After Dark (Inactive)

Game Master rando1000

A modern urban arcana/horror game using Pathfinder rules


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Dark Archive

@Maria: That...shouldn't be possible. The arm strength of that guy is just...he must have mutant tendons or something. And then to spend two hours -a day- just practicing that. I just got this to say: That guy must -really- like to eat cucumbers! (Because what else are you gonna do with 12 cucumbers that have been dissected with cards? =)


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2
Starsoul wrote:
Real life has pretty much wrecked me these last couple of days, but I'll be checking in more tomorrow. Glad to see the game's progressing at a nice clip!

Hey, don't worry about it :) Just look on the bright side: TODAY'S PAY DAY!! XD


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Joseph "Joey" Adams wrote:

In my other campaign....

Can't wait to see you in-game! My character is Justin "TD" Ray :)

Hey, I'm having trouble finding any details on character creation in the threads. What stat generation method are we using, and do we get traits?


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

I want to say we had a 20 point buy, and he never disallowed nor encouraged traits so I just took one to be safe, though you can take two and then discuss it with DM if it becomes an issue or something.

I'll check my posts and see if I can verify the point-buy and what-not and I'll edit this post with it :)


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Inactive

Right on, mate. I took my general basic load out regarding traits, but I'll switch some out if the GM has words regarding.

On another note, one actually related to the game over here;

I wonder just how the heck we're gonna deal with the consequences of unloading a few rounds into some gunmen, trespassing on a crimescene, and possibly killing one of them by mistake (Or on purpose...).

The modern world works a little different then your typical pathfinder murderhobo setting, afterall.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

I just figured we were all going to ditch out and run before the authorities got there xD Though we'll see if DM has something in mind that'll avert this issue. (such as flee the scene as more baddies arrive, or epic car chase after suspicious dude trying to get away after he sees we killed his henchmen - something that conveniently takes us away from the scene of the crime. Hopefully our faces are obscured enough on the camera, but Joey did give his name.. We might see this leading to some police interrogation eventually! DAVE-MAN GET ME OUT IF I GET ARRESTED!!)

People are such babies about a little murder! Why should we have to prove it was self-defense?

As far as Yaara Ndor goes, on the first page of Recruitment, about halfway down DM confirms that it's a 20 point buy game, but he doesn't say anything about traits. NO COMMENT MEANS GO AHEAD IN MY BOOK.

Traits are easy enough to ignore if it's an issue later on (or to add in my case since I only have one), so yeah - 20 point buy your guy and post him up! I'm sure he'll just be happy that new people are interested in his campaign xD


Inactive

Dave's tried his hardest to not draw police suspicion in the first place.... there's a reason he doesn't use guns– They have a tenancy to be very loud! But regardless, I'm sure he might think of something on the spot if required.

"Uh yeah officers, we just happened to stumble in here right as a these two.... rival druglords were... Having a turf war. Why're we here in the first place? Oh, that's easy. We're news reporters. That guy over there is the make-up artist. Points at Isagoras He dosn't look it, but he's actually managed to make himself look even younger then he already is."

Any idea on when he'll return to give comment to our submissions, mate?


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Lol Never doubt the power of Dave's Bluff.

And I'm not sure - I haven't heard from him since that last post he made in Gameplay. I'll message him to make sure he's still down for DMing the campaign (hope he didn't give up on it yet D:)


Inactive

I'll certainly be keeping my fingers crossed! He's gonna pop on here soon, and suddenly notice there's thirty something messages over in recruitment.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Lmfao Right? "I TURN MY BACK FOR FIVE MINUTES AND YOU GUYS HAVE A POST-PARTY!"

Lol I imagine that's how our DM feels sometimes too.

We could probably get someone else to DM for us if he's gone for good, but that would be pretty disheartening because we wouldn't be getting his original intended experience. We'd pretty much just have to all start a new campaign with the characters we have.

I just messaged him, so we'll see what happens. Surely if he's really been planning and mapping and fleshing this campaign out for the last ten years he isn't going to just walk away from it like that.

