A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Android

Hell......o.o

Wylliam is surprised he got hit like that. All his fighting vs undead and he gets hit some shambling kobold. Despite the ache of the hit, he swings his sword again.

Swing sword: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
Dmg: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Crit check: 1d20 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8
:( bummer, dice generator isn't on our side.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath growls and launches into the kobold again.

Bite: 1d20 + 6 ⇒ (12) + 6 = 18
Claw: 1d20 + 6 ⇒ (19) + 6 = 25
Claw: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d4 ⇒ 3
damage: 1d3 ⇒ 2
damage: 1d3 ⇒ 2


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk silently swings his sword again in a tired, lazy fashion.

attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6


Android

By Erastil, i'm hoping for that kobold not making another cit. Or it's an early start for fort-saves for the ranger.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis helps Trusk with his kobold, shooting two missiles of sheer force that fly very close to the Half-Orc and strike the kobold:
Magic Missiles: 2d4 + 2 ⇒ (2, 3) + 2 = 7 Same damage, just to check ^_^


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Grapple, Pinning: 1d20 + 4 ⇒ (15) + 4 = 19

Luther twists the zombie's arms behind its back, places a leg and then forces the creature to the ground. He reaches blindly for the rope hanging from his pack, hoping to truss up the zombie for now.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

To Hit: 1d20 + 5 ⇒ (6) + 5 = 11

Oops. Valeria is distracted by Wylliam getting stabbed, and somewhat more importantly, the sudden rush of pain to her own side. Her follow-through swing is still off-course by a fair way. Since when were undead this hard to hit?!


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Running is an option.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath makes a noise. Scaredy two-legs. Running never option. The feline growls in a smug tone. Temporarily relocating to heal and set new ambush on the other paw...


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

For the group 2, bad kitty!


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Retreat and regroup is always a valid option.

-Posted with Wayfinder


ROUND 2 - GROUP 1

Scath growls and launches into the kobold again. A whirling mass of claws and teeth attack landing damaging hits. The creature seems to be barely standing. Kobold 2 is bloodied.

Luther twists the zombie's arms behind its back, places a leg and then forces the creature to the ground. He reaches blindly for the rope hanging from his pack, hoping to truss up the zombie for now. Kobold 3 is pinned. Marked with a light blue color to represent this.

Trusk silently swings his sword again in a tired, lazy fashion. Only for his sword to bounce off of a non-rotted spot in the Kobold's armor.

Alexis, no longer caught off-guard, helps Trusk with his kobold, shooting two missiles of sheer force that fly very close to the Half-Orc and strike the kobold. Kobold 1 is bloodied.

Trusk's kobold stabs at him with its spear. Only to have been pointed in the wrong direction by that bouncing blow.

Kobold 1 Attack: 1d20 + 1 ⇒ (3) + 1 = 4

Scath's kobold moves to stab in the bush again. And almost hits Scath only for the lynx to nimbly move out of the way.

Kobold 2 Miss Chance: 1d100 ⇒ 63
Kobold 2 Attack: 1d20 + 1 ⇒ (12) + 1 = 13

Luther's pinned kobold fights to get free. It struggles hard, but it's attempts are futile. Luther maintains his hold.

Kobold 3 Break Pinned Attempt: 1d20 ⇒ 18

ROUND 2 - GROUP 2

Wylliam is surprised he got hit like that. All his fighting vs undead and he gets hit some shambling kobold. Despite the ache of the hit, he swings his sword again. And lands a solid hit! He slices a huge gash into rotting flesh and bone. Kobold 2 is bloodied

Valeria is distracted by Wylliam getting stabbed, and somewhat more importantly, the sudden rush of pain to her own side. Her follow-through swing is still off-course by a fair way. Since when were undead this hard to hit?!

Both Kobolds move to hit the living one in front of them.

Kobold 1 Attack: 1d20 + 1 ⇒ (14) + 1 = 15

Valeria manages to barely dodge the blow as it glances against her.

Kobold 2 Attack: 1d20 + 1 ⇒ (14) + 1 = 15

Wylliams kobold is still reeling from the power of the blow landed against it, and misses its target.

Round 3 Begin


Android

Wylliam sees the kobold zombie take a chopping from his sword. But since it's not yet over no time to waste.
Though if i'm taking another hit like that last one i'm not so happy.
With the thought in mind, he takes a defensive stance.
Fighting Defensively, -4 acc +2 AC till next round.
Swing sword: 1d20 + 1 + 1 + 2 - 4 ⇒ (9) + 1 + 1 + 2 - 4 = 9
Dmg: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Seems like a safer choice. Now hopefully the kobold isn't isn't as bright on hitting again.
Free action: Speak to Valeria.
"As much as i'd like to win our wager, chop it up good."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Collecting the zombie's various limbs in one place, Luther loops the rope around and around the miserable creature. Effectively restrained, Luther stands and dusts off his hands.

