A Home of their Own
Game Master
King without Land
Female Tiefling (Hungerspawn) Psychic (Self-Perfection)
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
"Well, that's a messy blaze all right. We're going to have to mark the way back or risk losing our things."
Hope the others aren't having too rough a time of it down there. It's bad enough up here where the wind can blow.
Female Gathlain
I agree, we definitely don't want to get cut off from the wagons and the group. Maybe we should descend to ensure that Veil and Eva are following. I do have my compass to help know which direction we are going and which direction the wagons are from us.
Init +3; Perception +12; Burn 3/round (9 nonlethal/burn, 11/day) AC:23 T:14 FF:20; HP:162/162; Fort +16, Ref +11, Will +5;
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
Still here, and Eva is following
Init +3; Perception +12; Burn 3/round (9 nonlethal/burn, 11/day) AC:23 T:14 FF:20; HP:162/162; Fort +16, Ref +11, Will +5;
Seems the DM has checked out?
Female Tiefling (Hungerspawn) Psychic (Self-Perfection)
Still here. Was waiting for some text that wasn't blue.
Female Gathlain
I'm still here, just waiting for more information from the DM.
Male Wayang Mag 5 (Bladebound, Kensai) / SWB 5 (Whirling Dervish)
This may not be necessary, but I'll post anyways. I'm going to withdraw from this campaign. When King returns, good luck all.
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
I wish our DM made a discussion thread, so we could discuss what to do in his sudden absence. How many of us still want to play? Maybe we can do the recruit-a-new-gm thing
Yeah I was hoping the GM would of made the discussion thread, when I asked about one earlier.
We can do a GM-recruitment thread I've done a number of those in the past and know how to write them up, but only if folks are willing.
Note the new GM could force a change in our characters.
Got no replies saying continue, so I won't be putting up the thread, unless I get 3 continues, I won't make the GM recruit thread
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
I'd be interested in continuing. I was phone posting yesterday and apparently paizo ate my reply here.
Female Tiefling (Hungerspawn) Psychic (Self-Perfection)
I would be interested in continuing, too, as long as our GM wouldn't mind us running off with the campaign.
Waiting on third continue...
Now if we do get a New GM, odds are something is going to give, and likely the stats we have, will be reduced to near 20 PBP.
Or the GM might not like certain races, so prepare a bit on those two points.
Still waiting on a third continue....
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
Sadness is not getting to play our ragtag bunch of misfits.
Guessing:
Coyote Wonderpetal
and
Gatekeeper Io
Do not wish to continue?
I'll give them 24 hours after that I'll put them in the inactive camp with Veilwar.
Given the current numbers I might take over while we look for a new GM.
But If I take over stats go to 20PBP, which will also help in making this group more platable to a new GM.
HP 67/67Saves F:+7, R:+11, W:+6 (+6 vs. mind, +2 vs. evil)| Evasion | DR 5/cold iron; Resist cold 10, electricity 10 Init +12|Senses DV 60', LLV|Perception +9|Speed 20/30, Fly 45 (good); long step 50
Works for me, I'll figure out adjustments when I get home tonight.
Alice d'Margonelle n'Allesandra wrote: Works for me, I'll figure out adjustments when I get home tonight. I also require that all gestalt classes are perfect pairs, as that is part of the REAL gestalt rules (even during the 3.5 days), and it'll help make the characters more platable to a new GM
Also I'm not a fan of the Occult book and I tend not to run with content I don't have a book of ....
Add in that I'm also not a fan of Tome of Nine swords and it's PF version Path of War.
Will also help in making the group more platable as well, Since I know a number of GMs hate Psionics and or Path of War.
Since we are suppose to be misfits, I will open up this resource: Bestiary Levels
Note this is the Beta version, the official version is coming out piece by piece
Init +3; Perception +12; Burn 3/round (9 nonlethal/burn, 11/day) AC:23 T:14 FF:20; HP:162/162; Fort +16, Ref +11, Will +5;
I will be bowing out. Thank you.
-Posted with Wayfinder
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