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Bulvi nods approvingly "This will all be worth a lot but we shouldn't stay in one place too long. I'm concerned guards will show up looking for us."
"Yup, sensible as always. I guess we should split it up and throw it in our packs. It's going to weight a lot. We can do an official divvy later. I trust you guys."
She shoves the scepter into her pack, then fills in around her other equipment with as many coins as she can fit into it, being careful to arrange her items so that things she might need won't be buried under piles of pennies.
"To the mirror?"

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"I know that these guards and witches have been trying to kill us, but I don't feel right stealing all of their stuff." Sakitu wavers on the idea of taking the treasures from the chest. "I mean, these potions might be useful to keep us alive, but the gold and gems, shouldn't we just leave that stuff here?"

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"Well, I'm pretty sure this stuff all belonged to the dragon lady we just killed, since it was her key that opened the chest. I don't think she's going to need it any more."
"Besides, I don't call this stealing. I really don't. We have a legitimate grievance against these people, as does most of the world, on whose behalf we are acting. Who's going to compensate us for all the effort and pain we've endured? I don't recall that Black Rider who came out of the portal offering us any rewards. Leaving wealth in the hands of these villains only helps them, whereas this same wealth in our hands might let us buy another healing wand, or some better armor, and help us stop them. That's way different from stealing in my book. And I've known my share of thieves, so I should know."
Quasit seems very adamant and serious on this subject. Then she softens a little and lays a hand on Sakitu's arm.
"Look, I get what you're saying, and I respect your integrity. But there's no handbook of right and wrong on how best to do this little mission of ours, and we might be stuck running around up here for a while. We have to take the opportunities and boons that come our way, as best we can. And if it makes you feel any better, do you really imagine that all these riches were won through her honest labor and diligent duty? Isn't it more likely that she was working for the witch and these riches are just her spoils taken from innocents and victims? At the very least we should collect these things and see that some of them make their way back to Nadya's village, don't you think?"

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Fin, eying the mirror, nods to Quasit. "Where to next?"

Bulvi |

"Aye the mirror. I feel like we're somewhere between crusading and marauding or raiding... I'm not sure there's a good term for righteously pilfering the silver wear to cover our expenses."

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Quasit seems a little befuddled that she's the only one who seems excited about finding so much free money. She looks from person to person in the group, and suddenly seems to doubt herself. She finishes up scooping coins into her bag wordlessly, and a little too quickly, then moves on to the mirror, blushing a bit about her ears.
"OK, everyone hold hands like before... and one, two, THREE!"
She touches the magic key to the glowing mirror.

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Sakitu looks down at the floor while Quasit explains why it's ok to take the treasures. "I think I understand what you're saying," she replies quietly. Her mind turns to all of the tragedy that they've encountered in the last several days. It makes her scared but it also emboldens her in a way that she never would have expected. This evil would exist whether it intersected her world or not. If they, if she, didn't do something many more people would be hurt.
A small fire kindles in her eye. A tiny spark of bravery. She looks at the mirror and takes a breath. "Yes, let's continue."

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A triangle of crossed steel wires runs between three wooden posts in this crescent-shaped room that smells strongly from the bird droppings scattered across the floor. Along the south wall, open windows look down from a dizzying height, admitting a brisk, cold wind. Two doors exit this chamber, one next to a large mirror to the west and another standing between a pair of wooden chests to the northeast.
though before you are able to act, a woman who is up there lets out a command, and black birds start to swarm around you
Bulvi: 1d20 + 2 ⇒ (19) + 2 = 21
Findurel: 1d20 + 7 ⇒ (1) + 7 = 8
Quasit: 1d20 + 6 ⇒ (20) + 6 = 26
Selena: 1d20 + 2 ⇒ (4) + 2 = 6
Sakitu: 1d20 + 2 ⇒ (20) + 2 = 22
GM: 1d20 + 2 ⇒ (2) + 2 = 4
~~Round 1~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W
B

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"Charming..." snarls Quasit as the blackbirds swirl about her. She takes a quick look around, looking for potential traps, then does a little shimmy to try and avoid the birds as she runs out of the area of their attack. She circles the chains, pulling her sword, and runs up to stab the woman.
Perception for Traps: 1d20 + 6 ⇒ (4) + 6 = 10
Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11
Melee Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Damage (if she's flat-footed): 2d6 ⇒ (1, 4) = 5

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Sakitu bats at the birds with her hands and tries to get away from them.
Double move

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"Call them off! Call them off!" Quasit shouts at the woman she's attacking.

