
Selena Snoe Yelizaveta |

... I am a bit curious how the scroll purchase and prestige class connect.
Tez is correct. I can learn spells from scrolls (in fact, I can learn them from other spell lists this way is implied as possible in 3.x, though I need to double check pf's specific text on that front). I need 3 cold spells one of which must be of at least 3rd lvl.
Naturally this means I'll be doing that during some of my downtime.
This way is actually kinda fitting, as I spend the boat trip adding spells to Winter, including a couple anti-construct spells, and doing spell research, which is then Selena's growth into the next lvl.

GM Lareg |

Also, Selena has that strange needle that mended her clothing after she came back as a halfling, which seems magical...

Tezuzu Curseclaw |

I had over 1k of gp from previous sessions where I didn't spend it all.
Ooof, yeah I am just so used to not having money with this character I just assumed everyone else didn't. I'll just sink my own craft time into a headband of inspired wisdom then if Saki doesn't ask.
So I'll add a few more purchases then:
1 x Scroll of Charm Person 25gp
1 x Scroll of Charm Animal 25gp
1 x Scroll of Monkey Fish 25gp
Onyx Gemstone 400gp
Crafting Materials 2000gp

GM Lareg |

Let me know what you all are ready to move on. Want to leave plenty of space for RP so not posting in game thread for now.
Anything else I missed shopping wise?

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I'm ready to move on when everyone else is; but also open to more RP if that is preferred as well...

Maka Na'Shota |

I'm ready to move on when everyone is is.

Bulvi |

Ready to move on whenever... the last few days have been hectic.
@Maka whatever you feel most comfortable with and though Fire isn't optimal it can be fun if thats the way things are best RP wise. I do have another idea with a bit of cinematic discretion allowed by GM Lareg to keep the RP side fire and still having an effect. Consider Aether and style it as her using the terrain to attack the target. For example if there is a fire elemental fighting us in the woods well she knows fire wont hurt it but shoots at a nearby tree richocheting her shot to a degree of a tree and has a load of splinters mixed in and the those hurt it... mechanically she'd just being doing a telekinetic blast.
A bunch of the other telekinetic abilities could with some GM discretion styled as her heating and manipulating air currents. Mechanically exactly the same but it's a little cinematic tweak that could get you that mechanical safety net but not compromise the character concept.

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Hey GM, wasn't sure exactly when you wanted us to level up to 8th, just know you mentioned before we enter Artrosa. I've got Fin ready to go; I haven't applied it yet to his profile but will once you give the word...

GM Lareg |

No level yet. I'll let you know. Just wanted to give you all a heads up.

GM Lareg |

@Selena
Just so as to not clutter the game thread. I can see from your reply that you are using Dimension slide. Are you expending all 5 points to travel the maximum distance?

Selena Snoe Yelizaveta |

It's one point per jump regardless of distance, so even max distance of 50' is one point.
I can also gain points if needed by using spell slots.
Edit: If it's actually more than 200' away, she'll walk/slide along the best stretches, keeping a point in reserve to jump out of trouble if need be.
Selena still has cold resistance and is thus unfazed at the ice and the idea of getting wet.

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GM: Just to make sure I'm tracking, the ship is about 500' away from our current position, on the NW bend of the river? And when Fin navigated the rocks, is his current position on the map where he's at after that? Or is he beyond the big rocks to the north (on the map)? Wasn't sure if I needed to move my icon and in what increments...and if I need to roll more Reflex saves when I move...
Quasit: I assume you and I'll move along the treacherous shore till we get as near to the boat as we can before we try to get to it (the bit of shore where the GM mentioned it was totally frozen) and toss the grappling hook...and that's the point where Maka and Bulvi will anchor us.
Have I got this right or am I way off base here? Just trying not to post based on a wrong conclusion...

GM Lareg |

Rocks / ice to negotiate extends 140 feet. Findurel and company have navigated over half that distance at this point (90 feet total). Hadn't updated thread yet as I was clarifying Selena's actions. Two more successful saves and Findurel and Quasit will be around the bend and through the dangerous area (two rounds of actions). The rest of the party lags behind forty feet. However, as the rocks / ice clear the shore has larger rock that must be climbed or moved around (not pictured on map).
EDIT: Math update (also see game thread).

Selena Snoe Yelizaveta |

Okay, I'm confused, if the boat started off 500' from us, wouldn't the ice be the most stable? Treacherous only near shore because of the rocks and slickness making an injured ankle likely? I did say that if more than 200' away Selena would walk or slide (since ice) the best portions of the route, which would normally be the middle portion, especially as the ice is strong enough to catch a boat. So what am I missing here?

