Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Because your soul is in the phylactery.

Can't resurrect without one.

As for a body, you could cast True Res (and bypass the need for a body), but for regular resurrection, you'd need to destroy the lich body so that you'd have a corpse to stick the soul back into.


What it says on the tin; Caffiene addict 20
Anaxian, the Fractured Wyrm wrote:

Because your soul is in the phylactery.

Can't resurrect without one.

As for a body, you could cast True Res (and bypass the need for a body), but for regular resurrection, you'd need to destroy the lich body so that you'd have a corpse to stick the soul back into.

You have a corpse. It's just animated at present.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"
Black Seraph’s Malevolence [Combat]
You rip into creatures that cannot withstand your terror.
Prerequisites: Black Seraph Style, Intimidate 7 ranks
Benefit: You treat creatures that are shaken, frightened, panicked, or cowering as being good-aligned when calculating profane damage you deal against them.
"

I just found this, and I do believe they do mean to put something somewhere that says good creatures take more Profane damage or something.


Rocks fall, everyone dies

Err, the did, in the definition of Profane damage; it's +50% vs good-aligned opponents (but I'm saying it uses your weapon's damage type). So that feat would let you do +50% damage with "Profane" strikes vs fear'd enemies.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I was thinking that maybe Dris might go the undead route as well, possibly.

Was thinking either vampire or shadow/wraith.


Rocks fall, everyone dies

Right, got it. I'm just currently on here in 2-minute breaks during a ballad rehearsal and don't have the time to write up the next "time passes" post yet.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ok, cool, I wasn't sure you had decided for sure on a specific ruling. Good to know you settled on that one, I thought it was still in the air.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
Tiny Coffee Golem wrote:
Anaxian, the Fractured Wyrm wrote:

Because your soul is in the phylactery.

Can't resurrect without one.

As for a body, you could cast True Res (and bypass the need for a body), but for regular resurrection, you'd need to destroy the lich body so that you'd have a corpse to stick the soul back into.

You have a corpse. It's just animated at present.

Yes, which means it doesn't qualify as a "corpse" as defined by the game mechanics. It is an "undead creature" at that moment.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dris needs to borrow Anaxian's portable hole. Unless Illia has gotten her's already, at which point, he'll ask for her's.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I've got 65k still hanging around.

For the purposes of transporting harpies, would a portable hole or bag of holding work better?


Rocks fall, everyone dies

Bag of Holding with a constant "Gust of Wind" effect (+3k to price). Harpies aren't going to love getting shoved into a bag, but the hole is wide enough to not ruffle too many feathers.


Rocks fall, everyone dies

Okay, wrapping this up to move forward!

Downtime

Anaxian: Because of time spent managing the city, Anaxian will be busy until the last week of Month 2 (he needs to "spend the week" in advisory roles, but could teleport out for a 4 hour negotation with no problem). We can handle these negotiations purely with checks, but if Anaxian and/or Meredian make some good arguments I'll give circumstance bonuses, and I'll handle negotiations while everyone else finishes up their downtime decisions.

Illia-: You can recruit harpies starting Month 2, Week 4. Similar to Meredian, you'll roll a recruitment check either daily or weekly (your choice) using S&S recruitment mechanics (Intimidate, Diplomacy, or Perform (oratory) with a DC equal of 28 (20 + 2xCR). For each successful check, you'd normally be able to recruit 1d8 creatures per day, but I'm going to divide this by a harpy's CR (since they won't just join; they'll need individual negotiations, trinkets, transport, etc. to convince them to join and become citizens).

Since you can't actually fail the intimidate check, you can recruit 7d8 ⇒ (5, 1, 4, 4, 1, 7, 8) = 30 /4=7.75 harpies in your first week of searching. It's not a ton, but they're notoriously picky creatures.

Drisquar: Are you collecting more soul gems? Are you focusing on big dudes this time?

Meredian: Do you want to recruit Drow for two more months, or try something else?

Inubrix: Is he just sort of chilling out? That's perfectly fine if he is.

