Bloodfire Sorcerer

Fagila's page

66 posts. Alias of Yas392.


About Fagila

Fagila
Female Half-Orc Bard (Dirgebard) 15 | Mesmerist (Spiritwalker) 15 | AntiPaladin 3/Cavalier (Ghost Rider - Order of the Blossom)
CE (Leaning CN) Medium Humanoid (Orc)
Init +36 (Heightened Awareness, Anticipate Peril, Good Hope, Cracked Ioun Stone, Visualisation of the Mind, Reactionary, Improved Initiative, Noble Scion, Courageous Weapon); Senses Darkvision 60', Echolocation 40', Perception +23

Defense
AC 42, Touch 19, FF 29 (9 Armor + 7 Shield + 5 Deflection + 4 Dex + 5 Natural + 1 Insight)
HP 257/225 (15d10 + 45 CON + 15 FCB + 15 Profane)
Fort +37 (+41), Ref +36 (+40), Will +34 (+42)

Defensive Abilities
Constant Protection from Evil
Divine Grace: +10 to all saves
Evasion (Ring)

Immunity
Fear
Disease

Offense
Melee +20 Unarmed Strike (1d6-1; x2)
Speed Fly 40 ft (70 ft w/haste), Move 30 ft(60 ft w/ haste)/50 ft (80 ft w/ haste) (Mount)

Active Spell/Ability Effects
Delay Poison
Greater False Life
Greater False Life (Mount)
Overland Flight (Flying Ointment)
Contingency: Bard's Escape (Trigger: Transport targets out of spell radius when vampire that uses ability that targets the entire party with which includes spells like dispel magic & mage disjunction)

Extended
Barkskin
Echolocation
Heroism
Heightened Awareness
Bloody Tears and Jagged Smile
Freedom of Movement
Silence x2

Special Attacks/Damage Modifier (That might matter)
Challenge: +13 damage & -5 penalty to spells & SLA during combat
Hypnotic Stare: -4 penalty to will saves
Nightmare: Roll twice vs fear effects, taking worst of the rolls
Sapped Magic: -4 for spell/SLA DC & Spell Resistance
Disquiet: Enemy shaken in total darkness
Disorientation: -4 to attack rolls.
Sneak Attack: +2d8 damage
SLA (3/day): Hideous Laughter, Enthrall, Suggestion, Animal Messenger (Will DC 27)
Frightening Tune: Target have to make Will DC 28 or be frigtened as long as bard perform.
Frightful Gaze (10/day): Targets meeting cavalier gaze must make Will DC 27 or be frozen in fear.
Command Undead (11/day): Undead has to make Will DC 29 or obey her.

Bard Spells Known (CL 15th; concentration +25)

0th (∞)- Detect Magic, Read Magic, Light, Mage Hand, Prestidigitation, Mending
1st (8/day)- Saving Finale, Feather Fall, Liberating Command, Expeditious Retreat, Heightened Awareness, Hideous Laughter, Chill Touch
2nd (8/day)- Bladed Dash, Heroism, Blistering Invective, Glitterdust, Mirror Image, Delay Poison, Bloody Tears & Jagged Smile, Accelerate
3rd (7/day)- Haste, Purging Finale, Displacement, Invisibility Sphere, Jester's Jaunt, Halt Undead
4th (6/day)- Freedom of Movement, Heroic Fortune, Mass, Pallavi of Nirvana Blossom (3 full round & uses 3 rounds of bardic performance), Echolocation, Greater False Life
5th (5/day)- Bard's Escape, Greater Dispel Magic, Shadow Evocation, Music Beyond the Sphere (1 full round & uses 1 bardic performance), Accelerate (Boosted)

Mesmerist Spells Known (CL 15th; concentration +25)

0th (∞)- Detect Magic, Read Magic, Light, Mage Hand, Prestidigitation, Flare
1st (8/day)- Mental Block, Grease, Heightened Awareness, Hideous Laughter, Vanish, Obscuring Mist
2nd (8/day)- Blistering Invective (DC 26), Glitterdust, Suggestion, Invisibility, Pyrotechnics, Silence
3rd (7/day)- Fear (DC 28), False Life (Greater), Remove Blindness/Deafness, Invisibility Sphere, Displacement
4th (6/day)- Solid Fog, Dimension Door, Dominate Person, Battlemind Link.
5th (5/day)- Subjective Reality, Cloak of Dreams, Feeble Mind, Shadow Walk

Non-Spell Options

Mesmerist Tricks (up to 4 tricks on subject; 8 known; 17/day)

Mask Misery: Ignore minor/moderate condition for 1d4 rounds.
Meek Facade: If attacker miss subject, subject must attack attacker but attacker gains +5 dodge bonus. Last for 1 round. (Implanted on 3 people).
Compel Alacrity: Allows 30 ft movement that provoke no AoO.
Greater Mask Misery (Master): Ignore greater condition for 1d4 rounds. (Implanted on self)
Fearsome Guise: Can demoralize from ally.
Free in Body (Master): Freedom of Movement for 1 minute.
Mesmeric Mirror: Mirror Image.
Chain of Eyes: See what the target of this trick see.
Linked Reaction: You and target's senses share reaction time to act in surprise round.

