Iggwilv

Sasha Yezhov's page

287 posts. Alias of R0B0GEISHA.


Race

| HP: 45/45 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +3, R: +8, W: +3 | Init: +3 | Perc: +8, SM: +8

Classes/Levels

| Speed 30ft | SA: 0/0 | Spells: 0/0 | Active conditions: None.

Gender

Female LN Human (Brevan) Unchained rogue (consigliere) 5

About Sasha Yezhov

Character Sheet:
Female human rogue (consigliere) 5
CG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 14 (+3 Armor, +1 Def, +3 Dex, +1 Dodge)
hp 45 (5d8+5)
Fort +3, Ref +8, Will +3
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Offense
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Speed 30 ft.
Melee +1 rapier +7 (1d6+4 P/18-20) or light mace +6 (1d6 B) or dagger +6 (1d4 PorS/19-20)
Ranged shortbow +6 (1d6 P/x3) or dagger +6 (1d4 PorS/19-20)
Special Attacks debilitating injury, sneak attack (3d6)
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Statistics
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Str 10, Dex 17, Con 13, Int 14, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 14
Feats Certainty (Diplomacy), Combat Expertise, Dodge, Extra Rogue Talent, Gang Up, Persuasive, Weapon Finesse
Traits Bandit, Canter
Skills Acrobatics +11, Appraise +10, Bluff +10, Climb +7, Diplomacy +12, Disable Device +11, Intimidate +12, Knowledge (history) +10, Knowledge (nobility) +10, Perception +9, Profession (merchant) +9, Sense Motive +9, Sleight of Hand +11, Stealth +11
Languages Common, Dwarven, Elven, Hallit
SQ assault leader, claimed turf (Thorn), combat advisor, danger sense +1, finesse training (rapier training), rogue's edge (diplomacy)
Gear backpack, bedroll, belt pouch, cloak of resistance +1, courtier’s outfit, dagger, flint and steel, grooming kit, hairpin (3), hammer, hooded lantern, ink (2), inkpen, iron pot, lamp oil (3), light mace, merchant’s scale, paper (5), perfume (rare), piton (4), +1 rapier, ring of protection +1, sack, scroll case, shortbow with 20 arrows, shovel, silk rope, soap, studded leather, sunrods (2), thieves’ tools, tindertwig (3), trail rations (5 days), traveler’s outfit, waterskin, winter blanket, whetstone

Background:
Oleksandra Arkadyevna Yezhov, or Sasha to friends and family, spent her early years in Brevoy along the shores of Lake Reykal just south of Silverhall. Her family ekes out a living there as barely legitimate traders and merchants under the purview of House Lebeda. In actuality, they engage instead in full blown banditry, extortion, and theft under the noses of the nobility, outmaneuvering other merchants by stealing their wares, shipping them to New Stetven, and then reselling them on the black market. Despite this less than auspicious upbringing, Sasha never quite identified with her family's faulty morals, although she certainly learned to walk and talk like a Yezhov. And in just a few short years, she's done her fair share to earn her keep as a rogue.

But, growing up, Sasha often found herself at odds with her father Arkady, the patriarch of the Yezhov clan, and a rising crime lord along Brevoy's largest trade route. They argued over her becoming more involved in the family profession and her own separate interests. Thankfully, Arkady also had plenty of strong sons to carry on the business, all of them more easily manipulated and devoted than her. Yet, Arkady also doted on Sasha, acknowledging she possessed the same dark beauty as her mother combined with his own intelligence and innate cleverness. As a result, he would sometimes leave Sasha to her own designs. As long as she kept the books in order, handled the smuggling and laundering details of their operations, and issued accurate payments to informants and enforcers, Arkady stayed out of her business.

Unknown to her father, this time to herself allowed Sasha to dream of becoming a legitimate businesswoman and leaving behind the family profession. She cultivated relationships in Silverhall among the caravan masters and barge owners, learning how to ship goods to market and reap the profits of supply and demand. Her beauty also turned heads and gave her ample opportunity meet eligible young men and travelers from far-off places. These experiences filled her head with thoughts of someday leaving Silverhall, parting ways with the Yezhov legacy, and taking up a new life where no one would have any expectations of her other than those she set for herself.

