
Anaxian, the Fractured Wyrm |
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Hamster wheel with a fast zombie horse?

Inubrix |

So there are the following reactors in the book:
Solar Generator: (Yield: 50) A solar generator consists of a fairly small converter attached to a set of huge reflective panels. It produces full yield while receiving direct sunlight. Its yield halves during overcast conditions. At night or when densely overcast, its yield drops to 0. A solar generator runs silently. A solar generator cannot be forced to exceed its yield.
Fission Reactor: (Yield: 1000) A fission reactor harnesses ower from nuclear energy gathered by processing and consuming radioactive fuel. Once activated, a fission reactor can function for many years before its radioactive fuel must be replaced. The core of a fission reactor is constantly irradiated at a high level of radioactivity; the bulk of the reactor actually consists of shielding meant to protect those nearby from radiation poisoning. If a fission generator explodes, it inundates its blast radius with severe radiation. These generators are relatively rare—while they produce the highest yield of all generators, the incredible damage they can do if they do explode often means that safety-minded operators find them suitable only for remote, unmanned operations.
Fusion Reactor: (Yield: 500) Although fusion reactors are superficially similar to fission reactors, the fact that their source of fuel is little more than seawater makes them much safer to operate.
Graviton Reactor: (Yield: 800) A graviton reactor produce tremendous amounts of energy. It’s fairly quiet while running, generating little more than a low-frequency hum. Damage caused by a graviton reactor explosion consists of an implosion rather than a classic explosion. On the round following this implosion, all objects and creatures in the blast radius suffer the explosion damage again as they are then hurled back outward. No radiation is generated by a graviton reactor, and creatures and objects outside the blast radius can escape relatively unharmed (apart from possible damage resulting from objects that are hurled beyond the blast radius).
Geothermal Reactor: (Yield: 200) A geothermal generator doesn’t take up much room on the surface, but its components reach far into the earth and tap upon superheated water, steam, and even magma to generate power. Once activated, a geothermal generator can continue to function indefinitely. Geothermal generators tend to run hot; physical contact with one causes 1d6 points of fire damage per round.
anything outside of those is GM-creation territory
The following Labs are in the book. The number of charges relates to the yield of the reactors, so if something needs 100 charges, it needs two solar generators working solely to charge it.

Drisquar |

Was I able to learn my original name? If not, could Anaxian learn it via a Legend Lore spell?

Anaxian, the Fractured Wyrm |

Was I able to learn my original name? If not, could Anaxian learn it via a Legend Lore spell?
I could. It might take a while though. It's a slow spell.

Monkeygod |

Tenro |

do you have a thing like dropbox or something i could send files to? or an email?
somewhere i have a 3.5 character that you could probably convert somewhat easily. it was somewhere between 24-34 ECL. Demilich Dread Necromancer / Paladin of Tyranny, some ELH stuff. if that is too far off the mark, i ain't got nothin for ya then haha

The Dapper GM |

Right. So... I've sort of lost my bearings here.
Robbing a ship is certainly something that we can play out, but I don't anticipate any real combat happening. If Meredian and Inubrix want to spend downtime on piracy, that should be fine; I'll just generate some random loot or something.
People okay just sort of jumping to the next quest? That seems the easiest way to get things back on track.
* * *
We do also need to figure out what's getting built during month 3.

Drisquar |

I have a plan myself, and while it does not actually require knowing my original mortal name, such knowledge might help.

Meredian Adriatnaic |

Right. So... I've sort of lost my bearings here.
Robbing a ship is certainly something that we can play out, but I don't anticipate any real combat happening. If Meredian and Inubrix want to spend downtime on piracy, that should be fine; I'll just generate some random loot or something.
People okay just sort of jumping to the next quest? That seems the easiest way to get things back on track.
* * *
We do also need to figure out what's getting built during month 3.
In that case I'll just write an amusing description and you (Dapper) can decide what to do with it from there.

Anaxian, the Fractured Wyrm |

It's fine. We can deal with the big dragon later. That can be a higher level thingy.
All I want to finish up is my phylactery.

Drisquar |

Does the reactor require any per-requiste buildings?

Inubrix |

some reactors do, the one i chose was chosen specifically because it was the most feasible given the low tech level down here. it uses mostly non-tech elements to generate energy. But a Graviton Reactor requires a Graviton Lab first, which itself would have required a reactor of some sort to power it.

