A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"Not a problem," Luther says, either not have dwelled upon it or not seeing the worth in admitting if he had. Valeria would likely be the first to notice but everyone would be able to easily see the Luther carried no obvious weapons. He had packed a bit into his pack but apart from a fiddle in a case there was nothing for him to use as a weapon. He did not even have any armor.

At the wagon, he approaches the vehicle despite the warning that had been left.

"Stay back for a moment," he said calmly.

What kind of state is the wagon in?


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath watches the male two-leg approach the wagon, and the Lynx tenses in the tree, ready to fight or flee, depending on what comes out of the wagon. Warned them He thinks, his lip curling up exposing fangs. Not natural

But the Lynx is ready to see what he can do if something he can do needs to be done.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Trusk notices the message in the dirt and sees the arrow pointing toward the wagon. The crude handwriting and lack of proper structure makes him believe it was written quickly, as though whoever wrote it was in peril.

"Did anyone see who wrote this? Check the area for any bodies. Someone had to be in that wagon."

Perception: 1d20 + 2 ⇒ (11) + 2 = 13 Looking for signs of a struggle near the warning.

Seeing Luther moving to investigate the wagon Trusk offers him a small bit of advice.

"Luther, maybe you shouldn't be so quick to approach by yourself. Hastily scrawled warnings usually have some merit to them, and a little caution can go a long way."

Drawing his sword, Trusk follows Luther in slowly, keeping a gap of about 15 feet between them. Just enough space to quickly provide aid if it's needed. As he does so, he glances in Valeria's direction.

That woman is going to try something. I just know it...


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Don't worry about the writing, it was an ally who wrote this. But the wagon do seem dangerous." She takes her crossbow out and loads it. Once withing range, she tries to feel the magic on the wagon. Detect Magic


Android

Wylliam can't suppress a smile, hearing Trusk surprised about the crude message.
The message comes from a certain intelligent cat. I'm sure Valeria and i shall grin the day he realises we were right.

He draws his bow, ready to shoot at anything hostile that might jump out of the wagon.
(Since google drive is no good on tablet, Wylliam moves 1left, 1up.)

Looking for tracks heading for the wagon.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther moves around to the end of the wagon, trying to get a look inside.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis takes a step backwards, worried about the party spreading.


Male Human Expert 1/ Cleric 2

The five of you approach the caravan, keeping your eyes set on the surrounding woodlands, a sense of immediate danger seems to have you all edge. Scath sits crouched in the bushes, keeping an eye out for any approaching threat. The caravan looks to be that of the tax collectors, but no tax collector is to be found. However, there does appear to be damage done to it. The woods creak and moan as the dying trees are whipped back and forth by the chilling winds. The smell of decomposing leaves and wood fill the narrow road, masking the scent of what is coming.

Alexis - You do not sense anything with detect magic.

Enemy Stealth: 1d20 ⇒ 6 Stealthing through brush covered forests aint easy!

As you all approach the caravan, your caution pays off, and within the woods you can see small shadowed figures approaching. Five enemies surround you on all sides, each no bigger than Scath himself. As they get closer, you begin to discern their flaking, scaly flesh from the decomposing armor and the rotting spear in hand. They appear as kobolds to you, but kobolds long since dead.

Enemy Initiative: 1d20 ⇒ 14
Scath Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Valeria Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Luther Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Wylliam Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Trusk Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Alexis Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Order:Wylliam/Alexis -> Luther -> Enemy -> Trusk/Scath -> Valeria

Most of you have plenty of time to react, but others are still caught off guard by the startling approach of zombies.

The field is covered in fog, granting concealment to all ranged attacks greater than 10 ft. (On a successful hit, roll a d100, on a 1-20, you miss). Additionally, the forest is difficult terrain (10 ft per square) and grant cover (+4 AC and +2 Ref vs ranged attacks). It is the parties turn to act, with Wylliam, Alexis and Luther able to post before the enemy. A link to the map is in the description under the Perdition's Point map. FEEL FREE TO CHANGE STARTING LOCATIONS


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I specified Scath was hiding, but didn't make a stealth roll, so here's the stealth roll for Scath's hiding earlier. In the brush, since he didn't make his climb check up the tree due to them being wet.

