Anaxian, the Fractured Wyrm |
I am wary of adding other players to this game. We're pretty far off the deep end at this point.
Illia- |
I'm really wondering whether the plan will work, what with not having Delyliath on the team, but, good luck. I'd say my mouth is drooling at option 2, what with the option to create another character. :P
Anaxian, the Fractured Wyrm |
If we go with option 2 and each make some Mythic Hero, what happens after they die/fall? Do they become NPCs? Do we keep playing two characters?
Tenro |
i'll probably just whip up something different in Herolab. it probably won't be on par with something we'd want to keep around with us, for sure.
what are the stats on the holy characters? i will have a lot of free time this weekend and if i dont make the character this weekend i probably wont get to it.
Monkeygod |
I would totally be OK with 2 or 3.
As for 3 and us being 'pretty far off the deep end' the heroes don't have to be and it's entirely possible we find a couple of really awesome players willing to take the plunge into the deep end of crazy awesome that is this game :).
Anaxian, the Fractured Wyrm |
That would be fine, but I'd personally rather recruit from people we know, rather than a recruitment thread. I'm sure we all know a player or two that would be a good fit.
Illia- |
I thought option 3 would be a "and twist at the end, the celestials you thought you were working with are actually devils!" and then in their thread they fight us win, go home happy, in ours we fight them win, go home happy. Actually getting someone to join from that would only happen if they really really click with us.
The Dapper GM |
I mean, yeah, not *expecting* to bring in anyone new permanently. Just saying that would certainly be hilarious (and a short campaign for people who don't know what to do with orphaned characters).
I'm not sure what stats would be appropriate for "holy" characters, since I never got very far in WotW. Maybe level 10/MR 4, standard 15-point buy because lame regulars?
Anaxian, the Fractured Wyrm |
Sure I would. Skeletal Champions would retain their mythic-ness. (I think)
The Dapper GM |
I mean anyone who joined the game would convert to campaign character-building rules? Also they'd probably lose their mythic-ness by no longer being a champion of good.
All this is sort of flexible? I just picked 15-point buy because I think it's the most common for characters people might have lying around.
Illia- |
Ranged paladin's are gold. Especially ones with four mythic ranks. I was experimenting with one with a dip into ranger.
"Alright, the fortress we're attacking is that way."
"Roger. Mythic Eagle Eyes activation, Limitless Range, Air Blessing... Fire from our fortress to theirs."
The Dapper GM |
Okay. Let's say 20-point buy, because nobody does 15-points.
"Heroes of the Worldwound" will be level 10, MR 4, 20-point buy. This puts them *roughly* at the same power level as the party. They also should be within one alignment step of LG, and probably shouldn't double up on mythic roles. Expect at least some of them to die horribly/comically, in which case a few might return to the city as skeletal champion NPCs afterwards courtesy of Anaxian's bonecrafting.
* * *
So, here's what we're doing for people recruiting help: everyone in the party who wants to can create a mythic mook. If you make a good argument, I'll be running some hordes of angels alongside them as backup.
I'm not opening up a new recruitment, but if you guys the players have a friend you want to bring into this game (I'm open to 1-2 more players; we don't need them, but it could re-energize things), that would be a hilarious way to bring them in.
* * *
Also, guys, feel free to keep doing things in gameplay? Illia-'s off in her own special place because she split the party, but she's also about a bit ahead of everyone else in the timeline right now.
Illia- |
Sniper's respite, just auto-no provoking with ranged attacks. There aren't many good ranged path abilities to take. Oath against Fiends isn't 100%, and if someone pens it, you don't want them in melee with you.
Tenro |
hmm, i kinda wanna eschew the bow and go with like an axe that teleports back to me or something. not sure that is worthwhile though given the circumstances.
is there a way to get Keen Senses without being a lame race like Elf/HalfElf/Halfling?
and what are our race constrictions? can i just ARG something up, and if so how many RP? and how many RP would keen senses be? heh
Illia- |
If an intelligent item cast a spell that used BaB, like a ray spell, how would that be resolved?
I'm working on a noble endeavor of "How many holy waters can I launch at a demon from long range?"
Current plan is Rubato Bard, Sonic Thrust, swift action mythic point Sonic Thrust, amazing Initiative for a standard action with no spell-casting allowed to use a Riven Hourglass Maneuver to gain a plain standard action Sonic Thrust, intelligent item Sonic Thrust, and maybe performance + followers for more if the enemy is close.
If it all works out, I'm expecting 4 CL 15 Sonic Thrusts for 3 points of Tempo, 2 mythic points, for 60 holy waters, expected damage 300ish against low touch AC targets.
Also, would it be alright to research a version of Empower Holy Water that worked for Evil Outsiders instead of Undead?
The Dapper GM |
and what are our race constrictions? can i just ARG something up, and if so how many RP? and how many RP would keen senses be? heh
Let's say "normal races + tieflings/aasimars." Variant Heritages allowed, but not the part where you roll on a table. Don't want this to get too out of hand.
