A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath will finish his snooping while the two-legs prepare to enter the cave, they always take forever to do things anyway. If he finishes before they enter, he'll start making his way toward the entrance so he can flank evil nasty dead things.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"There is a cave which is probably full of these creatures. I saw someone up there, you saw it too right Wylliam? If there is someone other than these mindless creatures we should go after it. I bet it's the one responsible for all this. He was on top of the cave, so there must be another entrance to it."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"Our priority is the kids, if he did not have any child shaped bundles then he is a mystery for another night," Luther weighed in.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I'm just waiting at this point to be told if I made it back out of the cave yet or not. Give the rest of the group some time to do something, since me and Scath were hogging the spotlight for a bit.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath will be on his way out once he investigates his area, or he'll be running over to kill zombies when the two-legs come in, either one. Sorry for the hogging as well.


Android

It's natural isn't it? Kitties want attention.... the cat of my cousin shows that.... :)


Scath:
As you sniff and smell around, you don't notice anything unusual at first. The smell you had been tracking is all around here, though faint. But this is also where you found the body of the child, and that smell is here too. As you search though, you catch a faint whiff of a different smell mixed in with the smells of rot and decay before you hear a softly sung tune. It makes you feel a little drowsy, contemplate a possible cat nap. Please roll a Will Save DC 17 to fight off the drowsiness.

As for those outside the cave, the figure is long out of sight. You could try to climb up the cliff side to follow, or you can wait at the front for Trusk. Or something else if you so choose. To climb the hill, you'll have to go about 15ft west or 25ft east into the woods to reach a place to ascend the hill.

Trusk:
You'll be able to make it out fine, but please wait a little before you address the party. Let's give them some time to rp and such to fill the time that would have had you gone if they choose too.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Had to be a will save, and not a fort save. :) Not that that roll would have worked for either.
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6

Once he get's drowsy, he'll try to leave the cave as fast as possible, if possible. He'll chance AoO's from the zombies and head out of his side opening and try to make his way around to the front. If not, he'll collapse where he is.


Scath:
Yep. You take a -5 to Perception, and -4 to Will saves vs Sleep. Also moved you what you could have moved before other things happened.
Scath can feel the tug of sleep, and not wanting to crash here, he tried to rush away. About halfway through his run, he heard something behind him. It was a voice, female and soft. "خواب" Will Save DC 18 or fall asleep immediatly.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis waits eagerly for the half-orc to returns. "Has the 10 minutes passed already?"


There are about 3-3.5 more minutes left of the 10.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

GM:
I had planned on it. I'm well aware that I was doing some spotlight hogging, so I'm more than content to sit back and wait now. Just say the word for when I'm back.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Well, darn. Guess I pulled an Eva. :)
will: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13

Hearing the voice begin to speak, Scath will let out a battle roar as loud as he can.


Scath:
You'll see where this goes. ;)
Scath let out a roar but part of it was cut off as the sleep spell took effect. He fell asleep where he stood, collapsing in a pile. His roar distorting and echoing through out the cave.

Trusk - Perception DC 15:
You think you hear something but it echoed through the cave and was distorted. You can't really tell where it came from.

Trusk - Perception DC 20:
You hear something like a roar echo through the cave, it's distorted, but it sounds like Scath. Could that have been him that made that noise? You can't place exactly where it came from but you know the direction he went.

Party Outside - Perception DC 20:
You hear something from inside the cave, but it's to distorted to make out.

Party Outside - Perception DC 25:
You hear what sounds like an animalistic roar coming from inside the cave, but it is incredibly distorted.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Nothing wrong around here.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
I agree with Alexis. All clear here.


Android

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Though his friends seem totally oblivious, Wylliam hears something from the cave. His head turns around quickly.
"Wait...i heard something from the cave. I can't quite make it out, but something's going on in there."

Looking at the (likely questioning) faces of his friends, he points with his thumb towards the cave.
"If the kids could be in there, who knows what that sound could have been. Would you like to risk it?"


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
"Yeah, let me get a torch going," Piers said, pulling one from his pack and setting it aflame.


Going to give Valeria a shot here.

Valeria Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Are you sure you aren't just hearing things?"

Soon though, right as the party was about to enter, Trusk was heading out of the cave.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Good Lord, we were about to go after you... Wylliam said he heard something weird..."


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"I didn't hear anything. Well, at least not anything unusual for a cave full of dead kobolds. And that place is definitely full. We're going to want to take it slowly going through there, make sure we don't attract too much unwanted attention."

Trusk grabs a torch out of his pack and starts using the handle to scratch a very crude drawing of the cave into the dirt.
Basically single straight lines for the tunnels and circles for the caverns. Not enough to tell much about the actual geography or any real distances.

