of things I'm using to distract myself from working on the imminent deadlines on my capstone. :P


    Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

    We understand. Real life is a monster sometimes.


    Rocks fall, everyone dies

    Yeah, it's... just eh. Life is a doozy, as well, but hopefully one of these days I'll get my non-research stuff sorted out and be able to sleep well again.


    M Humanborn

    oh yeah, gotta get that sleep. i know when i dont get enough, my life slides to hell in a handbasket fast.

    sadly when it comes to social media and video games versus sleep, the latter usually takes a back seat until it is too late


    Rocks fall, everyone dies

    Ah, yeah. Haven't played videogames in weeks! This is just my best friend suddenly getting extremely flirty, and me spending way too much time trying to figure out whether she likes me and/or I like her while my ex continues to dump baggage on me.


    M Humanborn

    well that sounds interesting.

    i used to be all about video games, lately i dont have the time (as i like to devote several hours at a time and if i cant do that much i dont want to do it at all) but i have some time off so game on!


    What it says on the tin; Caffiene addict 20

    Real life gets in the way of my gaming time far too often also


    Rocks fall, everyone dies

    Okay! I'm back (sorta; will be traveling to two shitty conferences and might be gone for a few days at a time depending on how many scientists make me go out drinking during otherwise non-poster-session time). Life is still weird, but I'm in a much better place, attitude-wise.

    End of Month 3

    (You'll need a high-level druid ally—and your next quest should provide one—to build a farm. In the meanwhile, completing the aqueduct instead should be a decent option, as it will allow you to build water-dependent buildings. Map updated to include canal, etc.)

    Construction:

    Terrain Improvements (2) (6 LBP)
    -Aqueduct (forest, 2 LBP)
    -Fishery (4 LBP)

    *Buildings (1) (15 LBP, 15 BP)
    -Mint (15 LBP, 15 BP, 1 lot)

    *Discount Buildings (1) (2 LBP, 1 BP)
    -Library (2 LBP, 1 BP, 1 lot)

    *Hex Claims (1) (1 LBP)

    Spending: 16 BP (and 24 "free" LBP)

    Unrest before building: 0

    Tribute: 1d2 + 1 ⇒ (2) + 1 = 3

    Treasury before taxes (includes mines, etc): 29 BP (43 +3 income -4 consumption -16 building +3 tribute)

    (Any last-minute edicts can be made before)

    Control DC: 25

    Unrest before withdrawals: 0
    Treasury before taxes: 29 BP

    Economy: +51
    Loyalty: +39
    Stability: +42
    Floating Leader Bonuses: +13 (Jiator), +6 (Drisquar)

    Rolls can be made when Drisquar gets around to them; but we should have enough to build Inubrix's reactor in Month 4 (next month)

    (The Noktorian embassy will be built next month)


    HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

    Sorry I've been absent. Real life has been complicated for me too lately. Lots of traveling. It's done now so I should be back to normal.


    Rocks fall, everyone dies

    No worries! I pushed the plot a bit. Let's just see if anyone wants to walk towards the city you've teleported next to (if not, someone will probably eventually come out...)


    What it says on the tin; Caffiene addict 20

    Are the paizo message board lists gone?


    Rocks fall, everyone dies

    Sorry! Have had very spotty internet here in the conference center. Regular speed resumes later today.


    HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

    We seem a little stalled out.


    Rocks fall, everyone dies

    Right! Had a... bad week, and forgot to follow up on this. Will try to get the energy back to GM later tonight or tomorrow.


    active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

    I have no authority nor do i have much in the way of charisma. more of a "backseat tinkerer", though i had planned to vigorously sense motive in discussions.


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    Drow Noble
    Stats:
    Base Atk +*; CMB +*; CMD *

    TO THE WORLDWOUND!!!

    DA NA NA NA NA NAAAAA!!!

    *SWIRLING BATMAN LOGO*


    Rocks fall, everyone dies

    Hey, guys. Sorry to be AWOL—I've had a lot of work coming up lately, and two ballroom competitions back-to-back, and just... generally facing a bit of depression.

    I think the problem with me writing open-ended campaign stuff is that it requires creativity, of which I've been super drained lately. With any luck, I should be back next week.


    Status:
    Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

    No problem, we appreciate the work you've put in. :)

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