Adventure Path Reign of Winter

Game Master Almonihah

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[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

I'll take the belt. Here's hoping the spiritual ally isn't resisted with spell resistance on its first hit. It's got a pretty good range so I can place it somewhere to flank the dragon.

Before going in, I'll also drop Bloody Claws on Chest Thumper so his hits will be pretty nasty.

And I may risk getting close enough to cast Poison on Yrax.

Chest Thumper is a Spirit of Winter so everyone within 15 feet of him has cold resistance 10. That should help a little with the dragon breath.


Male Shapeshifting Griffon RoW maps Technomancer 20
Findurêl wrote:
Kill you in the morning…

That is precisely what I was referencing, yes. :D

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Thought so, love that movie…

Holy smokes, an old dragon and a bone golem? And we didn’t do so great with our init rolls…your reference may prove prophetic… :O

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I did a tiny bit of research but you guys know a lot more than me. What would it take to be able to cast my mirror image spell on people other than me? It would have been really cool if I could have done that on all of use before opening the door. Then instead of 7 of us (Quasit, Fin, Kalchine, Chest Thumper, Maka, Selena, me) we could have had up to 56 of us (1d4+4). It wouldn't have helped against the area attacks.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I don’t know magic very well as all my PCs are primarily martial or rogue types; if there’s a way to make a personal spell castable on others, I’m not aware of it (but the others might be). But casting it on yourself would be a good thing…


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

There are pretty limited ways to get personal spells on others. Familiars, etc with spell link is the most common way. Bonded Mind and Share Spells feats can let people act as familiars, etc.

The Infusion alchemist discovery is the most straight forward ways. Along with the various spell storing items, but those tend to be expensive.

Intelligent items can also cast personal spells on you, but not generally something you have access to.

I suppose wish/miracle could do it as well and there is probably some mythic option for it.

@Fin, full attack the dragon to work on those mirror images, those could really slow my ability to blast him.

@Selena If you could keep the golem busy with Disable Construct that would be wonderful.

@Bull Don't forget you have the boots of the winterland so you move normal across the ice.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I can do that…but we’ve faced bone golems before, back in book 2, and I think they’re immune to magic…

Does Selena have a decent shot at dispelling the dragon’s magic? If so, she could give that a shot and I could try to take out the bone golem quickly…or maybe Chest Thumper could take it out with that mod that Kal cast on it…or we could probably do it in tandem in one round…

I’m good with whatever y’all think best though…but if I’m shooting to take out images, I’ll drop my deadly aim as that’d add back +3 to my attacks; if I recall correctly, I just need to get within 5 to pop an image, right?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

We’ll, we’re behind the 8-ball quickly…and Q is isolated…

Just a reminder that both Bull and Chest Thumper had fly cast on ‘em…

GM, I’m assuming since I know the bone golem’s position but can’t see it thru the fog, that it has full concealment but I can fire at it with a 50% miss chance…is that right?


Male Shapeshifting Griffon RoW maps Technomancer 20

Yes, you could do that.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Thanks, GM…

Got lucky with the crits and the miss rolls…hope that’s enough to drop the bone golem at least…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Oops, just realized I didn’t add the frost touch damage from Saki’s spell to my arrows for that attack; with Manyshot being one of the two hits, that’d be 3d6 more damage, if it matters:

True Frost Touch Arrow Damage: 3d6 ⇒ (1, 3, 6) = 10

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I'm applying Icy Burst. That gives the arrows the Frost property and that's just 1d6. The Icy Burst means that you apply 1d10 additional damage on a critical hit (1d6 + 1d10).

The Truefrost elixir negates the target's cold resistance.

Is the 3d6 coming from something else?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Thanks, Saki, I botched that; I had forgotten about that spell adding crit damage; the 3d6 was for the 3 arrows (2 from Manyshot, 1 from Rapid Shot) that I assumed hit and confirmed (3 x 1d6); as I can only apply the crit to two of the arrows, that’d be an additional 2d10:

Icy Burst Critical x 2: 2d10 ⇒ (3, 6) = 9

Sorry for screwing that up, GM, and if it’s too late to add any of that, no worries, I’ll get it right next time…

Thanks again for the correction, Saki!


