Adventure Path Reign of Winter

Game Master Almonihah

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Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Bulvi will definitely be able to make the most out of that spear. Throw haste on him and let him go to town on the dragon.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Yeah, before it goes to town on us…hope we level up before we face that thing…


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Male Shapeshifting Griffon RoW maps Technomancer 20

Funny you should mention that, now *is* actually when you're supposed to level up. :D And yes, now is a good time for you to join back in, Selena! As for the armor, I assume from the weight it's supposed to be hide armor.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Yea! Taking another dip into Shadowdancer will be extremely beneficial; darkvision, evasion, and uncanny dodge, here I come!

Level-up HP: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Done with my leveling up. Having darkvision now, I’ll be able to scout ahead without needing light, so that should help keep me from being seen when in caves and such…


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

@Fin Uncanny Dodge bros!

Prestige Class: Ulfen Guard
HP: 1d8 ⇒ 8

Chosen Alley:
At 1st level, when entering a rage, an Ulfen Guard can choose an ally to protect as a free action. The Ulfen Guard must make this choice when beginning her rage and cannot change her designated ally while raging. Whenever the Ulfen Guard is adjacent to her chosen ally, she can choose to take a –1 penalty to her AC to grant her ally a +1 dodge bonus to AC and Reflex saves. This bonus increases by 1 at 5th and 10th level.

Guard Dedication(Uncanny Dodge):
At 1st level, and at every 2 levels thereafter, an Ulfen Guard chooses a guard dedication from the list below. An Ulfen Guard cannot choose a guard dedication more than once unless the dedication specifies otherwise.

The Ulfen Guard gains uncanny dodge, as the barbarian class feature of the same name. If the guard already has uncanny dodge from another source (or a previous instance of this dedication), she instead gains improved uncanny dodge. If she already has improved uncanny dodge, taking this dedication grants the effects of improved uncanny dodge to her chosen ally as long as the guard is adjacent to the ally. Use the guard’s class level plus her barbarian levels to determine the minimum rogue level required to flank either character. This guard dedication can be chosen up to three times.

Uncanny Dodge Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Rage:
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Character Sheet


Hey Fin, I got beast shape last level, so I realized I can be your animal companion. :)

Though Saki might prefer to be your animal companion instead.:D


I realized, that as an ooze made of snow, Selena shapes part of herself into subtitles to speak. Hence these < > instead of quotes.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

@Selena Sarnok was a hero of legend so he's probably been dead for decades if not centuries. Reincarnate only works within a week of death. Honestly even True Resurrection might not be enough for this one.


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

Can you confirm what level we should be?

I thought we were going from 10 to 11 but when I was doing the math, it looks like I was already 11th and just hadn't changed my level number.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Hey Kalchine, it’s 12th…

Selena, cool, can you turn into a croc? Izzy needs a girlfriend… ;)


Male Shapeshifting Griffon RoW maps Technomancer 20

Yes, level 12.

Dark Archive

NG Female Kitsune Sorcerer 15 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 104/106 | Fort +12, Ref +13, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

All leveled up.


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

Once this part is done I'll be leveled up for both Kalchine and Chest Thumper.

It did turn out that I had all the numbers except the one actually labeled "level" right.

Chest Thumper HP: 1d8 + 2 ⇒ (7) + 2 = 9

Kalchine: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human (Ulfen) Fighter 15, HP:148/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Initiative +3, Warrior Spirit 4/4. Negative Levels 2

HP: 1d10 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Ability Score Increase: +1 Str
Bonus Feat: Greater Weapon Specialisation
Skill Points: 2+2+1
Perception +1, Linguistics +4

Languages: Feycommon, Iobarian, Ignan, Aquan


Male Shapeshifting Griffon RoW maps Technomancer 20

I'm just sitting back and enjoying the banter right now. :D


Leveling,
+d6 hp,
+5 skillpoints (2 fly,3 sense motive)
+2 spells(,)
+1 5th spell slot
+1 prep slot for 2,3,4, & 5 sl
+1 3rd spell slot (from upping int to +3 modifier)
ab up +1 int

Still figuring out my next two spells, but otherwise just need to apply this to my sheet.
hp: 1d6 ⇒ 6

Nice +7 hp.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)
Bulvi wrote:
(though sometimes he wondered what Maka would consider scandalous)

Things Maka considers scandalous: Jalmeray's caste system, denying aid earnestly and honestly asked for, bringing a lute to a party.

