Adventurers League: DDEX #1-05 The Courting of Fire (Inactive)

Game Master Aeshuura

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.

An introductory adventure for 1st-4th level characters.


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Grand Lodge

Owlbear Rodeo

Sen, I remember, which is why I always refer to you with one 'n'. I selected the elven archer/rogue picture for your avatar for you. I had moved you , because you moved up to get the tome, then I pictured you leaning up against the wall and reading. I will move you as I resolve combat. You may also roll for your next attack as that will be resolved before they can act again.

The young elven rogue snatches up her bow and scrambles back to the stairs, letting an arrow fly as she moves. The arrow flies right through the throat of one of the fliers!

Three kobolds bottleneck Godfrey in the doorway, coordinating strikes and two of them manage to get through his heavy armor! Godfrey take 4 and 5 hp for a total of 9!

The remaining kobolds swarm Uriah, Sir Adrian, and Ander! Sir Adrian takes a hit from a crafty kobold as its friend distracted him with a flurry of wild swings! Adrian takes 4 hp! Uriah gets hit with a pincer move and is stabbed twice! Ouch, Uriah, take 4 and 4 for a total of 8 hp! One of the fliers rushes in on Ander and cuts him with a slash of his small dagger! Ander takes 5 hp!

Spernik chants softly as a shimmering shield appears then fades. Then he calls down a sacred flame on Godfrey, Godfrey Dex save: 1d20 + 2 ⇒ (18) + 2 = 20 which the priest scoffs and simply side-steps.

Ander steps up and lops off the head of the flier on him and steps right over the body and rushes for Spernik! One of the kobolds he runs past manages to cut him in the side, but he takes a breath and soldiers on! Ander takes another 4 hp (for a total of 9) then uses Second Wind to bring him back up to 9 hp.

Godfrey snarls at the kobolds and pokes one with his shock-stick! I am going to make it 3 hp, because I am assuming that you are using shocking grasp with your wand of the warmage +1. Just based on the numbers you rolled with.

With a forward step, Sir Adrian cleaves a kobold atwain and moves to protect both Uriah and Sen from the onslaught of kobolds and Uriah backs away from the two on him!

Okay, waiting for Sen and Wrathmire to chime in, then the next round of craziness!

DM rolls:

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (3) + 4 = 7


AC 19; HP 28/28; Init +2; Conditions: None; Spells Used (1) 0/4 (2) 2/2

Sorry posting from my phone.

Thunderwave
2d8 + 1 ⇒ (6, 4) + 1 = 11

Grand Lodge

Owlbear Rodeo

Turok:
The rooms are not trapped and seem like living quarters. There may be some valuables, but you hurry through to check everything for threats before taking your time to investigate closer.

You open the double doors at the end, and one of them falls to the floor with a crash. The light from your torch floods the 30-by-20 foot room. It appears to have been a kitchen, if the stone fire pit is any indication. A door on the far wall leads to a small but empty larder. The room is dry and dusty except for a few patches of wet stone on the floor.

Grand Lodge

Owlbear Rodeo
Godfrey Heinrich Donner wrote:

Sorry posting from my phone.

Thunderwave
2d8+1

Understood! Usually I can figure out what you meant. :)

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

finishing round 1:
As I had moved 5 feet and was stealthy, I still had 10 feet of movement left as I lost half my movement being steatlthy. Come out kobolds, or I will flush you out. Wet floor it must be grease, from those who left a mess in the kitchen Turok throws his torch towards the wet floor hoping that it is grease and not water. dex throw: 3 + 1d20 ⇒ 3 + (8) = 11 and it is probably long range, so a 2nd throw to indicate disadvantage. throw: 3 + 1d20 ⇒ 3 + (17) = 20 obviously I don't need to roll damage, anything a torch touches takes 1 fire dmg anyway, though if a fire starts, all object may take continuous damage. He then finished his move and round 1 by moving back 10 feet. after he throws his torch. I don't want to be near the fire when it starts, especially a grease fire.

edit:
Well, I probably did hit the grease, because hitting an object is usually ac 5, unless it has natural armor, or is smaller, then ac could be 10. Let me know what happens to my fire, whether it goes out or stays lit, and if I will still have light. Yes I know, looking at the map, it is unlikely kobolds could hide in here, but Turok is determined.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wrathmire shoots at the adjacent kobold, thanks to his training he has no trouble.

