MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
Awaiting Kelend to see if Sneak Att is an option after his action.
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"They're just newborns, what's happened!? The old mans words really were an omen."
Adyl rushes towards the goats and prepares to fight with them, though with hesitation. He had just birthed them not twenty minutes ago and the thought off fighting with the kids was saddening.
I'll move for the giant goat. Using my bonus action to attempt a grapple if my unarmed strike lands.
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
I completely understand moving it along for those who do not respond quickly when you ask for it. If I do not, feel free to roll it yourself for me too.
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
"Always more fun ahead!" With a deep breath and arcane words energy surges towards the biggest goat. Cast Eldritch Bolt at the large two-headed goat. Spell Atk & Dmg:1d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 6
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
Round 2, Sneak Att
Rolen stands while drawing his rapier and attempts to skewer the kid goat that plowed him over.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
I seem to be having trouble hitting anything. I have one 1st level slot left, which I can use with either cure wounds or perhaps guiding bolt, and a couple of buffing cantrips - resistance and guidance. Can't have both active at the same time tho. What do people suggest I do? Oh, I suppose I could always get into melee with my daggers, too.
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0
Eledia - guidance is great, giving someone +1d4 to hit is nice. If you have daggers, you could walk up and swing them - the goat is prone and grappled, so you will have advantage on all melee attacks. Speaking of which, Adyl should have advantage on his unarmed attack.
Thorgrund, having regained his footing as well as some dignity, curses softly, then proceeds to take a swing at the two-headed goat once more wit his axe.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Thanks for the advice.
Temporarily discard my sling (I'll grab it when the battle is over) and draw my daggers as I walk over to the grappled goat. Time for some melee action!
Guidance does NOT give +1d4 to attacks, only to ability checks. Bless is for attacks, Resistance is for saves.
Eledia attacks the big goat with both her daggers, Hitting both
Adyl misses
Thorgrund Finishes off the giant goat.
COMBAT OVER
Hearing the ruckus, the people inside the farmhouse run outside to witness the battle. Obviously, they do not blame you for dealing with the corrupted demon goats.
For helping out and rescueing them from the problems on the Farm. Bea offers you various homemade goods. 15 items, ranging from a beautiful quilt, a couple of kegs of homemamde cider, to an heirloom necklace, to a basket full of fresh raspberries and other fruits and vegetables. The whole lot can be sold for 150 gp, but each items is worth 10 gp if the characters wish to keep some from themselves.
I need to know if you are going to keep any of the items or sell them all, as well as the silver sickle from earlier. Also who took the alchemist fire and the potion of healing?
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
I took the Alchemist Fire, unless someone else wanted it.
The madman's words spoke of the Goodroots. The fields surrounding this farm teem with laborers, mostly non-humans, picking beets. Some of the beets you see being harvested are twice as large as a halfling's head. And that's saying something!
On the porch of the farmhouse, four human soldiers dressed in red cloaks, chain shirts, and helmets with red feathers decorating them surround a half-elven girl. She is definitely not an adult, but she nonetheless stands defiantly with hands on her hips, giving the four humans a piece of her mind, despite their spears and shields.
The girl finishes speaking as you approach. The leader of the human guards spits out a blunt warning. "You tell your parents that they have been legally ordered to have eight barrels of dye ready for us by sunrise tomorrow. If the shipment is not ready, the First Lord has demanded that the Red Plumes take possession of the farm due to this breach of contract." With that, the four guards turn and leave the porch.
The captain of the guard turns to Kelend and speaks "Unless you are a legal representative of the Goodroot Beet Farm, I have nothing to say to you. Move along or you will be arrested."
So leaving the guards alone or forcibly inserting yourself in the conversation.
No, just leave it alone. You'll make everything worse.
Assuming you leave things be until the guards depart.
The girl sobs for a moment, looking broken and lost. Then a look of hope plays across her face. "Perhaps you are the answer to my prayers. Does Chauntea work in such a manner?" She looks past you, out into the fields where the beet harvesting continues unabated. "If you follow me, maybe we can help each other."
Constance lights a lantern and leads you down into the huge cellar beneath the farmhouse, which looks to hold preserved food, equipment for farming and making dye, and casks full of substances used in those endeavors.
She walks to a corner of the cellar, to a pair of long wooden boxes. She hesitates and levels a serious gaze at you all. "I'm sorry," she says and opens the box. In it are two half-elven bodies wrapped in tarps. They look peaceful, except their faces wear unsightly growths, bulging beneath the skin--and in some places breaking through in horrible purple ulcers.
"I know this looks terrible, but it is not what you think. I found them in this condition. I hid them because they told me to. You see, I am not currently old enough to inherit the farm from them. If the authorities learn they are dead, Hillsfar will seize the farm and turn me out. If I can hide their deaths for just a few months, I will be old enough to inherit the farm." She bites her lip. "There's something else."
Leading you to another door in the cellar, Constance removes a sturdy oaken bar. Before she opens the door, she says, "When I found my parents down here in the cellar, they were not alone. He was with them." She opens the door and shines her lantern into a darkened room. The room contains empty casks and barrels pushed to the walls. In the far corner, slumped again the far wall, is a drow elf. The grotesque growths cover his face and arms, just as Constance's parents. He is still alive, but his breathing is weak.
I don't know who he is, I've ne'er seen him before finding me parents three days ago. He was unconscious and they were dying. Me parents know, knew many people but no drow. I've been giving him water and trying to talk to him, but so far he has not regained consciousness.
MaleNeutral Wood Elf Rogue (Assassin)Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None
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