Against the Vampire Lord- One-shot Boss Fight (Inactive)

Game Master Daedalus the Dungeon Builder

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Okay! Hopefully this will work out better. Once you open the door, the battle will begin. It's only been a month longer than anticipated, so who's still here?


Here.


I'm going to send a PM to the last couple original posters to see if they're still interested. I'll be starting in the next day or so.


Let's hope this all goes well.


Are we rolling initiative? Also can Eglian see invisibility? I know Oros doesn't technically know but I won't place his mini if he can't be seen.


I rolled- players are up first.

And I suppose you'll have to wait and see if Eglian can see you. (But yeah, he totally can.)


... Wait. Did Dazenth's Spell Sunder attempt fail to cut through the darkness at all? Or did I simply sunder one of the spells, and the fact there is multiple overlapping areas of darkness mean I would have to sunder multiple times to have any effect?


You failed to Sunder. Sorry, I should have made that more clear.


Eglian 代 wrote:

I rolled- players are up first.

And I suppose you'll have to wait and see if Eglian can see you. (But yeah, he totally can.)

I was figuring


... Is that because Eglian has a caster level above 45, or is it because of Mythics hax?

Either way, I really hope we have a spare True Sight that could be given to Dazenth if we can't dispell the darkness... otherwise, he's pretty much f*!@ed.


Huh. That number looks higher than I first saw. Didn't it used to be a 47? Anyway, yes, a 54 would Sunder one of the two darknesses (darknessi?). Sorry about that.


... Yeah, that's pretty fair to be confused by. I forgot to take into account the +6 enchantment bonus that my sword would give me... then I double checked what other bonuses would apply, and had to bump it up even more due to Divine Power and Heroism. Doesn't seem to be that much difference between CMB and just a normal melee attack tbh...


Not really, no. Anyway, yeah. A 47 doesn't cut it, but a 54? Yeah. That cuts through it.

Also, do keep in mind this is 'easy mode' Eglian. Full-power him has way more and way stronger defenses


This is going to be hard to decide. Hmm...


Let me know when you’re satisfied with your round actions.


God, that was a long post. Will need someone to move her token. Her actions are conditional as they rely on Gash.


Can Gash's Angel move somewhere else/fly up 15 feet. It's in the way of a charge right now.


Question. Does either Gash or Fagila currently offer the vampire cover from a ranged attack from Dazenth? If so, I'm probably going to have to move Dazenth forwards and up before I can attack, instead of being able to use Gather Power to reduce the burn of any effects I'm interested in using.

I'm too far away to charge sadly, so I'm aiming to Ride the Blast over to him so I'm set up for the next turn.


Hmm... It looks like Gash provides some soft cover, but I'll say that Faglia doesn't (partially because of the size difference).


You can charge fine, +30 speed from haste


Oros wrote:
You can charge fine, +30 speed from haste

... Oh yeah. 60ft speed, 70ft flying, which is 120ft/140ft when charging! Thanks for pointing that out!


You've got an extra move action from Fagila's 'Accelerate' too, so that could help w/ positioning prior to a charge.

Daylight:
"You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light"

I read that as two separate effects:
1) the target radiates a 60' radius of bright light
2) there's an additional 60' radius (for a total of 120') wherein the light level goes up by one step.

In this case, there'd be a 60' radius of bright light centered on the Planetar, and then effectively everything else in the room would be dim light (up one step from naturally dark).

Feel free to interpret differently; no hard feelings.
:D


Personally, I'm going off of this blog post, which details the interaction of darkness and light in a good amount of detail.


I don't think anything contradicts that. The Brightest Light spell has automatically negated all the darkness spells (per its description), so there's no darkness magic in play, only natural darkness, yeah? In which case, it acts as Daylight: 60' radius bright light & addtl 60' of natural plus 1 step up.

I'm not gonna ask about it again, but can you clarify the light level inside and outside the big circle on the Planetar so we can plan appropriately? Thanks!


