
Chris Welch DM |

Variel treat deadly wounds: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
After failing to revive Daedeloth Variel opines:It appears I should ask the Fire Father for some healing moving forward for these types of eventualities. His wounds are not fatal, but he will need some time to recover being tossed about in the witch's creation. While we wait for him to recover, why don't we more thoroughly search this stench riddled hut?
With that he pulls Daedeloth's body out of the hut to receive better air; placing his still form in as comfortable a position as possible.
The group spends the next hour going through the various items in the apparently now abandoned home of Ulizmila finding:
A matched set of statuettes embedded with some colorful stones worth 30 GP total.
A pouch containing essential salts useful in summoning a familiar; these decrease the rite's cost by 1/2.
The previously mentioned shrunken head which is distinctly magical.
Nothing else in the hut is of particular value to anyone but a witch or someone of their ilk.

Chris Welch DM |

Variel chuckles softly to himself I appreciate your kind words friend Azzakan, but my healing skills are not very strong even with a kit. Without one I am afraid I can not do much more than stabilize our companion and make sure he is comfortable. We should let him rest a little more; he will soon wake on his own.~pauses as Daedeloth slowly starts to rise~In fact, I believe he has returned to the land of the conscious as we spoke.

Chris Welch DM |

what the hell happened? did I get eaten by a cauldron?
Eaten friend Daedeloth, but not consumed. Jalriel pulled you out before the witch's kettle could perform its dark task. If Desna is willing, I know I could use some healing; I believe friend Jalriel is wounded as well.

Chris Welch DM |

To Daed: Glad you are back at full strength! We have the moss and the rat tail. Lets move on to our next mission.
To DM: I do one more check to make sure I am not missing anything of importance to me in the hut.
Unless you are contemplating warlock-hood you can't imagine what else in the hut would be of use to you.

Daedeloth |

Dear Azz: I have read the posts. I know that Daed took at least 12 points of damage from the cauldron, some lethal, some non-lethal, perhaps even more if you count -1 per round until stabilized. Not sure if/when DM ruled I stabilized. Now I am conscious, which means I must have at least 0 hp, but maybe the DM ruled I have more, not sure, which is why I ask how many hp I am supposed to have.

Chris Welch DM |

Dear Azz: I have read the posts. I know that Daed took at least 12 points of damage from the cauldron, some lethal, some non-lethal, perhaps even more if you count -1 per round until stabilized. Not sure if/when DM ruled I stabilized. Now I am conscious, which means I must have at least 0 hp, but maybe the DM ruled I have more, not sure, which is why I ask how many hp I am supposed to have.
To be honest I'm not really sure how that works. You went under from the non-leathal but that should just make you unconscious not bleeding out, so at -1 you should have been stable. Variel can't heal worth a damn (especially w/o a kit) so I figured he got you on the path to recovery and then resting an hour got you to 1?

Chris Welch DM |

After several more hours of travel you make camp, greatful for an opportunity to rest and take a meal. The consecutive hard days of travel through the wilderness have taken much more of a toll on the group than your relatively leisurely journey to Falcon's Hollow. Yet you can't help but feel at least a little excited to have come so far so fast with only one last ingredient to find before returning to the town and hopefully curing all of the sick.
You wake again in the early morning, once more setting off in hopes of finding the destination marked by Milon, only now realizing how much time the seasoned forester must have spent in these woods. After a few hours travel and a little time searching the area:
Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple stone blocks, worn smooth with the passage of time, the stout building is falling apart. Sections of the slanted shale roof have collapsed and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading up to the place, leaving only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow.

Chris Welch DM |

I look around.
[dice=perception]1d20+12

Chris Welch DM |

Variel views Daedeloth with a surprised look about him, You have learned much about the natural world in a short period of time, friend Daedeloth. I'm not sure I will ever understand the cities that you grew up in similarly. He smiles and continues Yes, if we leave those razorcrows alone they are likely to ignore us outside of some baleful chirps. ~pauses and looking more grim~ Wolves are another matter, however. If they are hungry, defending cubs or lair they will be fierce beasts. Worse yet these tracks would lead me to believe at least one of their pack is actually a worg and will certainly be the alpha of the group. I have the ability to turn a hostile beast friendly. Sometimes the creature hears the reason of nature and will follow me....sometimes not.

Chris Welch DM |

The group cautiously makes its way down towards the shattered gates under the baleful gaze of the razorclaws. Before entering the yard, the path passes between a pair of old stone statues. One of them is little more than rubble, the other is relatively intact. The 5-foot tall statue is incredibly worn but it can still be made out as a dwarf holding aloft a great stone hammer. Moss and creeper vines cover most of its surface. The yard of the monastarey lies ahead through the broken gates.