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From my understanding, the ice we're traveling over is along the riverbank...the middle of the river is free flowing (with chunks of ice floating in it; think Washington's crossing of the Delaware). Either a big enough ice floe broke off and struck the boat or perhaps caused it to alter course where it struck a boulder or large rock near the riverbank, grounding it. The boat may also have been damaged as a result and taking in water, but we won't know till we get closer. The river is not frozen over; any ice formed over the river nearer the bank would not support our weight, thus we walk on the icy riverbanks...

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The boat was 500 feet downstream of us at the start of this. We had two options. We could move directly along the riverbank through difficult possibly dangerous terrain, or we could move a bit away from the riverbank and circle around the dangerous bit. In either case, once we passed this bend in the river and got up to the point on the shore closest to the boat, all we'd have to do would be to throw it a line and heave it in.
The plan was for a couple of us to take the straight route and get there as quick as possible, and for everyone else to circle around the safe way and arrive a few minutes later. But now we're all moving through the Danger Zone (*plays Top Gun music*), except Maka and Erdija, who are cool. In retrospect, we should have all just circled around and taken the safe way -- they've been stuck there for hours already, a few more minutes probably wouldn't have mattered. In fact, we should have given Erdija the grappling hook, told her to gallup off around the dangerous bit, and throw the line to the boat, with us arriving after her.
Sometimes as a player I fall into 'Gamer-Thought'. For instance, when presented with a safe, slower way and a more dangerous, quicker way, as a gamer I always feel like the risk is worth taking if I feel my character has the skills to succeed, because the encounter must be set up to reward my risk-taking instinct. Of course if we were all rescue personnel from the Park Service saving these dumb tourists, we'd take the safe way, no question.

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For what it's worth, I would've chosen the same, Q...since I figured it'd come down to either Reflex or Acrobatics checks, I felt comfortable enough going this way...heck, Fin came close doing it the night before. In addition, the night before, the GM mentioned the detour would take Fin far into shore, so it might've been more than just a few minutes...
But even had you chosen the safe way around, Selena might've done the same thing thinking she could get there quicker...

GM Lareg |

I'm guessing the map image is the main thing that might be missing Selena.
Party started at the straight line of an upside down 'J'. The curve in the 'J' is where the river bends. Middle of the river is free flowing water. Both shores have ice where the water is shallow. At the river bend there are rocks in addition to the ice. The section of the bend is approximately 150 feet of difficult terrain. Selena slipped just at the end of this section.
The boat is approximately 350 feet to the west, beyond the bend in the river. From where the party is that is as much as you can make out.
Part of the issue is that I made the map not anticipating that a character might decide to rush ahead. Are there specific questions or details needed beyond this break down?

Tezuzu Curseclaw |

I was assuming that Maka was flying over to help drag Selena out of the water by the way she asked as well as what was expressed irl out of the game thread. So with that and Saki already heading that way I figured it would be easier for everyone to stick together and go the same way. Admittedly... I completely forgot Erdija existed.
I burned bulls strength since it’s a domain/spirit spell slot I can’t change out for something more useful so bumping up Bulvi’s carry capacity and using my fly spell seemed like a decent way to expend a few spells.
If it’s some kind of ambush then having the whole party there and not having bull and Tez sit it out while they take the long way would be nice and if we can’t communicate Tez has the tongues spell ready.
In any case it’s been an amusing read. Plus I like the idea of Tez riding the flying plated warrior causally past the chaos and dangerous terrain. That being said a lot of that is dictated on Bulvi being up for a flying piggyback ride. If not I’m fine retconjouring that part of the scene out of existence.

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Are there specific questions or details needed beyond this break down?
I think you've explained it well, GM, I'm tracking. I think Selena was thinking the river was frozen over, but I could be wrong...
In any case it’s been an amusing read.
Yeah, it has. It reminds me of watching my boys play t-ball a long while back; all their teammates have a designated position but every time the ball is hit, all nine or ten players rush to the ball wherever it is...
This episode has the making of a riddle:
How many adventurers does it take to pull a recalcitrant halfling out of a river?

Bulvi |

Can I suggest we start deleting some of the older encounter maps?
Work was exhausting at the weekend so only catching up now, appologies.

GM Lareg |

Cleared out as many maps as I could. Kept the some of the hut maps as they will be used again.

GM Lareg |

Hitting the ground running at work this morning. Will post in game thread as soon as I can.

Tezuzu Curseclaw |

Sorry, I've been a bit scarce myself. Had a sizable outbreak at my place of work late last week and the combined stress and issues that has presented has kept me occupied and in a pretty crummy mood all around.

