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DnD Website Adventurers League
You can download the Players Guide and it has both Player and DM info.
EDIT: I just realized that the campaign portion of the Players Guide is for the current season (Out of the Abyss), but the DMs Guild has the player packet for free for the Tyranny of Dragons players guide.

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DCI: 3203761754
Story Origin: Rage of Demons
Level: 4; XP: 5700/6500
True Neutral V. Human Male
Urchin Storm Sorcerer 1/ Tempest Cleric 3
Zhentarim Fang
Renown: 2
Medium Sized Humanoid
Armor Class: (19); Hit Points: (28)
Inspiration: No Madness Level: 0
Speed: 30 ft; Senses: Passive Wisdom (Perception) 11
Strength 13 (+1)
Dexterity 14 (+2)
*Constitution 12 (+1)
Intelligence 08 (-1)
Wisdom 13 (+1)
*Charisma 16 (+3)
Proficiencies
Bonus: +2
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: daggers, darts, slings, quarterstaffs, light crossbows, Martial Weapons
Tools: Disguise Kit, Thieves’ Tools
Saving Throws: Constitution, Charisma
Skills: Athletics +3, Insight +3, Intimidate +5, Sleight of Hands +4, Stealth +4
Languages: Common, Primordial
Feats: Tavern Brawler
Human Traits
Bonus Feat, Skill Versatility
Cleric Abilities
Spellcasting, Divine Domain (Tempest), Channel Divinity: Destructive Wrath (1/rest), Wrath of the Storm (2d8 Lightning or Thunder DEX save reaction) (1/lr)
Sorcerer Abilities
Spellcasting, Sorcerous Origin (Storm), Tempestuous Magic, Wind Speaker
Weapons/Attacks
Lightning Lure Str DC 14 (15’) (1d8 Lightning)
Thunderclap Con DC 14 (5’) (1d6 Thunder)
Shocking Grasp +6 (1d8 Lightning)
Unarmed +3 (1d4+1 B)
Shatter Con DC 14 (60’) (3d8 Thunder)
Spiritual Weapon +6 (1d8+3 Force)
Thunderwave Con DC 14 2d8 thunder
Crowbar +3 (1d6+1 Bludgeoning)
Witchbolt +6 (1d12 lightning, 30’)
Spellcasting
Attack Modifier: +5; Save DC: 13
Cantrips: Gust, Thunderclap, Lightning Lure, Shocking Grasp
First (0000): Bless, Cure Wounds, Shield of Faith, Feather Fall, Witchbolt; D: Fog Cloud, Thunderwave
Second (00): Spiritual Weapon; D: Gust of Wind, Shatter
Background: Urchin
Feature: City Secrets
Personality: I bluntly say what other people are hiding at or hinting.
Ideal: The low are lifted up, and the high and mighty are brought down. Change is the nature of things.
Bond: No one else should have to endure the hardships I’ve been through.
Flaw: People who can’t take care of themselves get what they deserve.
an explorer’s pack, a small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 762.1 gp
Wand of the War Mage +1
Half Plate, Shield, Backpack, Bedroll, Blanket, Crowbar, Holy Symbol, Mess kit, Rations (x5), Hempen Rope (100 ft), Waterskin,
Disguise Kit, Thieves’ Tools
Downtime Days
135
I see your Order of the Guantlet and raise you a Zhentarim.

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@Jiggy: You mean character profile from an alias, or your normal Jiggy profile? You don't need to fill out a Character Sheet, as long as your character is clear enough for me to understand. You will need to get yourself a DCI # from the Wizards website.
Candidate update:
DoubleGold (reserved spot)
Godfrey Heinrich Donner, Sorc 1/Cleric 3, Zhentarim (DaWay)
Wrathmire, Fighter 1, Zhentarim (Kelend)
Sir Adrian Fullbright, Paladin 1, Order of the Gauntlet (Filios)
Swordsman, (Jiggy)

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Introducing Ander Meliamne, human fighter and guild artisan.
(He's almost to the 10-post threshold of not being able to change his name, so I'd rather not post under that alias until/unless I'm in the game, just in case.)
Not picking a faction just yet (none really seemed to fit, but who knows what the future might hold).
I already have a DCI number; should I include that in the alias?
EDIT: Oh, and I couldn't figure out what the actual impact of my "story origin" is...?

