Abra Lopati

Wrathmire's page

164 posts. Alias of Sacromus.


Full Name

Wrathmire

Race

Human

Classes/Levels

Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Gender

male

Size

M

Age

18

Alignment

TN

Languages

Common, Thieves' Cant

Strength 10
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 14
Charisma 8

About Wrathmire

WIP to 3rd level - Wrathmire Human Fighter 3

Stats:

Maximum Hit Points: 31
Armor Class: 17 = 10 + 2 [std leather] + 2 [steel shield] + 3 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Insight (passive): 14 (19 with advantage)
Investigation (passive): 10 (15 with advantage)
Perception (passive): 14 (19 with advantage)
Carry: 120 lb maximum
Languages: Common, Undercommon
Speed: 30 feet
Background: Urchin
Wielding: Hand Crossbow and Steel Shield

Info:

Size: Medium
Height: 5' 5"
Weight: 155 lb
Skin: Tan
Eyes: Dark Brown
Hair: Dark Brown Straight; Light Beard

Saves:

Strength save: + 2 = + 2 [proficiency]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 5 = + 3 [constitution] + 2 [proficiency]
Intelligence save: -1 = -1 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: -1 = -1 [charisma]

Weapons and Armor:

Unarmed strike [+1 to hit; 1-1 bludgeoning]

Short Sword [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]

Crossbow, hand [+7 to hit (archery style bonus); 1d6+3 piercing, 3 lb, ammunition (range 30/120), light, loading]

Longbow, heavy [+7 to hit (archery style bonus); 1d8+3 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]

Studded Leather armor [light; + 2 AC; 13 lb.]

Steel Shield [+2 AC; 6 lb.]

Weapons and Armor Weight: 26 lb.

Feats and Special Abilities:

Crossbow Expert: Ignore loading, no penalty even if within five feet, can use a bonus action to attack with loaded crossbow

Fighting Style - Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind: As a bonus action, regain hit points equal to 1d10 + your fighter level. Regain ability after a short or long rest.

Action Surge: On your turn, take on additional action. Regain ability after a short or long rest.

Skills:

Acrobatics Dex 5 = +3 + 2
Animal Handling Wis 2 = +2
Arcana Int -1 = -1
Athletics Str +0 = +0
Deception Cha -1 = -1
History Int -1 = -1
Insight Wis 4 = +2 + 2
Intimidation Cha -1 = -1
Investigation Int -1 = -1
Medicine Wis 2 = +2
Nature Int -1 = -1
Perception Wis 4 = +2 + 2
Performance Cha -1 = -1
Persuasion Cha -1 = -1
Religion Int -1 = -1
Sleight of Hand Dex 5 = +3 + 2
Stealth Dex 5 = +3 + 2
Survival Wis 2 = +2

Proficiencies: Thieves' Tools, Disguise Kit

Equipment:

Arrows (quiver of 20) x 1 [1 lb]
Crossbow bolts (quiver of 20) x 3 [4.5 lb] 55/60 remaining
Backpack [5 lb]
Rations (1 day) x 2 [4 lb]
Tinderbox [1 lb]
Torches x 2 [2 lb]
Waterskins x 1 [5 lb]
Thieves' tools (proficient) [1 lb]
Equipment Weight: 23.5 lb
Total Weight: 49.5 lb / 50 lb (capacity = strength * 5)
89gp 8sp 2cp

Common Rolls:

[dice=Hand Xbow Attack 1]1d20+7[/dice]
[dice=Hand Xbow Damage 1]1d6+3[/dice]
[dice=Hand Xbow Attack 2]1d20+7[/dice]
[dice=Hand Xbow Damage 2]1d6+3[/dice]
[dice=Hand Xbow Attack 3]1d20+7[/dice]
[dice=Hand Xbow Damage 3]1d6+3[/dice]
[dice=Short Sword Attack]1d20+5[/dice]
[dice=Short Sword Damage]1d6+3[/dice]
[dice=Second Wind]1d10+2[/dice]

Adventure Info:

Faction: Zhent
DCI Number: 2208486130

Current GP: 217.38
Current XP: 993
Current Downtime: 20
Current Renown: 2
Current Magic Items: 0

The Courting of Fire - DDEX #1.05
GP Gain: 75.71
XP Gain: 593
Downtime Gain: 10
Renown Gain: 2
Magic Item Gain: 0

Defiance In Phlan
GP Gain: 28.57 + 28.57 + 14.28 - 1 + 85.71
XP Gain: 100+100+100+100
Downtime Gain: 5+5+?
Renown Gain:
Magic Item Gain:

PAX 2016 - 2 adventures
need to update based on "chronicle" sheets