If an intelligent item cast a spell that used BaB, like a ray spell, how would that be resolved?
Best explanation I can find is "item has a touch bonus of -5, unless you use a standard action aiming it."
If it all works out, I'm expecting 4 CL 15 Sonic Thrusts for 3 points of Tempo, 2 mythic points, for 60 holy waters, expected damage 300ish against low touch AC targets.
I would be horrified, except my Mummy's Mask anti-undead ranger regularly fired off 12 holy waters per round at around the same level, for about 300ish damage (or, at his maximum range of 1,200 feet, 6 holy waters per round for 150ish damage).
And let's just say "nah" on Empower Holy Water, for simplicity.
The Dapper GM |
The secret to the ranger is favored enemy undead + holy water arrows + manyshot + snap shot
* * *
Also: Best holy water thrower is, hands down, a mindchemist alchemist (possibly dipping into fighter for feats, bolt ace for proficiency—although ioun stones can cover that—or a bigger dip into archery ranger for more feats; you need a lot of feats).
Justification:
1. TWF, Improved TWF, Rapid Shot; with Haste, you're making 6 attacks per round (8 with mythic rapid shot and distant barrage)
2. Extract of Longshot, Roving Range trait, Distance Launching Crossbows give 75' range increments (maximum range is 750'; with Splash Weapon Mastery, you're only at -10 penalty for attacking 750' away); Limitless Range kicks this up to 315' range increments. Mythic Far Shot, if you took it instead of Splash Weapon Mastery, trivializes range entirely.
3. Crossbow Mastery (lots of feats, yeah) + Vestigial Arm or a Tiefling's Prehensile Tail allows you to reload as a free action, getting your full attack routine in holy waters
4. You went SAD Int, right? We're talking around +9 in Int bonus, at least. That's 80 points of splash damage per round, with no save.
Runner up:
Mindchemist 1/Wizard 9, practiced caster, hurling sonic thrusts. Now you're doing 100 points of no-save splash damage, but your range is limited to a pathetic 800'.
Illia- |
Holy... If that means that your abilities apply to the damage dealt by sonic thrust attacks... Oh my... I bet I can find a 3rd level stance with high added damage to throw me into the realm of 600...
Aright, taking Tempest Gale I can add 10 damage per hit. Aright. Wow. That's...
Anaxian, the Fractured Wyrm |
3 people marked this as a favorite. |
BAM!!
NATURAL 20!!
BOOYA!!
OH THANK YOU FOR GRACING US WITH YOUR PRESENCE GREAT ONE! HERE HAVE ALL OUR MYTHICIST HEROES!
Drisquar |
When I was waiting for the preview to load I was all 'please be a natural 20. Oh and don't be a 1, but please be a Nat 20.'
And so it was and it was awesome, lol.
Illia- |
Anyway, with this build for my hero, I'm pretty happy regardless of stat-points.
Sure, my defenses absolutely suck, but if I get mind controlled, what am I gonna do? Throw holy water at you guys?
*Five minutes later, Anaxian is dead.*
Huuuh.
~~
And, the good guy drow is a character archetype with a long and storied history. Mostly involving the character getting unfavorably compared to that one two sword guy with a name starting something like Drizzle.
The Dapper GM |
Weather in the Worldwound is weird. We never really picked a starting month, because surface weather didn't seem relevant.
Month: 1d12 ⇒ 12
And that puts us currently in Kuthona (December), which means it's mostly dark and cold (the summer is mostly sunny—think Alaska weather—although the further in you go, the more general haze and clouds show up). It's likely raining every few days—although it never rains in the Forest of Stones, where the party is gathered—and this being the Worldwound, it often rains arrowheads, teeth, or blood alongside water (I did not make that part up, but teeth? eww).
Tenro |
And, the good guy drow is a character archetype with a long and storied history. Mostly involving the character getting unfavorably compared to that one two sword guy with a name starting something like Drizzle.
yeah that is why i am definitely not going anything like ranger, or TWF, or even really melee.
I am picturing someone like Idris Elba's Heimdall, but obviously not as good in melee.
Dapper, is Drow allowed, and if so is noble drow allowed? Cast out of Drow high society because he was born with the wrong gender. Decided he'd take his toys and go do the opposite of what everyone else was doing because he is hipster like that.
if not i gueeeesssss vanilla half elf will do
The Dapper GM |
Err, just go half-drow, it's a thing. Cast out of Drow high society because he was born with the wrong gender AND looked too human-ish.
These characters don't need a ton of backstory? But I think the sense I'm getting is "The Heroes of the Worldwound liberated Mendev by bombing it with arrows and holy water, because they're a bunch of tactical psychos."
Illia- |
Well, my other character concept was an animal lord that shouts "JUSTICE!" as he punches things.
And I don't know 100% that we're making them yet, just give me the go ahead if you want me to. Currently they are at "theorycraft a bit, pick out key abilities" stage in my head.
~~
Also, there's a tier 1 mythic ability that allows you ignore material components of 100 gp x tier or less. Hello unlimited free holy water.