Sorshen

Alexis Carevin's page

290 posts. Alias of Walter das Sombras.


Race

Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5

Classes/Levels

Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Gender

Human Sorcerer 4 | HP 20/20

Strength 11
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 10
Charisma 22

About Alexis Carevin

Background:
"Well, I cannot say I did not want these powers, but I am pretty scared by them. I feel they could go wild at any moment, and I would have no knowledge to control them." Who speaks is a thin woman with brown hair and black eyes. Her eyes are swollen, as if she had not slept in days, but her beauty is still present. In a nice day she should be gorgeous. "We cannot predict the future, right? So I'll use them while I can, and leave the wondering for tomorrow. You had probably heard my son, Luke, vanished 33 days ago, right?"

She sighs heavily and close her eyes longer than normally. Just when you think she fell asleep she open her eyes with some difficulty and continues:
"Yes, I'm Alexis Carevin. I couldn't do anything back then. They searched the nearby woods for many days, while I wept and prayed for his return. Then I went too, but to no avail. Erastil have always been good to us, so I must wonder what forces are involved in this... to make it impossible for my daughter to be found... Anyway, I fell lucky to have this hunger for power burning inside of me, and the arcane capabilities I learned will surely be of great use, but you may imagine how deep my grieve is. Why now, I wonder? Why didn't this manifested 33 days ago, when there was probably a fresh trail to follow... I could have gotten my child back" - her voice does not falters, but tears drop from her eyes, and she raises a closed fist, that starts to radiate flickering lights. "I have to keep my hopes up." Suddenly she realizes what is happening, wide-eyed, and the radiance disappears when her breathing normalizes. "If they kidnapped a second child it might mean that they need them alive for a long time, and my little one may still be alive. I know he is!" Her words seem powerful, but her eyes denounce the truth that she doesn't quite believe it. Not anymore.

"What else could be left for me here? Working? Studying? Praying? It all seems so empty of purpose... I have been serving on the tavern for far too long, and I can't dance anymore, not with the memory of my child haunting me. I have to go out there and do something, or perhaps die trying. Do you think revenge could fill this emptiness inside of me?" She looks at you, but her mind is clearly somewhere else. "Oh yes I'll get it. I'll have my revenge, whatever good that does me... How? What do you mean? Oh, I'll be on the investigation team. I've been waiting here for far too long, and I've already had a little talk - she winks an eye - "with the leader, I'll be on that team, whether they want it or not."
"What? Of course I'm going to be useful, I know how to use magic! Hmm no, I don't have the ranger abilities to track and such, but I know how to cook and can help in combat if necessary. What do you mean by sleepy? I'm pretty much awake, mind you! You may not imagine, but I have worked here for many years, and I've learned much stuff that I could use in the outlands... I'm pretty fast, have a keen vision, can get myself out of trouble with my mouth if needed, and I know much about nature, herbs and such. Also I don't wear armor, so I move like a cat when I want to. And yes, I can use a crossbow, and small blades shouldn't be a problem for me. I think I learned more at the kitchen then I expected!" She laughs.


Behavior:
Alexis has awakened arcane powers recently, and she was more worried with looking after her lost daughter than actually learning to use them. So far she can summon forth some magic force missiles, and put things to sleep, aside from minor tricks. She doesn't have any arcane or spellcraft knowledge, but she is eager to learn if the opportunity presents itself. She is not strong not tough, and knows that, trying her best to stay away from the enemies. From afar she can prevent them from fighting or even use her force powers to help defeating the enemies. Her goal is to find her daughter, or get revenge for his life. Her husband do not approve her choice, but she will join the investigation team nonetheless, whether he came or not.
She has been sleeping very little these last month, and so her appearance and behavior have not been the same. Her emotions are taking the best of her, but she hides it pretty well, most of the time.