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Fin will step back 5' and fire a couple of blunt arrows into the swarm...
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (13) + 8 + 1 + 1 - 2 = 21
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 - 2 = 22
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Bulvi |

Bulvi steps forward to stop his allies becoming surrounded, slicing a bird in two.
Power Attack Cold Iron Longsword: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d8 + 10 ⇒ (7, 3) + 10 = 20

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the swarm is not affected by crits, so will take the 7 and +5
Fin and Bulvi attack at the swarm, but it seems that though they hurt it, doesn't seem as if they hurt it as much as they wanted to
White Will: 1d20 + 5 ⇒ (12) + 5 = 17 passes according to Selena's DC on profile
White flies up 20, provoking Quasit and starts to cast a spell
~~Round 1~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -9
B -12

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Black will move in on Fin and Bulvi
Damage Fin: 1d6 ⇒ 6 need Reflex Save
Damage Bulvi: 1d6 ⇒ 5 need Reflex save
Blinded as the Ravens Scrape at your eyes

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Fin dodges the incoming swarm as best he can...
Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

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Melee Attack of Opportunity on White: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
*****
As the woman floats up out of range, Quasit jumps up toward her, flailing wildly but ineffectually. "Aw, cheaty witch! she barks in frustration.
Quasit then digs a vial out from a side pocket she's sewn into her pack herself. "Watch out, she's casting a spell! Focus on her! If we stop her, we might stop the birds!" she shouts, then hurls the vial up toward the flying woman.
Alchemist fire at White: 1d20 + 6 ⇒ (11) + 6 = 17
Fire Damage: 1d6 ⇒ 4

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the spell was holding till your AoO Quasit, to see if had caused her to lose it or not
Quasit swings but the sudden surprise of her vertical ascension caught her off guard a moment
as the spell finishes, a rush of wind surrounds her as quasit throws an alchemist fire at the flying women 1-30 miss: 1d100 ⇒ 9 but it misses and lands Location: 1d8 ⇒ 7 1 being Quasit, lands on red X
~~Round 2~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -9
B -12

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Sakitu looks back and forth between the witch and the birds. Shooting at the birds with her bow would have little effect but maybe she could would the witch enough to make it stop. She decides on that approach and draws her bow. After stepping closer she lets an arrow fly.
shortbow@witch,PBS: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage,PBS: 1d6 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Bulvi |

Bulvi tries to remain stoic and not panic his allies as his vision is blinded... it was just the blood... he hoped.
Reflex Save: 1d20 + 3 ⇒ (3) + 3 = 6
Power Attack Cold Iron Longsword: 1d20 + 6 ⇒ (20) + 6 = 26
Over 50 to hit: 1d100 ⇒ 4

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Fin will step back 5' SW out of the swarm and fire two blunt arrows into the swarm hoping they'll do more damage...
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 - 2 = 24
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Fin manages to hit the ravens but they haven't stopped just yet
Sakitu's arrow is on point to hit the flying woman, but just about 2 feet away from hitting, the arrow diverts up and completely away from her missing
Selena tries to freeze the ravens but sadly the feathers divert her attention
Bulvi not fast enough to cover his eyes, he goes blind and tries to swing, though hits nothing but air
the flying caster, casts a spell targeting Fin, Will Save DC 14, Hold Person if fail then paralyzed and helpless
afterwards the Ravens move over after Selena and Fin
Damage Fin: 1d6 ⇒ 4 Reflex save dc 14 or blinded
Damage Selena: 1d6 ⇒ 1 Reflex save dc 14 or blinded
~~Round 3~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -9
B -24

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Will: 1d20 + 2 ⇒ (18) + 2 = 20
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Fin, able to avoid the worst of the spell and the ravens, moves out of the swarm and fires more blunt arrows at the swarm...
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (1) + 8 + 1 + 1 - 2 = 9
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (1) + 8 + 1 + 1 - 2 = 9
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

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"Oh no. Those ravens are flying towards me." A flash of panic crosses Sakitu's eyes. She spots Bulvi a few steps away and rushes towards him. Then she turns again to the flying woman and shoots another arrow. Somehow she had been able to turn away the first arrow. Maybe she won't be able to again.
shortbow@witch,PBS: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage,PBS: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

Bulvi |

Bulvi unable to see the birds focuses on his defense keeping his shield up rather than put his allies at risk by swinging around wildly.

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Quasit pulls out her crossbow, loads up a bolt, and fires it straight up at the flying caster.
Ranged Attack: 1d20 + 6 ⇒ (4) + 6 = 10

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Fin makes the saves, but so distracted by it he misses the ravens
bulvi decides to go defensive instead of going wild
Selena having been nerve wracked can't seem to hit the birds with a stick
Quasit fires at the woman but she seems to miss
again Sakitu fires and it looks on point, but at the last moment the arrow flies up and away missing its intended target
White seems to cast another spell, and aims it at bulvi as a cacophony of sound is released.
Bulvi Damage: 1d8 ⇒ 5
Fin Damage: 1d8 ⇒ 5
Sakitu Damage: 1d8 ⇒ 5
fort save from Bulvi, Fin, and Sakitu
you are stunned for 1 round, you drop everything held, you can not take actions, you take a -2 AC Penalty, and lose your Dex bonus to AC if any. Attackers get a +4 bonus on CMB checks
the birds seem to move back over and attack Bulvi and Fin dealing
Bulvi Damage: 1d6 ⇒ 4 Reflex save
Fin Damage: 1d6 ⇒ 2 reflex save
~~Round 4~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -9
B -24

