A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Trusk decimates the Zombie in front of him. Destroying it to small fragments in that one blow alone.

Luther moves and punches the zombie, it's flesh squishing under his fist. It just stares at Luther, with its dull eyes, daring him to try something like that again.

DM Things:

Time: 1d4 ⇒ 2


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis bursts out the zombie in front of Luther so it will not have a chance to hit the monk.
Magic Missiles!: 2d4 + 2 ⇒ (3, 3) + 2 = 8


As the zombie falls, you only hear the sounds of the cave around you. The dripping of water, shuffling, occasional falling rocks.

You are currently out of combat, but with enemies around, it could start back up at any point. Or other things could happen, I ask that you mark your movements.

DM Things:

Time Passed: 1 min 24 secs


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Is everyone ok? That went good, although there were many enemies. We can do this!"


Android

"Yes, but you hear that? There are who knows more where in this cave. Be alert."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Yes, and I'm tired. But if we go back now I bet there will be many more tomorrow."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"We have to be smart about this," Luther said, staunching the blood flowing from around the crossbow bolt sticking out of him.

"I'm still good to go but that turned into a mess quickly. Trusk, where's the next one?"


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"There should be 3 or 4 about 60 or 70 feet ahead. It's hard to tell how they may have moved though, and I suspect they'll see us coming and hit us early, so keep your guard up. That last one put quite a hurtin' on me."

Just so I know, about how high is the ceiling in the regular parts of the cave, and how low is a "low ceiling"?


In the Regular part, It ranges from about 6 ft to up to 20ft, though most of it is about 7-8. In the low ceiling points its between 3.5 ft and 4ft high.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Well, there goes my enlarge person plan...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria, hearing all the fighting going on, and the cries of pain, can no longer wait outside. "I'm sorry, but it's obvious to me you people need an expert here dealing with these undead." She moves to the front, taking the lead, moving slowly.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Seeing the undead kobold in the alcove, she turns and blasts it with a quick incantation, calling on Pharasma to cleans this corpse of evil.

Ranged Touch Disrupt: 1d20 + 2 ⇒ (8) + 2 = 10 Assuming they are pretty easy to ranged touch

Disrupt: 1d6 ⇒ 5


So I know where to place her.
Valeira Init: 1d20 + 8 ⇒ (9) + 8 = 17

Valeria's ray just narrowly misses the Kobold as it stumbled over a rock. The ray though, does catch the attention of the zombie and it rushes forward spear prepared to stab Valeria through.

Red 2 Charge: -2 AC
Red 2 Charge Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Though it seems its clumsy movements are not its saving grace this time. It trips right as it reaches Valeria, the spear piercing open air instead.

Scath:

You hide, prepared to ambush. The thick grass hides your position, your prey, is unaware of your presence. A warm breeze rustles the grass, and lazy clouds dot the sky.

DM Things:

Time: 1 min 30 secs


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Weird, I didn't take Disrupt Undead because I thought it was melee touch attack... Will get it soon!

I'm not sure whose turn is it, but Valeria and the Kobold have acted, so:

Alexis approaches to grant some support to the crazy foreign red woman, and sends another Ray of Frost toward the kobold:
RoF touch: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19! Damage: 1d3 ⇒ 1
Confirm: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19! Damage: 1d3 ⇒ 2


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Holy S#$&(*¨ Why don't the fighters do that?


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Swing?: 1d20 + 4 ⇒ (3) + 4 = 7
And a miss

Luther moves in and tries to pummel the unsuspecting zombie from behind.


I took it that while the others were healing and talking for a moment, Valeria moved forward to attack this kobold.

Because the Dice seem to love you? Gratz on the double nat 20s.

Alexis hits the kobold right in the face with a ray of frost, freezing the flesh there. It turned its head to glare at her, though it seems she's frozen the face into some demented grin.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Give us a level and I'll disrupt this mother@(*&R$# to pieces!


Android

Oh you should see another game i'm in, the dice were very unlucky for us, round 1 had 1 at -1, 1 disabled and me at 1hp. Gotta hate the surprise round from strong mobs on a lvl 1 party


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath wiggles his butt in preparation of pouncing on the prey.

Wisdom Check: 1d20 + 1 ⇒ (6) + 1 = 7

Something niggles at the back of his mind, but he thrusts it out of the way as he pounces on his prey!

Attack: 1d20 + 6 ⇒ (1) + 6 = 7

But he stumbles on a root at the last second, and goes crashing into the brush next to the prey, scampering it off. Something in the back of his head satisfied with that result.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk moves up to join the fight and swings at the zombie.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
And he misses again. What a twist!


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Your attack modifier is +3, by the way, and I strongly suggest you heal yourself before you pass out.

Your turn Wylliam.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I've got a penalty due to Fatigue.


Android

Wylliam will also move to the zombie.

Swing sword: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Dmg: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Crossing fingers it'll connect.

"Hmpf."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Assuming that's the end of the round, with Wylliam going. If the thing is still moving after Wylliam's hit, then Valeria mutters under her breath about what a useless thing it is.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Wylliam moves forward and lands a solid blow, but the zombie still stands. It's Valeria's blow that completely destroys the kobold. All once again falls quiet at the end of the attack, leaving only the echoing sounds of the cave.

Perception 15:

You can hear multiple moving things, though you can't tell how many. Too much echoing to pinpoint anything.

Scath:

Birds are chirping in a tree nearby and you can hear rustling in the grass a couple yards away. Bugs buzz around lazy on the warm day.