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Roger that, Tez, stay safe. I only know of one of my co-workers that got COVID-19 and it was no joke. Said his lungs felt like they were on fire for a couple of weeks and he was on a CPAP machine 24/7; he recovered while not having to be hospitalized but said it was the sickest he'd ever been...

GM Lareg |

Noticing a little lag on posting on my end. Initially it appears like a post did go through and then it will appear later.

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I don't think it's just on your end, GM. For the past week or so, most of my posts don't show up initially; after a refresh, usually once but occasionally twice, it shows up then...
I think it's happening to most if not everyone. I noticed a recent double-post by Sakitu that was exactly the same...just assuming that she posted, didn't see it, and posted again...I did the same thing in other threads before I noticed what was going on...

Maka Na'Shota |

Yeah the boards have been janky for me as well. Had several posts get eaten.

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Yeah, not sure what's going on. I've had a couple of posts eaten on other threads the last couple of weeks as well, but not on this one as yet. But just about every post now, I have to refresh before I see it...
I think I'm gonna start typing my longer posts up in notepad and then cutting and pasting them over; that way, if it eats it, I'll still have the post...and it'll save those that may be nearby from a long stream of colorful language...

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Good job on the stories, GM & Quasit; well done indeed...

Selena Snoe Yelizaveta |

Sorry for not posting, but apparently claiming that certain bad events were used to further political agendas is somehow being callous of the bad events themselves and worthy of a ban for being unsuitable for discussion (despite it being the discussion). I've got no clue why and they wouldn't tell me.

Selena Snoe Yelizaveta |

To answer your question of my HP, it is unfortunately correct (6 for 1st lvl, +3*6 other lvls, +7 con bonus, except I just now realized that avg in pf means round up not down, so plus another 6 for 37), save that I forgot about the neg lvls which should be -5 per neg lvl.
As a note, Selena has healing hex and given that she could've acted had I been here to do so, she'd have used it.
Also, now that I've been reminded of neg lvls, I'll look into getting a restoration I think.

Tezuzu Curseclaw |

Also, now that I've been reminded of neg lvls, I'll look into getting a restoration I think.
It's on Tez's spell list pony up the 1000gp worth of diamond dust and the casting is yours. We can only heal 1 perm neg level a week. Unless we start trying to abuse blood money it's going to be a bit costly.

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Happy 4th to those of you who celebrate it...and happy Saturday to those who don't...

Selena Snoe Yelizaveta |

That was funny. I posted, saw the one and in my head I just saw Selena not even looking as she gives an exaggerated Nope in that teenager "I'm not happy right now" kind of tone.
Anyways, GM, Selena is planning on making a vest with 50 charges of Mage Armor, if that'll work. It'd cost 750 base price and is basically a wand but in a clothing item rather than a stick.

GM Lareg |
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@Selena Wands will need to be wands. There are some spells and items that could accomplish what you have in mind (e.g. Weaponwand).
Things get really messy once items are able to do things other items are able to do. The primary issue with a vest that functions as a wand is that it undermines established rules.
Source: PZO9467
The myriad of threats that adventures face often go well beyond mere weapons, so many spellcasters trained in the use of armor seek to augment it with spells.
Any spellcaster with both Craft Magic Arms and Armor and either Scribe Scroll or Brew Potion can create spellscribed armor. A single suit of armor can be inscribed with a number of spells equal to its base armor bonus (not including its enhancement bonus).
For example, a suit of breastplate armor (which has a +6 armor bonus) can have up to six spells inscribed on it. If you are using the piecemeal armor rules, only a piece of armor that grants an armor bonus can be spellscribed.
The maximum level for spells contained in spellscribed armor depends on the type of armor being inscribed.
Light armor, a buckler, or a light shield can hold up to 3rdlevel spells; medium armor or a heavy shield can hold up to 6th-level spells; heavy armor or a tower shield can hold up to 9th-level spells.
An inscribed spell is a spell-completion item that only the wearer of spellscribed armor may activate, and only if he is proficient with the type of armor worn. The inscribed spell vanishes when activated. The inscribed spell must be visible to the wearer and must be touched as part of its activation. Otherwise, suits of spellscribed armor are treated as scrolls (except that using them doesn’t provoke attacks of opportunity) and use the rules for spell-completion items.
The process to create spellscribed armor requires access to expensive etching and scribing materials worth an amount of gold pieces equal to the inscribed spell’s level × the creator’s caster level × 100 (plus the price of any expensive material components).
Spells inscribed on armor can be dispelled as if they were separate magic items (treat them as scrolls), wholly independent of the suit of armor on which they are etched.
Imbalance caused by such an item is clear when you consider the cost of Holdout wand wrap

Selena Snoe Yelizaveta |

Ok, but I think you got the wrong idea. I'm not trying to disguise it or anything (which is a large part of the holdout wandwrap's cost, since it's primary purpose is to hide the fact that one has the wand including from magic detections), nor am I trying to "wield" it along with a weapon (which I can do in my offhand anyway since she isn't a dual-wielder).
I'm simply trying to avoid stereotypes and cliches which have gotten boring, and to further the cloth theme going with Selena.
So perhaps some fancy ribbon or bow? I could do a sash or similar as well. Take it off and wrap it around me to activate it or something.