Meredian Adriatnaic |

I just had an idea for something weird, but potentially very cool.
Basically via scrolls I'd like to make a permanent greater demiplane. Then some portals to said demiplane.
However, the connection point for the portals is going to be a huge animated object. Huge = 15X15. I figure I can get a huge circular doorway made with feet and arms. The doors themselves could be opened/closed by the animated object and otherwise enchanted as doors.
However, There's a number of pieces of this that will fall apart should the animated object be dispelled causing it to fall apart. Basically the object is actively holding itself together. Should it stop doing so it falls apart and breaks the portal connection.
It won't fit in a bag of holding, but with 2+ of these we could put them in various places to connect far reaching locations.
For example I could have brought one with me to empty out that ship.
I'm working on the details now, but thoughts?

Meredian Adriatnaic |

Huh. Makes me think how useful a one way portal could be.
It's not one way. It's a door to a demiplane. They work both ways individually. Move people or things into the demiplane then move them out. The distance is just shorter than it would otherwise be.

Tenro |

I had a character with an intelligent item that was a wagon (like a gypsy wagon or Professor Parnassus) and he had an item that could do one of the create demiplane spells (i forget which and paizo is too slow for me to want to open my Mineire alias) and it could be used once per ten days. so the wagon was a mobile access point to the demiplane.

Meredian Adriatnaic |

I had a character with an intelligent item that was a wagon (like a gypsy wagon or Professor Parnassus) and he had an item that could do one of the create demiplane spells (i forget which and paizo is too slow for me to want to open my Mineire alias) and it could be used once per ten days. so the wagon was a mobile access point to the demiplane.
Just like that, but more than one wagon. Also, not necessarily a wagon.

Anaxian |

Illia- wrote:Huh. Makes me think how useful a one way portal could be.It's not one way. It's a door to a demiplane. They work both ways individually. Move people or things into the demiplane then move them out. The distance is just shorter than it would otherwise be.
An interdimensional airlock with intelligent, collapsible doors.
I like it.

Meredian Adriatnaic |

Oh, right. What are we waiting for? The party, unfortunately has advanced in its ability to travel and interrogate that I can't really railroad as much, but if people want to go somewhere...
Also, Month 3 buildings?
I missed the queue. Just posted.

Drisquar |

KB stuff:
Claim hex.
Terrain improvements: Farm, fishery
Free building: Library.
Normal building: Mint.
That gets a +4 to economy. Hopefully with the next month or two, this allows us to build the reactor.

The Dapper GM |

Okay! I'm back (sorta; will be traveling to two shitty conferences and might be gone for a few days at a time depending on how many scientists make me go out drinking during otherwise non-poster-session time). Life is still weird, but I'm in a much better place, attitude-wise.
End of Month 3
(You'll need a high-level druid ally—and your next quest should provide one—to build a farm. In the meanwhile, completing the aqueduct instead should be a decent option, as it will allow you to build water-dependent buildings. Map updated to include canal, etc.)
Terrain Improvements (2) (6 LBP)
-Aqueduct (forest, 2 LBP)
-Fishery (4 LBP)
*Buildings (1) (15 LBP, 15 BP)
-Mint (15 LBP, 15 BP, 1 lot)
*Discount Buildings (1) (2 LBP, 1 BP)
-Library (2 LBP, 1 BP, 1 lot)
*Hex Claims (1) (1 LBP)
Spending: 16 BP (and 24 "free" LBP)
Unrest before building: 0
Tribute: 1d2 + 1 ⇒ (2) + 1 = 3
Treasury before taxes (includes mines, etc): 29 BP (43 +3 income -4 consumption -16 building +3 tribute)
(Any last-minute edicts can be made before)
Control DC: 25
Unrest before withdrawals: 0
Treasury before taxes: 29 BP
Economy: +51
Loyalty: +39
Stability: +42
Floating Leader Bonuses: +13 (Jiator), +6 (Drisquar)
Rolls can be made when Drisquar gets around to them; but we should have enough to build Inubrix's reactor in Month 4 (next month)
(The Noktorian embassy will be built next month)

Anaxian, the Fractured Wyrm |

Sorry I've been absent. Real life has been complicated for me too lately. Lots of traveling. It's done now so I should be back to normal.

Anaxian, the Fractured Wyrm |

We seem a little stalled out.

The Dapper GM |

Hey, guys. Sorry to be AWOL—I've had a lot of work coming up lately, and two ballroom competitions back-to-back, and just... generally facing a bit of depression.
I think the problem with me writing open-ended campaign stuff is that it requires creativity, of which I've been super drained lately. With any luck, I should be back next week.