Against the Vampire Lord- One-shot Boss Fight (Inactive)

Game Master Daedalus the Dungeon Builder

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I'm just gonna wait until we get to Round 3... if we can just locate him, I'm pretty sure that my attack routine + Spell Sunder will be enough to obliterate him. The importance there being actually finding him.


Not sure if it's invisibility, but the Glitterdusts should help either way, and if that fails, we can try a Purge


Fagila will disjunction if those two spells fail. The Oro and your angel will have to move out of the way though.


Is that your action for round 2, Fagila? I'm currently working on Eglian's turns (they take forever), and if you're moving, that could influence my action slightly.


Oros pointing out the location of what's presumably Eglian could trigger his readied action to cast Holy Word, and it could also allow the 5 Mephits to cast their Glitterdusts.

If the Angel does cast, he'll then move out of the way as requested, probably rallying with the others down in the corner.


Yeah, I have that figured into the round. I'll have it up sometime today, but how the initiative falls means that I'm doing both my rounds now, so that's mainly a ton of attacks and a lot of math to do, but also tactical positioning and similar issues.

Question for you all: does killing summoned creatures count as the spell ending for the purpose of their SLAs expiring? I personally lean yes, but I'm putting it to you all for your best arguments for/against.


SRD wrote:

Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.

Emphasis mine. The real question, as you said, is 'when does the spell end?', as when the spell ends, there's no question that spells cast by the summoned creatures expire. There are two reasonable arguments here:

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(a) The duration of the spell is as listed, regardless of the status of the monsters summoned.

(b) The spell is considered 'ended' when all the creatures summoned have been killed or dispelled.

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As the duration of the spell is specifically defined in the spell description (1 round/level (D)), and nothing specifically states otherwise, option (a) seems to be the RAW answer.

One could argue for option (b) and determine that the first sentence of the bolded text implies that the creature(s) disappearing ends the spell, but the relationship between those terms is neither defined nor indicated as being causual, so I'd rule against this interpretation.


Not quite. Fagila will also take out another scroll when she used her current on hand.


Er, I'll update Gash's sheet somehow or other to show CMD and the like. It's a bit confusing because he was built to fight in an anti-magic field, so I hesitated to build any the buffs/enhancement bonuses into his stat lines.

None of his current stats as shown reflect anything that wouldn't exist in an AMF unless it specifically says. Of note, Giant Form has made some changes to STR/DEX/CON/Nat Armor, etc.

Questions:

-Does that perception check DC 53 include the penalty from glitterdust, or was that avoided somehow as well?

-What, if any, Auras has Gash seen now that Eglian has been seen coming out of hiding twice?

-Were AoO's completely avoided?


All AoOs were avoided (great Acrobatics check, but the whole not-knowing-CMD kind of makes it uncertain), at least so far as I could tell, but it f you want you can take them and if any would hit his AC I’ll do more careful calculations as to whether or not they were all avoided.

The DC 53 does indeed include the -40 from glitterdust. So far as I can tell, it doesn’t remove the bonus to stealth from Invisibility, it just numerically cancels it out and then some. So between Invisibility, an already high stealth modifier, and a one-time bonus, it reaches a 93, with a -40 penalty. (With a pseudo-bonus with distance)

As Eglian has Mind Blank up, my understanding is that it prevents any sort of aura-sensing, but if that’s wrong, I’ll put up a list.

Sorry, I’m not really used to GMing, let alone at this high on the power curve.


No worries, you're doing fine.

I think you're correct on RE: Mind Blank and Auras.

Gash's CMD at present is:
43 = 10 + 15(BAB)+ 13(Strength) + 2 (Dex) + 1 (Size) + 2 (Dodge/Haste)

The Planetar is at 40, or 41 if it was around for the Haste.


Is that after Fagila and Dazenth's turn? Because if Eglian has been revealed, they did not go yet.


Eglian was revealed just before his turns. Now everyone is up again before he goes again.

Round 3, go!


So the acrobatics check beat my CMD?


Ummmm.... Actually, you just barely made it. Go ahead and take an AoO.


