Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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City and NPCs
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What it says on the tin; Caffiene addict 20

No worries. Thanks for the update. I'm pretty sure this is a relaxed group. Do what you gotta do and let us know what we can do to help.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

We all get it. This campaign is daunting. I certainly wouldn't want to run it. How you manage it is very impressive.


Male Weremonkey Rogue/Ranger/Trickster

Take your time. Of all the games I've been in and am currently in since this started, AoD is definitely one of favorites. The premise is really cool, you're a really solid GM who is willing to work with his players, which is awesome. Plus the players and PCs are pretty freakin great too :)

I totally OK with waiting a bit for you to come back as best ya can if it means this keeps going.


Rocks fall, everyone dies

Thanks guys! I honestly just feel like I have too many responsibilities right now, and even though this is a fun one, I'm not quite in the right mindset to lead it. That should change soon when ballroom competition season ends and I finally finish my paper and I catch up on my homework for this quarter, hopefully.


M Humanborn

yeah i cant imagine how you do it. i'm balking at the idea of starting two campaigns i actually WANT to run because of all the time and effort necessary, and you manage to keep this bus full of miscreants on the road.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Tenro wrote:
yeah i cant imagine how you do it. i'm balking at the idea of starting two campaigns i actually WANT to run because of all the time and effort necessary, and you manage to keep this bus full of miscreants on the road.

I'm sure managing this group is like riding a psychotic horse towards a burning stable.


Rocks fall, everyone dies
Meredian Adriatnaic wrote:
Tenro wrote:
yeah i cant imagine how you do it. i'm balking at the idea of starting two campaigns i actually WANT to run because of all the time and effort necessary, and you manage to keep this bus full of miscreants on the road.
I'm sure managing this group is like riding a psychotic horse towards a burning stable.

Not at all! It's fun, just, like I said, a drain on my creativity.

But I'm all caught up with my homework (for now), which means it's time to fall less behind in my work-work, and thus I have a bit more time.

Also, dang. I've considered starting a second campaign (I know exactly what I want to run, and it's an incredibly simple plot), but I can only imagine the time constraints getting worse, so I'm shelving that one for a while longer.


IS IT THE JOURNEY TO THE WEST ONE?!? :D


M Humanborn

Yeah i want to do one of Eclipse Phase, and one of Elder Scrolls (but need a good system for that one)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

The game I really want to GM is the one I finally do my dream of "there are no canon feats/spells. Just tell me what you want and we'll work together to make stuff interesting and unique to your character."


Rocks fall, everyone dies

Yeah it's the journey to the west one. I've got all the details worked out, too.

@Illia- have you heard of Risus?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Nah, I haven't, and looking at it, it looks like yet another rules-lite.

My wish of doing away with standard feats/spells is not due to wishing for less complexity, but wishing for a different complexity. Where players can use their feats/spells to institute whole new architectures of abilities, rather than dumpster dive for the best feats/spells from a list of thousands that's effects basically boil down to "pretend you were higher level". What is haste but "suddenly, all our martials full attack like they're three/four levels higher".

One player really liked the ward hex. So, he spent some feats on it, and we turned the ward hex into this complex architecture that he could spend entire combats managing his use of it. He could maintain three ward hexes at once. He could combine them all to protect one target with increased effect (which got a fair bit of use with the stonelord's ability to create an arena of stone walls to trap enemies in with him). He could choose between different penalties like staggered or reduced CL for a round when someone with a ward got hit in order to keep the ward active on them. He had much more fun than "cast it on one person, change it after combat each time that person gets hit." Aka, he used his feats to create new combat options. So many combats feel like, "did you make the right choices in character creation" rather than "did you make the right choices in this combat".

I feel I've gotten so comfortable with Pathfinder over the years that I'm competent at recognizing what kind of abilities will actually be fun to player and how to work with players to make a concept for uniqueness come alive, while working it into the system that has such a bounty of material around to provide such a intricately detailed and believable world.


Male Weremonkey Rogue/Ranger/Trickster

Check this out, seems sorta right up people's ally in this group!

Already backed at the Deacon of Death tier.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ah, nifty, you'll have to tell us what character you made someday. :)

It's a bit much for a PDF in my opinion, and well, my home players never touch a bestiary anyway, so I still have hundreds of options to surprise them.