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)
Quote:
Fin's crazy luck destroys the golem, feel free to change your action Sakitu. Apparently if Fin wants to crit things he just needs to close his eyes :D

That's shotguns for you.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Just an FYI, Bulvi posted over on Discord that he’s having login issues on Paizo and will try later…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

While I know Bull is gonna try to post when his login issues have cleared up, I haven’t heard back from Selena. If we need to bot her, would moving into the room and casting dispel on the dragon be a good move (hopefully dispel mirror image)? I’m not very good nor imaginative when it comes to casters…

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Unless Selena carries 2 Dispels, she already spent it on the Ice Elemental. But I agree that would be a good opening move.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Dang, good catch, I forgot that…looks like in her profile, she only has one prepped, so I’m guessing that’s a no go…

I’ll try to start popping some next round…

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

This dragon is gonna have high AC, high Saving Throws and Spell Resistance, plus any buffs. We just have to throw all our spaghetti at this wall and hope maybe 1/4 of it sticks before we all die.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Roger that; I figure its AC will be low to mid-30’s. Thinking I’ll have to adjust some of my attack buffs (the ones to that subtract from my to hit) to better my chances to land some arrows…gotta get rid of those images quickly or this could be a short fight and not in a good way…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Anyone want to take a SWAG at botting Selena?

GM, after Selena posts is it OK if Q and Kal go ahead and post as it’ll be back to them to begin round 2?


Sorry for taking so long. It's been a bad week and I didn't realize so much time passed.

FYI, I can use any spell slot to cast any prepped spell. It also costs me only a single round and single magic point to swap out what I have prepped.

BTW, thanks for reminding me that I haven't prepped my new slots yet. :)


Male Shapeshifting Griffon RoW maps Technomancer 20

Yes, since there aren't any other enemies you can just all post for each round in between my posts.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Just an FYI, I’m in a PFS PBP session run by EbonFist (aka Kalchine) and he mentioned he’d be on vacation over the weekend and wouldn’t be back till Monday night and might not be able to post till Tuesday…not sure if anyone would like to bot him but, as y’all know, I’m not that great at botting casters…


From game thread wrote:

Well there is because of the classic "I stab it in the eye" player problem. If you want to just do something and have the DM make a call for every interaction, there is no need for any rule.

This is also in no way a modern problem unless you think 1e is modern.

First, the problem may have existed from the beginning, as even Gygax complained about tjose playing the game vs those playing the rules, but the system design never had the problem. Modern systems however, they have this troublesome perspective built in now.

Second, you imply that rules either are required or rules are pointless. This is a ridiculous notion. Rules can work well and make life easier in many ways without being chains that bind. For example, if the GM is going to very commonly make a call for the same modifiers and dice for a check, then you can just encode it as a rule and give a name for easy reference, then every time the GM wants it they can just reference it instead of explaining it every time, additionally, if the GM wants mostly the same but only a minor tweak from the usual, they can reference the named set and then explain the tweak.

Further, the rules can make rulings easier. For example, with attacking the wings, the GM doesn't need to create a whole new way of attacking, they can just use the attack rules as a basis and make a few tweaks from there, which is way easier than trying to develop a method of attack from scratch.

Additionally, the rules act like the grid on gridpaper. The grid on gridpaper is a very useful reference in many cases, but there absolutely zero need to draw exclusion on that grid. Rules are the same way, they work excellent as a a guideline and reference frame and to be used in most cases, but that doesn't mean you must be limited to only what the rules say.

The entire concept of stick-to-the-rules vs rules-are-pointless is anathema to my RPG philosophy.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

I'm back, thanks for botting me while I was gone.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Welcome back. Kal is an ice elemental and is currently in midair battle with a dragon. Chest thumper is also up there. Although I guess Saki just slammed the dragon back into the ground?


Male Shapeshifting Griffon RoW maps Technomancer 20

If the dragon doesn't save, which it will have to roll very low to fail.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Well we haven't escaped yet and there are still enemies about, so best not to count our chickens before they hatch. However, holy crap we freaking did it! Book 4 boss dead and a literal dragons hoard!


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Gloom Blade

Dragonbone Divination Sticks

Drinking Horn of Bottomless Valor

Manual of War

Ring of X-Ray Vision

Suzerain Scepter

We've got over 200k worth of loot to sort through! Working on getting that all set up.


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Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Okay loot sheet is updated. I put all of our crap in the "Party Stash" tab. The loot from this adventure is in the "loot" tab. I've noted which items are being kept by who and which are being sold, feel free to update.

@DM What were the prices for Yrax's jewelry?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Thanks, Maka, ‘preciate you doin’ that…

What all do we have as far as stuff to carry out loot? I saw a handy haversack on our loot sheet. Q mentioned a bag of holding, who all has one? All I’ve got is a masterwork backpack…

Saki and Fin both have Quivers of Efficiency; while two of my compartments are filled with arrows the third is empty. Not sure if these can be utilized for that purpose…


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Quasit has a handy haversack, Bulvi has a bag of holding 2, and there is a group handy haversack for potions and the like.

