Classes/Levels |
Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0 |
About Sir Adrian Fullbright
Male Half-Elf Paladin (Noble) 1
Chaotic Good
Deity: Torm
Height: 5'10", Weight: 185 LBS, Age 25
Init +0; Passive Perception 12
XP:116/300
Inspiration:1
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DEFENSE
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Armor Chain Mail
AC: 16 (No Armor - 10)
HP: 11
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OFFENSE
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Speed 30 ft.
Melee
Greatsword +5 (2d6+3)
Hand Axe +5 (1d6+3) Range (20/60)
Spell Attack + (DC: )
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STATISTICS
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Str 16, Dex 10, Con 13, Int 10, Wis 10, Cha 16
Proficiency Bonus: +2
Saving Throws Advantage vs. Charm, Charisma, Wisdom
Tools one type of Gaming Set - Cards
SkillsAthletics +5, Deception +5, History +2, Intimidation +5, Perception +2, Persuasion +5
Languages: Common, Elvish, Dwarf
Gear:Holy Symbol - White Right Guantlet, Fine Set of Clothes, Signet Ring, Scroll of Pedigree, Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' hempen rope), Gaming Set: Cards, Studded Leather Armor
Coin:
PP:
GP: 24
EP:
SP: 5
CP:
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CLASS FEATURES/RACIAL TRAITS
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Darkvision 60' dim light at bright light and darkness as dim light.
Skill Versatility You gain proficiency in two skills of your choice.
Ability Increase +2 to 1 Abilty, and +1 to two others
Fey Ancestry Advantage on saving throws against being charmed, and magic cannot put you to sleep.
Divine Sense As an action, you can open your awareness. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60' that is not behind total cover. You know the type of any being you sense, but not its identity. Within the same radius you also detect the presence of any place or objectthat has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + Cha modifier. This refreshes after a long rest.
Lay on Hands You have a pool of healing power that replenishes after a long rest. With that pool, as an action, you can restore a total number of hit points equal to 5X your paladin level. When you touch a creature you draw an amount up to the total of the pool. Alternatively, you can expend 5 points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. This feature has no effect on constructs.
Spellcasting - Spell DC:
First Level Spells - 0 Slots
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PERSONALITY AND BACKGROUND - NOBLE
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Retainers You have the service of three retainers loyal to your family. These attendants can be messengers or attendants, and one may be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. I carry the silk favor of Ariel Silverthorne tucked in my left gauntlet. Squire: Marcus Fullbright, Groom: Devon, and Messenger: Gordon.
Personality Trait: If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideal: I must prove that I can handle myself without the coddling of my family.
Bond: I am in love with the heir of a family that my family despises.
Flaw: I too often hear veiled insults and threats in every word addressed to me, and I am quick to anger.