DM Things:

Time: 1 min 42 secs


Android

Still...i'm curious to what the GM's timer is about. It's probably something dreadful :)

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
"Shh, listen. I hear something, i can't tell how much, but i'm hearing what sounds like footsteps. But it sounds like more than one.
May i suggest we stick to the wall so we won't be in plain sight."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria nods, and responds in a whisper. "I'm up front, with Wylliam and Luthor flanking me. Alexis behind, and Trusk with her since he's injured. We'll move through very slowly, and Alexis and I will hit them at range and draw them to us one at a time. Wylliam, Luthor, you two be ready to hit them as soon as they get into range of us. If we do this right, we can lure them one at a time into a wall of damage and grind them up without taking any damage ourselves."

Assuming everyone agrees with her plan, she'll start moving forward 15 ft at a time, using stealth to hide from the kobolds until she can see one, and then fire her disrupt. Which makes it two rounds to reach the point marked on the map.

Stealth: 1d20 + 4 ⇒ (6) + 4 = 10
Stealth: 1d20 + 4 ⇒ (6) + 4 = 10

Once everyone is in moved up and ready, she'd fire a disrupt at Kobold 2. Wylliam and Luthor should be in the 2 squares south of her, with readied actions.

Ranged Touch: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 ⇒ 6 Doubt that hit, but it should draw it into readied attack actions


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Will: 1d20 + 2 ⇒ (13) + 2 = 15

Scath, having missed the rabbit, walks over to a sunbeam on a rock and drops down, letting the sunbeam warm him from above and the rock from below. But something keeps buzzing at him, like the insects, but harder to ignore.

Finally, he blinks. Why feel like should be in cave? He wonders to himself.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"I may be wounded, but I'm not dead yet. And you humans are half-blind in the dark, I'm not. I can see further than your torches reach. I'm staying at the front." Trusk adds before following Valeria, adamant in his decision.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria rolls her eyes. "Cleric, either heal or stuff thyself. You're a liability in your present state." She responds. "Alexis could knock you down with a cantrip right now. Don't be stupid just to be prideful."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"I'm ready, let's move!"


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther nods, ready with the ropes to ruin the next zombie's day.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"You want to take point? Fine. Just don't be surprised when you get jumped because that torch of yours didn't shine bright enough or into the right corner."


I moved you about where suggested, since you do have 2 rounds to get there. Adjust yourselves as needed.

P2: 1d20 ⇒ 12
P3: 1d20 ⇒ 6

The light hits the kobold, a ray flying past it. It lets out a screech. Assuming you are holding till it attacks. Otherwise feel free to act before this, and I'll retroactively handle things.

Searching for the source it rushed foward with a loud echoing screech, slamming into the first person it saw, Clockwise: 1d3 ⇒ 1 which was Valeria.

Purple 2 Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Purple 2 Confirm?: 1d20 + 2 ⇒ (7) + 2 = 9
Purple 2 Damage: 1d4 ⇒ 4


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I was hoping they'd ready actions to hit it as it charges, hopefully killing it before it hits Valeria.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Indeed the readied action happens as soon as it is triggered, so the creature wound not be able to attack if it got killed first (even if it charged)


Apparently those readied actions are declared in mdt's post with Valeria. I missed it in my exhaustion last night. Hence why I didn't kick any off. I didn't see them.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Or, say, if it was interrupted by a grapple.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Defensive Grapple (AC+2): 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13

As the little beast rushes forward, Luther immediately loops an arm around its scrawny neck.


Android

Readied sword swing:
Swing: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Dmg: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Ranged Ray of Frost: 1d20 + 3 ⇒ (5) + 3 = 8! Damage: 1d3 ⇒ 1


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk has no readied action.


Sorry Luther, you can't grapple defensively. Both are Standard Actions, and a grapple doesn't count as an attack.

The kobold was only inches from slamming into Valeria, when it all happened at the same time. As Luther moved to grab the creature, a ray of frost zooms past the creatures ear only to have Wylliam lands a sold blow. But it still stood, and it fought it's grappler.

AoO: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 4

It's struggles slammed into Luther, but did not stop the attempt to grab it. Thwarting it's attempt to get to Valeria. Grappled! And stopping, though only barely, the attack on Valeria.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Assuming that's the end of the round, unless Trusk does something too, but I don't think he can reach it. SOmeone needs to heal him, 1 hp is not a good way to be walking around. Maybe a channel in a round or two when there's some more wounds on different people. Since it's grappled, she'll

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 What is it with melee attacks in this game
Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Nice damage Valeria...
Alexis sends another Ray, hopefully finishing the creature, but not. I need level 2 fast!
Ray of Frost: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5! Damage: 1d3 ⇒ 2


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Only if it hit, only chance of it hitting is it being grappled


Valeria's attack misses, as the kobold is dragged around by the grapple. The frost ray zooms past, missing completely, only to hit the far wall.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'd like to get ahold of the die roller source code for 5 minutes and run it through a shredder to see if that makes it behave better.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

HP: 6/14

Luther feels the spear tip grind against something in his leg but does his best not to imagine what as he moves to lock the little monster's arms.

I've been forgetting that circumstance bonus for starting as grappling.

Pinning: 1d20 + 9 ⇒ (17) + 9 = 26


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nice, and now Trusk or Wylliam can step in an Coup-de-gras it. :) Luthor needs Improved Grapple. :) And a channel it appears.

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