A dream of Kithios (Inactive)

Game Master Torvald Torvaldson

Using the Falcon's Hollows modules in a home brewed world.


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Male Half-orc Paladin/1

I'm 14/15 now. The night's rest should finish it up.


I will try to bind wounds on Variel, Jalriel, and myself, in that order.

[dice=bind]1d20+8{/dice]
[dice=bind]1d20+8{/dice]
[dice=bind]1d20+8{/dice]

Do we say bind is for 1d4? If any of above was a 15 or higher, following damage healed.
[dice=bind]1d4{/dice]
[dice=bind]1d4{/dice]
[dice=bind]1d4{/dice]


Let's try that again
I will try to bind wounds on Variel, Jalriel, and myself, in that order.

bind: 1d20 + 8 ⇒ (15) + 8 = 23
bind: 1d20 + 8 ⇒ (15) + 8 = 23
bind: 1d20 + 8 ⇒ (12) + 8 = 20

Do we say bind is for 1d4? If any of above was a 15 or higher, following damage healed.
bind: 1d4 ⇒ 4
bind: 1d4 ⇒ 4
bind: 1d4 ⇒ 4


Nice rolls! Jalriel and I should be at max and Variel at 15/16.


Male Elf Druid/1 AC:20 HP:24/24

Very sweet! But have you read the rules for healing? "When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You take a –2 penalty on your check for each use from a healer's kit that you lack." It's a DC 20 check and takes 1 hour per.


I thought we always used some house rule concerning binding wounds after combat for 1d4 on a heal check -first aid.


Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:
I thought we always used some house rule concerning binding wounds after combat for 1d4 on a heal check -first aid.

That's the old soft 3.5 stuff! With all this free pulse nonsense you still need an easy heal? No way! :D Time to invest in some healer's kits!


remind me to pick up a healer's kit when i get back to town


Male Half-orc Paladin/1

ssshhhh....I'm sleeping.


Male Elf Druid/1 AC:20 HP:24/24
Chris Welch DM wrote:

It was dusk when you entered the glade, so night is fast approaching. You figure you should probably camp here, heal up, harvest any moss, and set out early the next morning.

Variel=11/16HP after that last channel; he'll definitely take a bind.

Let me know any other activities besides healing and moss gathering before you set off the next day.


Daedeloth wanted to search the beast we killed. And didn't Azz spot some bodies or something up in the tree? Can we tell anything else about them?


Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:
Daedeloth wanted to search the beast we killed. And didn't Azz spot some bodies or something up in the tree? Can we tell anything else about them?

Variel Nature: 1d20 + 10 ⇒ (13) + 10 = 23

You know if you had time you could take the skin of the beast to make a fine set of hide or leather armour. In addition, you imagine someone would pay a fair amount of money for the skeleton.

The group is able to quickly identify (based on Laurel's description) and harvest a reasonable amount of elderwood moss from the trunk of the tree.

Finally, examining the bodies shows that they have been stripped of almost all of their flesh but some of their equipment still dangles from their half-devoured carcasses. You find in still useable condition: 8 days of trail rations, 2 light crossbows, 2 short swords, a suit of hide armour, a short bow, a signet ring with the image of a flaming hawk (5GP), and loose coin: 9GP; 12SP.

Anything else before the next day's travel


Ok, given our need for haste, not gonna worry about the beast's hide or bones. Guess we can quickly divide the other stuff to carry. If anything is going to slow us down then I am up for just leaving it.


Male Half-orc Paladin/1

I agree


Male Elf Druid/1 AC:20 HP:24/24

DM screen:
1d10 ⇒ 6JalrielPerception: 1d20 + 8 ⇒ (9) + 8 = 17

Assuming no other actions, the party rises early the next day and heads east towards the spot marked as Ulizmila's hut on their sketched map.

Jalriel:
After about 2 hours travel you hear a weird shuffling noise up ahead


Free Internet on plane to Seattle so I can still post!


Male Half-orc Paladin/1

I will quietly move up and investigate


I guess the rest of us freeze in place with weapons ready.


Male Half-orc Paladin/1

Dang, did I forget the hand signal...booo


Male Elf Druid/1 AC:20 HP:24/24

Jalriel stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Jalriel perception: 1d20 + 8 ⇒ (5) + 8 = 13
Jalriel nature: 1d20 + 7 ⇒ (18) + 7 = 25

The rest of the party stops as Jalriel suddenly pulls up short, head tilted as if he's listening to something up ahead. Everyone cringes as he tromps through the bursh making his way towards a small clearing.

Jalriel:
In the clearing you see the form of a small (maybe 3') reptilian looking humanoid with scaled skin, a snouth filled with sharp tiny teeth, and a long tail-a kobold! Upon further observation, you realize this is the creature that was making the noise you heard as it slowly shuffles through the forest floor oblivious to its surroundings. You also see that its flesh is decayed and amazingly enough there actually appears to be a large rat nesting in the creature's skull cavity!


Male Half-orc Paladin/1

I flash the hand signals for undead kobold back to the group....okay, I'll retreat, hopefully a bit quieter back to the party and report on what I've seen.


