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Game Master DaWay


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Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Initiative: 1d20 - 1 ⇒ (17) - 1 = 16


Male Half-Elf Warlock 1 || HP: 10/10 || AC: 12 || Init: +1

Init: 1d20 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male

Initiatve
Kelend, Rolen, Svala, G1, G2, Eledia, Adyl, Thorgrund, Notheah, GTHG, G3

Giant Two Headed Goat: 1d20 ⇒ 3
goat 1: 1d20 ⇒ 15
goat 2: 1d20 ⇒ 15
goat 3: 1d20 ⇒ 3


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

"Do you think it wise to take down the smaller ones, then gang up on the beast?"

If Svala can reach one of the goats in a single move she will strike it with her hammer, if not she will cast Sacred flame at it.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d8 + 1 ⇒ (8) + 1 = 9

Or Dex Save (13) or suffer 1d8 ⇒ 1 dmg

Lantern Lodge

Male

Swiftly moving up Svala knocks the new born goat on the head with her hammer, it's limp body falls to the ground.

Initiatve
Kelend, Rolen, Svala, G1, G2, Eledia, Adyl, Thorgrund, Notheah, GTHG


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Awaiting Kelend to see if Sneak Att is an option after his action.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Grapple Athletics: 1d20 + 5 ⇒ (13) + 5 = 18
Shove Athletics: 1d20 + 5 ⇒ (5) + 5 = 10

Kelend walks up and attempts to grab and then knock down the two-headed goat.

Lantern Lodge

Male

1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (11) + 3 = 14

that'd be a nope and nope to kelend's grapple attempts.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 1, Sneak Att

Rolen takes a shot at the two headed goat.

SB Att: 1d20 + 5 ⇒ (16) + 5 = 21
SB Dam: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

Lantern Lodge

Male

Goat 1 runs up to head butt Kelend
1d20 + 3 ⇒ (19) + 3 = 222d4 + 1 ⇒ (4, 3) + 1 = 8
Kelend strength save
1d20 + 3 ⇒ (3) + 3 = 6
Goat 2 runs up to head butt Rolen
1d20 + 3 ⇒ (15) + 3 = 182d4 + 1 ⇒ (4, 1) + 1 = 6
Rolen strength save
1d20 + 0 ⇒ (6) + 0 = 6

Two warriors are run into by new born goats and are tossed from their feet to the ground

Initiatve
Kelend (Prone), Rolen (Prone), Svala, G1, G2, Eledia, Adyl, Thorgrund, Notheah, GTHG (7 damage)


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"They're just newborns, what's happened!? The old mans words really were an omen."

Adyl rushes towards the goats and prepares to fight with them, though with hesitation. He had just birthed them not twenty minutes ago and the thought off fighting with the kids was saddening.

I'll move for the giant goat. Using my bonus action to attempt a grapple if my unarmed strike lands.

Unarmed: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grapple: 1d20 + 5 ⇒ (8) + 5 = 13

Adyl violently grabs the animals horns and tries to drag it down.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Why do we not get to roll our own saves?

Lantern Lodge

Male

Just trying to speed things up Rolen, if you wish you can and I won't be rolling again.

Resist Adyl's grapple. since you said you are trying to drag it down, Sure-Footed applies
1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (6) + 3 = 9

Initiatve
Kelend (Prone), Rolen (Prone), Svala, G1, G2, Eledia, Adyl (grappled), Thorgrund, Notheah, GTHG (13 damage, grappled)


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I completely understand moving it along for those who do not respond quickly when you ask for it. If I do not, feel free to roll it yourself for me too.

Lantern Lodge

Male

Honestly how else am I going to make an AC10, 4 HP creature a threat?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I certainly do not mind that at all.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Get out my sling and aim for ... oh, the big one.

attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Thorgrund strolls up to the two-headed goat, says "Excuse me, lad" to Adyl, and swings his axe at one of the goats' heads.

battleaxe attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 3 ⇒ (4) + 3 = 7

...but ends up slipping slightly in some goat dung, throwing him a bit off balance.


Male Half-Elf Warlock 1 || HP: 10/10 || AC: 12 || Init: +1

"Always more fun ahead!" With a deep breath and arcane words energy surges towards the biggest goat. Cast Eldritch Bolt at the large two-headed goat.
Spell Atk & Dmg: 1d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 6

Lantern Lodge

Male

Eledia naot only misses, but misses spectacularily as she shoots over the giant goat and hits a bottle sitting on the fence post.

Thorgrun plantshis axe firmly in the dirt.

Notheah's eldritch blast finds its mark.

The Giant Two headed Goat thrashes wildly striking at Adyl and Thorgrund
1d20 + 5 ⇒ (8) + 5 = 132d4 + 3 ⇒ (3, 3) + 3 = 9 MISS
1d20 + 5 ⇒ (2) + 5 = 72d4 + 3 ⇒ (4, 1) + 3 = 8 MISS

Initiatve
Kelend (Prone), Rolen (Prone), Svala, G1, G2, Eledia, Adyl (grappled), Thorgrund, Notheah, GTHG (19 damage, grappled)


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend stands up, draws his longsword, attempts to knock the big goat down with his shield, and then slashes at him with his longsword.

