Warden Rogard Hammerfell

Gash Sapphire's page

69 posts. Alias of DeviousDevious.


Full Name

Gash

Strength 26
Dexterity 16
Constitution 18
Intelligence 20
Wisdom 16
Charisma 7

About Gash Sapphire

Stats:

Gash Sapphire
N Dwarf Fighter (Unbreakable) 15 | Wizard (Universalist, Arcane Crafter) 15 | Ranger (Wilderness Medic) 5/Shadowdancer 10
Size: Medium
Initiative: +3
Perception: +25
Darkvision 90'
Favored Class: 15 hp/level
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Defense
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AC 28, Touch 12, Flat-Foot 25 (+1 Dex, +13 Armor, +3 Enhancement to Armor, +1 Dodge, +0 Natural)
hp: 225/225 (Max HP = 15d10 + 15xCONmod + 15_FCB)
Fort: +15(+4 vs. Spells/SLAs) [9 base + 4 CON + 2 Great Fortitude]
Ref: +14(+4 vs. Spells/SLAs) [9 base + 3 DEX + 2 Lightning Reflexes]
Will: +14(+4 vs. Spells/SLAs from Hardy/Steel Soul) [9 base + 3 WIS + 2 Iron Will]
Will vs Mind-Effecting: [Roll twice, keep best from 'Forgotten Past'] +18(+4 vs. Spells/SLAs from Hardy/Steel Soul) [9 base + 3 WIS + 2 Iron Will + 4 Unflinching]

NOTE: saves do not show +5 resistance bonus from Cloak.

DR/3- [from adamantine heavy armor]
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Offense
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Speed: 20 ft (Slow & Steady; never encumbered)

Melee:
Dwarven Thinblade (in AMF)
+26 1d2+32 15-20/x3
[+15 BAB, +8 STR*, +4 Favored Enemy Undead, +1 Enhancment(Masterwork) +2 Gr Weapon Focus, -4 Power attack]
[+4 Favored Enemy Undead, +12 STR, +4 Gr Weapon Spec, +12 Power Attack]

Dwarven Thinblade (no AMF, Gr Magic Weapon[+3])
+30 1d2+38 15-20/x3
[+15 BAB, +10 STR, +4 Favored Enemy Undead, +3 Enhancment +2 Gr Weapon Focus, -4 Power attack]
[+4 Favored Enemy Undead, +15 STR, +4 Gr Weapon Spec, +3 Enhancement, +12 Power Attack]

*Does not include Enh bonus to STR from Belt of Mighty Hurling

Ranged:

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Statistics
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STR 26 DEX 16 CON 18 INT 20 WIS 16 CHA 7
NOTE: Enhancement bonus from items not shown. Inherent bonuses shown.
BAB:+15 CMB: +x CMD: x

Feats:
1-Dodge
Ftr1-Endurance
Ftr1-Diehard
Wiz1-Scribe Scroll
Free-Weapon Finesse
Free-Agile Maneuvers
Ftr2-Weapon Focus (2H Blades)
Rgr2-Combat Reflexes
3-Iron Will
Wiz3-Still Spell
Ftr4-Weapon Specialization (2H Blades)
Wiz5-Extend Spell
5-Great Fortitude
Ftr5-Heroic Recovery
Ftr6-Lunge
7-Lightning Reflexes
Ftr8-Greater Weapon Focus (2H Blades)
9-Improved Critical (2H Blades)
Ftr9-Heroic Defiance
Ftr10-Critical Focus
11-Steel Soul
Ftr12-Greater Weapon Specialization
13-Forgotten Past
Ftr14-Penetrating Strike
Shdw9-Dampen Presence
Wiz15-True Name (Planetar Angel)
15-Censoring Critical

Traits:
Beastial Wrath (+2 to crit confirms)
Magical Lineage (Anti-Magic Field)

Adventuring Skills: (6+5 INT = 11)x15/lvl = 165 ranks
Fly (15 ranks + 3 DEX + 3 class)
Heal (15 ranks + 3 WIS + 3 class + 2 Herbalist Training)
Knowledge (arcana) (15 ranks + 5 INT + 3 class)
Knowledge (dungeoneering) (15 ranks + 5 INT + 3 class)
Knowledge (local) (15 ranks + 5 INT + 3 class)
Knowledge (nature) (15 ranks + 5 INT + 3 class)
Knowledge (planes) (15 ranks + 5 INT + 3 class)
Knowledge (religion) (15 ranks + 5 INT + 3 class)
Perception (15 ranks + 3 DEX + 3 class +4 Forgotten Past)
Spellcraft (15 ranks + 5 INT + 3 class)
Stealth (15 ranks + 3 DEX + 3 class)

Background Skills: 2 x 15/lvl = 30 ranks
Craft Armor (15 ranks + 5 INT + 3 class)
Craft Weapons (15 ranks + 5 INT + 3 class)

