
Wandering GM Wastrel |

@Sasha - glad you're still with us! Looks like everyone survived the Great Forum Debacle of 2018. Maybe we should get commemorative T-shirts.
@Nariel - works for me! I'm always glad to see elves played as something other than emotionally-detached Vulcans :)
Do you have thoughts on how you want to explore? Let me know what hex number you want to start with.
Given that it's winter, and you'll be having to carry fodder for your mounts as well as significant amounts of firewood (I'm not tracking encumbrance exactly, but it's a significant load) it will take you 4 days to explore plains hexes and 6 days to explore hill and forest hexes. Once it thaws and your mounts can live off the land and you can sleep without freezing, it will go down to 2 days (plains) and 4 days (hill/forest).
In case you're wondering, each hex is 10 miles across and 100 square miles in area.

Wandering GM Wastrel |

@Raquel - I think you're safe, after all what's Cayden going to do? Curse you with bad dice rolls?
Also, yay! We now have more posts in the gameplay thread than in the discussion thread.
Also, also - I'm going to abandon the different-aliases-for-different-NPCs experiment. There's too many NPCs and I can't work out which ones are 'significant' enough to get their own alias.

Aivar Kurisyl |

It would be nice if they added a DM feature where you could apply a template to your posts. That way, you could change the name and avatar attached to your posts, and, of course, you could save said template so you don't get a thousand frikkin' profiles.
But hey, what do I know.

Wandering GM Wastrel |

Just so I know we're all on the same page: you haven't explored any hexes yet (you've travelled through some of them, but that's not the same thing). The trading post is in hex B10.
Are you proposing to go straight to hex B13 (passing through hexes B10-B12 without exploring them)?
Also, the Thorn river starts in hex C13, by my reading, rather than hex C12.

Tristan Aislin |

As I posted in Gameplay just now, it seems to make the most sense to explore the nearest hexes first, starting with B10 (trade post hex) and then either spiralling outward or simply sticking to one direction. We could explore the entire B-line first as a starting point, to map the border area.

Wandering GM Wastrel |

mkay, well let me know what you decide

Arianna Wending |

I guess I didn't think we had to explore the trade post hex, but then I suppose 100 square miles is a lot of space. I vote B10, then west along the B-hexes

Narièl Laeric |

Sorry, first chance to post today. Did Arianna's warning come soon enough for Nariel to act?

Wandering GM Wastrel |

@Nariel - yes it did. Otherwise I'd have rolled damage for the trap.
I'll try and remember those Perception bonuses

Wandering GM Wastrel |

Not sure how the GM feels about rolling Bluff vs. other PCs.
*shrug* Don't be offended if they roll Sense Motive in return. Or you can just RP it. I'm not fussed.

Arianna Wending |

My sense motive is terrible anyways, and the lie is both believable and boring.
Sense Motive and Bluff is one thing, though, I've heard of people trying to use Diplomacy or Intimidate with their party members to get them to go along with something, no thanks.

Wandering GM Wastrel |

Erk, no. That's not something I'd encourage!

Tristan Aislin |

Trying for some deception concerning information that assuredly concerns your own character can be fun (especially where party conflict is allowed, in reason). Trying to control the actions of another PC against the wishes of the player, not so much.
Unless of course it is arranged between the players beforehand. Like, someone could say "my character is a coward and can be influenced through intimidation" and the others often attempt that. Still up to the player when he wants to actually go along with it though.

Wandering GM Wastrel |

Just need Arianna and Sasha to post actions.
Clearly, Able must be the tastiest-looking of our horses. Monsters be trying to snack on him all the time.
What can I say? the Dice Gods are hungry.

Sasha Yezhov |

I should be able to get a post up today, but after that, I'm out of town until Monday.
Please bot as needed.

Wandering GM Wastrel |

Thanks for letting me know - hope you're going somewhere nice?

Tristan Aislin |

Aw, man. I'm a U of M grad, I don't wanna kill a wolverine! Somebody just cast Sleep on the little bugger and let's scamper off.
Oh, wait. I have that spell.

Raquel Cailean |

Just watch out for its healing factor and adamantium claws...
Oh wait, not that kind of Wolverine. ;)

Sasha Yezhov |

Oh, man! I'm a Michigan grad too, Tristan! When did you graduate?
And I'm going up to Marquette, MI to work a beer festival. The grounds are right by the lake, so it's nice. :)

Tristan Aislin |

I was originally class of 2008, but didn't actually finish my degree until 2014. Road bumps, as it were. :)
How about you? I still live in Ann Arbor too, as it happens.

Tristan Aislin |

Also, while the player has a certain odd reticence at killing even a make-believe, rampaging wolverine, Tristan the character wants it dead, dead, dead, and to devour it for dinner for hurting his horse.

Wandering GM Wastrel |

And I'm going up to Marquette, MI to work a beer festival. The grounds are right by the lake, so it's nice. :)
And there I was ready to be sympathetic that you were working the weekend.