City Maintenance

What's getting built this month? You can mark hexes for claim/improvement on the map, if you want.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I don't have anywhere to put the drow just yet, so I'm going to hold off recruiting. Not sure what to do beyond get my temple built or at least in queue.


What it says on the tin; Caffiene addict 20
Drisquar wrote:

I was thinking that maybe Dris might go the undead route as well, possibly.

Was thinking either vampire or shadow/wraith.

I don't think outsiders are viable candidates for undead. Whereas primes have souls outsiders are souls.


Rocks fall, everyone dies

You have *a* place to put the Drow. General housing for several hundred residents, nothing fancy.

...how does Magic Jar work on outsiders, if they don't have souls? Some of these questions have no clear hours.


What it says on the tin; Caffiene addict 20
The Dapper GM wrote:

You have *a* place to put the Drow. General housing for several hundred residents, nothing fancy.

...how does Magic Jar work on outsiders, if they don't have souls? Some of these questions have no clear hours.

I dunno. It's all campaign world specific using a bunch of questions that aren't really answered. However, given the relative ease of making undead it's fairly telling that there aren't any outsider undead that spring to mind. They all seem to be made of primes.


Rocks fall, everyone dies

Looks like somebody never played Mummy's Mask...


What it says on the tin; Caffiene addict 20

I could be wrong. Just seems like it's not the norm.


Rocks fall, everyone dies

Oh, there's fewer of them. They exist, but are generally rarer and take unusual forms. There are also extraplanar undead, which is wacky.

A ghost or lich wouldn't make much sense for an outsider, and vampire seems a bit silly to something that never eats or ages; but a dread shadow or something similar might fit.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Nightshades.

If you expose a demon/devil to a singularity of negative energy, you will get an undead.


What it says on the tin; Caffiene addict 20

Still seems weird. I guess it's just a higher level of difficulty to undead an outsider.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

By the way, do the intellect devourers decide to hire Illia-?

If not, I'm thinking a One Week General Stuff - One Week Research - One Week Recruitment - One Week Training schedule would be my schedule for the last month of downtime.

Alright, by my reckoning we are supposed to have CR 12 Cohorts, judging by the fact that Anaxian's Cohort is CR 12.

Harpy CR 4 + Eight Character levels CR 8 = CR 12. And, will match me at 10 IL perfectly. :P

Current Maneuvers in Phantom Storm:

Steps of Lightning- (Lvl 1 Stance)
While in this stance, the initiator's ranged attacks inflict an additional 1d6 points of electricity damage. This bonus damage increases by an additional 1d6 points of electricity damage every eight initiator levels. This is a supernatural ability.

Magnetic Shot- (Level 1 Strike from Elemental Flux minus other elements)
+1d6 Lightning damage. If the target is wearing metal armor or wielding a metal weapon/shield, +4 to hit.

Speed of the Storm- (Level 4 Boost from Riven Hourglass)
As a swift action, touch an adjacent ally and grant them an immediate standard, move, or full round action. You lose the corresponding action.

Currently Researching- No weeks progress
Phantom Storm Stance- (Level 3 Stance from Riven Hourglass)
+4 Dodge, Initiative, immunity to slow, powers, spells, spell-like, psi-like suffer 50% miss chance if targeted specifically against you.

Storm's Fury- (Level 3 Strike from Riven Hourglass)
+2d6 weapon damage, slows target for two rounds.

BTW, I did buy the Path of War Expanded Subscription, so any time you'd like to fact check me, I can send you the official releases for the as of yet not on d20pfsrd stuff.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

We're CR 14. Those of us with high charisma can get Cohorts up to 2 CR lower than we are. Unless the GM would like to change something, 12 is accurate.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Illia-'s Cha is pretty up there.

Oooh, I wonder if my Cohort can help me on research...

How would I determine stats for a Harpy cohort? The base harpy stats are kinda terrible, I'd prefer a 25-point-buy stats, but when I look at any of the harpy builds with class levels, that gets a bit tempting.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Illia- wrote:

Illia-'s Cha is pretty up there.

Oooh, I wonder if my Cohort can help me on research...

