A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Fort: 1d20 + 5 ⇒ (2) + 5 = 7

Luther recoils from the explosion but is a step too late and thusly showered in rotting kobold.

"I am covered in a corpse, and bleeding from more than one place. Okay is something I left in bed this morning."

HP: 6/14


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"I'm fine, and I've had much worse. I don't know how many times I have to tell you that. Now let's get out of this cramped section and keep moving. We're nearing the stream. There should be a couple more kobolds up close to it."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Wylliam is missing 8 hp, Luther 8, you 3, and who knows about Valeria.... don't you think it's a good idea to channel again Trusk?

"Let's deal with them and get moving!"

Alexis sends a Ray of Frost at the first creature she sees:
Ranged Ray: 1d20 + 3 ⇒ (11) + 3 = 14! Damage: 1d3 ⇒ 1


Actually, I went back and double checked. Channel for healing gets everyone in a 30ft radius of the one who uses it. This means when Trusk first channeled, everyone healed 5 HP. I also did not see where I landed a hit with an enemy from that point till now. That means: William is at 15/18, Luthor is at 11/14 and Valeria is at full health.


The group continues forward toward the stream. There, they are at a crossroads in the cave. I just moved you but please place yourselves like you would be there at the intersection. Alexis, I'm waiting to trigger your attack till I know where you are at for sure in the intersection.

Scath:
You see a clearing up ahead with a female figure sitting on a tree stump. Her back is turned to you but the singing is louder here.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I'm good with my position.

This stream goes deeper into the cave. I didn't get a chance to follow it before, though, so I don't know what waits on the other end. Going away from the stream takes you to a small back entrance, and a few more zombies.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Moved Valeria

"We can leave the stragglers for later, we need to find the children first." Valeria comments. "Alexis, let's time to fire our spells together."

Disrupt Undead RTA: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Frackety!
Useless damage roll: 1d6 ⇒ 3


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath will sneak through the woods around the clearing, until he can see the face of the woman. People who hide their face are not trustworthy.

Stealth: 1d20 + 15 ⇒ (10) + 15 = 25


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Adjusted Luther's position.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis motions for the others to get ready to eliminate the Kobold to the south. She does not know what's there, but it wouldn't be a good idea to leave monsters behind them.


Android

Wylliam follows.


Alexis lets a ray of cold fly at her target, a seemingly lone Kobold to the south. Valeria joins her efforts but as the ray of frost hits the kobold, it stumbles and the other ray goes astray.

The kobold lets out an indignant screech before charging in the direction the rays came from, spear out. Target, clockwise: 1d3 ⇒ 1 Trusk ended up being the kobolds target.

Valeria you get an AoO

If it survives Valeria, the following happens to Trusk.
Charge Attack: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage: 1d6 ⇒ 3

Scath:
Her face, framed by long hair, is still hidden by a full face mask. The mask, combined with her voice as she continues to sing, strikes some familiarity with you. Make an Int check for me.

DM Things:

Time: 2 mins 36 secs


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria swings her great sword. I tried to get into a square where she wasn't squeezed, since it's half low ceiling and half high, so reduce attack by squeeze penalties if she couldn't stand up.

Attack of Op: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Never mind, @$#*#$& I hate this thread's dice roller, it's never above freaking 10.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Int Check: 1d20 + 3 ⇒ (4) + 3 = 7 Don't know why I freaking try anymore


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Acrobatics (Moving to flanking position): 1d20 + 8 ⇒ (18) + 8 = 26

Luther slips under the zombie's guard to come up on the other side and tries to back hand the rotting thing.

Punch: 1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 4 ⇒ (5) + 4 = 9


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"These bastards are getting on my nerves now."

Attack, Fatigued, Squeezing: 1d20 + 3 - 2 - 4 ⇒ (15) + 3 - 2 - 4 = 12
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

And the one time we get a good dice roll, it's negated by all my attack penalties.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

I forgot flanking, so 16 to hit.


Valeria's swing goes wide, but Luther takes advantage of the distracting movement to slip behind the creature. Before it can even register he's behind it, Luther lands a solid hit though the zombie takes it well, it's Trusk's blow of retaliation for the spear piercing him that takes the creature down.

It's okay! You both hit. ^^ It charged, and Luther had moved first and granted flanking to both himself and Trusk.

Scath:
For some reason a cave comes to mind, but your not sure why. You do feel you've seen her somewhere before. But where? You can't remember right now. You are still unnoticed for now, she seems occupied on her singing.

DM Things:

Time: 2 mins 36 secs
L: 1d4 ⇒ 3


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath will get behind her again. Stealth: 1d20 + 15 ⇒ (5) + 15 = 20 Then he'll leap from cover and tag her in the back. Since he doesn't remember who she is, he'll just bounce off her back and see what happens. He's hoping the sudden surprise will make her say something, or jog some of his memories.

Sneak Pounce: 1d20 + 6 ⇒ (17) + 6 = 23 NOW I get a decent roll...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria glares at her sword, then the corpse. She kicks it in the nads, then sighs. "Ok, so where next? Follow the stream?" She whispers.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"The stream would be my suggestion. Heading the other way just takes us to another exit, the one where that false body was dragged from. But be warned, I was unable to scout further along here, so from this point in I'm as clueless as the rest of you."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"Up the stream seems like our best bet here," Luther agreed, rubbing sore spots that had been aggravated by motion.


