Half-Orc

Trusk, the Warchild's page

207 posts. Alias of Unruly.


Full Name

Trusk

Race

Half-Orc

Classes/Levels

Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Gender

M

Size

M

Age

40

Special Abilities

Channel Energy 3/day, Destructive Smite +1 5/day, Ferocious Strike +1, 5/day

Alignment

CN

Deity

Gorum

Languages

Common, Orc, Goblin

Strength 16
Dexterity 11
Constitution 13
Intelligence 13
Wisdom 14
Charisma 11

About Trusk, the Warchild

Trusk
Half-Orc Cleric 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 20 ft.
Melee greatsword +3 (2d6+4/19-20)
Special Attacks channel energy, destructive smite, ferocious strike
Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)—bless, enlarge person (DC 13)
0 (at will)—guidance, detect magic, mending
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Statistics
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Str 16, Dex 11, Con 13, Int 13, Wis 14, Cha 11
Base Atk +0; CMB +3; CMD 13
Feats Scribe Scroll
Traits reactionary, veteran of battle
Skills Acrobatics -5 (-9 jump), Climb -2, Escape Artist -5, Fly -5, Heal +6, Intimidate +2, Knowledge (religion) +5, Ride -5, Spellcraft +5, Stealth -5, Swim -2; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ aura, domains (destruction, ferocity), spontaneous casting
Other Gear Four-mirror armor, Greatsword, Cleric's kit, Dungeoneering kit, 14 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Ferocity) Associated Domain: Strength
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Ferocious Strike (+1) (5/day) (Su) +1 damage for an attack.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.