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Quasit reloads her crossbow and fires again at the caster.
Ranged Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 ⇒ 4

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Fort save: 1d20 + 3 ⇒ (11) + 3 = 14 Do I have to exceed the DC or is this a pass? I'll assume it's a pass.
"What? Again?" Sakitu shakes her head when the second arrow flies away from the witch. "Have to try something else." She drops her bow on the ground and then moves away from the swarming birds. She points her finger at the witch and says a few magic words. A ray of frost shoots at her.
ray of frost@witch: 1d20 + 3 ⇒ (10) + 3 = 13 ranged touch
damage: 1d3 ⇒ 3

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Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Fin moves out of the swarm, 5' SW, and fires more blunt arrows at the ravens...
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (15) + 8 + 1 + 1 - 2 = 23
Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Posting from mobile and can't move icon right now...
ETA: Sorry, didn't catch that I had a Fortitude check as well...
Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20

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Quasits shot looked perfect, and was going to really hurt if it hit, but like before with Sakitu the bolt suddenly shears off vertically and completely misses its intended target
Sakitu unleashes a cold ray at the lady 20-50 miss: 1d100 ⇒ 9 and it seems to hit her
Bulvi holds off, thinking better not to fight blind
Fin fires at the birds once again, and it doesn't seem like there is much of them as before but still enough
Selena tries the same as Sakitu but just can't make it
White will fly 15 feet over to be over the top of the Ravens, and cast Obscuring mist inside the redlines is the Obscuring mist
the ravens shift just a bit and hit Fin Ravens: 1d6 ⇒ 4 and Reflex
~~Round 5~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -12
B -37

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As the mist materializes Sakitu's ability to locate the witch fades. "Now I don't know where she is! How can I shoot at her?" Sakitu cautiously moves out of the mist. She recognizes the dark blur in front of her as Quasit. She reaches a hand to grab her shoulder and tries to pull her out of the mist. "Quasit, come out here. What are we going to do?" Consternation covers Sakitu's face. She's not so concerned with Selena but both Fin and Bulvi seemed to be caught right in the middle of the swarm and now the mist!

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Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Fin deftly moves 5' SW out of the swarm once more and fires two more blunt arrows at the ravens, directly at the spot he just left...
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 - 2 = 22
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (8) + 8 + 1 + 1 - 2 = 16
Bludgeoning Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Posting from mobile and can't move icon right now...

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"Quasit, come out here. What are we going to do?"
"No spell lasts forever! We take cover and wait her out! She can't see us either!"
Quasit moves back toward the door she'd seen a moment before on the north side of the room, feeling for the door. Once there, she tries to open it. Feeling Bulvi near her, she tugs at his sleeve.
"It's just me, Bull. Don't kill me! We can't hit her up there with all her spells running. I'm taking cover in here." she says in a hissed undertone. "Man, your eyes look bad, can you see at all?"
Move north, open door.

Bulvi |

"No, I didn't want to hit any of ye so I stopped swinging. I'm hoping it's something that we can deal with unless you want to be dragging me around bumping into things."

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"Stupid crows." says Quasit sympathetically. Then she looks up past the swarm of birds where she thinks she hears the caster's voice. "Hey, you're arms work ok though, right? I just had a crazy thought. If we knew where she was, and you could give me a bit of toss up...? I mean, I'm light, and you're strong. If I just got a hold of her leg, maybe I could stick a dagger in her, or climb her? Is that nuts?"

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"I guess you want me to be a catapult... my aim might not be what it used to be. It might be worth a shot."
I love crazy ideas! So this is what I want Bulvi and Quasit to try next round, since my actions for this round are already used up. GM, tell us what sort of checks you want for this attempt? Top priority is just to GET to her and grab hold of her. Once I'm there, I'll worry about climbing or attacking her, I guess -- if Quasit gets there at all.

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The saddest part is that this will happen in the fog so no one will see it.

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1-20 Miss: 1d100 ⇒ 5
1-20 Miss: 1d100 ⇒ 38
Fin lets loose but the mist is just disorienting and only managed to hit with one of the arrows
Sakitu retreats out best she can
Quasit regroups with Bulvi and opens the door
bulvi still holds back
Selena heals Fin a little bit
the woman Channels making sure Bulvi and Fin are not affected
Channel heal: 2d6 ⇒ (6, 4) = 10
as the ravens move dealing damage
Bulvi: 1d6 ⇒ 4 Reflex
Quasit: 1d6 ⇒ 6 Reflex dc 14 or blinded
~~Round 5~~
Bold to Act
Knowledge Planes
Quasit
Sakitu
Bulvi
Findurel
Selena
W -2
B -33
to throw Quasit, would be CMB for Quasit to get into position without issue, a Str Check from Bulvi to hold, a Dex Check to throw (treated like a range attack), since in the mist she is more then 5 ft away, there is a 50% miss chance. then in the air to grab Quasit would need a CMB to grab, if you want to try it make the rolls, and I'll add in any penalties that will be appropriate for the situation