If your cohort can use magic or UMD, a good tric is to buy a scoll of Legend Lore and have someone else do it instead of you. Frees up a lot of time, or lets you double up on your research. That's how anaxian is doing research on Harpys and Geothermal activity at the same time. His Phylactery is doing the geothermal stuff while possessing a gug body.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Anaxian, can Dris borrow your portable hole for about 24hrs?

Also, Dapper, I need a ruling:

I have boots Anaxian made that add 30ft to my speeds. The Alacritous template doubles all my speeds.

How do I add in the 30ft? I erred on the safe side, and just added +30 to my speeds(130 base, 230 fly) is that correct? I don't think it should get doubled, since its magic item enhancement to my speed. As well as being added in after the template was gained.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Sure. It isn't evn full of corpses right now. Lucky you.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Downtime

Is this for Month 1 stuff? If so, we're building the barracks and the aqueduct.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will assist in any task in any way he can. The way he understands it, his lab cant be built next so he needs to help speed up the other things so his lab works its way closer to the top of the list.

As a player all i really care about is getting the labs by the time we do our next level-up since those are needed for his own progression.


Rocks fall, everyone dies

Illia-: I think you killing the occasional Neothelid in your free time would just be party of the trade treaty?

Cohorts use base monster stats (or, if they're humanoid, the array 13, 12, 11, 10, 9, and 8).

Cohorts are generally not intended to be *good* at combat. I'm still not sure how Anaxian wrangled his, but I think the math checked out.

Drisquar: The boots add an enhancement bonus. The template doubles your base speed, so the bonus is added afterwards.

And no, we're on month 2 now. New set of buildings.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Sorry, was going off the downtime chart, which doesn't have month 1 updated. It still has ?? marks after Mansion.


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Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Say, have you done the random background thing yet for me and Dris? (throw like a nat 20 chance that Illia-'s an originally created angel if you haven't. :P)

If so, I... derailed myself and forgot why I was asking... Erm.. I'll get back to you on that.


Male Weremonkey Rogue/Ranger/Trickster

My brother is thinking of playing a Quasit Synthesist Summoner whose eidolon is basically a Balor.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I don't think a Synthesist summoner would be OP compared to PoW and draco-lich shenanigans.


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul

I used the stock Underworld Dragon out of the bestiary and added the Graveknight template, and then added Antipaladin levels to bring him up to CR 12. I refigured his feats and skills and added equipment but everything else is rules-normal.

It just turns out that underworld dragons make impressive Graveknights. :)


Rocks fall, everyone dies

Right, so about that... your cohort shouldn't actually be your CR -2. It's your CR -2 for standard humanoid companions (actually your CR -4, though, when you account for mediocre stat buy and equipment), and typically your CR -5 (or greater penalty) for other creatures.

Which means that technically Anaxian's graveknight should only be an Antipaladin 1, and Illia-' harpy cohort should only have 5 class levels.

I don't think I ever ruled differently? I may have just not looked into the mechanics before, but there are definitely big barriers in place to keep cohorts from getting too powerful. If everyone in the campaign would prefer we get cohorts at -2, we can do that, but otherwise it's a power creep that can be problematic.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Well, the thing is, that system doesn't actually lower the power of cohorts. It just hoses people who want monstrous cohorts. If you follow that rule, everyone can just use standard humanoid companions and pick classes without big stat and equipment dependencies and get that CR -2 power. "Who ho, instead of being a harpy Zealot, it's a Strix Zealot, because that doesn't hose me out of 3 CR."

Seeing this is the campaign where a giant emphasis was on being monsters, arbitrarily hosing monster cohorts by 3 CR seems... odd.

Even if Big Anaxian is level 4 antipaladin, I don't think he's going to get anywhere near the levels of destruction Illia- or Drisquar are going to be able to put out after this latest double level, but at least he'll be able to contribute.

And remember, picking a cohort means giving up 57k of custom intelligent item. And that's a lot.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

However you want to rule it I'll work with. I agree with Illia's math though. The whole "only weak monsters as cohorts" thing is there to keep players from doing exactly the kinds of things we are already doing as PCs. The extra -3 CR just to have cohorts who are as monsterous as we are seems harsh and kinda pointless considering the themes of this game.