Stealth: 1d20 + 17 ⇒ (4) + 17 = 21


Android

I'm not surprised if kitty makes a stealth kill.

Wylliam isn't too happy with the fog.
"By Erastil's grace, this makes the bow pretty much useless. Well, that leaves it head-on. Alexis, we'll take the punches, you might want to stay behind us."

By "us" i am assuming Trusk is within sight."

Move: 3 squares to the right, while switching from bow to longsword.
Standard: Wylliam takes a defensive stance.
"All right, let's see what's coming."


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"This is worrisome," Luther said stepping back to the others and setting his pack down. Watching the three shapes move in from the fog, he rolls his shoulders and bounces from foot to foot, loosening up.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis smiles at Wylliam's comment. "If you haven't noticed, I have changed."
She makes a quick move with her hands, and two force projects come forth from her hand, dancing in the fog and striking the creature (the nertheastern most) with a strong thrust!
Magic Missile damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7


Android

Wylliam shakes his head, smiling..
"How could i forget.......but i'm still going to be the meatshield when need be."

Do you got a special trait/feat? Magic missile normally deals 1d4+1 dmg, and 2 projectiles is at lvl 3.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

I've got Spell Specialization on it, yes, so caster level is 3rd.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16

Trusk takes a few steps towards the rest of the group before exclaiming, "Let them close and don't try shooting them yet. I've got a trick or two up my sleeve for just such an occasion."

Trusk will move 10ft back and ready a channel energy to harm if 3 or more of the zombies come into range. Right now there are only 2 in range. If they're in range by the time my turn comes up, then it will happen on my turn as a regular part after the 5ft step.

If readied conditions are met:
Trusk holds his sword upright and mutters a short 'prayer' into his holy symbol as a burst of energy radiates out from it.
Channel: 1d6 ⇒ 4 Will DC 10 half


Male Human Expert 1/ Cleric 2

Round 1 Summary

Alexis unleashes twin bolts of arcane energy at one the kobolds, burning its flesh and causing moderate damage. Stepping back in front of Alexis to prepare for close quarters combat, Wylliam switches to his longsword. Luther closes the gap between himself and his allies, preparing for action.

The kobolds continue their steady advance. The western most group converge to a small group closing in on Luther. On the other side, the singed kobold approaches the moving target and clumsily stabs at Wylliam with its decomposing spear.
Spear Attack: 1d20 + 1 ⇒ (12) + 1 = 13

The kobold on the southeastern portion of the trail makes its way towards Trusk, the largest pile of fresh meat in front of it. As it attempts a stab the half-orc, its spear gets lodged in the mud, only managing to fling dirt and grime in his face.

Spear Attack vs FF: 1d20 + 1 ⇒ (4) + 1 = 5

Map updated. Order will now start with Trusk/Scath and continue down until the enemies. Trusk, if you would like to take a 5 ft step back to avoid the AoO, I believe you would still be in range of the kobold on the western side, in addition to the other 2.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Going forward, when the NPCs move, can we get their path's put in? I don't think anyone provoked an AoO on their move this time, but it helps to visualize.

Scath suppresses a growl as the abomination shuffles through the underbrush. Keeping low to the ground, he sneaks through the underbrush to sneak up on the nearest undead, keeping low in the brush. Stealth: 1d20 + 17 ⇒ (20) + 17 = 37

Once in position, the feline snaps out with a growl, his teeth aiming for the dead flesh.

Bite Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Not sure if that hits, but would hope it's a flat-foot attack, and zombies tend to have very low dex, so maybe.

Bite Damage: 1d4 ⇒ 2


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Seeing the thing still standing after taking her spells, Alexis state the obvious:
"This are not regular kobolds!"


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I'll risk the AoO, and actually adjust my movement a little more to get all of the kobolds in the burst. They're likely to make their saves, but it's still worth it to hit everyone for 2 damage.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

I didn't get to post earlier but I'm presuming Valeria drew her weapon on approach, especially with everyone else drawing theirs (Especially especially Trusk. Shifty orc). If that's not okay, then she draws her weapon and then moves up, still activating her judgement

Knowledge Religion w/Bonus for monster lore.: 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9
...These were kobolds? Valeria mutters, her memory drawing a blank . Her normally fine monster identification skills were perhaps a little rusty. Still, they'd go down like any other foe. They were probably weak to... being killed?