Statistics
Str 10, Dex 20, Con 18, Int 12, Wis 12, Cha 32

Base Atk +15; CMB +14; CMD 34

Feats
1 Noble Scion
3 Spontaneous Metafocus
5 Craft Wondrous Item
7 Experimental Spellcaster (Accelerate)
9 Skill Focus (Intimidate)
11 Intimidating Stare
13 Piercing Spell
15 Signature Skill (Intimidate)
Extra Improved Unarmed Strike
Extra Shield Focus

Traits
Fate's Favored
Magic Lineage (Fear)

Adventuring Skills
Intimidate +66 (15 ranks + 11 ability modifier + 5 competence + 2 racial + 3 bonus + 2 circumstances + 4 morale + 4 profane + 6 skill focus + 5 alchemical + 1 untyped + 3 luck bonus + 5 untyped)
Perception: +26 (15 ranks + 3 bonus + 4 morale + 3 luck bonus + 1 ability modifier)
Use Magic Device +43 (+53 for mage's disjunction scroll) (15 ranks + 11 ability modifier + 2 circumstances + 4 morale + 3 luck bonus + 5 untyped)
Fly +28 (12 ranks + 5 ability modifier + 4 item + 3 luck bonus + 4 morale)
Spellcraft +28 (15 ranks + 3 bonus + 2 circumstances + 3 luck bonus + 1 ability modifier + 4 morale)
Stealth +14 (3 ranks + 3 bonus + 5 ability modifier + 3 luck bonus)
Ride +26 (15 ranks + 5 ability modifier + 3 bonus + 3 luck bonus)

Background skills
Perform (Dance) +43 (13 ranks + 11 ability modifier + 3 bonus + 3 luck bonus + 4 Insight + 4 morale + 5 untyped)
Perform (Act) +31 (2 rank + 11 ability modifier + 3 bonus + 3 luck + 4 Insight + 4 morale + 5 untyped)
Handle Animal +41 (15 rank + 11 ability modifier + 3 bonus + 3 luck + 4 morale + 5 untyped)

Relevant Special Qualities
Haunting Refrain: -4 to any fear effects you create
Aura of Cowardice: -4 on saving throws vs fear. Creatures within 10 ft are not immune to fear.
Sacred Tattoos: +2 luck bonus to saves
Haunted Eyes: +4 saves vs necromatic effects

Equipment
Headband of Charisma +6 + Deadman Headband
Embedded Dusty Rose Prism Ioun Stone (+1 Insight to AC)
Embedded Pale Green Prism Ioun Stone (+1 Competence to Attack & Save)
Wayfinder + Clear Spindle Ioun Stone
Mesmerist Mask
Mesmerist Tattoo
Champion's Banner
Ring of Evasion
Gem of Seeing
Ring of Protection +3
Cloak of Resistance +5
Tome of Leadership and Influence +1
Sipping Jacket
Gloves of Storing
Blink Potion x1 (CL 20)
Spring Loaded Sheathe x2
Gravelly Tonic
Battlemask
Rod of Extend
Embedded Crack Prism Rose Ioun Stone
+5 Mithral Shield
+5 Mithral Chain Shirt
Handy Haversack
Amulet of Natural Armor +3 + Fortunate Charm
Masterwork Item (Intimidate)
Masterwork Item (Use Magic Device)
Masterwork Item (Fly)
Masterwork Item (Spellcraft)
Fog-Cutter Lenses
Wand Key Ring (Mage's Disjunction)
Belt of Physical Might (Dex, Con) +2 + Monkey Paw
Scroll of Contingency
Lesser Talisman of Danger Awareness x1

Remaining Gold: 1097

Gyah
N Large Phantom (Animal)
Init Shared with master; Senses darkvision 60 ft, low-light vision, scent; Perception +6

DEFENSE

AC 27, touch 13, flat-footed 24 (+4 Dex, +14 natural, –1 size)
hp 159/130 (10d10+30)
Fort +10, Ref +14, Will +4

OFFENSE

Speed 75 ft (105 ft w/ haste)
Melee 2 hooves +12 (1d4+3)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 16, Dex 18, Con 17, Int 2, Wis 12, Cha 11
Base Atk +10; CMB +15; CMD 20 (25 vs. trip)
Feats Endurance, Fleet, Fleet, Fleet, Fleet, Fleet
Skills Fly +20
SQ