I hope xD


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Dave S. Wavaski wrote:
I wonder just how the heck we're gonna deal with the consequences of unloading a few rounds into some gunmen, trespassing on a crimescene, and possibly killing one of them by mistake (Or on purpose...).

You're right to worry about it, and in most cases it will be a bit problem. But while your characters will undoubtedly be concerned about it for the immediate future, let me reassure the players that in this specific case, there are things happening that will limit your exposure.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Joseph "Joey" Adams wrote:
I want to say we had a 20 point buy, and he never disallowed nor encouraged traits so I just took one to be safe...

Cool thanks. character completed and off to the GM. Not the most optimized thing ever, but she gets better after a level or two more. Still, sitting at +4 on touch attacks with two different elements isn't bad, and adding 1d6 if they're flat footed or unaware.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

I decided to keep track of how many tarot cards I have left in my name stat block (won't be an issue at level 3 when I can start using my Spell Deck, but until then) and I remembered that actual Tarot decks have more cards than Paizo's Harrow decks... and that Harrow decks are 100g (which is still more than the darts should be, but that's also why they count as masterwork when thrown with Deadly Dealer) so if it's okay, I have changed the price to 100g like a Harrow deck, but have 78 cards?


Inactive

Very expensive, isn't it? These days harrow decks are only around twenty bucks... about a gold, if using the conversion method.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2
Dave S. Wavaski wrote:
Very expensive, isn't it? These days harrow decks are only around twenty bucks... about a gold, if using the conversion method.

Yeah, true. But, otherwise 78 Masterwork darts (ammunition) for 1 gold? No way. 100 gold and requires a feat? Much more reasonable.

But, that's up to Rando. If he wants to 'give me back' some amount of gold, I won't object :D


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Maria, your take is quite reasonable.

My gold to cash conversion is intended for normally available modern items. Don't assume special items that have game effects are available for e-bay prices. Pistols will run you about $500-$800, 9mm bullets 30 for $10, any cards that you can use for mystical/combat purposes should be a little more expensive. The advantage for paying more, of course, is that no one will ever be able to tag you with a felony over throwing a card at someone (really, your honor? she threw a card and it killed him? I move for immediate dismissal).


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Ha you saying that reminded me of a recent episode of Arrow (4x03)

Hehe

Dark Archive

By my count we're facing at least four bad guys, most of which are on their back at the Entrance, yeah?

Rando, do we need to update the map, or is this half theater of the mind? (Not complaining, just asking. =) (Just to segue, what's your emotion toward roll20?)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I probably should go through and make another map. you have four (potentially 3) conscious opponents currently, one down.

I'm not real keen on virtual tabletops, but mostly because I'm not that familiar with them. I'll consider it for later.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Maria Socorro Castillo Santiago wrote:
Ha you saying that reminded me of a recent episode of Arrow (4x03)

Haven't seen much of season four, but looks interesting.


Male Human Gamer/20
rando1000 wrote:

I probably should go through and make another map. you have four (potentially 3) conscious opponents currently, one down.

I'm not real keen on virtual tabletops, but mostly because I'm not that familiar with them. I'll consider it for later.

Lmfao I would only condone the use of app20 if I wasn't dependant on my cell phone for Internet xD app20 isn't very friendly towards mobiles from what I've heard.

That being said, it should be a few more weeks before I get Internet at my apartment :p


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Hey, I gotta question about the Action Points (I may have missed the answer if this was already brought up) but how much does each usage cost? Are each of the benefits only with 1ap, or do they vary depending on what bonus you choose?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sorry, I should have made that more clear. You can only add 1d6 to any d20 roll. And the use to save your butt from a fatal attack only takes 1 AP.

The only way you can really spend more than one at once is to avoid damage, though of course if it's a kill attack, 1 AP to turn it to nonlethal is a better bargain (though it still would knock you out).

So for example:
You roll to hit and get only a 12, but you know a 12 is a miss because the last poster just missed with one. So you spend 1 AP to add 1d6 to that roll. You get a 4, meaning your total roll is now 16, which may have hit.

Next, your opponent attacks you, dealing 12 HP damage (after DR, if relevant). You don't want to take that, so you decide to spend 2 AP to turn that into 2 damage.