She steps forward eagerly, hoping to bottleneck the larger group rushing towards her and Luther, and taking her sword back for a broad sweep at the closest beast.

Activating Judgement and Judgement Surge on Destruction as a swift, for +2 sacred bonus to damage

"Pharasma take your pitiful souls! she cries, swinging

To hit: 1d20 + 4 ⇒ (14) + 4 = 18 19 if they're undead.
damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Initiative Control: Wylliam and Luther still to act before the enemies' next round.

Alexis see Scath alone against one of the creature, and thus shots the kobold with her crossbow, recharging it right after and taking a step back.
Light Crossbow: 1d20 + 3 ⇒ (14) + 3 = 17! Damage: 1d8 ⇒ 4! Miss chance: 1d100 ⇒ 99


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther advances, stepping in just the right places to avoid the thrusts of the kobold weapons and swings hard for a snout.

Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21

Aiming at Valeria's target if it is still up (doubtful), otherwise, one of the other two. It matters not which.
Unarmed Strike: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Expert 1/ Cleric 2

Going to give Wylliam till tonight to post his action. Since it's the weekend and all.


Android

Sorry guys. It's been busy and i hadn't had internet access.

Wylliam sees a figure heading up to him.
"What the....abominations..bagh, these need to be put down."
Wylliam shifts his balance sideways, making the swing for an attack.

Attack: 1d20 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 2 = 15
+2= favored enemy "undead"
Dmg: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
+2= favored enemy "undead"


Male Human Expert 1/ Cleric 2

ROUND 2 SUMMARY

Trusks Turn:

Trusk, seeing the group surrounded, moves into the center of the group to combat the horde of undead. However, the adjacent kobold lashes out at you with a powerful claw.

AoO vs. Trusk: 1d20 + 3 ⇒ (17) + 3 = 20
Slam Damage: 1d2 ⇒ 2

Its diminutive size makes the wound no worse than a scratch. Once in position, you call out to Gorum and unleash a wave of positive energy, engulfing the kobolds.

Will saves starting with the northeastern kobold and moving clockwise:
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (8) + 3 = 11
Geez, high rollers, each takes 2 damage.

The dark magic that animates them seems to clash with your positive energy, diminishing the power.

Scaths Turn:

Stalking the kobold out of the forest is success, but the ambush was not. Despite being caught off guard, the leather armor seems to have melded with its scaly hide over the years to form a tough defense, deflecting your claws.

Valeria's Turn:

Your years of hunting down undead has taught you to descern their various natural defenses; these zombie kobolds appear to be resistant to bludgeoning and piercing damage.

Charging the closest advancing kobold, your greatsword swings down with divine force, cutting the kobold from shoulder to hip, cleaving him in two.

Alexis Turn:

Your crossbow bolt flies through the air, cutting through the pouring rain and piercing the kobold directly in the abdomen. To your surprise, it appears completely unaware that it was even shot.
Damage Was Reduced to 0

Wylliams Turn:

Parrying the vermin's attack, you follow up with a devastating blow, removing its head from its neck and sending the creature to its knees as it collapses, dead, in the mud.

Luther:

As you see Valeria charge towards one of the kobolds, you make your way towards it in an attempt to double team it. However, she cuts the creature in two before you reach and switch targets to the next closest victim. Your clenched fists lands firmly in its chest, staggering it, but you get the impression that it did not feel the impact of the blow as much as you would have expected.
Damage Was Reduced to 1

ENEMIES TURN

The kobold nearest Scath turns to face assaulting lynx, swinging its spear high, expecting a traditional humanoid sized enemy.
Spear Attack: 1d20 + 1 ⇒ (10) + 1 = 11
The attack goes straight over Scath's head and misses completely.
The two kobolds adjacent Luther begin there steady attacks, lunging with spears at the bare-fisted bartender.
Attack 1: 1d20 + 1 ⇒ (11) + 1 = 12
Attack 1: 1d20 + 1 ⇒ (5) + 1 = 6
Their moves are all to predictable for the practiced bartender, who deflects them from his body. As the rain continues to pour, the fog clears, revealing the decrepit appearance of the creatures. A flash of lightning heralds an immediate crash of thunder.

