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About SennBasic Stats:
Maximum Hit Points: 13 Base Speed: 30 feet Armor Class: 13 = 10 + 1 [leather] + 2 [dexterity] Proficiency bonus: +2 Initiative modifier: + 2 = + 2 [dexterity] Attack (handheld / thrown): + 3 = +1 [strength] + 2 [proficiency] Attack (missile / finesse): + 4 = + 2 [dexterity] + 2 [proficiency] Strength save: + 1 = + 1 [strength] Dexterity save: + 2 = + 2 [dexterity] + 2 [proficiency] Constitution save: + 0 = + 0 [constitution] Intelligence save: + 5 = + 3 [intelligence] + 2 [proficiency] Wisdom save: + 2 = + 2 [wisdom] Charisma save: - 1 = -1 [charisma] Insight (passive): 14 (19 with advantage) Investigation (passive): 13 (18 with advantage) Perception (passive): 14 (19 with advantage) Skills:
Acrobatics (Dex) 2 = +2 Animal Handling (Wis) 2 = +2 Arcana (Int) 7 = +3 +2 +2 Athletics (Str) 3 = +1 +2 Deception (Cha) -1 = -1 History (Int) 5 = +3 + 2 Insight (Wis) 4 = +2 +2 Intimidation (Cha) -1 = -1 Investigation (Int) 3 = +3 Medicine (Wis) 2 = +2 Nature (Int) 3 = +2 Perception (Wis) 4 = +2 + 2 Performance (Cha) -1 = -1 Persuasion (Cha) -1 = -1 Religion (Int) 3 = +3 Sleight of Hand (Dex) 2 = +2 Stealth (Dex) 6 = +2 +2 +2 Survival (Wis) 4 = +2 + 2 Offense:
Longbow +4 1d8+2 Piercing Dagger +4 1d4+2 Piercing Dagger, thrown (20/60) +4 1d4+2 Piercing Shortsword +4 1d6+2 Piercing Roleplay Stats:
Personality Traits Socially Awkward Lost too many friends to make new ones easily Can stare down a Hellhound without flinching Ideals
Bonds
Flaws
Proficiencies:
Armor: Light Weapons: Simple, Hand Crossbow, Rapier, Longsword, Longbow, Short Sword Traits and Special Abilities:
Race (High Elf)
Background (Soldier/Sage/Noble)
Class (Rogue)
Equipment:
Worn/Equipped Traveler's Clothes Longbow, Quiver of 20 Arrows Shortsword Dagger x2 Leather Armor Backpack Belt Pouch Other Equipment (in or attached to container such as backpack or belt pouch)
Coinage and Other Valuables
Backstory:
In accordance with family tradition, Sen started her study of Wizardry and the arcane arts before age 3. By age 10, she was still incapable of casting so much as a single cantrip - not even a miscast. As punishment for what was perceived as inattentiveness and lack of effort, her martial training - which all nobles were expected to receive starting at age 10 - was delayed. At 15, having proven that she did in fact know how to cast multiple spells correctly (despite the fact that no effect ever materialized), she was permitted basic martial training. Much to her family's dismay, Sen proved to be exceptionally good with projectiles. Her martial training was promptly terminated, and she resumed full-time study of the arcane. At 25, still unable to successfully cast a spell, Sen was shipped off to the University - again in accordance with family tradition. There, no longer closely supervised by her family, she was able to expand her studies into such subjects as general history and genealogy in an attempt to discover the reason for her inability to cast spells. A decade of research later, still unable to successfully create any magical effect (intentional or otherwise), she was disowned by the family matriarch, cutting her off from the family's resources. Unable to pay her tuition, she left the University and attempted to continue her studies on her own. Somewhere along the way, Sen was caught up in a military recruitment sweep in a human territory.There, her natural stealth and abilities with ranged weapons were discovered, and she was trained as a sniper and a scout. She continued to attempt her spellcasting, at first openly and later, after a period of ostracism cause by both her "obssession" with the arcane and by her race, in secret. Between her determination to become a spellcaster and the isolated nature of her role as sniper and scout, she made few friends over the course of her 30 or so years of military service. The few friends she did have became the only things she could truly rely on. Eventually, Sen was forcibly retired from the military - at first, her recorded length of service versus her age at enlistment was credited to a clerical error until, after nearly 50 years, someone finally realized the truth and had her discharged with honors. At a loss what to do, she returned to her studies full time. Sometime before her hundredth birthday, she performed her first successful magical effect. Constant practice for the next couple of decades resulted in the ability to cast a single, simple spell at will. Sen still seeks an answer to her struggles with spellcasting. Despite being incapable of getting any magical result at all for almost all spells, she still knows the forms and formulas perfectly. A lifetime of academia has given her a large body of mostly-useless knowledge, but she still keeps her military skills sharp.
Original Concept:
Role Elf (Drow/High) scout/sniper/sharpshooter composite longbow TN (CG) Appearance
Personality
Birthplace or Home
Past
Family
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