
Oros |

I can take close to 500. I had a thought though I'm not sure it really goes anywhere. I can turn ethereal to go through the wall, I have to squeeze in that space though. I'd need to be able to fly if I wanted to take any meaningful actions beside fall on the other side. A can cast fly but then wouldn't be able to attack.

Fury of the Tempest |

Can't we Teleport him into the sun or something?
Either way, I'm thinking we're going to have to use Readied Actions instead of having us go to him. Try to work out an order of actions that might give us a chance of actually putting a stop to him... or at the very least, stop him from killing us next round.

Fury of the Tempest |

To be honest, I was kinda joking about Teleporting him into the sun.
Regardless, what can you do? Honestly, the idea I have was to Spellbane him when he attacked, keyed to his Spellbanes, then hit him with the Dysjunction to strip him off his spells.
Admittedly, that was assuming one of us has the way to cast Spellbane... if not, I suppose an AMF might do the job? Unless you can Spellbane a AMF?

Gash Sapphire |

I'll do something, if only to move along. Having little to no information about how Eglian operates makes it pretty difficult to properly prepare, which is, I suppose, part of the challenge.
Gash is finding himself somewhat stuck, as not really optimized to do much besides crit-fish inside an AMF, and with Spellband and Spell Immunity in play, he's pretty close to out of tricks.
All that said, if the point of this is to find out if he's beatable, and we're almost beat ourselves, I'd say the next step is sharing that stat block ;)

Fagila |
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I think we need to recruit some more slayers to dispose him. Maybe those that didn't make the cut? If four of us cannot handle him, we need maybe two more people to back us up. Yeah, it's over once we run out of abilities to avoid his damage. We don't have a healer. We don't have someone who can keep him in place. And this is easy mode even. That was a good run. Shows that we can stall him for at least 3 rounds.

Gash Sapphire |

How does he have wish at will with a caster level of 51? And how does he have the spells and revelations of a 20th level oracle + multiple final revelations? Do you have a break down of his ability scores? How does he have 12 feats?
Yeah, I've been trying to figure out the same things.

Eglian 代 |
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In a word?
Mythic.
In lots of words?
As a MR 2 creature, Eglain gets three mythic abilities:
Such abilities can be drawn from the mythic path abilities for mythic heroes or the mythic abilities listed with the monsters in this section, or it can be a new ability you create by taking inspiration from those abilities.
....
In place of a mythic ability, the monster may gain a universal monster ability, such as rend or pounce, either from an existing Bestiary or from this section.
The three abilities chosen were:
The monster gets two turns each round, one on its initiative count and another on its initiative count – 20. For example, if the monster's initiative is 23, for its first turn it could make a full attack (and take a 5 foot step) at initiative 23, and for its second turn at initiative 3 it could take a move action and cast a spell. This allows the monster to perform two actions per round that normally take an entire round, such as using a summon monster spell. For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the creature's round or the start of its turn such as saving throws against ongoing effects or taking bleed damage), only the monster's first turn each round counts toward such durations.
Format: +21/+1; Location: Initiative.
Then, selecting from the initial 'universal monster ability list,' we have 'Spell-like ability,' which,
For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature’s caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice.
which signifies that CL can be anything, higher or lower than HD (there are plenty of monsters with a CL higher than their HD- faerie dragon comes to mind, as does Vampire)
Finally, we have
The creature is able to cast magical spells like a member of a spellcasting class. The creature counts as a member of that class for any effect or ability relating to casting spells as that class. For example, it can use spell completion and spell trigger items usable by that class or use magic items that affect that class’s spellcasting (such as incense of meditation or a pearl of power). If the creature has any other abilities relating to that class (such as cleric domains or a sorcerer bloodline), this is explained in its entry. If the creature gains levels in that spellcasting class, these abilities stack (for example, a spirit naga that gains 3 sorcerer levels casts spells as a 10th-level sorcerer). Some creatures may have unusual abilities unavailable to spellcasters of that class (such as a spirit naga’s ability to learn cleric spells with her sorcerer spells known).
For this, Eglian has the ability to cast as a 20th-level Oracle, but with the option to select Sorcerer/Wizard spells as spells known. But beyond that, he can select any oracle revelation(including final revelations) to use on a daily basis, which, from a certain point of view, is allowable from the ability description.
Most of his feats are bonus feats- he gets a ton from Revelations.
Lastly, his ability score breakdown is (for Dex and Cha, anyway, as they're his highest)
Dex:
Base of 24 (Race gives +6 to Dex, base of 18- lots of dumping, 20 point buy. I can't remember the precise stat distribution before everything else, but if you really want to, I can break it all down.)
+4 for Young
+4 for Advanced
+4 for Half-celestial
+4 from a Lilitu's Profane Gift
+5 from Wish
=45
Then, +6 from a belt for a total of 51.
For CHA, we have:
Base 22 (+4 for race- custom 15 RP race with Advanced stats and Advanced Charisma as well)
+4 Advanced
+4 Half-celestial
+2 Vampiric Template
+2 Mythic advancement
+4 Lilitu's profane blessing
+5 Wish
=43
Then, +6 from headband and +5 from this nifty little spell called Genius Avarcarius, for the total of 54.
As I keep saying, no, he is not balanced, no, this should not work, but so far as I can tell, it is all permissible. Think of him as Pun-Pun. A bunch of rules that should not go together at all, let alone in the hands of a player. A big part of the problem is that Mythic allows for access to what amounts to monster creation, and those were not very well-balanced and assumed that restraint would hold monsters back. All Eglian is is a removal of that restraint.