Fhârn |
No, I'm keeping my eyes on both : P And I saw a question I had input on, so I simply went for it ^^
Rowan Gideon |
We're on our last few days of deployment so posting has been limited now that my internet has been shut off. I'm fine with you botting as necessary. I'll be back to posting regularly as soon as I'm back in the US. =)
Corwen Surefoot |
Also, I've managed to find a computer for the moment, but at the top of the map it says "View Only", which is why I've detailed my movement for you rather than moved myself... Does everyone have the ability to edit the map, or just you mdt?
mdt |
Had a game where the PCs were known for using alchemical flasks on everyone they fought. They made the mistake of telling the latest big-bad they were coming for him.
He hired 4 1st level casters (sorcerers and wizards) and set them up in sniper spots, with gold in their pocket and permission to run after they fired off all their magic missiles.
During the climactic fight, they targeted the alchemical items hanging all over the PCs. One poor PC rolled a 1 on his saving through, and one of his other flasks exploded, then he rolled a 1 on that save, and rolled a hit on his tanglefoot bag. :)
Only one person had a shield spell memorized. It was a nasty fight, and they had to reincarnate one person who got burned to death (the aforementioned double 1 roller).
Of course, now that I think of it, I don't think this would work in Pathfinder, as I think pathfinder is creature only. Either that, or they insisted it should work on objects so we house ruled it. But either way, the idea of targeting stuff hanging from people's belts is still valid, even if the specific spell might have to change.
Ikit the White |
Corwin. I have an escape plan for us if needed. An explosive smoke bomb =^^=
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Corwen Surefoot |
Had a game where the PCs were known for using alchemical flasks on everyone they fought. They made the mistake of telling the latest big-bad they were coming for him.
He hired 4 1st level casters (sorcerers and wizards) and set them up in sniper spots, with gold in their pocket and permission to run after they fired off all their magic missiles.
During the climactic fight, they targeted the alchemical items hanging all over the PCs. One poor PC rolled a 1 on his saving through, and one of his other flasks exploded, then he rolled a 1 on that save, and rolled a hit on his tanglefoot bag. :)
Only one person had a shield spell memorized. It was a nasty fight, and they had to reincarnate one person who got burned to death (the aforementioned double 1 roller).
Of course, now that I think of it, I don't think this would work in Pathfinder, as I think pathfinder is creature only. Either that, or they insisted it should work on objects so we house ruled it. But either way, the idea of targeting stuff hanging from people's belts is still valid, even if the specific spell might have to change.
That's nasty alright - clever, but nasty!
Anastacia Stormwing |
Had a game where the PCs were known for using alchemical flasks on everyone they fought. They made the mistake of telling the latest big-bad they were coming for him.
He hired 4 1st level casters (sorcerers and wizards) and set them up in sniper spots, with gold in their pocket and permission to run after they fired off all their magic missiles.
During the climactic fight, they targeted the alchemical items hanging all over the PCs. One poor PC rolled a 1 on his saving through, and one of his other flasks exploded, then he rolled a 1 on that save, and rolled a hit on his tanglefoot bag. :)
Only one person had a shield spell memorized. It was a nasty fight, and they had to reincarnate one person who got burned to death (the aforementioned double 1 roller).
Of course, now that I think of it, I don't think this would work in Pathfinder, as I think pathfinder is creature only. Either that, or they insisted it should work on objects so we house ruled it. But either way, the idea of targeting stuff hanging from people's belts is still valid, even if the specific spell might have to change.
Having the casters stay only for a limited time is a page right out of Nathanael Greene's playbook. The colonial militia were notorious for fleeing in the face of the British regular's bayonets. Nate Greene told them they could leave after firing three shots. (I may have the exact number of shots wrong, but it's in that range.) At any rate the militia was willing to do that, it was the bayonets they feared. Of course Greene's true genius was in making the British march all over North Carolina, stretching their supply lines to the breaking point, and causing them to burn their own baggage train, at one point. (To lighten their load so they could march faster.)
Ikit the White |
Corwen Surefoot |
Just wondering, do we want to kill this werewolf, or subdue it? It may be unaware that it's that it's a lycanthrope at all, and there seems to be a fair chance it's a villager... And if it is a real villain, as the right hand of the government wouldn't a trial of law be a better idea too?
Ikit the White |
I isnt local...
