Adventure Path Reign of Winter

Game Master Almonihah

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Male Shapeshifting Griffon RoW maps Technomancer 20

You have not had an opportunity for a long rest.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

I'm going on vacation this weekend so I probably won't be checking in and almost definitely will not be posting. Bot me as necessary.


Male Shapeshifting Griffon RoW maps Technomancer 20

Have a fun vacation!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I pinged Selena on her Discord server but haven’t gotten a response. I’ll bot her this evening if she doesn’t post by then of any prep spells…I’d assume she’d want to cast mage armor unless anyone has a better idea…

Yeah, enjoy your vacation, Kalchine, hope you have fun!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Arghhh! I just forgot I had cast Gravity Bow prior to the fight…

GM, if you’ll allow it, I’ve re-rolled the damage below; if not, no worries, I’ll make sure I correct it with my next attack…

For the Manyshot, if it hit:
Magic/Cold Iron Damage: 2d6 + 2 + 1 + 6 ⇒ (6, 1) + 2 + 1 + 6 = 16
Magic/Cold Iron Damage: 2d6 + 2 + 1 + 6 ⇒ (1, 3) + 2 + 1 + 6 = 13

For the Rapid Shot, if it hit:
Magic/Cold Iron Damage: 2d6 + 2 + 1 + 6 ⇒ (6, 6) + 2 + 1 + 6 = 21

Total Clustered Damage if both hit: 50


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Male Shapeshifting Griffon RoW maps Technomancer 20

It's time to gain a level! You should be level 11 now.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Yea, level up! Shadowdancer, here I come!

GM, are Bracers of Armor +3 one size fits all? As Fin doesn’t wear armor (as it detracts from his monk skills/bonuses), he’d be very interested in them, if they will fit him or can be adapted, if no one objects…


Male Shapeshifting Griffon RoW maps Technomancer 20

Yes, the bracers resize (as does the rimeblade).

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin’s upgraded to 11th level, taking a first level dip into Shadowdancer…

Hit Points for leveling up: 1d8 + 1 ⇒ (8) + 1 = 9


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Because I'm both terrible at this and it's my least favorite part of levelling up in 1e - does anyone have any suggestions on good feats to take?

In order my preference is:
Enhancing healing abilities
Protecting the party
Enhancing Chest Thumper's combat abilities (preferably durability)
Enhancing the damage of my spells

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Your order of preference looks good to me, Kalchine…


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Yes, but has anyone played a druid/cleric/ranger and found a good path of feats for that order?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Healer's Hands is going to be one of the best feats for healing. Especially when combined with the heal skill unlock.

Healer's Satchel is a great item to use in conjunction with that feat.

https://www.reddit.com/r/Pathfinder_RPG/comments/gphi3h/a_brief_guide_to_he aling_without_a_caster_pf_1e/

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Kalchine wrote:
Yes, but has anyone played a druid/cleric/ranger and found a good path of feats for that order?

Ah, right, sorry, brain fart…

If you need archer feats, I’m your guy but I’ve never played a healer. I read about a couple of feats that sound really good (to me) for healing in combat:

Reach Spell

Quick Channel

Take it with a grain of salt as I’m not experienced playing casters, but having reach from a distance for all healing spells sounded intriguing to me, in addition to channeling with a move action…


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Alternate druid options for healing that you might want to consider:

The Restorer archetype lets you spontaneous convert prepared spells to cure spells instead of summon nature's ally spells. This will really help free up your prepared spell slots. Stacks with your Triaxian archetype.

The Herbalism Nature bond option also does wonders for the support role. Gives you a number of free potions per day equal to your Wisdom mod, which is a massive boost to your amount of lv 3 and 2 spells per day.

You can also make additional potions for only 1/4 the cost instead of the normal 1/2.

If you still want an animal companion you can use your feats on the Animal Ally and Boon Companion feats to still have a full level animal companion.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Lv: 11
Monk(unchained) 2

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I'm on vacation (in Maui for the first time!) so I might be a bit slow to respond. But sometimes I actually get more time. We'll see.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Awesome, Sakitu, have fun!

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Quasit is leveled.


Did I miss level 10?


Male Shapeshifting Griffon RoW maps Technomancer 20

Apparently so. Level 10 was when you finished Artrosa.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Selena, I was going back to see when we hit level 10 before I saw the GM’s post. You hit a very busy patch for a little while and you dropped out for a month or so. When you came back, you mentioned forgetting to level up (to 9)…very shortly thereafter, the GM mentioned we were leveling up to 10 and you posted this:

Selena Snoe Yelizaveta wrote:
Lol, lvl 10! Heck, I can actually fly at ten, and my healing goes up to cure moderate too! I could hop off the cliff and survival the fall. Anybody else up for taking the exciting way down? Wait, I'll ask ic.

Since that was so close together for you since you had to take a break, maybe you only leveled up the one time? Any way, looks like you get a double bump here…

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Ok. I'm all leveled up.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)
Maka Na'Shota wrote:

Lv: 11

Monk(unchained) 2

Dang it, just noticed I only pasted the first bit.