Nope, there were two Deeper Darknesses in play, one of which has been Sundered, but the other one is still in play and it is the one negated, thus leaving the prevailing light in play as darkness. I think that's how it works, anyway. Basically, the Deeper Darkness is no longer affecting anything, but all the magic of the Daylight is used up in accomplishing that feat, leaving the room dark (as that's what the light would be without any magic at play).

So, in summary: the entire room is dark, but it's only natural darkness, and a torch or sunrod can brighten the room. If the other Deeper Darkness is removed, then the Daylight will light up the entire room.

That's how I understand it, at least. If any of the other players wants to weight in, go ahead.

It's fine with you asking- any number of things could cause me to have an unfair advantage, which I do want to avoid.


Well, after a lot of work, going over my sheet, again and again, to make sure I was including everything that was being used at this moment in time, and that I wasn't forgetting everything. I've finally been able to put up Dazenth's first full-attack!

Hope you all enjoy it.

If you have any questions, any questions at all, please feel free to let me know!


I guess we're onto round 2, then.

Party go!


Jeez Dazneth...how many arms do you have?


Eglian 代 wrote:

I guess we're onto round 2, then.

Party go!

... You mean we weren't onto round 2 already?

... Oops.

Gash Sapphire wrote:
Jeez Dazneth...how many arms do you have?

Well, I transformed into Four-Armed Gargoyle... sooooooo 4.


OK, cool. Just trying to figure out how you're taking all the claw attacks since you're presumably using your hands for manufactured weapons.

That would normally mean all your natural attacks are treated as secondary, and you can't take the ones associated with limbs used for the manufactured weapons, yeah? Just wondering how you got around that.


Gash Sapphire wrote:
That would normally mean all your natural attacks are treated as secondary, and you can't take the ones associated with limbs used for the manufactured weapons, yeah? Just wondering how you got around that.

How am I getting around the fact that all my natural attacks are treated as secondary attacks you ask?.

The answer is simple: I didn't. All those natural attacks are secondary.


Well, we were on something of a blurry line between them. I'll whip up what happens with your attacks-

That said, couldn't you only make 2 claw attacks, since your falchion, as a two-handed weapon, takes two of your claw-hands to wield?

-but overall the effect is the same. Those were all regular attacks, right? None of them were touch?


I realize they're secondary. Eglian noted the important bit:

Gash Sapphire wrote:
...and you can't take the ones associated with limbs used for the manufactured weapons, yeah? Just wondering how you got around that.


So.... sorry, Fagila. I think that kills you? Unless I'm missing something, anyway. No hard feelings? You most certainly had the most intimidating build based off of Eglian's weaknesses (and he does have them), so the only way I feel I could properly play an INT 35 character would be with tactics- such as using a dummy to draw fire and eliminating the most threatening target first.


Praise heroic surge. She would have been dead if she does not have it on her. Her contingency would not save her since she key it AoE attack vs party. I might need to revise that for the rematch.


Nice job; you survived one round of attacks ;). I did my best to not study your tactics, possibilities, and powers too much, to avoid any accidental metagaming, but yeah. You pulled that off, well done. Of course, now that Eglian knows your strategy, he'll counter it for next time, so enjoy your slightly prolonged life ;)


Eglian 代 wrote:
since your falchion, as a two-handed weapon, takes two of your claw-hands to wield?

Effortless Lace.

Still... bloody hell... I'm guessing you're using the Mythic Template which gives you two turns and a huge speed boost... But 12 Negative Levels? Cutting through Death Ward? Which I agree was stupid not to have been cast on use during the buffing time...

We can't see the enemy even with True Sight, Blindsight and Blindsense doesn't detect them as well... I'm guessing he has permanent Nondetection or something? Then he the Pathfinder version of Darkstalker and an insanely high stealth check? Probably Greater Invisibility now that I think about it...

Either way. I can't do s$%# unless the others can reveal him. I've got incredibly dispelling abilities thanks to my massive attack bonuses and Sunder Spell... but I need to know where the spells ARE before I can do that!