Things Maka does not consider scandalous: Nakedness and related activities, beating up jerks, dismantling systems of oppression.


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

Where does she fall regarding the ending of Abasalom Idol Season 5?


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Kris D'aughtree is everything wrong with guys who bring lutes to parties and she was glad to see him leave.

The Exchange

Female Human Unchained Rogue/15|HP:98/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

Lute libelz!


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

In regards to sneaking into the lair:

We have a bunch of magical options to help us out. Teleportation is the obvious solution, but at this level I expect every important place to have warding against teleportation. Either preventing it or dumping you into a trap. That said, it can definitely be useful for getting us close and avoiding patrols.

Kal being able to prepare from his entire spell list is going to be super helpful to us.

Insect Spies, Greater will let us scope out the area without risk of discovery. It also pairs well with Transport via Plants.

Air Walk, Communal. We don't want to take to the skies, but flight magic can still be good for traveling quickly and/or avoiding difficult terrain or obstacles.

Hunter's Blessing is a good party buff to a number of checks we'll likely need to make.

Cold resistance spells for the party will probably be a good use of spell slots. If it catches even 1 AoE effect it will pay for itself in regards to healing. Fair chance we'll run into acid as well.


Level up spells chosen: teleport and secure shelter, so Quasit won't pretzel her back anymore.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Carry Companion is a great spell to keep in mind. A few castings and all the animals are safe in someone's bag/pocket. Usefully for situations that are too dangerous for them.

For us, this would help save on teleport slots.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

I’ll post shortly to kick things off…if I’m reading things right, rainbow pattern can be cast when they’re about 220’ away…right as Sakitu casts it, Fin’ll fire an arrow at the dragonkin, and I imagine that’ll get their attention…and might give us another round or two of ranged attacks before they get to us…


Aren't we at the glacier? That's the impression I got, yet Quasit says it's far off. What's the case here?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

I got the impression while we’re near the glacier, Ivorytower is atop it and it’s not a quick journey up there so it’ll take a while…unless perhaps we have enough spells to fly…but we might want to save those to make our escape…


Male Shapeshifting Griffon RoW maps Technomancer 20

You're a few hundred feet from the glacier, and yes Ivoryglass is a ways up. A couple hours' climb, probably.


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

Because it may influence future discussions - one of Kalchine's abilities is that anyone who travels near (15' radius) Chest Thumper doesn't leave tracks.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Ah, very cool…we’ll be putting that to use…


Male Shapeshifting Griffon RoW maps Technomancer 20

So to be clear... you're going over to the glacier, finding a spot to hide, waiting until the patrol gets close, and ambushing them? I'm not missing any part of your plan?

The Exchange

Female Human Unchained Rogue/15|HP:98/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

My understanding was that they were coming up behind us, so I figured we could hide basically where we are and they'd come to us. But if the only cover is toward the glacier, that works fine too.

But otherwise yeah, we hide then ambush when they get close.


I need to know if it'll be against the glacier, because ice shape equals avalanche. }:)

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

GM: Just checking. Not sure if you missed it right above Selena’s post, but Fin moved stealthily forward to scout out the entrance to Ivoryglass…


Male Shapeshifting Griffon RoW maps Technomancer 20

I saw it, I just thought I'd wait and see if anyone else would do anything and then forgot about it.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

So Maka would never think of this, but we could try to lie our way in. Tell the half truth that we are from another world, but that we signed up with that one general we killed after the attack. After the attack failed we made our way back with an "important" prisoner. With Kal being the prisoner since he is the only non-alien.

It would probably fall apart pretty quickly but could get us in the door.