Hand Xbow Attack 1: 1d20 + 7 ⇒ (18) + 7 = 25
Hand Xbow Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Xbow Attack 2: 1d20 + 7 ⇒ (10) + 7 = 17
Hand Xbow Damage 2: 1d6 + 3 ⇒ (5) + 3 = 8

If that one drops, shoot at the flying kobold next

Grand Lodge

Owlbear Rodeo

Initiative order:

Sen 1d20 + 2 ⇒ (20) + 2 = 22
Kobolds & Spernik1d20 + 2 ⇒ (18) + 2 = 20
Turok Hotshot 1d20 + 3 ⇒ (12) + 3 = 15
Ander Meliamne 1d20 + 1 ⇒ (11) + 1 = 12
Wrathmire 1d20 + 3 ⇒ (6) + 3 = 9
Godfrey Heinrich Donner 1d20 + 2 ⇒ (6) + 2 = 8
Uriah Lewis 1d20 + 2 ⇒ (3) + 2 = 5
Sir Adrian Fullbright 1d20 ⇒ 3

Wrathmire takes two deft shots, placing a quarrel between the eyes of the two kobolds to Godfrey's right and left!

Sen you may move before the kobolds get another round of attacks.

Turok:
As the torch lands on the wet spot, you hear a sizzle and the spot moves! It pulls itself together and begins to 'splorch' toward you! It seems to be some sort of ooze or jelly the color of stone! It does not move quickly, but it is moving toward you.

EDIT: It engulfs the torch leaving you in darkness, but you can still make it out with your darkvision.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

My action was posted earlier...

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

round 2:
Man, that torch costs 1 copper piece to replace, and I didn't get full use out of it, so I lost 9/10 of a copper. Though he does say this too loud for it to echo. He move back 20 feet. Uses a hunters mark while pulling out his bow (bonus action). hit: 7 + 1d20 ⇒ 7 + (2) = 9 and I think I'm at disadvantage being in the dark and all so hit: 7 + 1d20 ⇒ 7 + (19) = 26 dmg: 1d8 + 1d6 + 3 ⇒ (6) + (1) + 3 = 10

edit:
changed the modifier on my to hit from 5 to 7. I keep forgetting that I have the archery fighting style, which gives me an additional plus 2 to hit with my bow and slingshot. 3 dex, 2 proficiency and 2 from archery fighting style


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

Sorry, had a busy evening at the game table. No tech allowed.

attk: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Owlbear Rodeo
Uriah Lewis wrote:
My action was posted earlier...

You had to withdraw because you had two on you. Would you like to do the same next round?

Grand Lodge

Owlbear Rodeo

Getting ready for work, will post in a couple of hours.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Oh, no. I was just confused. I'd like to cast vicious mockery..so we can use that action in my last post.

Grand Lodge

Owlbear Rodeo

Spoiler:
Sen 1d20 + 2 ⇒ (20) + 2 = 22
Kobolds & Spernik1d20 + 2 ⇒ (18) + 2 = 20
Turok Hotshot 1d20 + 3 ⇒ (12) + 3 = 15
Ander Meliamne 1d20 + 1 ⇒ (11) + 1 = 12
Wrathmire 1d20 + 3 ⇒ (6) + 3 = 9
Godfrey Heinrich Donner 1d20 + 2 ⇒ (6) + 2 = 8
Uriah Lewis 1d20 + 2 ⇒ (3) + 2 = 5
Sir Adrian Fullbright 1d20 ⇒ 3

Sen draws a bead on a kobold whose attention is on Sir Adrian, taking advantage of the distraction, and puts an arrow through its neck! Remember that you may add your sneak attack even if you are attacking something that is engaged with one of your allies. You were 1 hp shy of killing it, and noticed that you were not including your Sneak Attack damage. Of course, I just realized that you may not have added it because you didn’t know if you would be able to take advantage of it.