GM Lareg |

It isn't so much the object itself that is the only issue, it's the pricing. When the activated item with charges is something other than a wand, cost changes. That a wand looks like a wand represents established knowledge of how to make a wand. I understand the desire to go with cloth theme, but that is going to need to leverage different knowledge in the game world if you don't want to go the route of disguising the wand itself.
Have you considered the range of wand designs possible?
Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone, metal, or even crystal. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16.
A wand could easily be worked into something that is kept in the hair. Essentially a large hair pin.

Selena Snoe Yelizaveta |

I can see the price issue, sort of. I went off the the wondrous item table, which does match the wand table. Could treat it as researching a new spell, though in this case more a modification since she is not really changing the spellwork, but just the spell container. If going that way, it only makes sense that she research it as a generic pattern to lace charges of a spell in a piece of fabric, so shirts, pants, bracelets, handkerchiefs, sashes, etc.
There is also the matter of the craft check. A wood wand won't be made via a clothwork check.

Tezuzu Curseclaw |

I mean even if it was signed off on if your plan is to make a wand in all but name I believe you would probably need craft wand instead of just craft wondrous item. Unless you where just inquiring about later levels. Otherwise it opens up making all magic items at the cost of one feat which would be...interesting.
I am genuinely well disposed to being open to letting things ride kinda loose on the fluff to the point of being comfortable people completely re-skinning things, but maintaining a mechanical baseline is important to me at the least. So that's my 2 cents.
So Lareg, I don't want to make too much work for you as a request but when you run combat would it be possible to include the skill roll needed for the creature type and possibly what kind of weapon is apparent? It would make choosing what spell or action to take easier for me at least.

GM Lareg |

@Tezuzu. Indeed. I can toss up the base knowledge roll. Keep poking me as it may take a bit to get it into my routine of combat.
@Selena. I understand that you are invested in this concept for your character, but these detailed additions open up a variety of issues. I am pretty flexible when it comes to character tweaking, but the material world of the game is one that I treat as fairly set. It took me a bit to find the chunk of rules that I was thinking of, but here it is. Not sure this helps, but at least you have a better idea of where I'm coming from.
Before allowing such an item, consider whether the reverse idea would be appropriate—if someone with Craft Wand can’t make a wand of protection +1 that grants a deflection bonus like a ring of protection +1, and if someone with Craft Staff can’t make a handy haverstaff that stores items like a handy haversack, then Craft Wondrous Item and Forge Ring shouldn’t be able to poach item types from the other feats.
GMs who wish to allow some of these sorts of alterations should consider using the original item as a talismanic component for the final item.

Selena Snoe Yelizaveta |

So, why can't a wand provide a deflection bonus, or an extra dimensional storage space? :p
More seriously though, this gets me wondering why they have feats about wands, staves, and rings, instead of feats about "charged items," "multiple effect items," and "continuous effect items." Seems to me like these latter ones would be better, locking off such items behind different feats yet allowing for far more creativity than forcing all charged items to be wands. Definitely something to look into for my system. Besides, I truly do not see why a wand must be a charged item, or a staff a multiple effect item.
In any case, how about single use bracelets?

GM Lareg |

All fine questions for the creators of the d20 system and Pathfinder. My sense is that many of the rules tried to quantify established tropes in fantasy, which seems to be the very thing you want to avoid.
Anyhow, a single use item would be fine.
As an aside Selena, I've noticed that you put a great deal more time and energy in pushing against the Pathfinder rule system than you do our actual game play.
That is of course your choice, but at this point I am going to ask that you move your rule discussion to the appropriate Paizo forums. I really have no interest in discussing every little rule. I'm more interested in creating a compelling story.
Of course, character specific tweaks and questions are welcomed. However, when it comes to items, armor, clothing, transportation, weapons or any of the other non-character specific rules we're just going to stick to 1st Ed Pathfinder. If you have specific third party materials that are identified as Pathfinder compatible I am happy to consider them.