| Chris Welch DM |
Jalriel pushes the door open with ease and quickly scans the hallway. Further to the West (at the edge of his sight) he sees the hall way turn South, but before that there are two doors in the North wall. He recognizes the further of the two doors to be the entry to the mighty Warg's lair from the party's last visit.
To the East, the hall ends witha ruined dwarven statue. It appears to have been smashed long ago and appears to be some type of monk. The statue's stone hammer sits on the ground next to the shattered remains of its head.
The door to the NE is closed.
| Chris Welch DM |
Entering the room and after a quick search Jalriel notes that there are still some finely crafted bolts (4 in all) underneath one of the weapon racks. At the same time Daedeloth finds a secret door in the NE corner.
| Chris Welch DM |
As you enter the cell to retrieve the ring, several of the skeletons clatter together and rise from their sedentary state including the one wearing the ring. With coal red eyes and skeletal claws they attack!
Initiative!
Azzakan: 1d20 + 4 ⇒ (17) + 4 = 21
Daedeloth: 1d20 + 2 ⇒ (15) + 2 = 17
Jalriel: 1d20 + 7 ⇒ (5) + 7 = 12
Variel: 1d20 + 6 ⇒ (2) + 6 = 8
Skeletons of DOOM!: 1d20 ⇒ 10
| Chris Welch DM |
Azzakan attempts to back up and gain some space to prepare a bomb but is swarmed by two of the skeletons who claw him and one begins to crush him in a skeletal bear hug(18 points total).
Daedeloth calls on Desna's power to vanquish his foes and a pulse of divine energy flows from him. As it washes over the skeletons, smoke begins to rise from their bones and they seem to wither and crack somewhat.
Jalriel hews a mighty blow against the closest skeleton. The resulting impact jars his blade loose from his hands and it drops to the floor! Just after, the unfazed skeleton claws him twice and starts to SQUEEZE (11 points total).
Variel cries out in disgust Return to the flame undead fiends! and a gout of flame springs from his hand flying at a skeleton but spraying wide.
Azzakan: 1d20 + 4 ⇒ (3) + 4 = 7
Daedeloth: 1d20 + 2 ⇒ (4) + 2 = 6
Jalriel: 1d20 + 7 ⇒ (12) + 7 = 19
Variel: 1d20 + 6 ⇒ (9) + 6 = 15
Skeletons of DOOM!:: 1d20 ⇒ 6
| Chris Welch DM |
Thought I had a plan. Said it out loud. Throw my bomb on the far wall and back away.
You go before the skeletons so roll to see if you break out and then throw away; I'll post the round after you action as the skeletons go last with Deadeloth's peasly pulse. I'm assuming there's no Concentration check DC while you prepare a bomb last round.
| Azzakan |
Azzakan wrote:Thought I had a plan. Said it out loud. Throw my bomb on the far wall and back away.You go before the skeletons so roll to see if you break out and then throw away; I'll post the round after you action as the skeletons go last with Deadeloth's peasly pulse. I'm assuming there's no Concentration check DC while you prepare a bomb last round.
Azzakan (with anger) stands before the skeleton horde.
strength: 1d20 + 4 ⇒ (3) + 4 = 7
Whatever happens....
| Chris Welch DM |
SA: 1d20 + 3 ⇒ (1) + 3 = 4
SA: 1d20 + 3 ⇒ (2) + 3 = 5
SA: 1d20 + 3 ⇒ (1) + 3 = 4
SA: 1d20 + 3 ⇒ (4) + 3 = 7
VA: 1d20 + 5 ⇒ (16) + 5 = 21
VA: 1d6 + 2 ⇒ (4) + 2 = 6
SS: 1d6 + 3 ⇒ (5) + 3 = 8
With a flex from his mighty thews, Jalriel burts free from his skeletal captor and is able to retrieve his fallen blade.
Variel manages to blast one of the skeletons with fire, dropping it in a heap of bones.
Azzakan is not as fortunate as Jalriel and the skeleton CRUSHES him for 8 points of damage.
Desna's powers appear to be muted by the evil aura of the monastery.
Azzakan: 1d20 + 4 ⇒ (19) + 4 = 23
Daedeloth: 1d20 + 2 ⇒ (2) + 2 = 4
Jalriel: 1d20 + 7 ⇒ (7) + 7 = 14
Variel: 1d20 + 6 ⇒ (11) + 6 = 17
Skeletons of DOOM!: 1d20 ⇒ 13
| Chris Welch DM |
Azzakan's broken form falls to the ground as the clutching skeleton turns and looks for a new victim. Before, it can find one though it is battered by another firey blast from Variel.
Jalriel enraged at the sight of his fallen comrade shatters apart a skeleton with a few mighty sweeps of his blade.
The two remaining boney beasts claw at the party back striking Jalriel for 6 and Daedeloth for 5.
(Assuming no concentration is required)Daedeloth channels Desna's holy might turning the two remaining skeletons to dust.
***end of combat***