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Special Abilities/Qualities:
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Ranger:
Favored Enemy: Undead (+4 Bonus), Evil Outsider (+2)
Track
Herbalist Training
Herbal Medicine
1st Favored Terrain (Urban)
Rallying Bond

Shadowdancer:
Hide in Plain Sight
Improved Evasion
Darkvision increase by 30' (to 90')
Improved Uncanny Dodge
Rogue Talents: Pierce the Darkness, Without a Trace, Dampen Presence
Rogue Adv Talents: Slippery Mind, Defensive Roll
Shadow Illusion
Summon Shadow
Shadow Call (4/day; 1 used)
Shadow Jump (320 ft)
Shadow Power
Shadow Master

Fighter:
Tough as Nails
Armor training 1 & 2 (2 swapped for Armor Specialization, Heavy)
Heroic Recovery
Unflinching +4
Heroic Defiance
Quick Recovery
Stalwart
Unlimited Endurance

Wizard:
Arcane bond (Ring: Crafted to Ring of Inner Fort., Gr)
Arcane school (Universalist, Arcane Crafter),
Cantrips
Metacharge
Bonus feat
Metamagic Mastery
Discovery

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Spellcasting
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Spellbook:
0: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Heightened Awareness, Liberating Command, Chill Touch, Lucky Number, Reinforce Armaments, Illusion of Calm, Endure Elements
2: Protection From Arrows, Resist Energy, See Invisibility, Visualization of the Mind
3: Greater Magic Weapon, Fly, Tongues, Protection from Energy
4: Enchantment Foil, Calcific Touch, Greater False Life, Stoneskin]
5: Angelic Aspect, Absorb Toxicity, Echolocation, Overland Flight
6: Anti-Magic Field, Transformation, Wither Limb, Contingency
7: Greater Arcane Sight, Reverse Gravity, Plane Shift, Giant Form 1
8: Sunburst, Mind-Blank

Spells per Day (plus one arcane bond spell):
0th: 4/∞ [Disrupt Undead, Acid Splash, Mage Hand, Detect Magic]
1st: 6/6 [Liberating Command x3, True Strike x2, Heightened Awareness(rod)*]
2nd: 5/5 [Resist Energy(rod)*, Protection from Arrows(rod)*, Visualization of the Mind-CHA(rod)*, Still Chill Touch, Still Chill Touch]
3rd: 5/5 [Greater Magic Weapon*, Extend Resist Energy****x4]
4th: 5/5 [Greater False Life*x3, Extend Still See Invisibility*, Enchantment Foil]
5th: 5/5 [Extended Stoneskin*, Overland Flight*, Overland Flight, Calcific Touch, _________]
6th: 3/3 [Still Antimagic Field, Extended Absorb Toxicity*, Extended Echolocation*]
7th: 2/2 [Giant Form 1, Greater Arcane Sight]
8th: 1/1 [Mindblank*]

Contingency: Cast 'Angelic Aspect' on me when I first attack the Vampire Lord.

Buff Routine:
* = cast prior

Rd 1. Giant Form 1 on myself
Rd 2. Gr Arcane Sight on myself
Rd 3. Use 'True Name' to summon a Planetar Angel
Rd 4. ?????

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Gear
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Masterwork Adamantine Dwarven Thinblade** 3354
Masterwork Silversheen Dwarven Thinblade 704
Masterwork Cold Iron Dwarven Thinblade 108
+4 Undead Defiant Heavy Fortification Adamantine Plate [+13/+1/-5] 115000
Tome of Strength +5 131250
Tome of Con+4 105000
Tome of Wis +4 105000
Tome of Dex +4 105000
Tome of Int +4 105000
ivory statuette of you worth 1,500 gp 1500
Fungal Graft (Reaching Vines) 4000
Ring of Delayed Doom 45000
Greater Ring of Inner Fortitude 33000
Lesser Metamagic Rod of Extend 3000
Greater Belt of Mighty Hurling 42000
Cloak of Resist +5 25000
Anchoring Bracers 30000
Iron Bands of Binding 26000
4 daggers 12

**Custom Weapon: Exotic 2H weapon (12 DP), Improved Critical Mult (costs 6 DP), Improved Crit Range x2 (costs 7 DP), Lesser Damage (+1 DP), Fragile (+1 DP), Dwarven Racial (costs 1 DP). 1d2, 18-20x3, Slashing

Gold on Hand:
0

Loads:
Current: 38 lb
Light:0-58
Medium:59-116
Heavy:117-175

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Summoned Shadow
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AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
HP: 112 (1/2 my HP)
Saves: my saves, +4 to will vs channeling

Defensive Abilities incorporeal, channel resistance +2; Immune undead traits

Melee Touch: +17 for 1d6 STR damage

Space 5 ft.; Reach 5 ft.

Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Base Atk: +15; CMB +17; CMD 27

Feats: Dodge, Skill Focus (Perception)
Skills: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light)

SQ:

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Background: