(6B) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Group A

Group B

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Combat


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Katlin's active in other recruitment threads, but not responding here or to PMs. I've specified via PM that if no posts or responses are given by Sunday Night, I'll be removing her character from the game.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Wanted to mention. When Ikit gets to the library etc, he will copy as many extract viable spells as possible =^^=

Yes yes. Many zappy zappy things in magic books!

-Posted with Wayfinder


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Ikit - Hmm that is right, alchemists can also use it. Feel free to do so : )

@Anyone wanting to sleep in armour - I put the Bed of Iron spell on rotation, so we don't get nibbled by wolves again. Feel free to sleep in platemail if you want : )


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Can't contribute to magic users unfortunately.... but will help where I can.... like this tree we might fight. I have the concentrate bomb extract. Will just prepare it and bomb the living daylights out of the tree.

I have the explosive discovery. So a direct hit will cause it to catch fire. Extra d6 fire damage each turn =^^=

-Posted with Wayfinder


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

I am very okay with that division of duties. Fhârn has Evocation as an opposed school, so if you would take care of the 'death by fire' parts I'd appreciate it : )


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Well. Fire is good. Also have sonic damage =^^= for those pesky fire resistant beasties. And if I do get a direct hit, deafened for a few rounds. Flash bang without the flash :P

I will keep it quiet for now what I will be able to do at level 8.... 0:)

-Posted with Wayfinder


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5
Fhârn wrote:
@Anyone wanting to sleep in armour - I put the Bed of Iron spell on rotation, so we don't get nibbled by wolves again. Feel free to sleep in platemail if you want : )

Thanks, Gorruum has Endurance, so he'll be all right, but I'm sure others will appreciate it.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

@ Fharn (can't make strange signs :p)

Thanks but i only have light armor so i don't need it


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Ikit - Burny is nice yes :)

@Gorruum - No worries, I think about 50% of the medium and above armour users have Endurance :P

@Natalie - No worries. I realized that it is slightly annoying, so it is totally okay (and understandable!) to skip : ) (but if you are using an US keyboard, google says that the "^" sign is shift+6 : ) )


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I just copy/paste it. Fhârn that is.

I just realized, she probably sees a LGM behind us.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

@ Fharn
I'm on a danish keyboard, and sometimes I'm answering over the phone so to keep et consistant i keep skipping the sign over the a :)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Anastacia - Little Green Man?

@Natalie - Det var nära ... : )


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Correct. Usually found in UFOs, but not in this case. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I've asked our first alternate, LittleHwy (Corwen Surefoot) if they are still interested.

We'll assume Katlin stays with the dryad for now, and eventually makes it back to civilized lands without the group being involved.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Underaged wizardess on the way out, and adult elf rogue inbound.

Everyone welcome LittleHwy when he's able to post.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Another pointy-ear! yes yes!


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

@ Anastacia

I don't think Milgen is a little green man proberly medium or even large :p


Hi folks - just in the process of updating Corwen, should have him up and ready to go in no time. Mechanically he's somewhat similar to Natalie, so I dare say they might end up as great friends, great rivals, or both! Looking forward to playing in a solid game, so thanks for having me :)


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Welcome pointy ear man! Hi hi!

-Posted with Wayfinder


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

@ Littlehewy

We just have to see where the story takes us. But for now welcome to the campaign, might have a flank buddy now who is just as interrested in flanking as I am. :)


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

The two of you will dance the Dance of Death surrounded by fire

-Posted with Wayfinder


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Flank buddies ahoy!

Nearly finished updating...


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Welcome : )


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Welcome!


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Welcome to the game, Corwen. :)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Hello Corwen. Welcome to our madness. :D


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Welcome! Just a reminder, I might disappear for a week or two (maybe three). Ship transport has been delayed so I've been lucky to stick around this long after my last notice. If the DM approves I'm willing to take my absence now to escort Katlin back to civilization and return to the group later or be NPC'ed.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Rowan - That might be a good approach, and works well from both a story and OOC perspective.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Ill try not to burn forest down while youre away ;) promise! Yes yes!

-Posted with Wayfinder


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

I'll be watching him for you Rowan.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Did the trees take an AoO moving away from me?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Like Gorruum, the trees can move unhindered by the swampy terrain, so the one to the south only did a 5 ft adjust, therefor no AoO. The one to the north wasn't in your range.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Issues like this that made me decide to research the Terraform spell in the future. If I turn all landmass into a sticky bubblegum-like substance, everyone will be equally inconvenienced by it : P


| HP 16/16 | AC 17/14/15 | CMD 9 | Fort +3 Ref +4 Will +5 | Init +2 | Per +13 | Fly +6 | Stealth +19

Except us, your soon to be avian overlords! Cawhawhawhaw!