Scath:
As you tag her back, her singing stops suddenly as she lets out a noise of surprise. She turns to look behind her. "Hello?" She asks in Sylvan.

As you head up along the underground spring, you come to a corner. So far, you have yet to come to any more of the once dead. I gave a supposed marching order, just so I can keep track of where you are in case something happens. Change it to suit what the party would actually like.

Perception 12:
There is something off about the ground here, something has been moving through here but you can't tell what or how recent. Area marked with Orange question mark for your reference.

Perception 15:
There is something off about the ground here, you think you see footprints. They don't look too old either, though you can't say for sure yet how old.Area marked with Orange question mark for your reference.

Perception 20:
There is something off about the ground here, and upon closer inspection, you realize there are multiple sets of footprints. They don't appear to be from a kobold either. Looks like there is a set of pawprints under at least two different medium sized footprints.Area marked with Orange question mark for your reference.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Look, are these footprints?"


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

And Trusk is oblivious. Because this thread's dice roller hates us all.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Remember when you are not under threat you can take 10 or 20 to search, but a 20 will take some time.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"I couldn't tell you. Just looks like dirt to me."

I figure I'll stick with the roll. Might make for better conversation.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Valeria frowns. "Looks like the cat was here at some point. There's tracks, and not kobold tracks as they are as big as Trusk's feet, and they've been here since the cat, because they stepped on the cat's foot prints. We haven't seen or heard the cat, so I suspect it's no longer alive, probably skinned for someone's hat." She tries to follow the footsteps to where they go.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath will give a small growl and a huff, keeping his distance. He can't speak, so all he can do is give a feline grunt and huff, and then leap to the side five ft in case the masked woman attacks where he was.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"Figures. Should have followed me out when I told him to."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

What does the fox say?


kekekekeke!

Since the tracks have been pointed out, those who failed can see where something passed through but not the details. Anyone who wishes to follow said tracks needs to roll a survival check and tell me if you are following Scath's or the other set. Or you can just keep moving. Or some other option. I just need to know what the party, or individuals plan.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"So, do we follow the cat's tracks, or follow the fresher ones? I say the fresher ones. They'll probably be our best bet at figuring out who's raising these zombies, and if they're involved with the kids disappearing."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria nods in agreement with Trusk. "The cat is an animal, the children are human, they are of more import. We follow the tracks most likely to find them."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"Find the kids, that tom can handle himself just fine," Luther weighed in.


Scath:
In Sylvan still: "Oh, look at you. Such a gorgeous feline." She hasn't moved to attack you at all yet and has instead after turning to face you, sat back down on the stump.

DM Things:

Time: 2 mins 48 secs

Oh and just so you know, the party is getting real close to level 2. Real close ^^


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath tilts his head. "Who be you?" He asks in feline, the same language he would use with another feline. A lot of hisses and growls and some body language. Unlikely as it is she understands feline, it's worth a try. And then he scratches at an ear, as his brain tries to make the forest look like a cave for some reason.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

The party follows the new tracks.


Wylliam and Valeria together are easily able to follow the tracks thanks to his training. The tracks (marked on the map) come out from an alcove, head deeper into the cave before heading back towards the alcove.

Scath:
"It's okay." She offered a hand for Scath to sniff staying seated on the stump.

DM Things:

Time: 3 min 18 secs


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"Looks like someone's done some pacing." Trusk says as he approaches the corner to peek around it.

Darkvision should let me see a fair bit further so long as there aren't any major obstructions along the way.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"There must be a hidden door around here." Alexis approaches with her magic lights and begin to slowly search the walls.
Take 20 for 25 perception.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria snorts and begins searching the walls, touching, using her fingernails on the stone to find fake stone, listening for a different tember when she taps a fingernail on the stone.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Keeping his hackles up, Scath slinks slowly up to the hand, his nose wrinkling as he sniffs at it.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Trusk, you see through the opening, another kobold zombie cross your vision field before it shambles on, not paying any attention to you.

Alexis, this door is extremely well hidden, if someone hadn't forgotten to hide their tracks to this door you aren't sure you would have found it. It takes you a while, but eventually you find a rock that when pressed just right opens the door.

Scath:
Her scent, it is familiar. You've smelled it before and recently. "See, I'm not that bad." She is very relaxed sitting there before you.

DM Things:

Time=3 mins 48 secs

Sorry about all the delays on this. Had family in to visit followed promptly by a cold.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath takes a sniff of the woman's outstretched hand to get a good scent.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Then he racks his brain trying to figure out who she is.

Int Check: 1d20 + 3 ⇒ (10) + 3 = 13


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria smiles grimly as the door slides up. "Let's go people, time to beard the lion in his den." She says in a soft whisper, moving very slowly forward with whoever else goes with her, looking for traps.

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"This is definitely the work of some evil mind. Let's see who's behind this!"


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

In hushed tones, Trusk informs the party "There's another kobold just around the corner."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"We will deal with later. Quickly, inside the door before our GM is busy again!"

Where is the kitty purry by the way?

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