Male Elf Druid/1 AC:20 HP:24/24

You easily make it back to the rest of the PCs.

What lies ahead friend Jalriel? Variel asks.


What did you see?


Female Human hmam

To Daed: Did you not see his hand signal? I thought I saw the sign for undead kobolds. Maybe I have mistaken the signal with a gang sign.


Male Elf Druid/1 AC:20 HP:24/24
Azzakan wrote:
To Daed: Did you not see his hand signal? I thought I saw the sign for undead kobolds. Maybe I have mistaken the signal with a gang sign.

now with improved avatar power!


Female Human hmam

I love the smell of napalm in the morning!,


Male Half-orc Paladin/1

I laid eyes upon a creature most foul, an undead kobold with a rat living in it's skull


We should destroy such a foul creature, it offends both the gods and nature.


Male Elf Druid/1 AC:20 HP:24/24

Variel glowers, his face filled with rage he gruffly spits out: It must be destroyed! The undead have no place on this world and must be returned to the Flame!


How about we let Azz bomb it, we can all rush in to finish it off if necessary.


Male Elf Druid/1 AC:20 HP:24/24

Agreed! Friend Azzakan's flames are the perfect end to this perversion of nature!


Time for the napalm Azz! I will shoot my crossbow right after he lobs the bomb.


Female Human hmam

To Group. Love throwing bombs....but would not a large flame bring a lot of attention to our group? Would not our bludgeoning weapons be more effective and quieter. Do not get me wrong I want to throw the napalm!!!


Throw the bomb, we don't want to go hand to hand unless we have to.


Female Human hmam

To Team Riel: do you agree? I am itching to throw!!!!
To DM: intelligence check for me please +5 on roll.
Which is the more intelligent move?


Female Human hmam

F*** it. I throw the bomb.
I get as close as I can, allowing the ranger to quietly (hopefully this time) make sure the undead cannot get away from us.
DM roll please...


Male Elf Druid/1 AC:20 HP:24/24

Azzakan INT: 1d20 + 5 ⇒ (1) + 5 = 6

Duhhhh.....Fire good!

You figure if the group can sneak up on the kobold and combonation bomb and arrow/bolt it you will be in good shape.


Male Elf Druid/1 AC:20 HP:24/24

Jalriel stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Azzakan stealth: 1d20 + 4 ⇒ (7) + 4 = 11
Daedeloth stealth: 1d20 - 4 ⇒ (2) - 4 = -2
Variel stealth: 1d20 - 1 ⇒ (17) - 1 = 16

Once again the party's attempts at stealth are ruined as Daedeloth stumbles and makes quite a clatter. You hear a low moan as the zombie kobold shuffles towards the sound. As it comes towards you a volley of missile weapons launches at the foe!

Jalriel bow: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 5 ⇒ (1) + 5 = 6
Azzakan bomb: 1d20 + 4 ⇒ (9) + 4 = 13
splash miss: 1d8 ⇒ 5 6 splash damage
Daedeloth crossbow: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 ⇒ 3
Variel bow: 1d20 + 4 ⇒ (6) + 4 = 10

Two of the three shots strike true and although the flung bomb sails long, the back blast of flame is enough to knock the zombie to the ground and finish it off.

***end of combat***


Female Human hmam

Top Gun says: Splash another one, yeah!!


Search the zombie kobold! I will cast orison detect magic on it as well.


Male Elf Druid/1 AC:20 HP:24/24

Although no particular item detects as magical the body of the zombified kobold radiates a very strong level of magic. In addition, you find that he is wearing, hung around his neck, a crude wooden sign with some unfamiliar language written on it.


time to move on I think, let's find the witch's hut


Female Human hmam

To dm: I make and take a comprehend language extract.


Male Elf Druid/1 AC:20 HP:24/24

Making sure that no flames are left to spread you once more set out toward's the witch's hut.

After a couple more hours of travel (around mid-day) you believe you reach your destination:

The sounds of the forest become suddenly distant as the trees part, opeining into a small, almost perfectly circular glade. The nearest stands of pine, eyln, and darkwood-all typically sturdy woods-twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade's center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes-each shaped like a tiny man, imp, or rearing serpent-stand propped in the yard, keeping guard before a rickety plank door.


Male Elf Druid/1 AC:20 HP:24/24

Azzakan:
I'm assuming you have that on your formulae list. The word is "shaman"


Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Do I notice anything else?


Female Human hmam

To DM: Please check messages, should clear things up.

Azzakan also tries to see more and get a feel of what is around him. Does he fel arcane work around him?


Male Elf Druid/1 AC:20 HP:24/24

The clearing is roughly 120 feet in diameter, with the dilapidated, circular, 15 foot cottage at its center. Fourteen unnerving 3 foor tall scarecrow like effigies are propped up throughout the glade.


Detect magic on the effigies


Male Elf Druid/1 AC:20 HP:24/24

No strong magice detected on the effigies. Feels like residual from whatever rites have been performed in the hut.

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