One of the kobolds decides that Sen looks like an easy target, not realizing that Sir Adrian noticed it moving toward her. Attack of Opportunity: 1d20 + 5 ⇒ (4) + 5 = 9 Greatsword: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Sir Adrian swings his greatsword in a wide arc, but the kobold ducks under and scrambles up to Sen! The kobold slices into Sen, and she grimaces in pain trying to fend it off! 4 hp for Sen.

The other kobold, lacking a partner to coordinate with, swings hard at Sir Adrian, but his dagger can’t find a clear opening!

The kobold on Godfrey attempts to attack him again alone, but it merely scratches a line along the thigh guard of his armor!

Spernik, with an angry Ander in his face, hurriedly casts a spell causing a dark, dragon-headed mace appear before Godfrey! The mace swings at his head, catching him square in the temple! Oof! Critical hit! Sorry man, take 10 hp!

Then, once confident that the spellcaster is taken care of, the young man tries to get Ander to back away with two quick swipes of his dagger! The first stab digs in, but the second, perhaps because he got overconfident, fails to pierce Ander’s armor. Ander takes 4 hp.

Whew, rough round! Okay, everyone may post their actions. When I get a bulk of them, I will try to put them in a semblance of order. :) I have Uriah and Turoks's actions, Godfrey, since there is only one kobold, that may be gone by the time you move, you still want to Thunderwave?

DM Rolls:
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (10) + 4 = 14


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

That first hit for 10 HP drops me. That might affect the decisions of the next batch of attacks.

Grand Lodge

Owlbear Rodeo

Ander, the hit for 10 hp was on Godfrey. It seems that he is concerned about keeping the spellcaster busy while he hopes to take you down with his dagger.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ah, okay, I misread that.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 2

Sir Adrian attacks the kobold on him.

If that one is already dead by my turn...

Sir Adrian moves in and attacks Spernik.

GS Att: 1d20 + 5 ⇒ (12) + 5 = 17
GS Dam: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Grand Lodge

Owlbear Rodeo

Sir Adrian, if yours is dead and Sen's is not, would you help her or attack Spernik first. Just want to check for that eventuality. :)

Ander, no worries, I can see how you might've. I was just trying to show that he is on the verge of panicking, but still has enough wits about him to be able to act rationally.


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

I often forget about sneak attack. If I can roll it retroactively, 1d6 ⇒ 6. I'll try to remember it next time.

This round: Disengage and move back, preferably such that I can still at least observe the battle even if I don't have a clean shot. May as well use my bonus action to dash if it gets me a better spot.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Last Kobold standing, then Spernik, if there are no Kobolds left.

Grand Lodge

Owlbear Rodeo

@Sir Adrian, gotcha!

@Sen, I forgot that you are 2nd lvl! You may use your bonus action to disengage, then take the shot if you wish.

@Ander, I assume you will be swinging at Spernik?


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Oh, are we into the next round now? Yes, Spernik is my target! I'll be using my Inspiration on this one as well:

Longsword (ADV+5): 2d20 ⇒ (4, 19) = 23=24, Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Owlbear Rodeo

Initiative order:
Sen 1d20 + 2 ⇒ (20) + 2 = 22
Kobolds & Spernik1d20 + 2 ⇒ (18) + 2 = 20
Turok Hotshot 1d20 + 3 ⇒ (12) + 3 = 15
Ander Meliamne 1d20 + 1 ⇒ (11) + 1 = 12
Wrathmire 1d20 + 3 ⇒ (6) + 3 = 9
Godfrey Heinrich Donner 1d20 + 2 ⇒ (6) + 2 = 8
Uriah Lewis 1d20 + 2 ⇒ (3) + 2 = 5
Sir Adrian Fullbright 1d20 ⇒ 3

Turok:
The ooze seems to recoil from the damage from the arrow, but continues forward, in fact scooting forward as fast as it possibly can, but is still unable to reach you.

Ander swings his sword and catches Spernik across the cheek! At that hit, Godfrey sees the dragon-headed mace waver a bit, but remains solid.