Lv: 11
Monk(unchained) 2
HP: 1d10 ⇒ 10

Skills: Fly +1, Heal +1, Linguistics +1(Triaxian), Perception +1, Sense Motive +1, K:Nobility +1

Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Fighting all those dragons paid off.

Bonus Feat: Deflect Arrows
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

I had been planning on improved grapple but I just couldn't justify it seeing as Fin has been shooting arrows at Maka nearly everyday for weeks/months.

Lv 11 Feat: Pummeling Style
Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Retrain Feat Weapon Focus -> Iron Will
If the DM is okay with it, I'd like to retrain one of Maka's feats.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Is retraining feats an option? I made a pick at 9 that I regret and that affected my pick at 11.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Maka Na'Shota wrote:
Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Yeah, with all these breath weapons, this is great to have. Quasit’s avoided a lot of damage via Evasion. I’ll get it with my next level of Shadow Dancer, along with Darkvision and Uncanny Dodge. While Zen Archer is an archetype of Monk, I lose Evasion at second level in favor of another feat…


Male Shapeshifting Griffon RoW maps Technomancer 20

I'd allow you to retrain a feat at this level, yes.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Thanks! Quasit will retrain the 9th lvl feat into Two Weapon Fighting and then for 11th level take Improved Two Weapon Fighting.

Her offhand is a +1 dagger which is a light weapon, and she has weapon finesse for both her short sword and her dagger, so my understanding is that for the offhand, she can add half her dex bonus for damage?

I put a skill point into Linguistics to reflect the fact that she's going to be learning Triaxian from Kalchine, though I intend to role-play that process out.


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 1/4

Ok so leveling up... more armour training, his full plate is now giving a -1 penalty only.
HP: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Skills 5 Points: Climb +1, Perception +1, Fly +1, Linguistics +2-Learning Triaxian and Draconic
BAB: +1
Feat: Lunge


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20
Quasit* wrote:


Her offhand is a +1 dagger which is a light weapon, and she has weapon finesse for both her short sword and her dagger, so my understanding is that for the offhand, she can add half her dex bonus for damage?

Normally you apply your strength modifier to damage even if you're using finesse.

Unchained Rogues have Finesse Training which lets them apply their Dex modifier at 3rd level but only to one type of weapon (daggers and rapiers are the example given) so my understanding would be that you could use your Dex modifier for either the short sword or the dagger.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

At 11th level you get to do finesse training with a 2nd weapon type, which piqued my interest in two-weapon fighting. Been carrying a perfectly good magic dagger around for like 7 levels.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Ah...there you go. My Unchained Rogue hasn't gotten there, yet.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

And yes the same modifiers apply to your Dex as would to your strength.

My Rogue is using a 2 handed weapon so he gets to add 1.5 times his Dex bonus to his damage.


Male Shapeshifting Griffon RoW maps Technomancer 20

Yes, Finesse Training on an off-hand weapon results in 1/2 dex to damage with it.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Bulvi wrote:


Skills 5 Points: Linguistics +2-Learning Triaxian and Draconic

LOL we're all learning Triaxian. Guess Kalchine is holding language classes at Triaxian Night School. And in a few days we're going to be done here and jet off somewhere else and never speak Triaxian again.

But I'll know how to cuss someone out in an alien language, so that's something.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Hahaha we've got a party of polyglots.


Male Shapeshifting Griffon RoW maps Technomancer 20

You all are very energetic for it being the middle of the night. :D

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

i think under the circumstances we're entitled to some jet lag


Male Shapeshifting Griffon RoW maps Technomancer 20

Fair enough. XD Also probably on a bit of an adrenaline high.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

When we all end up on another planet, we'll have our own super secret language.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

When my friends and I ran through the Emerald Spire campaign, we all learned Halfling so we'd have a secret party language. I was also a rogue in that group -- she was the mother of two of the other characters.


Male Shapeshifting Griffon RoW maps Technomancer 20

Just wait until you get to the next location... :D

Everyone leveled up? Ready for the next day?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I’m ready…


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

I'm ready.

And have heard rumors about the next location. I believe it explains why the Queen of Irrisen in the Lost Omens Era has such a familiar name.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

I'm good

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

ready


Sorry, real life slammed me hard. I've gotten an hour of sleep since sunday morning. So I'm a bit fuzzy at the moment and not really up to brain work right now. Shouldn't be much of anything narratively impactful save whatever new spells I get. In theory I'll get sleep tomorrow afternoon then I can finish leveling that night. But it's theory till it happens.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Hey GM, just curious, since you’ve played thru this AP twice thought you might now. About how much time has passed in-game since we first gathered in Heldren? Wasn’t sure if it might spell out the timelines in the book. If it doesn’t, no worries, just wondering…


Male Shapeshifting Griffon RoW maps Technomancer 20

It doesn't specify. Traveling across Irrisen took a few weeks, and traveling to and from Artrosa took another few weeks, but other than that there aren't big blocks of time. I'd say it's been somewhere between three and six months.


Male Shapeshifting Griffon RoW maps Technomancer 20

I stopped there because I realized I couldn't remember if you'd mentioned needing to go to Ivoryglass to any of the Dragon Legion members.

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