Reflex: 1d20 + 19 ⇒ (12) + 19 = 31


Well, Blindsight and Blindsense technically work, but Eglian currently isn’t in range of anybody’s senses. Hmmmm... Does anybody have Blindsight/Blindsense? You may have a better idea of where Eglian is. Greater Invisibility+Mind Blank is an amazing combo. Even then, he has insane stealth bonuses and more.

As for speed? 120 base speed, wth Haste and a bonus move action. And three negative level-inflicting attacks (though I suppose I could snag a fourth), one of which was a crit. And Death Ward, if it were active, would block them. It’s just that Death Ward wouldn’t exactly be active when Eglian is attacking.

As a matter of fact, I did not use that template, though Eglian does have Dual Initiative, and that was only one of his turns.

Like I keep saying, this guy was never meant to see actual play, and I can’t wait to break down his statblock soon. Imagine everything you have ever seen someone complain about being OP crammed into one tiny, ferocious CR 5 ball of death.

Have you ever noticed how the Young and Advanced templates give a net CR of +0?


I've got blind sense 30 ft at the moment


Eglian 代 wrote:
As a matter of fact, I did not use that template, though Eglian does have Dual Initiative, and that was only one of his turns.

Huh, what else gives you that?

Eglian 代 wrote:
Like I keep saying, this guy was never meant to see actual play,

I thought we were actually meant to have some chance against him. Otherwise what's the point?

Eglian 代 wrote:
Have you ever noticed how the Young and Advanced templates give a net CR of +0?

Yes, yes I have. In fact, I noticed that Young and Giant gives you a net CR of +0 as well.


I legitimately did not know how well he would fare- but as I have said numerous times, I am not sure that he's even beatable without knowing his weaknesses. So, in the interest of giving you the best shot:

As a level 2 summoner, with 3 CR coming from templates/Mythic subtype, Eglian is... a bit unconventional, I will say that much. But it leaves his HP slightly on the lower side.
If you could land a few good hits on him (I advise AoE attacks), he'd absolutely go down. The majority of his HP comes from stuff like False Life, and other long-duration buffs. Most of his attacks come from spells. The bulk of his power comes from the Mythic subtype, namely this little gem:

Mythic Subtype wrote:

Additional Mythic Abilities: The monster gains a number of mythic abilities equal to its MR + 1. Such abilities can be drawn from the mythic path abilities for mythic heroes or the mythic abilities listed with the monsters in this section, or it can be a new ability you create by taking inspiration from those abilities. These abilities should be thematically appropriate for the creature.

Some new monster abilities are especially powerful; at the GM's discretion, they can count as two abilities toward this total. For example, the mythic fire giant's fire vortex ability could count as two mythic abilities.

In place of a mythic ability, the monster may gain a universal monster ability, such as rend or pounce, either from an existing Bestiary or from this section.

But yeah..... I suppose anything is possible, so who knows? Maybe you'll surprise me.


I knew that we have to finish him within a round or two! I guess we need Gash to stand a chance at being alive for his next sets of action.


So where did the 'Silence' effect end up after Fagila wasn't killed? That'll play into the Planetar's action. Gash's is up, though.


Depending whether Eglian's first set attack on Gash and Dazenth occurs simultaneous to Fagila's, her mount might not have to use surge as her contingency might trigger.


The Silence is where it's marked on the map- Eglian picked up the pebble, rushed at Fagila, and dropped it before attacking.


Any chance we could dismiss the Silence, Fagila, or move it elsewhere?

edit:
Hrm, also, apologies, but activating my Anchoring Bracers is a Full Round action and thus is not a legally valid choice for a readied action. I'll post an updated choice shortly.


Fagila can disjunction it if you can point out where the vampire is.


Will need Oros and the planetear to move from the range of the spell.


Right, I'm not at a computer Atm can someone move me back


Wait a minute. Can't the Planetar use invisibility purge to remove it or do we not know it is an invisibility spell? Fagila would rather save her actions if someone could or has the means to reveal him.

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