DM Rolls:
1d20 + 1 ⇒ (13) + 1 = 14


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wrathmire shuffles past Godfrey, lines up for a few shots at Spernik and shoots.

Hand Xbow Attack 1: 1d20 + 7 ⇒ (20) + 7 = 27
Hand Xbow Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Xbow Attack 2: 1d20 + 7 ⇒ (1) + 7 = 8
Hand Xbow Damage 2: 1d6 + 3 ⇒ (4) + 3 = 7

I guess take the 4 on the second d6 - so 13 damage crit for Spernik


AC 19; HP 28/28; Init +2; Conditions: None; Spells Used (1) 0/4 (2) 2/2

Change the last one to a heal spell on my self, posting from my phone again, I believe its 1d8 + 1 ⇒ (7) + 1 = 8

Followed by an attack on Spernik
1d20 + 6 ⇒ (20) + 6 = 262d8 + 1 ⇒ (6, 5) + 1 = 12

Grand Lodge

Owlbear Rodeo

Wrathmire sidles past the kobold facing Godfrey, and fires his crossbow twice, the first bolt buries itself deep in Spernik's side, but the second flies wide. Ander feels a breeze as it passes near his head!

Again, Godfrey sees the maces shimmer, then solidify once more!

Knowing that he cannot take much more punishment at this rate, calls upon his god and feels the invigorating feeling of the divine magic flow through his body.

Uriah taunts the kobold on Sen, but it ignores him, muttering something about 'meatbags'.

Godfrey cuts open the kobold on him and looks back to Sen to make sure she's alright before he heads to face off with Spernik.

DM Rolls:
1d20 + 1 ⇒ (14) + 1 = 15
1d20 - 2 ⇒ (15) - 2 = 13

Sen, you may go then I will have the remaining bad guys go.

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

Spoiler:
Turok moves back to the door, were he can barely see the creature, is 55 feet away from me at the time. As soon as I get rid of you, my allies need me, as now would be a good time to step in shoot: 7 + 1d20 ⇒ 7 + (10) = 17 and disadvantage shoot: 7 + 1d20 ⇒ 7 + (11) = 18. He plans to aim tight and aim hard. dmg: 1d8 + 1d6 + 3 ⇒ (2) + (2) + 3 = 7 Turok will then finish his turn by opening the door behind him and moving 10 feet into the other room (since you can move attack and finish your move in 5e), the thing will now be out of my sight as it would be 65 feet away at this point, though I may see it go down and die before I move away from it. Turok does leave the doors open however, so if if moves towards me I will see it again.

Grand Lodge

Owlbear Rodeo

Turok:
It does not die, but you outpace it easily and move to rejoin your companions. This will be round 3, so they are just starting this round, so you will join up after this round of attacks. I assume that you left the doors open, so that you could hear if things went South out in the circle room. If that is the case, you may use your 'react with an object' action to close the door.


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

Having moved back (last turn), Sen will shoot whatever target is available, convenient, and most dangerous. attk: 1d20 + 4 ⇒ (15) + 4 = 19, dmg: 1d8 + 2 ⇒ (7) + 2 = 9, SA dmg: 1d6 ⇒ 6

Grand Lodge

Owlbear Rodeo

Round 3

Spoiler:
Sen 1d20 + 2 ⇒ (20) + 2 = 22
Kobolds & Spernik1d20 + 2 ⇒ (18) + 2 = 20
Turok Hotshot 1d20 + 3 ⇒ (12) + 3 = 15
Ander Meliamne 1d20 + 1 ⇒ (11) + 1 = 12
Wrathmire 1d20 + 3 ⇒ (6) + 3 = 9
Godfrey Heinrich Donner 1d20 + 2 ⇒ (6) + 2 = 8
Uriah Lewis 1d20 + 2 ⇒ (3) + 2 = 5
Sir Adrian Fullbright 1d20 ⇒ 3

Sen nocks and feathers the kobold before it could come at her! Its gurgle signals the little creature's demise.

