Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Fractured Wyrm wrote:
What kind of range does that have? Wasn't she all the way back near our city?

Telepathic bond works as long as you're on the same plane.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I think #1 or #2 is going to be your best bet. Bringing new people into it is going to cause more problems than it solves.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I am wary of adding other players to this game. We're pretty far off the deep end at this point.


M Humanborn

Good points


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm really wondering whether the plan will work, what with not having Delyliath on the team, but, good luck. I'd say my mouth is drooling at option 2, what with the option to create another character. :P


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I'm going to the beach for a few days. Posting may be intermittent.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

If we go with option 2 and each make some Mythic Hero, what happens after they die/fall? Do they become NPCs? Do we keep playing two characters?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I imagine we don't make them fall/come back to escarra unless we want to take them as cohorts or something.


M Humanborn

i'll probably just whip up something different in Herolab. it probably won't be on par with something we'd want to keep around with us, for sure.

what are the stats on the holy characters? i will have a lot of free time this weekend and if i dont make the character this weekend i probably wont get to it.


Male Weremonkey Rogue/Ranger/Trickster

I would totally be OK with 2 or 3.

As for 3 and us being 'pretty far off the deep end' the heroes don't have to be and it's entirely possible we find a couple of really awesome players willing to take the plunge into the deep end of crazy awesome that is this game :).


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

That would be fine, but I'd personally rather recruit from people we know, rather than a recruitment thread. I'm sure we all know a player or two that would be a good fit.


Male Weremonkey Rogue/Ranger/Trickster

Truth.

Either way I'm good :)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I thought option 3 would be a "and twist at the end, the celestials you thought you were working with are actually devils!" and then in their thread they fight us win, go home happy, in ours we fight them win, go home happy. Actually getting someone to join from that would only happen if they really really click with us.


Rocks fall, everyone dies

I mean, yeah, not *expecting* to bring in anyone new permanently. Just saying that would certainly be hilarious (and a short campaign for people who don't know what to do with orphaned characters).

I'm not sure what stats would be appropriate for "holy" characters, since I never got very far in WotW. Maybe level 10/MR 4, standard 15-point buy because lame regulars?


M Humanborn

Not sure 15pt buy is worthy of being considered our ally. Anaxian probably wouldnt even reanimate them.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Sure I would. Skeletal Champions would retain their mythic-ness. (I think)


Rocks fall, everyone dies

I mean anyone who joined the game would convert to campaign character-building rules? Also they'd probably lose their mythic-ness by no longer being a champion of good.

All this is sort of flexible? I just picked 15-point buy because I think it's the most common for characters people might have lying around.


Male Weremonkey Rogue/Ranger/Trickster

I think Ten was asking with regards to us making heroes vs other players doing so.

Also,
I could make an unofficial poll post in the two FB PF groups I'm in, asking to see what most of them used for point buy for WotR.


M Humanborn

i think i will make a paladin for a holy character. never played one. gonna be trope-y though.

just gotta see if i can get by with s!~! for ability scores. i think i will do the ranged paladin one so i can drop STR from the list of ability scores needed.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ranged paladin's are gold. Especially ones with four mythic ranks. I was experimenting with one with a dip into ranger.

"Alright, the fortress we're attacking is that way."

"Roger. Mythic Eagle Eyes activation, Limitless Range, Air Blessing... Fire from our fortress to theirs."


M Humanborn

I'll keep those in mind. particularly with Oath against Fiends so no teleporting into melee with him.

EDIT: damn, can't take that oath with divine hunter.


Rocks fall, everyone dies

Okay. Let's say 20-point buy, because nobody does 15-points.

"Heroes of the Worldwound" will be level 10, MR 4, 20-point buy. This puts them *roughly* at the same power level as the party. They also should be within one alignment step of LG, and probably shouldn't double up on mythic roles. Expect at least some of them to die horribly/comically, in which case a few might return to the city as skeletal champion NPCs afterwards courtesy of Anaxian's bonecrafting.

* * *

So, here's what we're doing for people recruiting help: everyone in the party who wants to can create a mythic mook. If you make a good argument, I'll be running some hordes of angels alongside them as backup.