No, I meant that Fagila and Dazenth have done round 1 but not round 2. Fury said that his character would attack Eglian once he is revealed which he has not made checks yet and should have occurred before Eglian's flurry of attacks. If one of his (Dazenth) attacks missed, Eglian will be aggro and must attack Dazenth for an entire round. Fagila's conditional action for round 2 would have expended if purge and glitterdust does not work which the turn will then will proceed as normal. If not, Fagila will edge closer to Eglian (20 ft from him) to put him under hypnotic stare (swift action) and auras then try to demoralize him.

Debuffs:

Hypnotic stare: -4 to attacks (-6 attacks vs her), spell resistance, will saves, spells/spell-like ability DC, re-roll fear effects twice, auto-shaken when in darkness.

Aura of cowardice: -4 (-6 due to spell) to saves vs fear

Haunting refrain: - 4 to saves vs fear

Intimidate: 1d20 + 66 ⇒ (5) + 66 = 71

He will need to make Will Save 27 or be panicked for 1d4: 1d4 ⇒ 1 rounds and frightened after. If he is panicked, Fagila will not trigger meek facade on Dazenth.


Actually Fagila. Dazenth's charge and obliteration of the summoned creature was his second round. When I mentioned that I am going to have to wait until he is revealed, that was for the third round.

That being said, Eglian just made a huge tactical error. He attacked Dazenth. The Barbarian with Come and Get Me. Meaning each and every attack he just made against me (and I count 8) provokes an Attack Of Opportunity from me. And you can make Sunders as an AoO. Plus, I'm wearing Construct Armour. The first 137 points of damage are absorbed by the Construct, so I'm... 80% sure that any on-hit effects, such as say, Negative Levels, are tanked by the Construct as well. Not to mention it has built-in Resistance to ally energy types as well...

Let's see. Made the Reflex Save vs the Ice (Forgot to add my Superstition save bonus), meaning I take 21.5 damage, reduced to 11.5 damage thanks to Cold Resistance. Now the Fireball: Reflex: 1d20 + 28 ⇒ (11) + 28 = 39, so 21 damage, reduced to 11 damage. Meaning I've taken 22 damage so far, which translates to 115 Construct Armour HP Left. Which looks to be 2 attacks which it tanks completely and a third... I think the leftover damage does hit me? I dunno, Construct Armour is really not written well...

There are other things to consider as well: One thing I forgot to mention is that because I turn Burn making the Burn Whip, my Damage Reduction is DR/- not DR/Adamantine for the turn. Not to mention I have some defensive abilities: Minor Cloak of Displacement (likely negated by True Sight), and a Buckler of Heavy Fortification to negate critical hits against me.

Either way. Posted up what Dazenth is gonna do vs all those attacks. 22 Dex means he only has 6 AoOs to make. But one Spell Sunder to dispell a spell effect, one trip to make it so he can't retreat as easily as before (and make it easier to attack him), and 4 attacks to hopefully kill him...


This for round 2 consideration is her actions if disjunction is used if purge and dust does not reveal...

Fagila flies off her mount and glare at her true enemy, using same tactic to intimidate her assailant.See latest post in OOC for check and information. This might negate his attacks.

If the vampire is not intimidated and disjunction is used...

As her foolhardy tactics to survive makes Eglian more determined to shred her, she dodges his attempts by moving away with her own luck heroic surge, delay her death yet again, diverting the attacks to Dazenth instead. As he strikes back at Eglian and strikes the party with a fireball, her contingency activates, negating the damage and whisking the party back to the entrance, relocating them into positions that would, bar Eglian from reaching her.

If Dazenth misses one of his attacks...

Fagila's eye will flashes (meek facade, granting Dazenth +5 dodge AC and aggroing Eglian to focus him for 1 round, can trigger as free action even if it is not her turn when Dazenth misses an attack), compelling the vampire total focus on Dazenth for the blows that the alchemist did not land.


Whoops that ended up in the wrong thread.


Okay, so clarifications on this round:

I don't believe that any Invisibility Purge was actually used? Glitterdust did outline him, he was just able to re-hide (assuming the Dust didn't vanish along with the Mephits) with a really, really high stealth check. So, would that mean you attempt a Disjunction on Eglian? Okay. Does that also preclude your intimidation attempt?