The Exchange

Female Human Unchained Rogue/15|HP:98/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

Quasit is a pretty good bluffer, but I think the guards would want to see some sort of orders from that general. If we still had Tez with us, he might have been able to forge something, the way he forged our papers for getting into Whitethrone. I think the most likely outcome is that the guards either would say 'Wait here' and then contact their superiors to ask if they knew anything about these exotic mercenaries at the door, or they flat wouldn't believe us and would just attack us.

All of which we could possibly deal with, so I suppose it's an option. Quasit's favored mode of infiltration in most situations is just what you suggest.

I think it's very unlikely that this fort has an unguarded back door or an exposed sewer tunnel or something, and I'm guessing an ancient dragon's fortress has lots of magical wards around it. Tunneling through the rock foundation or tunneling through the ice walls are probably the first contingencies that any such magic would be set up to prevent. I'm also guessing that flying isn't a viable option, since both armies have ample flying capabilities, and so would have defenses against such a vector.

I'm also guessing that a fortress gate is going to be too tough to try to smash through without serious siege equipment, and its unlikely to simply be a lock that I could pick. So we have to either get them to open the door for us or use magic to bamff over to the other side. I think with Selena's spells, we stand our best chance. But Quasit could be persuaded if other viable alternatives are presented.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

The best laid plans of mice and Maka...Whelp time to fight some foos!


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22
Maka Na'Shota wrote:
The best laid plans of mice and Maka...Whelp time to fight some foos!

There goes my hero...


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

These poor guards...


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

That one in the tentacles on the left was only 3 days from retirement and the other one just found out his wife is pregnant!


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)
Kalchine wrote:
That one in the tentacles on the left was only 3 days from retirement and the other one just found out his wife is pregnant!

This is why, when a group of adventurers walks up with a fake note to let them through, you should just let them through.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

This guy knows what's up.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Maka reminds me of the Tick; in particular, I recall a couple episodes where he yells out:

”Hey, you in the pumps! Stop being bad!”

…and…

”Villain! Cease and desist! I say to you: Stop your evil ways!”

I think, if Maka should ever fall, Selena will reincarnate her and she’ll come back as the Tick.. ;)


I'm just imagining a guard with strange noises coming from and random items being tossed out the door, including a sock for some reason.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Hahaha that's not a bad comparison.

Dark Archive

NG Female Kitsune Sorcerer 15 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 104/106 | Fort +12, Ref +13, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sorry for the delay. My son graduated from college this weekend so I've had a house full of family and a ton of activities to do.

I'll catch up tomorrow.


Male Shapeshifting Griffon RoW maps Technomancer 20

Congratulations to your son! That's an exciting day. :)

The Exchange

Female Human Unchained Rogue/15|HP:98/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

I remember my college graduation day. A beautiful June day, there I am in my black nylon robe and weird mortarboard hat, sitting through an hour of speeches then standing in line to get my diploma. When I got back to my seat and opened the little black folder, it was empty. Apparently I was one phys ed credit short of the graduation requirement, and no one had bothered to tell me. Naturally I kinda freaked out— I was starting med school in the fall and didn’t want to lose my spot because of a stupid phys ed credit. My family is not one for showy emotions, so there was no party or gifts or anything, my parents led me into our backyard, took a couple quick pictures while I was still in costume, and that was that. I still have the picture — it’s actually a good picture of me, though the best I could manage was a neutral stare.

The registrar arranged for me to do a sort of open weight-lifting thing over the summer, and managed to get my transcript forwarded to Michigan State just in time for the fall classes. I have studiously neglected to donate to my alma mater’s alumni fund ever since.


[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 89/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

Congratulations to your son!

It is ironic that, for my college graduation, one of my parents took me out to eat (they're divorced) but for high school people I barely knew sent me pens and sandwich makers.

In theory those levels of celebration should have been reversed based on importance and difficulty of accomplishment...

Dark Archive

NG Female Kitsune Sorcerer 15 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 104/106 | Fort +12, Ref +13, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Thanks for the congratulations. My son is aiming for med school but I think he's got a long road to get there. His plan is to take a full year to study for MCATs before even applying. I'm not sure it works that way but I don't know... I didn't do anything like that. Also, I'm not interested in discouraging him in trying for his goals.

In any case, he's glad to be done with his BS.

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