Theoretically, CR and Class Level are supposed to be exactly the same in terms of power. In 3.5 CR meant more because classes could do less. Monsters were the way to make things powerful. In Pathfinder that switched. Every single one of us (except maybe Dris) is actually less powerful because we are monsters. If we were regular Level 14 humanoids, we'd be throwing around 7th level spells. That's a huge trade off for our monster levels.


Rocks fall, everyone dies

I've generally found that in PF, CR is generally more useful than class levels; more HD means most things you do have higher DC, your attacks have more accuracy, and you get more skills and feats, which can still be a game-changer.

If you don't want to arbitrarily penalize monsters—fair, given the nature of the campaign, we could do cohorts at CR -4 instead of CR -5. (Theoretically, cohorts are based off HD, but it does make more sense in this campaign to base them off your CR, which is generally a bit higher). Remember that standard cohorts are not at your CR -2 because of the terrible stat array and lack of WBL; they're normally at CR -4, so keeping monsters at that same penalty is probably balanced.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Well, at least that gives Big Anaxian Cha to saves. :/

I would say the "CR vs Levels" argument depends sooo much on how effectively the CR or levels are used. Advanced Template is very effective for it's CR. But on the other hand, my level 15 paizo official only Paladin has AC 69, his lowest save is Reflex +38, and his autoattacks land for about +40 150ish damage if he's not smiting (though he is vital striking, so no iteratives). He can hold his own vs monsters with CR 5-10 higher than his level solo, especially if they're evil, with no party support.

Some characters have themselves optimized out the ears, and some aren't, and the same applies to monsters. There are monsters that are just better or worse than they should be for their CR if everything was perfect. For example, we've determined that Erinyes minus one HD is balanced as we care to be for CR = Level equivalency. :P


Rocks fall, everyone dies

Illia- I'm curious about that paladin build, I definitely thought only monks could get that deadly that fast.

But what I'm trying to do here is keep the campaign from acquiring too much power creep and leaving the people who don't take new stuff feeling useless.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Well, it's still yet to be seen whether Meridian IV will finally feel like she has a niche, cohorts or no. :P


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
Well, it's still yet to be seen whether Meridian IV will finally feel like she has a niche, cohorts or no. :P

Oh, shush. I went back to my original concept. :-)


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul

Alright. I'l scale back Big Anaxian.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Don't worry, maybe I'll have my cohort pick the special ability I was thinking about so that she can give morale bonuses to undead and bump you right back. :P


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dapper,

How would you feel about allowing us to build one free building of 4 or less BP as an extra each turn. Ie, in addition to the housing freebie and the normal building we pay via BP?

4 and under BP buildings:

City Wall
Dance Hall
Dump
Graveyard
House(if we need extra)
Moat
Park
Tenement(I don't see us ever building these, tbh)
Watergate
Waterway.

Most of these are simple ascetics that I feel could easily be covered via our LBP.


Rocks fall, everyone dies

I'll amen that a bit, Drisquar.

Since you don't really need to be building housing each month, you can use your "free housing" to instead build any building you'd be able to build at discount (currently Cistern, Dump, Jail, Watchtower, Library)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Would you allow me to shift around the Harpy stats slightly? Namely, I'd like to swap Str (12) and Int (7), in that Illia- picked a less physically powerful but more intelligent specimen to be her cohort.

Additionally, I'd like to use one of the devil-bound templates if Illia- can contract somebody without drawing on an upper-ling to do so, and am wondering whether I can spend 1 CR to gain 12 or 13 points to boost stats (Like how we could spend 2 CR to gain 25 on top of our monster stats waaay back at character creation).


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Aw, Races of War, FrankTrollman and K did some really fun stuff.

They were the first that really opened my eyes to what doing whatever you want with the rules could really achieve. Never actually played with any of their stuff though. I jumped straight to Pathfinder.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

What a weird conversation. Lol.

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