Also for heavy loads, Chest Thumper can carry 4800lbs and wildshapped Kal can carry 1200lbs. And I guess Chest Thumper can drag up to 24,000 lbs? Wow those multipliers really add up.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Maka Na'Shota wrote:

Quasit has a handy haversack, Bulvi has a bag of holding 2, and there is a group handy haversack for potions and the like.

Also for heavy loads, Chest Thumper can carry 4800lbs and wildshapped Kal can carry 1200lbs. And I guess Chest Thumper can drag up to 24,000 lbs? Wow those multipliers really add up.

If we load things up in all our bags, we should be able to get all the magical items, dragon jewelry, and all the gold and platinum, and probably all the silver. If we can fit the copper too then all the better. To be honest I don't remember what might already be in the bags and how many cubic feet this loot will take up.

Once we're loaded up, we'll head outta here and visit Cesseer and Viveka to give them the news, then get outta this place. We should be able to dodge the sentries, and hopefully the blind dragon-ish thing in the atrium will still allow us to pass.

If I recall correctly, once we got clear of Ivoryglass, I think some dragon riders would be detailed to pick us up and carry us back to Spurhorn?


Male Shapeshifting Griffon RoW maps Technomancer 20

Yeah, you'll just have to signal them somehow.

The Exchange

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Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Gosh, if only we had someone who could send a geyser of fire into the air...


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Or could call lightning down from the sky repeatedly.


Wow, I had no idea it'd been so long since I logged in. Talk about a busy weekend in many ways.

I'll have to catch up tonight.


Note, the undead died with the first breath attack, so they are nowhere to be seen at this point.


So... did I get the dragonhide, or did everyone leave before I could finish?


Male Shapeshifting Griffon RoW maps Technomancer 20

Anything else before leaving Ivoryglass?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 128/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

I'm good. We could check the upper parts of the fortress for more loot, but I'd rather not try our luck against whatever baddies are there. We've spent a lot of resources and taken some licks.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I’m good as well…

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Definitely, let's leave


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 1/4

I'm up for leaving.

@GM you might have missed Selenah's question about skinning the dragon right before your last post.


Male Shapeshifting Griffon RoW maps Technomancer 20

Oh, sorry, I thought the party specified they'd stayed long enough for her to harvest it.

The Exchange

Female Human Unchained Rogue/14|HP:76/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

One of the things I liked about ‘Star Trek Enterprise’ was the Andorians and the way their antennae would convey their emotions. I think it’s cool that Kalchine has a similar schtick with his ears. Keep up the good work, Kal!


Here is a list of spell I'm looking at for spell-in-a-box items.

I'm not expecting to get all of these right now, but I figured on getting a bit of feedback from everyone else for opinions on some of these.

Cantrips
Breeze
Dancing Lights
Drench
Spark
Mage Hand
Mending
Light
Message

First Level Spells
Air Bubble
Alarm
Animate Rope
Arcane Pocket
Clarion Call
Comprehend Language
Crafter's Fortune
Disguise Self
Endure Elements
Enlarge/reduce person
Expeditious retreat
Floating Disk
Identify
Instant Portrait
Jump
Mount
Obscuring Mist
True Strike
Vanish
Unseen Servant
Silent Image

Second Level Spells
Knock
Invisibility
Minor Image
resist energy
rope trick
web shelter

An interesting item idea, Conscript's Bracers
Mage Armor Command word
Shield Command word
Magic Missile Command word
All on a single item means 3600 gp by the book for cost

Note: Command word items, cast the effect like casting the spell when triggered. Continuous effects are like being under the spell effects constantly and do not need to be triggered periodically to maintain the effect being active.

Definitely looking at silent or minor image, because that is very useful all the time. Any time I want to communicate something, an image of what I'm discussing can almost always help. Want to give directions? An illusory map helps. Want to get a dress custom made, show the tailor what I'm wanting, etc.

Web shelter is nice for protection and keeps out water and gas, and is also easy to camouflage with local materials sticking to the outside.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

The only thing I'm worse at doing than picking magic items is picking feats. Or maybe spells... so I'm not much help here.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 90/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20
Quasit* wrote:
One of the things I liked about ‘Star Trek Enterprise’ was the Andorians and the way their antennae would convey their emotions. I think it’s cool that Kalchine has a similar schtick with his ears. Keep up the good work, Kal!

Thanks! When they throw something like an ear description into a species, it seems a waste not to use it.

And I have to do something to keep up with the writing of this group.

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