Continue to Round 3


Android

Wylliam smiles as he clean decaps the zombie cobold.
Round 3

He looks for the nearest enemy, seeing one in front of Scath.
Move: to square above the zombie facing Scath.
Attack: said zombie.
Swing longsword: 1d20 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Dmg: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Correct me if i'm wrong. But wouldn't that also give a +2 flanking on the attack roll....


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Realizing her bolt made no real damage to the creature, she again to shot, but this time aiming for the head to see if they can be killed.
"This freaks don't even feel pain!"
Takes a step south, Aims at the one fighting Scath
Light Crossbow: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5!Damage: 1d8 ⇒ 1! Miss chance: 1d100 ⇒ 52

Then she recharges the crossbow.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

"They're already dead! Stabbing and clubbing don't work, you have to cut them to pieces! Valeria shouts, stepping forward 5ft step through the corpse she'd cut down to stand next to the bartender who was doing poorly with punching them to redeath.

She twirls her blade and swing it down on the head of the next foe, now pre-punched.

To hit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The feline hisses and growls and turns into a small tornado of claws and furr, slashing and biting at the undead creature in front of him.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9 (check to see if they seem intelligent or not as they attack/move)

Bite: 1d20 + 6 ⇒ (20) + 6 = 26Bite Confirmation: 1d20 + 6 ⇒ (15) + 6 = 21
Bite Damage: 1d4 ⇒ 3Bite Crit: 1d4 ⇒ 4 Assuming 21 confirms

Claw 1: 1d20 + 6 ⇒ (9) + 6 = 15
Claw 1: 1d3 ⇒ 2 Assuming 15 hits

Claw 2: 1d20 + 6 ⇒ (6) + 6 = 12
Claw 2: 1d3 ⇒ 3 Assuming 12 hits

Small reminder, claws are slashing, bites are slashing/piercing/bludgeoning simultaneously


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I'm assuming that my knowledge religion check from earlier was enough for me to know their weaknesses. It was higher than Valeria's after all.

"Alexis, your crossbow isn't going to do much good against these guys. If you've got a dagger or a sword, use it instead."

Trusk moves to engage one of the zombies near Luther, heaving his sword in an unwieldy arc that causes him to miss.

Greatsword: 1d20 + 3 ⇒ (2) + 3 = 5

"Out of practice..." Trusk grumbles to himself.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Flurry 1: 1d20 + 3 ⇒ (20) + 3 = 23
1d6 + 4 ⇒ (2) + 4 = 6

Flurry 2: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 4 ⇒ (3) + 4 = 7

Fist (Confirmation): 1d20 + 3 ⇒ (3) + 3 = 6

Frowning, Luther focusses inwards and applies two more fists to the creature Trusk just missed.

"My apologies, I'd never thought my lack of fixation on oversized blades would come back to bite me."


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"Don't mock the sword. Not everything can be bludgeoned into submission."


Android

So true, just look at the 3(assuming scath's kill) kills by slashing.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Haha, two legs always bring fist to claw fight. The lynx amuses himself while spitting the vile taste of undead out of his mouth.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 2

Enemy Initiative: 1d20 ⇒ 20
Scath Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Valeria Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Luther Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Wylliam Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Trusk Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Alexis Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative Order: Valeria ⇒ Enemy ⇒ Trusk ⇒ Luther ⇒ Wylliam ⇒ Scath ⇒ Alexis

I'll send Valeria a PM to see if she's still playing, if not, I'll see if we can poach someone and retcon.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk swings his greatsword in a downward arc, attempting to split the zombie kobold in front of him in half.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

No results from last round? Didn't see who dropped there. If current foe dropped, move 5 ft and drop next one.

Valeria grits her teeth and recovers from her downwards swing, turning it into an overhand swipe across the foul beast's torso.

To Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

Should be fatal soon... Right?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's been a couple of weeks, wanted to get going, if I missed something, I don't think it's a major issue

Valeria takes out another kobold, her sword slashing it open across the stomach, and the foul insides pour out, insects and larva still feasting on the undead flesh. The rotting body staggers and collapses, unable to hold itself together with the flesh of it's stomach gone.

Unfortunately, the pile of body parts makes it impossible to 5ft step into the area it's in. So she can't 5ft adjust into that square. She can move there if you want, just move your character if you choose to.

The two remaining kobolds both attack.

Spear Attack Scath: 1d20 + 1 ⇒ (1) + 1 = 2
Spear Attack Luther: 1d20 + 1 ⇒ (2) + 1 = 3
Spear Attack Crit Fail Confirm: 1d20 + 1 ⇒ (2) + 1 = 3

The kobold attacking Luther misses him completely, as the burly bartender ducks the spear with ease.

The kobold attacking Scath looks somewhat comical as the shaft slides out of it's hands, landing 5 feet behind Scath as the kobold loses it's grip on it's weapon.

Trusk get's a solid hit on the zombie in front of him, his blade chopping out a large section of rib cage. But it's not destroyed, only damaged.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Luther, Wylliam, and Alexis.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis steps to the side, shoots the kobold between Wullyem and Scath, and then recharges the weapon:
Light Crossbow: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12! Damage: 1d8 ⇒ 4


Android

Wylliam sees an arrow flying towards the kobold. A brief look where it came from.
Focusing on the kobold again, he takes a swing.

Swing sword: 1d20 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Dmg: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath growls at the undead kobold and uses it's distraction from the combination of Wylliam's attack and losing it's spear to tear into it.

Claw: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Claw: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Bite: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Once claw and one bite connect.

Claw: 1d3 ⇒ 2
Bite: 1d4 ⇒ 4

The weaponless kobold is looking very bad at this point.

Scath yelps as a crossbow bolt throws up dirt as it slams into the ground near his paw.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Will post the (presumably) last round of combat after Luther posts.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Flurry 1: 1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 4 ⇒ (5) + 4 = 9
Flurry 1: 1d20 + 3 ⇒ (8) + 3 = 11
1d6 + 4 ⇒ (3) + 4 = 7

Luther frowns at the last zombie still persistently trying to hurt him and replies with a fist.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Luther's first punch hits, but it's like punching a bag of sand. He hears some bones inside it break, but it doesn't seem to faze the zombie kobold.

Round 3

Enemy Initiative: 1d20 ⇒ 11
Scath Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Valeria Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Luther Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Wylliam Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Trusk Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Alexis Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative Order: Luther ⇒ Scath ⇒ Valeria ⇒ Wylliam ⇒ Enemy ⇒ Trusk ⇒ Alexis


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Posting Scath since what he does doesn't affect Luther

Scath let's out another buzzing roar and leaps up on the things back and tears into it with his claws and teeth.

Attack Claw 1: 1d20 + 6 ⇒ (15) + 6 = 21
Attack Claw 2: 1d20 + 6 ⇒ (4) + 6 = 10
Attack Bite: 1d20 + 6 ⇒ (1) + 6 = 7

Damage Claw: 1d3 ⇒ 2

The undead Kobold manages to shake and stagger and throw the angry lynx off before he can get in more than a single good slash with one claw, but he rips off a chunk of flesh with his claws. The kobold is beginning to lose bits of itself now, tottering with rotting flesh falling from it's frame.

Ugh, 1 hp left! :)


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Flurry 1: 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 4 ⇒ (3) + 4 = 7
Flurry 1: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 4 ⇒ (3) + 4 = 7

Luther's fists fail to find purchase this time.


Android

Wylliam sees the Lynx go into a fit upon the kobold zombie.
But since the kobold still remains up after the pounding, he makes another swing.
"Erastil, guide my blade."
Swing sword: 1d20 + 1 + 1 + 2 ⇒ (20) + 1 + 1 + 2 = 24
Dmg: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

To confirm critical
Critical check: 1d20 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 2 = 16
Extra dmg: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
I guess that'll "cut" this short. I'll leave the gory details to the GM. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

And the zombie collapses into parts as Wylliam's sword obliterates it's remaining skeletal structure.

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