Sasha Yezhov |

I was originally class of 2008, but didn't actually finish my degree until 2014. Road bumps, as it were. :)
How about you? I still live in Ann Arbor too, as it happens.
'10 for me! We were probably on campus the same time. What was your concentration? I live in Holland, MI now. If you're ever in the area, let me know. I'll give you a tour of the brewery.
Sasha Yezhov wrote:And I'm going up to Marquette, MI to work a beer festival. The grounds are right by the lake, so it's nice. :)And there I was ready to be sympathetic that you were working the weekend.
If it's any consolation, I'm the third wheel to my boss and his girlfriend.

Wandering GM Wastrel |

I am moderately consoled. But still, a beer festival.
Incidentally, if anyone is wondering about the half-hexes on the map (C14, E14 usw) - yes, you have to explore those.

Wandering GM Wastrel |

It's about 3 weeks since you left the trading post - you're probably ok for supplies, but you might want creature comforts and/or to write/post letters.
I'm good either way. Just let me know which hex you're moving to.

Raquel Cailean |

I guess the half hex to the southwest (C14?) and work our way back to the east along that row.

Tristan Aislin |

Yeah, C14 if we're continuing. That'll give us another three forest hexes (18 days) + the half clear hex for 20 days total. We can stop back to the trade post and then do the same loop on the other side.

Wandering GM Wastrel |

OK, that's 3 votes to continue, we have quorum (or whatever).

Aivar Kurisyl |

Best finish what we've started before moving back home. I figure that after we return, we'll be giving our horses and ourselves a proper week or so to replenish all that spent energy. I'm fine with Tristan & Raquel's suggestion :)

Arianna Wending |
2 people marked this as a favorite. |

So it occurs to me, our characters aren't travelling on horseback all day in utter silence, right? You'd go crazy. We're conversing, I guess? I'm asking Aivar and Raquel about their faiths if not really getting it, asking Nariel what Kyonin is like, things like that. You travel with a group of people for weeks upon weeks, you're either going to end up friends with them or despise them.

Tristan Aislin |

That's certainly what I assumed. By this point we've been in each other's company for over a solid month - I imagine we're pretty chummy by this point, or on the other side are very carefully keeping ourselves from wringing our companions' necks every time they do that annoying "chk" thing while they're eating my GOD I can't take it anymore and the other one is always interrupting your stories to guess the end of them and THEY ARE ALWAYS FARKING WAY WRONG I'm sorry what were you saying again?
So yeah, we probably know each other pretty well by now.

Wandering GM Wastrel |

Arianna is absolutely right - also, you aren't just traveling in the sense of going from one place to the next as quickly as possible; you're actively exploring, which means taking it slow and communicating: you take this patch, I'll take this one, hmm that hill looks a bit odd, yikes watch out for that wild animal, thanks for that I owe you one...
And not forgetting of course: "It's a trap!"

Aivar Kurisyl |

Aivar is quite chatty. It's just that with us trying to get back on track (heh, pun unintended) after all the forum outage, I'd have to post a lot of 'back when' posts for chatter and I don't like clogging up threads like that ;x
But I'll try to make more use of opportunities to chat!

Narièl Laeric |

I would tend to agree, with hours on end of travel, one would have to assume some long conversations. We almost need a secondary thread for the casual conversation XD

Narièl Laeric |

Actually, as far as speaking with each other during long traveling days - we could come up with a list of items that each player might have made known to the others over the course of conversations? It could be relevant history items one might feel comfortable telling others, personality things etc..

Wandering GM Wastrel |

If you guys want to chip in, go for it. Otherwise I'll update later today.
EDIT: also, I love Nariel's idea of a list of topics, provided there's RL time for you to put them together.

Wandering GM Wastrel |

Also, also: one of the things that the Charter gives you is naming rights. If you want to name particular hex locations (either for significant encounters or landmarks) then let me know and I'll update the map.
No need to name every hex, but seeing the occasional "Death Valley" or "High Peak" (I'm sure you can be more creative than that!) could add a sense of accomplishment to what is otherwise a bit of a slog.

Tristan Aislin |

And lo, thus did part of the Greenbelt become known as "Hey A~##~*@, Mark Your F~%%ing Traps" Forest.

Wandering GM Wastrel |

Yay! Only 30-something posts for you to wade through... :)

Sasha Yezhov |

Tell me about it. D:
I'm glad you brought up the chatter, Arriana. I think we should RP some of it, provided that we don't drag out scenes and kill momentum.

Narièl Laeric |

Welcome back!

Wandering GM Wastrel |

@Raquel - according to the rules on d20pfsrd, damage from being out in the cold can't be recovered except by getting warm again. So I don't think your channeled energy is going to do the trick.

Aivar Kurisyl |

That means that the first 720 gold we gather must be invested into a Campfire Bead if we want to keep on adventuring in these wintery conditions.
> https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bead -campfire/
Assuming 1) one of our characters has knowledge of such an item 2) we get the required gold AND can find someone who sells it and 3) everyone agrees :p

Tristan Aislin |

Isn't it already assumed we're cutting firewood each evening when we camp? It's staying warm while traveling that seems to be the issue.
Also, as far as chatter goes I think Tristan is going to start asking a lot of questions about the nature of the Fey. :D

Wandering GM Wastrel |

@Tristan - Diplomacy takes a minute, and because I rolled initiative already the fight has started. You don't have a minute.