To say nothing of when I create my own villains. Last one was a cursed sword that controlled anyone who held it (fairly standard) and inflicted wounds that bled eternally (less standard). Even after they killed you. Meaning any town where the sword passed through would be literally drowning in blood.


Male Weremonkey Rogue/Ranger/Trickster

What really excites me, beyond the potential stretch goals, is the point system for all the various abilities monsters have which will allow you to create something truly unique.

You know you want to make a spellcasting bunny of doom with a breath weapon and death gaze LOL.


Rocks fall, everyone dies

Huh. I've got too many iconic monsters I still need to throw at people, otherwise I'd be more interested.

Also, Illia-, did you really just disguise yourself as an angel to talk to a werewolf? Like, I know that's her standard running disguise, but an angel? In the *Worldwound?*


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

An angel has a reason to be in the worldwound. A devil would be super suspicious. I suppose she could try and disguise herself as a demon but that seems... icky.

The inevitable disguise probably would have been best. But she didn't feel like being that.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I love Illia. She's hysterical.


Rocks fall, everyone dies

Illia-: Was that a reference to this song?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

It wasn't then, but it is now!


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Sorry for the lack of posting. It's been hectic lately. I'll catch up and get a post in tomorrow.


Rocks fall, everyone dies

Gotta say, I love how all the characters in this book are so intellectual they just sit around insulting people and never actually remembering to do things.

Also, Anaxian: in Northern Ustalav, lycanthropy is generally considered a racial identity/source of pride rather than a curse. You've probably got the knowledge to know this.


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

Thanks.


Rocks fall, everyone dies

A bit of background info on the Worldwound, that was probably shared by Anaxian or anyone else with a decent score in geography (because I realize not everyone's that familiar with the Worldwound):

There are probably four nature-aligned major factions in the Worldwound's forests:
-The Southern Werewolves: Aligned roughly with the clans of Northern Ustalav, they control parts of the southern Shudderwood
-The Blight Fey: Generally corrupted by the Worldwound, but not completely turned yet to the cause of diabolism, they're generally just nasty dudes who wreck everything, which includes fighting both werewolves and demons for control of their forests.
-The Demon-Worshippers: In much of the rest of the Worldwound, Fey have gone half-demon, generally giving in to the madness and devil worship that is found everywhere. In the Northern Shudderwood, they're roughly aligned with the Northern Werewolves, who have given over to worship of Deskari, demon lord of the Worldwound. They're more conccentrated in other, smaller forests to the East such as the Winged Wood and the Forest of Embers.
-The Siabrae: Undead druids of former Sarkoris, who hate pretty much everything. They're opposed to the spread of the Worldwound, which they fight by generally killing everything, demonic or not. Nobody really know much about where to find them, owing to the "generally killing everything" bit. These are the guys Mother Diamanda wanted to negotiate with.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Mere has her drow army, Anaxain has his legions of undead, Illia has her harpy hit squad, Inubrix will likely have a horde of constructs.

I think it might be cool for Dris to take over not just the werewolf tribes, but recruit and take over groups of other shapechangers as well.


Rocks fall, everyone dies

Didn't Drisquar recruit like a band of regular spies? Not especially cool ones though.

If you want to try and recruit some werewolves, go for it, but remember these guys basically spend all day running around in forests killing for sport.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

hmm, i hadnt thought of having an army, more along the lines of augmenting an army.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Anaxian is all about body modification. Cybernetic dragon multi-lich?

Yes, please.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

If I were to go the Lycanthrope route, I would have access to:

Bats
Bears
Boars
Crocodiles
Rats
Sharks
Tigers
and Wolves

Not including the template to potentially create other ones.

Also could look into Rakshasa and a few other shapechangers. Don't wanna overwhelm Dapper though, but it would be really cool to build this up over time.


Rocks fall, everyone dies

Eheheh. Oh my gosh those guys do NOT get along.

LG:
Werebear

CN:
Wereboar

LE:
Wererat

NE:
Weretiger
Werebat
Werecrocodile

CE:
Werewolf
Wereshark
Wereleopard
Jackalwere

This is just "usual alignment," of course. (The last lycanthrope I played was a CN Weresnowleopard, the current game I GM has a TN Weremadillo, and the last one I ran had a CN Wereoctopus). But recruiting lycanthropes will probably have a clan-by-clan alignment.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

yeah but he could have them not even know the other were-types were also under his guidance and he could present a different face to each clan.