The last remaining kobold, furious at being ignored by Wrathmire, turns his attention to him, stabbing forward! The crossbowman simply steps aside, as if the little creature wasn't even there.

Spernik's floating dragonmace swings at Wrathmire after that critical hit! Holy crap! The mace brains Wrathmire! Critical hit! Wrathmire takes 10 hp!

The young acolyte casts a spell and looks at Ander, "Flee."

Ander, make a DC 13 Wisdom Save.

DM Rolls:
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 3 ⇒ (20) + 3 = 23

Everyone can go! Ander if you fail, you must move away from him as far as you can for one round.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I do not see that you resolved my Round 2 attack on either the remaining kobold or Spernik.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

WIS: 1d20 + 3 ⇒ (1) + 3 = 4

Ander's eyes go out of focus and he suddenly starts walking briskly in entirely the wrong direction.


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

If I can, I will shoot at Spernik. attk: 1d20 + 4 ⇒ (4) + 4 = 8 dmg: 1d8 + 2 ⇒ (3) + 2 = 5 SA dmg: 1d6 ⇒ 3 Otherwise, I will just have to wait.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah moves up

Heinous fiend! Suffer the full wrath of both gods and men for your callow treachery!

Casting Vicious Mockery on Spurnik, DC13 Wisdom save or take 1d4 ⇒ 2 psychic damage and have disadvantage on your next attack


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Hand Xbow Attack 1: 1d20 + 7 ⇒ (19) + 7 = 26
Hand Xbow Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Xbow Attack 2: 1d20 + 7 ⇒ (18) + 7 = 25
Hand Xbow Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6

Wrathmire stumbles from the impact, but continues to pepper Spernik with his crossbow.

Grand Lodge

Owlbear Rodeo

Spoiler:
Sen 1d20 + 2 ⇒ (20) + 2 = 22
Kobolds & Spernik1d20 + 2 ⇒ (18) + 2 = 20
Turok Hotshot 1d20 + 3 ⇒ (12) + 3 = 15
Ander Meliamne 1d20 + 1 ⇒ (11) + 1 = 12
Wrathmire 1d20 + 3 ⇒ (6) + 3 = 9
Godfrey Heinrich Donner 1d20 + 2 ⇒ (6) + 2 = 8
Uriah Lewis 1d20 + 2 ⇒ (3) + 2 = 5
Sir Adrian Fullbright 1d20 ⇒ 3

Ander runs away, then shakes his head, as if it suddenly clears, What happened?

Just as Spernik's confidence begins to build and he calls out, "Hail Tiamat!" Wrathmire spins with the blow from the mace, shaking the cobwebs from his head and looses two more quarrels that thud into Spernik! At that, a wicked smile creeps across the crossbowman's face as the watches the black, dragon-headed mace shimmer and wink out of existence!

Blood begins to trickle out of Spernik's mouth as he grimaces in pain! Godfrey rushes forward, intent on having the kill, ignoring the little kobold that seems to be having fits! It swings at the sorcerer with an attack of opportunity, but misses wildly! Godfrey's wand crackles with electricity as he fries Spernik where he stands!

Uriah steps into the room once more and literally mocks the last kobold to DEATH!

End combat!

DM Rolls:
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 4 ⇒ (6) + 4 = 10
1d20 - 2 ⇒ (1) - 2 = -1


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Ok...My attack had no influence, I presume?

Grand Lodge

Owlbear Rodeo

You were just about to attack when Uriah swept in for the kill. Your initiative was just behind his and a couple behind Wrathmire and Godfrey. Lord, there will be no living with that man now... ;)


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Ohhhh...gotcha, and you are correct! ;-)


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wrathmire scans the room for treasure and his crossbow bolts, taking a deep breath.

Second Wind: 1d10 + 1 ⇒ (4) + 1 = 5


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander turns back around and surveys the room, somewhat confused. "Um, are we good now, or...?"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

"We are now safe from treacherous hooligans and knaves sir. My swift blade brought an end to that one there" Uriah brags, pointing his still unsullied rapier at the fallen Kobold.

"The bastardous rogue Spernik mentioned Tiamat...is that some sort of Kobold curse word?"