"There's one about 20 feet inside the cave and a second about 10 feet past him so we can expect to fight them together. Then it opens up a bit into a cavern, where I counted 5 or 6 total by a caved-in wall. A small offshoot tunnel heads into another cavern with another 6 or 7 in it, along with a small stream that flows deeper into the cave. In all, there's 15 or so in the areas I was able to reach."

"On the West side of the cave there's a small opening to the outside. There were also drag marks leading out of the cave there. I suspect that's where that false body was dragged out. I didn't check it out more because I was afraid of my spell wearing off and leaving me stranded in there."

Trusk stands up from scratching his crude map and packs his torch away again.

"I saw that cat skulking around in there too. I told him we were getting ready to come in and clear the place out, and that he should follow me so he could help. Since he isn't here, I'm going to guess he's still sniffing around in there for whatever reason."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"No sense standing out here then," Luther said, cracking his knuckles and his neck.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Ok. Let's go." Alexis seems more determined than ever. She have the posture of a leader now. "Wylliam, Trusk and Valeria are hurt. Trusk, can you defend the front line? We will go in and call their attention from the farthest point we can. Trusk, take my crossbow. It's loaded, and you have the best vision among us. When you see them, shot a bolt to kill or to call their attention. We will be several dozens of feet away, so they will probably come one at a time. We will wait until they get close and move as a coordinated group, giving it all we got. Are you ready?"

Alexis will move beside trusk with a torch in hand, and will shot a ray of frost on the first kobold on range.
Ray of Frost: 1d20 + 3 ⇒ (14) + 3 = 17! Damage: 1d3 ⇒ 2


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk kindly declines Alexis' crossbow.
"Ranged weapons aren't really my idea of a good time, so you keep it. You might just need it more than I will. Besides, if we take things slow and careful, we should be fine."

Trusk will lead the way into the cave, moving in a defensive stance and ready for the attacks that he knows are coming.

Position me 15' in front of the group, that way I'm inside the light source, but I'm also still scouting ahead a little bit.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Seriously, we should make a three man front line. That way we ready attacks for when the zombie come and kill it on the spot, before it have a chance to hit us.
5 ft ahead should be enough, since they don't have area attacks, but it's your call.


I have left you as is, and shall proceed to roll Initiative. You can change the order up because there seemed to be some debate on the party order. Make changes before this ends, and we'll move through here in combat rounds. I also have Valeria waiting outside. If you feel you need her, I'll have her come in after you all.

Scath:
Scath is going to be asleep and kitty-napped for several minutes. I'll let you know when you awake.

Blue Init: 1d20 + 2 ⇒ (11) + 2 = 13
Purple Init: 1d20 ⇒ 13
Red Init: 1d20 ⇒ 12
Alexis: 1d20 + 5 ⇒ (13) + 5 = 18
Trusk: 1d20 + 2 ⇒ (4) + 2 = 6
Wylliam: 1d20 + 5 ⇒ (13) + 5 = 18
Luther: 1d20 + 4 ⇒ (18) + 4 = 22

Order: Luther, Alexis, and Wylliam = > Enemies => Trusk

Alexia, as she enters the cave and spots a zombie, let a ray of frost fly, leaving a frosty mark on the zombie. It lets out a ragged, growlish moan. Pointing it's spear at the intruders. A zombie behind that one points a crossbow at the intruders.

Also apologies for the delay. It seems the new year invited Murphy to kick it off for me.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I've placed myself slightly in front of the group. I didn't want to put myself at the original 15ft distance yet, since that would put me right beside the first zombie and combat would have been likely to initiate prior to that. Also, initiative seems to hate me. I'll post an action once some other people have, since I'm last in line again.


I treated Alexis's action as initiating combat, she can still act this round. And Trusk, maybe because it hates you there it'll be nicer elsewhere?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Crossbow!?"
The sorcerer moves to get cover from the crossbow and shots another Ray of Frost at the closer Kobold.
Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13! Damage: 1d3 ⇒ 2


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Luther moves next to the first zombie and lashes out with a fist, trying to keep it distracted as he set his eyes on the crossbow wielding zombie down the hall.

punchthezombie: 1d20 + 4 ⇒ (20) + 4 = 24
PUNCHTHEZOMBIE: 1d20 + 4 ⇒ (20) + 4 = 24
PUNCHTHEZOMBIEPUNCHTHEZOMBIE!: 1d20 + 4 ⇒ (9) + 4 = 13
Crit Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14


Android

Likely Luther and Alexis will have killed off the first kobold...so

Wylliam walks forward, sword drawn and sticking to the wall, watching carefully at the crossbow armed zombie.
He'll likely end up the square behind Luther.