DC: 23 strength check or DC: 24 CMB check.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath see's the creature is almost down, and bites at it again.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 2

If it goes down after that, then Scath will convert his full attack into a standard + move and follow the red line over into the bushes next to the other bloodied one. If it doesn't, he'll continue his full attack.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 ⇒ 3
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d3 ⇒ 1


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk, starting to get annoyed at his own body's refusal to cooperate and mumbling to himself, swings once again at the kobold in front of him.

"Stupid arms... Work..."

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

-Posted with Wayfinder


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis will try a double kill if both Scath's and Trusk's Kobolds are still alive, sending one missile each. If only Trusk's is alive she will send the two missiles on that one.
Magic Missiles: 2d4 + 2 ⇒ (3, 3) + 2 = 8


ROUND 3 - GROUP 1

Collecting the zombie's various limbs in one place, Luther loops the rope around and around the miserable creature. Effectively restrained, Luther stands and dusts off his hands.

Scath see's the creature is almost down, and bites at it again. Taking it down with just one attack.

Trusk, starting to get annoyed at his own body's refusal to cooperate and mumbling to himself, swings once again at the kobold in front of him.

"Stupid arms... Work..."

Seems his arms don't want to work, missing the kobold completely.

Alexis onces again calls on her magic, sending missiles flying towards Trusk's zombie. It crumples to her magical might.

The remaining zombie struggles against its in inescapable bonds.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Hey, look Trusk! Luther has kept one for you, do you think you can hit that one?" She laughs.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath rumbles in amusement when he hears Alexis making fun of Trusk, and pulls a fast fade. No, he can't... The feline thinks to himself in amusement as he re-enters the brush.

GM:
Given that we've established Scath actually saw everything when he was stumbling around in the caves, he knows whether the place he went in is big enough for the two-legs to pass. If yes, then we proceed on. If no, then Scath will scoot ahead and mark up the trail close to the cave entrance with the following...

A H E A D
T O O
S M A L L
F O R
B I G
T W O - L E G
G O
E A S T
F I N D
B I G G E R
C A V E
W I T H
R O T
G U A R D S

Then he'll proceed into his smaller cave and start heading deeper in, waiting for the two-legs to stir up trouble so he can try to locate the other child (or both children, if Alexis is right that the last corpse was fake).


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk glares at Alexis and growls through clenched teeth as he walks over to the bound zombie. With a swift swing he brings his greatsword down on the creature's neck.

Coup de Grace: 4d6 + 8 ⇒ (1, 5, 5, 6) + 8 = 25

I don't think it's gonna make the fort save on that. Too bad all my good rolls came after the combat effectively ended.

"Good work on binding that one, Luther."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

I believe Undead get destroyed under 0 HP, so he is definitely dead now.

"It seems we will be facing this things for quite a while. We need to better plan our movements. Focus on one, then move in turns to destroy one at a time. Otherwise they have too many chances of hitting us. I'm impressed by their numbers, was there a kobold tribe nearby? Shall we get moving now?"


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"I can take one out like that again pretty quickly. It was not particularly difficult to do but defending myself will be complicated," he says, unwinding the ropes. "I'll carry your rope too, Trusk, so I can do that more than once if need be."


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"Good ideas all around. If you're willing to risk it, Luther, the rope seems to be an extremely effective method of dealing with these kobolds. Just don't put yourself in too compromising a position if you can avoid it. Same goes for trying to focus on one. Don't move past an enemy just to help engage another if you can avoid it. Picking a target for everyone helps, but only if you can reach it safely."

Trusk takes a ragged cloth from his pocket and wipes down the edge of his blade with it. As he cleans the putrid gunk off of his weapon, he continues.

"Trust me on these things. I may be out of practice and rusty, but combat was my life for years. I'd rather a fight last a minute longer than lose a comrade to a rookie mistake. And speaking of losing someone, we'd best get a move on. We don't know if the children are alive still, but that false corpse gives me the feeling that they are. If we hurry, we might reach them in time to ensure they stay that way."

As he finishes, Trusk stuffs the rag back into his pocket and gives Luther the rope that was in his pack.

Gave Luther 100ft of rope.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

And again, Trusk ignores Scath keeping him alive by killing a kobold single handedly.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Correct me if I'm wrong, but didn't you hide in a bush while you were doing this? 18 seconds of combat, with a tired Trusk engaging a target. Tunnel vision + animal in its natural habitat = easily missed.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath be stealthy, but not when growling and biting and clawing, even from a bush. Also, kobold was not stealthy, hiding, in bushes, or out of line of sight. If Trusk can't keep track of non-hiding, staggered, rotting, putrid, opponents with spears that are 15 feet from him in the middle of combat, Trusk need to go back to town and retire to church and prune roses in garden. :)


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Group 1 will move following the tracks until they get a visual on enemies or the cave, then we wait for the others.


Sorry Valeria, I'm going to go ahead and GMPC you for this combat round so we can keep it moving.

ROUND 3 - GROUP 2

Wylliam sees the kobold zombie take a chopping from his sword. But since it's not yet over no time to waste.
Though if i'm taking another hit like that last one i'm not so happy.
With the thought in mind, he takes a defensive stance. Swing at the zombie, he was unable to land a blow again.