I'm not opening up a new recruitment, but if you guys the players have a friend you want to bring into this game (I'm open to 1-2 more players; we don't need them, but it could re-energize things), that would be a hilarious way to bring them in.

* * *

Also, guys, feel free to keep doing things in gameplay? Illia-'s off in her own special place because she split the party, but she's also about a bit ahead of everyone else in the timeline right now.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Sniper's respite, just auto-no provoking with ranged attacks. There aren't many good ranged path abilities to take. Oath against Fiends isn't 100%, and if someone pens it, you don't want them in melee with you.


M Humanborn

hmm, i kinda wanna eschew the bow and go with like an axe that teleports back to me or something. not sure that is worthwhile though given the circumstances.

is there a way to get Keen Senses without being a lame race like Elf/HalfElf/Halfling?

and what are our race constrictions? can i just ARG something up, and if so how many RP? and how many RP would keen senses be? heh


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Halflings make great paladins. :P


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M Humanborn

i'm height-ist


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

If an intelligent item cast a spell that used BaB, like a ray spell, how would that be resolved?

I'm working on a noble endeavor of "How many holy waters can I launch at a demon from long range?"

Current plan is Rubato Bard, Sonic Thrust, swift action mythic point Sonic Thrust, amazing Initiative for a standard action with no spell-casting allowed to use a Riven Hourglass Maneuver to gain a plain standard action Sonic Thrust, intelligent item Sonic Thrust, and maybe performance + followers for more if the enemy is close.

If it all works out, I'm expecting 4 CL 15 Sonic Thrusts for 3 points of Tempo, 2 mythic points, for 60 holy waters, expected damage 300ish against low touch AC targets.

Also, would it be alright to research a version of Empower Holy Water that worked for Evil Outsiders instead of Undead?


Rocks fall, everyone dies
Tenro wrote:
and what are our race constrictions? can i just ARG something up, and if so how many RP? and how many RP would keen senses be? heh

Let's say "normal races + tieflings/aasimars." Variant Heritages allowed, but not the part where you roll on a table. Don't want this to get too out of hand.

Illia- wrote:
If an intelligent item cast a spell that used BaB, like a ray spell, how would that be resolved?

Best explanation I can find is "item has a touch bonus of -5, unless you use a standard action aiming it."

Illia- wrote:
If it all works out, I'm expecting 4 CL 15 Sonic Thrusts for 3 points of Tempo, 2 mythic points, for 60 holy waters, expected damage 300ish against low touch AC targets.

I would be horrified, except my Mummy's Mask anti-undead ranger regularly fired off 12 holy waters per round at around the same level, for about 300ish damage (or, at his maximum range of 1,200 feet, 6 holy waters per round for 150ish damage).

And let's just say "nah" on Empower Holy Water, for simplicity.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yikes! Nice build, wouldn't have thought to do it with ranger.

Though rangers do get really mean when they get third level spells and instant enemy. "Now everyone's my favored enemy!"


Rocks fall, everyone dies

The secret to the ranger is favored enemy undead + holy water arrows + manyshot + snap shot

* * *

Also: Best holy water thrower is, hands down, a mindchemist alchemist (possibly dipping into fighter for feats, bolt ace for proficiency—although ioun stones can cover that—or a bigger dip into archery ranger for more feats; you need a lot of feats).

Justification:
1. TWF, Improved TWF, Rapid Shot; with Haste, you're making 6 attacks per round (8 with mythic rapid shot and distant barrage)
2. Extract of Longshot, Roving Range trait, Distance Launching Crossbows give 75' range increments (maximum range is 750'; with Splash Weapon Mastery, you're only at -10 penalty for attacking 750' away); Limitless Range kicks this up to 315' range increments. Mythic Far Shot, if you took it instead of Splash Weapon Mastery, trivializes range entirely.
3. Crossbow Mastery (lots of feats, yeah) + Vestigial Arm or a Tiefling's Prehensile Tail allows you to reload as a free action, getting your full attack routine in holy waters
4. You went SAD Int, right? We're talking around +9 in Int bonus, at least. That's 80 points of splash damage per round, with no save.

Runner up:
Mindchemist 1/Wizard 9, practiced caster, hurling sonic thrusts. Now you're doing 100 points of no-save splash damage, but your range is limited to a pathetic 800'.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Holy... If that means that your abilities apply to the damage dealt by sonic thrust attacks... Oh my... I bet I can find a 3rd level stance with high added damage to throw me into the realm of 600...