Nope. Unfortunately not. Didnt think it would be fluffy for ikit to have it
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Ikit the White |
Just a heads up. at a con this weekend. Local VC so ill be running a few games and making sure all the PFS stuff is correct etc. So if i reply it may be short... if at all
=^^= //^^\\
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Ikit the White |
Con is done. Will be more active tomorrow. Now i need sleep :P
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Wilhelm Orlovsky |
Things have slowed down a lot over here. I'm just imagining you guys talking until the man wakes and slips off to plot revenge. :)
Ikit the White |
Then Ikit blows him up. Yes yes
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mdt |
Yeah, I'm waiting for posts myself. If anyone feels they could post daily, but this game is too slow for that, let me know if you want to transfer to the other thread. I'll work something out.
Ikit the White |
Ikit's new host is here, so Ikit stays.
But if other group later decides they need the help of a Alchemist Ratfolk, they can just ask =^^=
Rowan Gideon |
I wouldn't mind transferring in a few weeks. Right now my son is staying with me until he goes back to his mom's for the school year so I've been spending as much time as I can with him. I do apologize for the inconvenience, I'll start checking the thread at least daily again.
Ikit the White |
Once again. From a player perspective... apologies.
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Ikit the White |
Still here
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Wilhelm Orlovsky |
FYI MDT has posted in the discussion for the A thread. He's currently slammed at work, hence delays there. :)
Natalie Saratov |
I didn't know Kelish was the original tongue in these parts, but I might just have missed it.
Do you think it would be a good language to learn for a spymaster?
I'm planning on dumping a point two in linquistics when we get a lvl just to pick up some fitting languages to know :)
Ikit the White |
I had a SM in a game. It is a good idea to know and speak the local language ;)
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Wilhelm Orlovsky |
Sorry, mixed up my languages. I was thinking about Hallit (which is the language of the Kellid). I was under the impression they were a large constituency in Brevoy and the River Kingdoms.
Natalie Saratov |
so Hallit, Skald and Varisian would be good choices to pick.
Gorruum |
Varisian and Skald speakers are pretty far to the west (although due to the wandering nature of the Varisians, they at least make it to Ustalav). Its possible that there would be visitors from there, but Common and Hallit would be most common in the River Kingdoms. Iobaria is also directly to the east of the River Kingdoms, but I don't remember what they speak. There are also definitely some "monster" languages that would be common in this area.
Fhârn |
Some parts of Brevoy do employ the Skald language, so they aren't that far off either : )
Natalie Saratov |
I looked up Brevoy and River Kingdoms in Inner sea world guide and found those languages being most used in these areas :)
Fhârn |
Derp - Fhârn even has that spell in his book. And a scroll to boot.
Are we curious as to hear his curses :P?
If we squint a bit and ignore the 'no personal potions'* Ikit could brew a comprehend language potion, then we could have actual useful communication : )
*It's the law. But I know I have seen plenty of Potions of Shield during my time ^^
Wilhelm Orlovsky |
We can understand him, thanks to Felicia, but we can't speak back to him which is the trick. We'll have to see if he understands anything I say (doubtful).
Anastacia Stormwing |
Actually, Anastacia has comprehend languages prepared. She just has not cast it.
What is the duration of Shimmer's spell? It might still be in effect.
Guess I could cast comprehend languages and catch some of what he has to say.
Wilhelm Orlovsky |
Aside from legalities (which may end with his death for the murder of guards/kids/etc), curing him should cost something like 360 gp [level 3 Remove Curse spell x CL 12 priest x 10 gp] + travel costs for a high level cleric (if we can find a willing one). There is also hazard to be considered in that cost, but if he is bound and a metamagic rod of reach (or a gem) are provided, then the danger cost should be minimal. He would be bound in a sell and tied down. That's roughly less then 2 BP converted to cash if we use the kingdom's coffers. That's obviously not info that any of us know IC right now, but that's roughly how it seems to work out to me. Any priest may have additional requirements/demands (tithes?) beyond the above, of course.
Fhârn |
I suspect that the travel cost might not be that cheap, unless the cleric is particularly generous. So we might have to make the trip (or send someone to do it for us).
But the budget/morale point is more like 'oh no, our lords spent the equivalent of 300+ chickens to cure a criminal' or something : P
Wilhelm Orlovsky |
True, though some of that will go down to how this would normally be handled in the setting (I assume the werewolf would be killed while in bestial form normally). Wilhelm's view also depends on how much the man contributed to the killings at his bestial side's hands. If he was 'conscious' and could have stopped then he's obviously at fault. Depending how much he ignored facts, he's going to be liable to other varying degrees. Another way to spin it (though Wilhelm wouldn't actually put it this way) is "Benevolent lords remove a terrifying and debilitating curse from an innocent man who agrees to work to pay restitution for the deaths he caused (get them raised) and the resources spent healing him."
Fhârn |
Yeah, true. We should really appoint someone minister of PR :P