Next, your opponent's friend attacks you with a disintegrate spell, and you get a 1 on the save. Normally, you're dead. However, you spend 1 AP, and instead of being completely dead, you're unconscious on the ground from nonlethal damage.

So in the above round you've spent 4 Action Points, but you've gone from very damaged to barely damaged, and then from barely damaged to dead and back to unconscious. Sure, if you're know about the disintegrate beforehand, you could have skilled the 2 AP, but you didn't.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

When I originally added them into the rules, I was thinking I'd have very few players and limited healing, so in that case I would have probably refreshed the points per game day, and you would have gotten a lot more use out of them.

With so many PCs, you don't need them as much, so I changed it so they refresh once per story. Not as useful, but still enough to save your character once or twice at need.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Okay, I get it now :) Thanks for clarifying that. They'll still come in handy even if we don't have to rely on them with how many people we have xD I'm sure they'll be plenty of moments where we all use some to save our asses from death.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Oh I forgot about those... so how many do we get again? I need to start using them.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2
Maria Socorro Castillo Santiago wrote:
Oh I forgot about those... so how many do we get again? I need to start using them.

We get 5, though DM may offer feats or something that grant more later :)


Inactive

Almost like "Hero Points: Deluxe Edition". I like them.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

And the original post lists 3 + 1 per level, so at 3rd level you will have 6 AP, at 4th 7, etc.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Ah okay cool. yeah I remember AP/Hero Points from the book (APG isn't it) and d20 Modern, just never really used them in PF.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Oh, and something I noticed that I thought I might mention, simply because I recently found out I've been doing it wrong as both player and GM for years... Summon Monster takes "one round" to cast. Not "one action" which means that you cast this round and it's the only thing you can do, and the creature appears on your NEXT turn just in time for your next action.

Now, me personally in my games I mostly will continue to do it as one action just cause that's what I and my group are used to... I just thought it was a "omg what no way" moment when I read that recently, so I thought I'd see if you knew. :)

I still can't wrap my head around the way it's SUPPOSED to work... LOL

So, this is not me rules lawyering so much as mentioning it cause I'm glad I'm not the only one who doesn't do it that way, intentionally (now) or not.


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Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

This is my first time using them too x3 Can't wait to make an inspired check with the additionally plus 1d6 AP. it'll look like this when I do:

Knowledge Check Inspired with AP: 1d20 + 1d6 + 1d6 + 8 ⇒ (14) + (2) + (3) + 8 = 27

Joey win. B)

EDIT: Awww, man! It turned out pretty low XD Hope that doesn't happen in-game!


Inactive
Joseph "Joey" Adams wrote:

This is my first time using them too x3 Can't wait to make an inspired check with the additionally plus 1d6 AP. it'll look like this when I do:

[dice=Knowledge Check Inspired with AP]1d20+1d6+1d6+8

Joey win. B)

EDIT: Awww, man! It turned out pretty low XD Hope that doesn't happen in-game!

You tried, you tried.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

-weeps- the dice gods frowned upon my roll for trying to show off and being cocky! Dx

I must practice humility and and grace to atone for my sins so that they might grant me crits again!


Inactive

Here's a positive though:
If it WAS a crit, then that crit would sadly have been wasted due to the showing off roll.

Also, this fight has actually moved along at a good clip! Once Rando comes back to reply, assuming maria is still hanging about, we can post right after him.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

You guys probably think wtf is this girl doing throwing tarot cards... since I have yet to actually hit.. on the other hand I guess since they count as 'destroyed' like all ammunition that means they still would stick in the wall same as a missed gunshot or arrow would. :P


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Lol Joey is certainly going to be curious about your choice in weapon, though having seen it stick into the wall, he's going to be more curious about your technique to throw them like that xD I should've prepared an extract of True Strike in case of low dice rolls, but I figured camouflage and healing was more important. I'll get a True Strike brewed outside of combat (since it takes ten rounds to make = 1 min) :)

And Dave, right? That would've been my only crit for the next hundred years xD


Inactive

While Dave would certainly find it strange, it's not anywhere near as strange as SUDDEN EAGLES.

"And where did all this cooking oil come from?!"