Aright, taking Tempest Gale I can add 10 damage per hit. Aright. Wow. That's...


Male Alacritous Bralani Stalker 5/Umbral Blade 4

BAM!!

NATURAL 20!!

BOOYA!!


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Haha, good timing. :D


M Humanborn

Hmm so what will replace mythic eagle eyes? I really just dont want to be any races that get Keen Senses


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Nothing that I know of.


M Humanborn

i'd just like to be able to shoot really, really far without having to be a halfling or some flavor of elf


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HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
Drisquar wrote:

BAM!!

NATURAL 20!!

BOOYA!!

OH THANK YOU FOR GRACING US WITH YOUR PRESENCE GREAT ONE! HERE HAVE ALL OUR MYTHICIST HEROES!


Rocks fall, everyone dies

Gnomes get Keen Senses too...

...basically, it's everyone except Humans and Half-Orcs.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

When I was waiting for the preview to load I was all 'please be a natural 20. Oh and don't be a 1, but please be a Nat 20.'

And so it was and it was awesome, lol.


M Humanborn

Yeah gnomes are in the same boat as halflings, haha. If im gonna play a big-headed lettle freak i might as well play something non-standard.


M Humanborn

I guess i can live with half-elf.

Is the worldwound always dim or dark, or is there normal daylight?? I picture it kinda like the Mournland in Eberron.

Also considering drow or drow noble. Like a reverse fall from grace.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Anyway, with this build for my hero, I'm pretty happy regardless of stat-points.

Sure, my defenses absolutely suck, but if I get mind controlled, what am I gonna do? Throw holy water at you guys?

*Five minutes later, Anaxian is dead.*

Huuuh.

~~

And, the good guy drow is a character archetype with a long and storied history. Mostly involving the character getting unfavorably compared to that one two sword guy with a name starting something like Drizzle.


Rocks fall, everyone dies

Weather in the Worldwound is weird. We never really picked a starting month, because surface weather didn't seem relevant.

Month: 1d12 ⇒ 12

And that puts us currently in Kuthona (December), which means it's mostly dark and cold (the summer is mostly sunny—think Alaska weather—although the further in you go, the more general haze and clouds show up). It's likely raining every few days—although it never rains in the Forest of Stones, where the party is gathered—and this being the Worldwound, it often rains arrowheads, teeth, or blood alongside water (I did not make that part up, but teeth? eww).


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dapper!

Dat natural 20 doe...


Rocks fall, everyone dies

Yeah I'm still trying to figure out how they'd respond to it, hmm.


1 person marked this as a favorite.
Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Quick, everyone make a mythic hero with a sense motive of 0 or less.


M Humanborn
Illia- wrote:
And, the good guy drow is a character archetype with a long and storied history. Mostly involving the character getting unfavorably compared to that one two sword guy with a name starting something like Drizzle.

yeah that is why i am definitely not going anything like ranger, or TWF, or even really melee.

I am picturing someone like Idris Elba's Heimdall, but obviously not as good in melee.

Dapper, is Drow allowed, and if so is noble drow allowed? Cast out of Drow high society because he was born with the wrong gender. Decided he'd take his toys and go do the opposite of what everyone else was doing because he is hipster like that.

if not i gueeeesssss vanilla half elf will do


Rocks fall, everyone dies

Err, just go half-drow, it's a thing. Cast out of Drow high society because he was born with the wrong gender AND looked too human-ish.

These characters don't need a ton of backstory? But I think the sense I'm getting is "The Heroes of the Worldwound liberated Mendev by bombing it with arrows and holy water, because they're a bunch of tactical psychos."


M Humanborn

better to be a tactical psycho than a corpse in shiny armor face-down in the mud.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Well, my other character concept was an animal lord that shouts "JUSTICE!" as he punches things.

And I don't know 100% that we're making them yet, just give me the go ahead if you want me to. Currently they are at "theorycraft a bit, pick out key abilities" stage in my head.

~~

Also, there's a tier 1 mythic ability that allows you ignore material components of 100 gp x tier or less. Hello unlimited free holy water.

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