-Posted with Wayfinder


AC 19; HP 28/28; Init +2; Conditions: None; Spells Used (1) 0/4 (2) 2/2

Since Lord Boot-licker can't lift his sword to help us out, can the rest of us working men have a break?

short rest before opening the door?


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

Sen hurries back into the room and scoops up the key fragments Spernik had (searching the body if necessary).

Who has the other pieces? she asks, examining the two she has carefully.

history: 1d20 + 5 ⇒ (18) + 5 = 23 arcana: 1d20 + 7 ⇒ (17) + 7 = 24 to see if I know anything about the key, its pieces, or the complex we're in.

history: 1d20 + 5 ⇒ (16) + 5 = 21 arcana: 1d20 + 7 ⇒ (11) + 7 = 18 to see if I know who or what Tiamat is.

Grand Lodge

Owlbear Rodeo

Wow, nice rolls Sen! I am assuming that you are sharing this with the group, so I am not spoilering this.

When Sen fishes the key pieces from Spernik's pouch, she notices that they are attached together. She also notices that there seem to be directions engraved on each of the pieces that indicate how they fit together. She cannot remember anything about this key, but does remember reading that this complex was supposed to have been connected with a druid circle called the Circle of the Scale, one that revered the might of dragons. The connection with dragons is what calls to mind the Mother of Dragons, Tiamat. This goddess, or demon if you ask some, is often represented by a five-headed dragon, with each head corresponding to a separate chromatic dragon color.

Grand Lodge

Owlbear Rodeo

Oh, before I forget. While taking a short rest, besides the green and black pieces of the key, Spernik has a gem that Ander says is worth about 30 gold, a ring that causes the hair on the back of your neck to raise (you are sure it is magic), whoever spends the short rest to identify it finds that it is a ring of fire resistance. You also notice that the scimitar in his scabbard is silvered, but he neglected to use it in combat.

The two tomes that he handed over will net you 100 gp from the sage, but the young fanatic also had a journal that details a mission for the Cult of the Dragon to recover a dragon's scale that he refers to as Tiamat's scale and deliver the relic to a red dragon named Scorlworyx, that lives in the Dragonspine Mountains.

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

Turok goes back to finish off the ooze, but he doesn't want to waste arrows so you uses his sling, ie. less expensive ammo. Obviously he can't mark something else until this thing is dead, so he needs to finish it to move his hunters mark. Do you really want me to go through the rolls since I can outrun it, and it doesn't seem to have ranged attacks, or do you just want to call it dead and have me subtract however many sling bullets it would take on average to finish it? Sling is 20/60 and since I'm already at disadvantage I'd stay at good distance.

Turok finishes off any other oozes or slimes or whatever in the kitchen with his sling, he moves and shoots keeping a 30 foot distance or more at all times. He finishes them so he can fully explore the kitchen for treasure without danger. Again, do you really want me to go through all the rolls, or do you just want to mark these things as dead? Turok has 20 sling bullets, so unless there is like 5 more of them, and other creatures in the kitchen that aren't slow, he can't run out of ammo, and he can't get hurt. on average he'd deal 1d4+1d6+3 dmg as I remark enemies and move my hunters mark, and has a +7 to hit.

He then catches back up with his allies. obviously he finishes them off before the short rest, if we are taking one, which would take like a minute to his task.

Grand Lodge

Owlbear Rodeo

Turok finishes the ooze fairly easily. As he explores the kitchen, he finds two more wet spots that he tests with sling bullets, and sure enough they are oozes as well! I will say that it takes a total of 9 bullets for you to beat them, though it becomes a little more difficult, because the last two are close enough that when you "activate" one, they both attack you. However, they are dispatched at range, within 3-4 rounds each. He does get stuck in a hairy situation, where the last one almost corners you, but your last stone takes it down. Investigating the kitchen, Turok finds nothing of value.


Female Elf Rogue 2 || AC 13 || HP 13/13 || Init +2 || Passive Perception 14

Short rest sounds good. So does getting some healing - I'm out of hit dice to spend and not in good shape at the moment.

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