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

"That.. wasn't there when we came in.. And the eagle shouldn't be here.. Things are getting weirder and weirder by the second.."

Joey hasn't seen the eagle yet due to tending to his wound - he'll be in for a surprise xD


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Inactive

Our two {mostly} mundanes are given a sudden dunk straight into the realm of magic, due to every other party member being well... magic.


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Male Human Knife Master/3 AC 13/T:11/FF:12 | F+1 R+4 W+3 | HP 18/18 | Perc: +9 | SenMo: +8 | Stealth: +7 | Diplo: +7 | Bluff: +7 | SoH: +7 | Init: +1 | CMD: 12 | FX: None

Lmfao Existencial crisis are due xD

"I-it's gotta be a conversion of energy in the metaphysical level.. Y-yeah, it's not magic - it's science! They're j-just people that have learned to harness and manipulate energy - that's all! R-right, Dave?"


Inactive

"Yeah, yeah that's... that sounds like it could, somehow, possibly, maybe, potentially, be a.... probable explanation for... Oh man who are we even getting J-man, everything we knew before is a lie!"

It get's even more blurred once Dave can do things like become invisible and create clones of himself.


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Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Hugs the air between him and Dave because he knows Dave hates being close to others. "I knooow! B-but we can get through this together.. Yeah - it'll be just like our study sessions! We'll learn more about magic and then we'll be unstoppable!"

More than one Dave: IS THE WORLD READY FOR SUCH AWESOME?


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Maria Socorro Castillo Santiago wrote:
Oh, and something I noticed that I thought I might mention, simply because I recently found out I've been doing it wrong as both player and GM for years...

Good point; I too have never played it that way. I don't think it's overpowered like this, though. I've never run into any issues where I was like "Dammit, if only I'd made him wait an entire round to get that summon off, my bbeg would still be around!"

I'm not overly rulezy; as long as people make the effort, everyone's having a good time, and there are no serious balance issues, I'm usually content not to throw the (literal) book at anyone.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2
rando1000 wrote:
Maria Socorro Castillo Santiago wrote:
Oh, and something I noticed that I thought I might mention, simply because I recently found out I've been doing it wrong as both player and GM for years...

Good point; I too have never played it that way. I don't think it's overpowered like this, though. I've never run into any issues where I was like "Dammit, if only I'd made him wait an entire round to get that summon off, my bbeg would still be around!"

I'm not overly rulezy; as long as people make the effort, everyone's having a good time, and there are no serious balance issues, I'm usually content not to throw the (literal) book at anyone.

Yeah, I agree I just mentioned it cause the thread where it was being discussed everyone knew how it worked and I was like wait, what? How is that even right... Then I looked and sure enough... so when you too were doing it 'wrong' I was like "Yes! I am not the only one!" :)


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Lol Thank God I didn't nat1 though, or else:

As Joey hits the ground, he accidentally shoots himself with his pistol for 4d8 ⇒ (7, 4, 5, 2) = 18 damage.

Assuming it would be crit damage in that situation, for extra-cruelty and dramatics. ;P

And THAT would've left him at -8HP! IT WOULD HAVE KILLED HIM since he's at 10HP XD

His adventure would have ended by his own hand xD

Let's take a moment to appreciate how not-evil our DM is (or how lucky I was avoiding that nat1 if he IS evil!) :)

Shenanigans.


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Inactive

I'm not sure Dave could even acknowledged ever being Joe's friend at that point, with a death so amazingly uncool. Dying while slipping on a puddle of grease while chasing somebody, ending up shooting himself somewhere stupid.... maybe his crotch.


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Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Dave@Joey's Funeral: "Yeah, he was alright until he geeked out on us and shot himself in the wang and DIED from it! WHO DOES THAT? And what kind of lame party is this even that he left us?"

Joey's mum: "This isn't a party - it's a funeral!"

Dave: "YOU'RE A FUNERAL!" Drops microphone and walks off stage, mumbling, "What a bunch of losers."


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Inactive

Accurate.

Dark Archive

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You two remind me another pair of guys that sometimes have coffee.

My goal today will be to work "You're a funeral!" into everyday conversation.

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