What it says on the tin; Caffiene addict 20

Wasn't complaining about the DC. I just didn't realize how high it was in time.


Rocks fall, everyone dies
Meredian Adriatnaic wrote:

Autofail perception.

"I wonder if I could tap into this ley line for fun and profit."

Welcome to the biggest damn key line in Avistan! Spellcraft DC 40 and 10 hours of concentration to attune. Tapping into this circle would give a +5 bonus to caster level, but thanks to Worldwound blight, that only applies to [evil] spells or those cast by a druid of the Green Faith.

Didn't really think ley lines were a thing players usually do, but if you want to try sitting out in the open for 10 hours, go for it.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Meredian Adriatnaic wrote:

Autofail perception.

"I wonder if I could tap into this ley line for fun and profit."

Welcome to the biggest damn key line in Avistan! Spellcraft DC 40 and 10 hours of concentration to attune. Tapping into this circle would give a +5 bonus to caster level, but thanks to Worldwound blight, that only applies to [evil] spells or those cast by a druid of the Green Faith.

Didn't really think ley lines were a thing players usually do, but if you want to try sitting out in the open for 10 hours, go for it.

I was just saying it for the sake of saying something. Good to know though. I'll consider it if there's a good reason. Pun intended.


Rocks fall, everyone dies

I mean I thought you were kidding but then I googled "Pathfinder ley lines rules" and it's both a) totally a thing and b) apparently what Green Faith menhirs are actually indicators of.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
I mean I thought you were kidding but then I googled "Pathfinder ley lines rules" and it's both a) totally a thing and b) apparently what Green Faith menhirs are actually indicators of.

Stonehenges/ menhirs are well known as Druidic points of power/ley lines. I didn't know THiS one was, but huzzah.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Once you're attuned do you just stay attuned? Can you leave and come back while still maintaining attunement?


Rocks fall, everyone dies

I think it has to be? It's the biggest menhir circle and all that.

Attunement would require you to be on the line, yeah. You need to stay within 100' to use the attunement bonus, no word on when/how it goes away.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Getting errors that move from game to game that wont let me post in gameplay. Acts like i hit preview instead each time.

perception: 1d20 + 27 ⇒ (3) + 27 = 30


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Illia- What quote? Did I forget to post something?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

For how much dragon-me would cost.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Oh, right.

Well, the answer is 'lots.' It would be the cost of a cell that can hold a dragon that big Helpless, then Resurrection. Then enough castings of Feeblemind for it to take. Then Possession or Magic Jar.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

And then to get my memories, that involves getting a creature that can eat brains on my side, and a bunch more raise deads, yah?


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

That's more complex, but cheaper.

We need you to Possess an Aboleth Veiled Master, and then eat your dragon. Shouldn't need raise deads unless eating it once isn't enough to get all your memories back.


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Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Fractured Wyrm wrote:

That's more complex, but cheaper.

We need you to Possess an Aboleth Veiled Master, and then eat your dragon. Shouldn't need raise deads unless eating it once isn't enough to get all your memories back.

Gross.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I grossed out a Drow!

I'm pretty sure that was on my gaming bucket list. :)


Rocks fall, everyone dies
Anaxian, the Fractured Wyrm wrote:

I grossed out a Drow!

I'm pretty sure that was on my gaming bucket list. :)

...And Illia- used Diplomacy on a Shoggoth. I think she's still winning this one.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

The top of my list is that I want to Panic a Paladin. I want to go right past Shaken and Frightened all the way to armor wetting and running away screaming like a little girl.

I haven't managed it yet, but I have a character in a game right now who I think can do it. Crossing my fingers.


Rocks fall, everyone dies

Well, it's a GM call as to whether or not a Paladin is susceptible to Intimidate (RAW it's not, but errata/FAQs suggest they're intended to be immune to the shaken/frightened/panicked conditions themselves). But I'm building a Signature Skill Intimidate/Undead Bloodrager character in another campaign who should be able to do it if anyone can.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

recent FAQs classify Demoralize as a Fear Effect. Paladins are immune.

The only way to do it that I have found is to be an Antipaladin. Aura of Cowardice is really mean.

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