Dazenth: Okay, so taking into consideration all of that (I forgot to include the bonus from CAGM into that), after the construct is destroyed, you would take 254 damage and 8 negative levels (more if either Crit landed).
75% Crit Negation: 1d100 ⇒ 25
75% Crit Negation: 1d100 ⇒ 42

Fagila: Does Meek Facade actually force me to keep attacking Dazenth? Or am I just not allowed to attack anyone else? Tactically, Eglian would likely hold back and recover a bit before resuming his barrage. However, on a save
Save: 1d20 + 59 ⇒ (4) + 59 = 63
what effects stay on?

And then, before his second round, you all teleport away and the room returns to being pitch black.

Did I miss anything?


Purge wasn't used in round 2; Holy Word was (to zero effect, apparently, not even the damage effect on a passed save).

How'd the AoO go? Did Gash get any sense of its effectiveness?


Gash- The AoO landed, but it wasn't a Crit.

And Spell Immunity is a wonderful thing. You can even see the moment I realized Holy Word would mean I would have a very, very bad day and I did something about it.


Ah, bummer. Any sense of whether or not there's DR?

Also, for your sake, I'll assume you mean Greater Spell Immunity ;)


Yeah, GSI. I was referring more to the effect than the actual spell, but yes. Greater Spell Immunity. And you get the sense that there is a certain level of DR, but the majority of your damage went through (and yes, it is DR/-).


Cool, though it doesn't bode well that that confirmation didn't connect, whether it was immune to crits or just had a bonkers AC.

On the other hand, now we know a Spell Perfection, Heighten Spell Holy Word is the way to go.


Regarding intimidate, he will still get shaken or frightened if he is in areas with total darkness. If he can just re-hide which is troublesome then yes, she will go disjunction route (ignore intimidate route) and disjunctions him and the silence field (not sure if it allows holy word to go through) after Oros moved from the area that she targets.

Meek facade aggros him to keep attacking Dazenth until her next turn which is after Eglian's first set of actions the least if it did activate. To the party, feel free to place yourself where ever you like if it can bar the vampire from targeting her delicate body and remember that you still have a hero point you can use.

UMD disjunction: 1d20 + 53 ⇒ (5) + 53 = 58


I really hope your aiming that disjunction carefully, as it doesn't exactly take into consideration friendly fire! Sure, out of character we know that is probably best to use this junction on this guy as soon as possible and dispel his Buffs as soon as possible, in character I'm pretty sure that Dazenth would be pretty mad if all his magic items are suddenly suppressed. And all of his buffs, several of which were only made possible through Scrolls or potions, are dispelled.

Also, how many hero points do we have again? And do we have any healer's in the party? Because Dazenth is pretty much dead on his feet at the moment. I have restoration available to handle the negative levels, but the hit point damage is just as alarming at the moment. Oh, and I feel like it's a bit needless to say, but if the disjunction works, Daisy won't be using spell sunder, he'll just make a single trip attempt then try and utterly kill him.

Honestly I'm a little surprised that the attack of opportunities didn't kill him.


40 ft radius is such a huge area. Fagila aimed a little north from Oros previous position in round 2 after he moved so all of us are safe from the effect. All of you have 1 temp hero point. You can use it to save yourselves once if you are in a pinch. Fagila and her mount used theirs to save themselves though it will cost them their turn.


I am not sure what Oros is doing other than moving around. Is he going to do anything against Eglian other than scouting? If we are lucky and meek facade activates, Eglian will come to us.


A soon as I detect him I can charge with flash forward for a full attack. I was going to do so last round but realized it would be better to he able see him first to avoid concealment, not that that worked well. But he's glitter dusted now yes?


So, to summarize:

For round 2:
Fagila uses Disjunction, teleports back to the door, activates meek facade
Oros casts See Invisibility and finds Eglian
Gash summons Mephits, who use Glitterdust
Dazenth charges forward and full attacks Theulos (the eidolon)

Is that all right? Then, round 3, Oros runs down the room to find Eglian, who has most certainly hidden and is preparing for another sneak attack?


Summary of Fagila's turn and misc:

(1) Fagila uses disjunction against Eglian and silence field after Oro and Planetar moved out of the spell radius and draws another scroll of disjunction.

(2) Eglian attacks her which she dodged using her hero point.

(3) Eglian attacks Dazenth instead provoking AoO from him. Fagila will ONLY activate her meek facade if one of Dazenth AoO misses. If meek facade activated, Eglian will have to attack Dazenth for entire round until after her next turn.