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@Jiggy: Yes, you should put your DCI in your alias profile. The story origin is for what resources you have used. If you have the Princes of the Apocalypse origin (Genasi, Svirfneblin, Goliath, or elemental spells listed in the companion PDF) you cannot use the Sword Coast Adventurers Guide, for example. If your origin is Out of the Abyss, you may use the Sword Coast Adventurers Guide.
Candidate update:
Ranger 4, Emerald Enclave (DoubleGold)
Godfrey Heinrich Donner, Sorc 1/Cleric 3, Zhentarim (DaWay)
Wrathmire, Fighter 1, Zhentarim (Kelend)
Sir Adrian Fullbright, Paladin 1, Order of the Gauntlet (Filios)
Fighter 1, (Jiggy)

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@Jiggy: Yes, you should put your DCI in your alias profile.
Done.
The story origin is for what resources you have used. If you have the Princes of the Apocalypse origin (Genasi, Svirfneblin, Goliath, or elemental spells listed in the companion PDF) you cannot use the Sword Coast Adventurers Guide, for example. If your origin is Out of the Abyss, you may use the Sword Coast Adventurers Guide.
Hm, I only used the PHB, so I guess it doesn't really matter. Let's say Out of the Abyss.

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Ok, from here on out, this Recruitment is considered closed.
Candidate update:
Ranger 4, Emerald Enclave (DoubleGold)
Godfrey Heinrich Donner, Sorc 1/Cleric 3, Zhentarim (DaWay)
Wrathmire, Fighter 1, Zhentarim (Kelend)
Sir Adrian Fullbright, Paladin 1, Order of the Gauntlet (Filios)
Fighter 1, (Jiggy)
Bard 1 (GM Niles)
Rogue 2? (Alyksandrei)

DoubleGold |

oh, yeah, fair warning, I do have the lucky feat, and I can make the enemy reroll after seeing the dice roll, but before result is revealed. I don't expect you to slow up combats just for that, but because this is play by post, that would get annoying, here is the dice roll, do you wish to use lucky? I can also do this with my own attack rolls, and saving throws, before it is revealed that I succeed or fail. Anyway, if the enemy crits on me, and I have Lucky rolls to spare, you can assume I will spend as many as possible to make him not crit.

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oh, yeah, fair warning, I do have the lucky feat, and I can make the enemy reroll after seeing the dice roll, but before result is revealed. I don't expect you to slow up combats just for that, but because this is play by post, that would get annoying, here is the dice roll, do you wish to use lucky? I can also do this with my own attack rolls, and saving throws, before it is revealed that I succeed or fail. Anyway, if the enemy crits on me, and I have Lucky rolls to spare, you can assume I will spend as many as possible to make him not crit.
How many times can you use Lucky per long rest?
EDIT: Never mind, I see it.

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@Jiggy, how are you doing on your character?
Player update:
Turok Hotshot, Ranger 4, Emerald Enclave (DoubleGold)
Godfrey Heinrich Donner, Sorc 1/Cleric 3, Zhentarim (DaWay)
Wrathmire, Fighter 1, Zhentarim (Kelend)
Sir Adrian Fullbright, Paladin 1, Order of the Gauntlet (Filios)
Fighter 1, (Jiggy)
Uriah Lewis, Bard 1 (GM Niles)
Sen, Rogue 2 (Alyksandrei)

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Oop, sorry, I forgot you had the Alias that was on the verge of not being able to edit the name. Looks good! Here is the final list. You do not need to select a faction, but it will help a lot. I will allow you to feel it out and select any time during the game if you want. Going through DDEX #1-01 would be the best for determining faction, as it is designed for players that are new to AL.
Player update:
Turok Hotshot, Ranger 4, Emerald Enclave (DoubleGold)
Godfrey Heinrich Donner, Sorc 1/Cleric 3, Zhentarim (DaWay)
Wrathmire, Fighter 1, Zhentarim (Kelend)
Sir Adrian Fullbright, Paladin 1, Order of the Gauntlet (Filios)
Ander Meliamne, Fighter 1, (Jiggy)
Uriah Lewis, Bard 1 (GM Niles)
Sen, Rogue 2 (Alyksandrei)