About a year ago, however, some of the ruffians whom her father once threw out of the Yezhov enterprise, decided it might make better sport to strike back at him through his daughter. So they tracked Sasha through town on one of her visits to the river docks and accosted her in the evening. In the ensuing struggle, she marked their leader with a fish hook, but suffered extensive injuries before some dockworkers found her and drove off the attackers. Her father vowed to murder every last one of the men when he learned of it. But the promise of escalating violence only further cemented Sasha's desire to leave behind the politics of Brevoy's criminal underworld.

So, when word came that the Lord Mayor of Restov would be granting charters to explorers to map and possibly colonize an outpost in the River Kingdoms, Sasha knew her chance had finally arrived. She put all of the family's financial records in order and secretly packed her things, slipping away in the middle of the night. She also skimmed enough treasure from the family coffers to fund her own business, relatively confident her father would never notice the missing coins. Thereafter, she booked passage downriver to New Stetven and overland to Restov, looking to join one of the expeditions. And thankfully, she found easy acceptance among the adventurous souls with the same aspirations, convincing them to help transport her and her goods into the Stolen Lands.

Appearance:
Sasha stands 5-feet, 6-inches and weighs 140 lbs, moving with all the grace and energy of a 19 year old. She has deep blue eyes and long, dark hair, as well as a pleasant enough countenance to attract more attention than the average lady her age--though she doesn't quite have the jaded experience such dalliances offer. Regardless, her quick smile and friendly attitude always seems to help her win friends and influence people to her way of thinking. And her outwardly visible can-do spirit often motivates even the most taciturn pessimists into enjoying what life has to offer moment-by-moment.

Sasha practices common-sense when it comes to fashion. When expecting a formal occasion, she wears a lovely gown of red velvet with matching vest and traveling cloak, pinning up her hair in an effortless bun. On the frontier, however, she's also fully at ease donning brown leather pants, a dark blue tunic, and some well-oiled, studded leather armor. She usually carries a well-made rapier with the stylized hilt of a dragon's claw clutching a polished stone of red glass--a family heirloom stolen from her father's armory. At her waist, she sometimes keeps a light mace and dagger within easy reach. And, when traveling the countryside, she also carries a shortbow and quiver of arrows lashed to her pack. But these aren't her deadliest weapons, for Sasha routinely sharpens the pins in her hair and keeps a variety of small, disguised objects for catching others off-guard to defend herself.

Personality:
Sasha has a way about her that inspires trust, even when she's already making plans on how best to maneuver a social situation to her advantage. Her family's sordid profession gives her the air of a confidence man, allowing her to adjust her demeanor to suit any given situation. She keeps a lot of secrets to herself, especially her origins, saying only that she hails from Brevoy and obtained enough money through her family's enterprise to start her own business.

Though she resents a lot of things about her family, Sasha still misses them. And, some part of her hopes she can make new friends she might eventually view as a second family who will accept her for her own skills and talents. However, as much as she can inspire trust in others, she has a hard time granting that same level of acceptance to people she hasn't known very long.

Sasha rarely provokes violence, but she never shies from it when it comes her way, knowing she has to defend herself or she'll never realize her goals. In terms of religious faith, she favors the philosophies of both Abadar and Erastil for their focus on trade, though she sometimes struggles to live up to their complete doctrine.

Skill Breakdown:
Acrobatics +8 (+1 Rank, +3 Trained, +3 Dex)
Appraise +7 (+2 Rank, +3 Trained, +2 Int)
Bluff +7 (+2 Rank, +3 Trained, +2 Cha)
Climb +4 (+1 Rank, +3 Trained)
Diplomacy +9 (+2 Rank, +3 Trained, +2 Cha, +2 Feat)
Disable Device +8 (+2 Rank, +3 Trained, +3 Dex)
Intimidate +9 (+2 Rank, +3 Trained, +2 Cha, +2 Feat)
Knowledge (history) +7 (+3 Background Rank, +3 Trained, +2 Int)
Knowledge (nobility) +7 (+2 Favored Rank, +3 Trained, +2 Int)
Perception +6 (+2 Rank, +3 Trained, +1 Wis)
Profession (merchant) +6 (+3 Background Rank, +3 Trained, +1 Wis)
Sense Motive +6 (+3 Rank, +3 Trained, +1 Wis)
Sleight of Hand +8 (+3 Rank, +3 Trained, +3 Dex)
Stealth +8 (+3 Rank, +3 Trained, +3 Dex)