He called out to Valeria, "As much as i'd like to win our wager, chop it up good."

Valeria focused on the undead before her. But she missed as well.

Valeria's Attack: 1d20 + 5 ⇒ (2) + 5 = 7

The two Kobolds returned the assault.

Kobold 1 Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 1

The Valeria's kobold landed its hit, but it was only a graze wound.

Kobold 2 Attack: 1d20 + 1 ⇒ (8) + 1 = 9

Wylliam's kobold was facing the wrong way, and as it tried to stab in front of it, it only hit a bush instead.

Round 4 Begin.

If everyone is okay with it, let's get Wylliam and Valeria out of combat.


Android

Agreeing with that suggestion. :)


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

So? Wrap it up? Trusk has a deer ready for us when we get back.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

What is their distance from us?


Wylliam and Valeria are about three tenths of a mile back towards town from where the rest of the group is at currently. Scath has moved on and is more between 4 and 5 tenths away from them. They are a quarter of a mile away from the caravan.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Waiting.


Android

How much will we recover on hp after catching up with group 1? Since that charming undead kobold hit for a good 10.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

You guys need to finish your combat before you can catch up with us.

-Posted with Wayfinder


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

That means: Attack it?


Android

Was just asking the amount that gets recovered.

Right....on with next round. *Insert boxing bell*
Wylliam remains Fighting Defensively

Round 4
Swing sword: 1d20 + 1 + 1 + 2 - 4 ⇒ (1) + 1 + 1 + 2 - 4 = 1
Dmg: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

....Well..i'm at a loss of words...


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Since Valeria didn't show up yesterday and today, do you mind if I take the liberty of moving this along?

Round 4 - Valeria
The danger of the situation and the hatred of the woman against the undead make her swing in a renewed fury!
1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20! Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
If she kills it she will move to circle the other one.


Android

...i possibly just lost the wager. Now i have to get her a drink...


@Wylliam: The dice don't want you to win. XD
@Alexis: And go ahead, since it seems you have more luck than she does. I would like to get them out of combat. I'm sure she would like to be out of combat too.

ROUND 4 - GROUP 2

Wylliam keeps up his defense, but it seems to be working against him offensively as he completely misses and almost loses his balance briefly from trying to do both at once. He regains it quickly and maintains his guard. More flavor than actual penalty.

The danger of the situation and the hatred of the woman against the undead make her swing in a renewed fury! Her fury decimates the kobold, leaving a pile of dust!

The remaining Kobold Pokes it's spear at Wylliam.

Kobold Attack: 1d20 + 1 ⇒ (12) + 1 = 13

And it stabs in the right direction but that off balance attack actually moved Wylliam out of the way when he stumbled!

Round 5 - GO!


Android

Obviously...a vein on Wylliam's head is twitching on the side of his head. He's pretty annoyed.

Round 5....
Annoyed and taking a gamble, he uses his normal pose again.
Swing sword: 1d20 + 1 + 1 + 2 ⇒ (9) + 1 + 1 + 2 = 13
Dmg: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Curse the dice generator :P


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Round 5 - Valeria
Having moved to circle the creature (on the previous round) Valeria finishes her approach on the creature's blind spot and then swings again:
"I've won! What do I get if I kill both of them?"
Greatsword: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11! Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11


ROUND 5 - GROUP 2

Obviously...a vein on Wylliam's head is twitching on the side of his head. He's pretty annoyed. Annoyed and taking a gamble, he uses his normal pose again. Only to miss... Again.

Having moved to circle the creature (on the previous round) Valeria finishes her approach on the creature's blind spot and then swings again:

"I've won! What do I get if I kill both of them?"

And the second Kobold falls.

Combat over!


Android

"You get an extra drink, but you'll have to mediate for Scath's behalf towards Trusk for the rest of the day. Congratulations with the prize."

He says with a grin.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

I think Kana saw the wrong numbers there, but anyway:
Greatsword: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22! Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Now you command group 2 Wylliam. Do whatever you want (mind the hour).


I could have sworn that was a higher number, oh well! It was barely up as was anyway. Wylliam just couldn't hit it worth anything XD


Android

Sure.... :)


Android

Anyway, group 2 will get to the others asap.


Alexis, Luther and Trusk come across a message scratched out:

A H E A D
T O O
S M A L L
F O R
B I G
T W O - L E G
G O
E A S T
F I N D
B I G G E R
C A V E
W I T H
R O T
G U A R D S
C A V E
S H O R T
F O R
T A L L
T W O -L E G S

Scath:
Death and rot reek in here, its hard to smell much of anything else. You can see shadows shambling around but they have yet to notice or care much about you being there.

Wylliam and Valeria have finished their combat. Both took blows, but Wylliam's is worse.

Either may make a Heal DC 20 Check to Treat Deadly wounds, but this expends 2 uses of a healer's kit. For each use of a healer's kit you do not have, a -2 penalty applies to the check. This will allow some healing of HP. This check does take an hour.

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