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Moving the OOC discussion in here to cut down on the chatter in the gameplay thread.

mdt wrote:
To the south was the x3 movement swampy water, given he'd have to go around all the people that were to the south at the time, add on the 10ft per brown square and the 15ft per green square, and it gets really hard to move in one round, even on a horse, more than 25-30 ft.

Yea, entirely possible as I was just quick eyeballing it at work while waiting for some code to compile. C'est la vie.

mdt wrote:
I do agree about the mortality thing. :) You have been playing him rather 'I'm invincible!' :)

Give a 20 year old magical self healing in spades, incredible saves, armor like a tank (in setting) and a horse and it seems like a likely outcome. Pile on a bit of pride, a penchant for stories where the hero always wins, and the normal disregard for mortality by youth to compound the issue.

On an unrelated note, I believe Felicia is technically only up after Wilhelm, so a retcon might be handy for a little selective channel with a Lay on Hands/Hammertime followup. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Possibly, although it appears the fire really hurt the tree, so getting it down this round might be more beneficial. All depends on the die rolls.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Ah, looking at the map, I see that the fire is over by the dead tree. Ignore my above post.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Since a lot of people are unfamiliar with my GM style...

Initiatives rolled every round. (I do this in home games too)

You don't have to wait on other people to post your actions, unless you want to wait and see what they do first.

Botted people (like Dante) go after posting folks.

I'll generally average init's for the enemies so it's a PCs/Enemy/PCs each round. I reserve the right to not do that if it doesn't make sense. Boss battles for example, in which case it's usually mooks & boss. Or if there's a group of bad guys with +10 init and annother group with -2.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

ON a related note, Dante hasn't posted on any of his alias's in almost 3 weeks. I'll be up front that I've had a bad experience with him before last year (he quit posting in a game I was running and didn't quit or respond to PM's about it). So what should I do, since you've played with him a lot longer than I have? Is this a common thing with him?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

mdt, I'm thinking the way I'll handle Gorruum and Ubagub is the way I did this combat. As you've said, if they are mounted, they will be on the same initiative. If they are separate, I will plan to have them go in initiative order unless there is a good reason for one or the other to delay and I will announce that if doing so. I will try to post them at the same time unless it seems like there is a good chance that the one's actions will impact the other as it did in this fight.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That works fine, I expect most people will do the same with familiars, etc. Feel free to have them synch up too, if you want. They can do that. Sometimes getting that hit in fast is worth having to split up your actions.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Dante - Hmm. Hopefully he will be back (last post I could find was the 11th of march) so maybe he is just pre-occupied. Nevertheless, without him we are 9 (if I counted correctly) which ought to be sufficient for two groups, so I'd say give him some more time. But then again, I havn't played with him much before : )


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

@Dante: He has always been a bit intermittent, but this is definitely one of the longest times that we've had so far. I think we'll be ok with the groups we have now for the time being. Let's keep going and see how it goes.

Edit: I suppose that answers that question. :)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

It did, didn't it : )


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Anastacia - Given the nature of the critter, it doesn't feel too unlikely that it would bring up the continual flame thing on its own : )

Lantern Archon wrote:
This creature is a lantern archon, a small outsider celestial that are usually very friendly and eager to help wherever they can.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I clicked on Corwen's spoiler, because I made the DC.

Anastacia is not commenting about it, because it really doesn't seem that unusual to her.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Leaving you to interparty RP for now. Let me know when you're ready to return to the Dryad's glen.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@mdt/Fort Saves - Am I correct in assuming they are the same as usual - aka Munin does not need one? Or have the other animals started to bother him once he got his collar ?

@Identify - Fhârn can exchange his Crafter's Fortune for Identify one day and make the following roll on the Robe:

Spellcraft: 1d20 + 11 + 10 ⇒ (13) + 11 + 10 = 34


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, Munin doesn't need one.

The robe appears to be a robe of bones, but it's actually a cursed robe of vermin.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Splendid!

Most excellent. A robe of bones would clash with our dear cleric, but this we could actually use!

Say ... A gift to our esteemed neighbours to the east? *rubs hands together*

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