More flesh freezes on the undead Kobold. It lets out another cry as the ray hits, but only for a moment before Luther sends it's head flying down the tunnel, leaving the body to stand there for a moment before it disintegrates.

The crossbow wielding kobold aims a bolt at Luthor, who is standing in front.
Blue 1 Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Blue 1 Possible Crit: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 4

The bolt flies true, slamming into Luther. The zombie's mouth moves silently. Could it possibly be laughing at you?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

First they use Crossbows, then they laugh... What's next, Xykon showing up? ^_^


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther stumbles back as the feathered bolt blossoms from his shoulder but twists the rope around his hands and advances on the miserable creature.

Grapple (Provokes): 1d20 + 4 ⇒ (15) + 4 = 19


Maybe... Maybe not :3


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

People's crowding me!

Trusk moves forward, brushing past his allies.
Used the red arrow for me again. All I can do is move.


The kobold momentarily forgets the crossbow in it's hands to slam into Luther as the monk attempts to grapple it.

Blue 1 Attack: 1d20 + 2 ⇒ (6) + 2 = 8

It fails, and is soon grabbled.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis moves in closer, and delivers a Ray of Frost at the grappled zombie.
Touch Attack: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18! Damage: 1d3 ⇒ 1


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Since this guy is grappled and can't AoO, I figure it's safe for me to post my Round 2 Action. Assuming that Wylliam doesn't kill it...

Trusk steps past Luther and swings at the Kobold, still missing despite the creature's current predicament.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4


Android

Then let me attempt that Trusk :)

Wylliam sees the kobold grappled and sees an opportunity.
Swing sword at kobold: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Dmg: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

"Hmpf, have at you!"


Since Wylliam would have moved before Trusk, Trusk is thus moved 5 ft further down, but still able to swing.

Wylliam landed a solid hit, but it was not enough to take the creature down. It hissed and moved it's mouth before slamming itself into Luther.

Blue 1 Attack: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

But it only feels like Struggling.

A zombie, hearing the noise, stumbles forward from back in the cave, as another moves almost as if curious to what is making the noise from a side path. Trusk, can see them. If you would rather not move there Trusk, adjust yourself, since they would have moved before you.

Provided Trusk keeps the same option for this round, let the next round begin.

GM Things:

Time Passed: 1 min 12 seconds


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Grapple (To pin): 1d20 + 4 ⇒ (18) + 4 = 22

Luther hefts the kobold zombie and slams it against the cavern wall before starting in with the ropes.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"Hey guys, we've got more incoming. I guess a couple of them heard the fighting."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Finish this one up before engaging more!"
Ray of Frost at the grapple kobold: 1d20 + 3 ⇒ (7) + 3 = 10! Damage: 1d3 ⇒ 1


Waiting on Wylliam to post. Then I'll do the Zombie actions.


Android

Wylliams grunts as his last effort did not kill the zombie.
"One more time then."

Swing sword: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Dmg: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Sweet

Checking critical: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Extra dmg: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Bummer


Wylliam's attack strikes true, and the zombie stops laughing. But the moment of celebration is cut short as the freshly killed zombie explodes! Coating Luther, Wylliam and Trusk in a bath of rot and decay. Need Fort Saves DC 11 from you three.

One of the Zombies Red 3, charges Trusk and slams into him.

Red Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 4

The other zombie moves quicker than it should, and it too slams into Trusk.

Purple Attack: 1d20 + 2 ⇒ (13) + 2 = 15

Though it seems that its angle was off as it got off balance for just a moment from the uneven floor.

Trusk, it's your turn.

DM Things:

Time Passed: 1 min 18 secs


Android

Fort. save: 1d20 + 3 ⇒ (2) + 3 = 5
Ugh...

"Bah...disgusting. I only slashed it with my sword, this looks more an effect from a fireball."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

Spitting rotten kobold and stepping forward to continue the punishment Luther punches at the quick zombie.

Punch tha zombie!: 1d20 + 4 ⇒ (13) + 4 = 17
1d6 + 4 ⇒ (1) + 4 = 5


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13

Trusk takes the blow from the first zombie in stride, though it hurt like hell. In retaliation, he swings at it with all his might and wrath. After it hits, he takes a step back to where the last zombie exploded.

Destructive, Ferocious Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 2d6 + 3 + 1 + 1 ⇒ (3, 4) + 3 + 1 + 1 = 12

Confirmation: 1d20 + 2 ⇒ (8) + 2 = 10
Extra Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 6) + 3 + 1 + 1 = 16

Well, maybe with the charge it'll confirm, but I'm doubting it. Still a solid hit that should, hopefully, drop it.

Destructive Smite 2/5 used
Ferocious Strike 2/5 used

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