(4) Eglian fireball the party. Fagila's contingency activates, teleporting the party back to the entrance, placing them in squares that would bar Eglian from reaching her.


Not to mention the fact that I spell sunder as my first AoO, the trip as my second AoO. Before making four attacks. Admittedly that's assuming none of my actions interrupt the AoOs against me.


Plus Gash's AoO & the Planetar's ineffective Holy Word, but yup- looks good.


Source severance. Knew it was right to buy some disjunction scrolls. Only two shots left. If we fail to get rid of that and holy word or kill him fast, we are screwed.


Aroden's Spellbane, actually. (not that you'd know that IC (though I suppose you may be able to make the spellcraft check to ID it based off of effect)) It functions as an AMF against a few carefully considered spells that could really give me a bad day, hence the roll to see if the disjunction broke through.


If there is a suddenly appearing wall of stone Oros's turn is going to look different. The first part of his move will be walking to within 30 feet of the wall. Depending on if he detects Eglian behind it we'll take it from there. Is the circle just below the wall on the map supposed to be there? or is that a mistake.


Guess Fagila will make a spellcraft check to ID the bubble.

Spellcraft: 1d20 + 28 ⇒ (18) + 28 = 46


Wait, are you serious? So the Spell Sunder did nothing, despite succeeding before. The Trip didn't do anything against the Vampire?! I mean, the attacks I can understand: Despite my high rolls, I would be getting negative levels fast at that rate, which would be applying pretty serve penalties to my attack roll, and with magic, you can get you defensives pretty high... but Dazenth failed to do anything during that round?!

How much damage and Negative Levels did I take in the end?

Spellcraft: 1d20 + 28 ⇒ (10) + 28 = 38


Oros- you need line of effect to see someone with blindsense, which the stone wall would break.

Fury/Dazenth- *shrug* I keep saying Eglian is broken, but no one seems to believe me as for how much. For the spell sunder, so far as I could tell, when you're targeting me, it's based off of my CMD+5, not based off of CL (which it was before). As it stands, I have a higher CMD than CL, largely thanks to my Dex modifier (it's absurdly easy to increase dexterity with templates. The aforementioned young+advanced templates nets a total of +8 Dex with no CR change), and throw on a couple of magical bonuses to DEX, and my modifier hits +20. Combine that with Mythic Weapon Finesse, and I get that to hit and to damage.

So.... your construct armor takes 137 damage and absorbs 5 negative levels for you, leaving you with 254 damage and.... 8 negative levels, which I think leaves you at 6 HP? Oh wait, there was the Cold Ice Strike from earlier... how much did that deal? If it dealt less than 36 damage, it would have been absorbed by the construct armor (from my understanding) and still have a couple HP left to soak up the remainder of my 3rd attack.

That being said, it's not quite impossible to defeat Eglian. Some good luck and carefully considered tactics could still beat him- that much I have realized. It's just that he may well take you all out one at a time before then.


I forgot that Spell Sunder works differently vs area effects than vs targetted effects... High Dex thanks to templates, alongside Mythic Weapon Finesse (or Unchained Rogue 3), means you have Dex to AC, Initiative, Hit and Damage...


Yep. For area effects, the CMD is 15+CL. For a targeted spell effect, it’s 5+CMD, or at least that’s how I understand it.


Does the wall go to the ceiling?


It does. Or at least, it's close enough that you don't have line of effect (the ceiling is about 50 feet tall in most of the room).


Do we ID the Spellbane?


Yes, sorry. You do know you all are up, right?


Well yeah, but I think we're trying to figure out what we can actually do at this moment in time. Like, beyond having a Restoration extract to eliminate my Negative Levels, I really don't know what to do. Especially as I've taken one hell of a beating, and I know for a fact that if I'm attacked again... chances are I'm dead as a doornail.

I know what we need to do. We need to destroy the Spellbane, and Dsinjunction the rest of his spells off him... but I have no idea how we can do that. Dazneth is practically useless at the moment...


Well, another spellbane would work.


We have some pretty serious Will save debuff too, right? Plane Shifting him somewhere else is always a fun option...


I'm sure that'll work out great ;) There's no possible way it might not work.

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