ALEXIS CAREVIN
Female Human sorcerer 4 (Fey Bloodline) - CG medium humanoid (human)
Init +3; Senses Perception +8
Languages: Common, Gnome, Skald

DEFENSE
AC 13, touch 13, flat-footed 10
hp 20 (4d6+2fc)
Fort +1, Ref +4, Will +4 (-2 against Sleep)

OFFENSE
Speed 30 ft. (6 squares)
Ranged Light crossbow +5 (1d8/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +2; CMB +2; CMD 15
Known Sorcerer Spells (CL 4th - Concentration 11+4defensively):
2nd (5/day) - Oppressive Boredom (DC 23);
1st (8/day) - Charm Person (DC 19); Ear-piercing Scream (DC 17); Enlarge Person; Entangle (DC 17); Sleep (DC 22); Snowball (DC 17).
0th (at will) - Acid Splash, Dancing Lights, Daze (DC 21), Detect magic, Disrupt Undead, Message, Prestidigitation (DC 16).

STATS
Abilities Str 11, Dex 16, Con 11, Int 14 (+1 inherent), Wis 10, Cha 22 (+2 from circlet)
Special Qualities Bloodline Arcana, Bonus Feat, Bonus Sorcerer Spell (2x), Cantrips, Fey Bloodline, Laughing Touch, Skilled, Weapon and Armor Proficiency, Woodland Stride.
Feats: Eschew Materials [Sorc], Simple Weapon Proficiency [Sorc], Spell Focus (Enchantment) [Human]; Combat Casting [1st]; Greater Spell Focus (Enchantment) [3rd]
Traits: Seeker (of her child, or maybe orders?), Mediator, Focused Mind (don't drop those cups!).
Drawback: Sleepy
Favored Class Bonus (Sorcerer): +2 HP; +2 Spells known.

Skills:
Points: (2class+2int+1human) = 5 x 4lvls =20
+3 Acrobatics DEX (3+0+0)
+6 Appraise INT (2+1+3) CS
+11 Bluff CHA (6+2+3) CS
+0 Climb STR (0+0+0)
+7 Diplomacy CHA (6+0+0+1)
+6 Disguise CHA (6+0+0)
+3 Escape Artist DEX (3+0+0)
+0 Heal WIS (0+0+0)
+11 Intimidate CHA (6+2+3) CS
+6 Knowledge(Arcana) INT (2+2+3) CS
+3 Knowledge(Geography) INT (2+1+0)
+3 Knowledge(Local) INT (2+1+0)
+6 Knowledge(Nature) INT (2+2+3) CS
+1 Linguistics INT (2+0+0)
+8 Perception WIS (0+4+3+1) CS
+7 Perform (Dance) CHA (6+1+0)
+3 Ride DEX (3+0+0)
+0 Sense Motive WIS (0+0+0)
+3 Sleight of Hand DEX (3+0+0)
+8 Spellcraft INT (2+3+3) CS
+3 Stealth DEX (3+0+0)
+0 Survival WIS (0+0+0)
+0 Swim STR (0+0+0)
+9 Use Magic Device CHA (6+1+3) CS

Possessions: outfit (explorer's); bolts, crossbow (10) (x2); rations (trail/per day) (x5); waterskin (filled); Crossbow, Light ; MW Backpack; Headband of Alluring Charisma +2 (4k); Wand of Mage Armor (49)[750gp]; Cloak of Resistance +1 (1k); (-10gp from boat trip)

SPECIAL QUALITIES
Human: Humans have the Bonus Feat and Skilled traits.
Fey Bloodline: The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage.
-Bloodline Arcana (Fey): Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
-Laughing Touch (Su): You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability 8 times a day. This is a mind-affecting effect.
Woodland Stride (Ex): You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Cantrips: You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Traits:
Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Focused Mind: You gain a +2 trait bonus on concentration checks.
Mediator: You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

The Betrayal Harrow point: The Betrayal grants one of the following two powers when used:
Crowns (Cha): You may spend a crown card to re-roll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Neutral Evil: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like inflict light wounds.