Shove Athletics: 1d20 + 5 ⇒ (18) + 5 = 23
Longsword Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Longsword Attack if Advantage: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (9) + 3 = 12

The big goat is shoved down with a sword driven through it, it brays in defiance.

Initiatve
Kelend, Rolen (Prone), Svala, G1, G2, Eledia, Adyl (grappled), Thorgrund, Notheah, GTHG (24 damage, grappled, prone)


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Svala swings her hammer towards one of the other kids.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15 dmg: 1d8 + 1 ⇒ (5) + 1 = 6

Edit: Foals is horses, kids is goats.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 2, Sneak Att

Rolen stands while drawing his rapier and attempts to skewer the kid goat that plowed him over.

Rapier Att: 1d20 + 5 ⇒ (7) + 5 = 12
Rapier Dam: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11

This assumes an ally is within 5 feet of the kid goat that charged me. If not, simply delete the d6 roll of sneak attack damage.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

I seem to be having trouble hitting anything. I have one 1st level slot left, which I can use with either cure wounds or perhaps guiding bolt, and a couple of buffing cantrips - resistance and guidance. Can't have both active at the same time tho. What do people suggest I do? Oh, I suppose I could always get into melee with my daggers, too.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Not much of a threat left.

Lantern Lodge

Male

Both of the kids go down go ahead with the next in the initiative order


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Unarmed: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Eledia - guidance is great, giving someone +1d4 to hit is nice. If you have daggers, you could walk up and swing them - the goat is prone and grappled, so you will have advantage on all melee attacks. Speaking of which, Adyl should have advantage on his unarmed attack.


Thorgrund, having regained his footing as well as some dignity, curses softly, then proceeds to take a swing at the two-headed goat once more wit his axe.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

FYI - melee attacks at the two-headed goat have advantage, and ranged attacks have disadvantage due to the creature being prone


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Thanks for the advice.

Temporarily discard my sling (I'll grab it when the battle is over) and draw my daggers as I walk over to the grappled goat. Time for some melee action!

main dagger attack: 1d20 + 5 ⇒ (10) + 5 = 15advantage: 1d20 + 5 ⇒ (2) + 5 = 7
main dagger damage: 1d4 + 3 ⇒ (4) + 3 = 7
offhand dagger attack: 1d20 + 5 ⇒ (16) + 5 = 21advantage: 1d20 + 5 ⇒ (9) + 5 = 14
offhand dagger damage: 1d4 ⇒ 3


Kelend Ventrue wrote:
FYI - melee attacks at the two-headed goat have advantage, and ranged attacks have disadvantage due to the creature being prone

Good point...just in case...

Advantage on attack: 1d20 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Male

Guidance does NOT give +1d4 to attacks, only to ability checks. Bless is for attacks, Resistance is for saves.

Eledia attacks the big goat with both her daggers, Hitting both
Adyl misses
Thorgrund Finishes off the giant goat.

COMBAT OVER

Hearing the ruckus, the people inside the farmhouse run outside to witness the battle. Obviously, they do not blame you for dealing with the corrupted demon goats.

For helping out and rescueing them from the problems on the Farm. Bea offers you various homemade goods. 15 items, ranging from a beautiful quilt, a couple of kegs of homemamde cider, to an heirloom necklace, to a basket full of fresh raspberries and other fruits and vegetables. The whole lot can be sold for 150 gp, but each items is worth 10 gp if the characters wish to keep some from themselves.

I need to know if you are going to keep any of the items or sell them all, as well as the silver sickle from earlier. Also who took the alchemist fire and the potion of healing?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I took the Alchemist Fire, unless someone else wanted it.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Thank you so much folks, we accept your gifts! So does anyone know what happened to that old man back there?

Kelend takes a seat and eats some of the food provided, resting for an hour.

Short Rest HD: 1d8 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

What old man?

It's the end of the first adventure. No short rests needed. Selling/Keeping foodstuffs, silver sickle, potion of healing?

Lantern Lodge

Male

The Growth

The madman's words spoke of the Goodroots. The fields surrounding this farm teem with laborers, mostly non-humans, picking beets. Some of the beets you see being harvested are twice as large as a halfling's head. And that's saying something!

On the porch of the farmhouse, four human soldiers dressed in red cloaks, chain shirts, and helmets with red feathers decorating them surround a half-elven girl. She is definitely not an adult, but she nonetheless stands defiantly with hands on her hips, giving the four humans a piece of her mind, despite their spears and shields.

The girl finishes speaking as you approach. The leader of the human guards spits out a blunt warning. "You tell your parents that they have been legally ordered to have eight barrels of dye ready for us by sunrise tomorrow. If the shipment is not ready, the First Lord has demanded that the Red Plumes take possession of the farm due to this breach of contract." With that, the four guards turn and leave the porch.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend approaches the guards and girl.

Pardon, but I couldn't help but overhear the travesty here. Perhaps we can help?

Lantern Lodge

Male

The captain of the guard turns to Kelend and speaks "Unless you are a legal representative of the Goodroot Beet Farm, I have nothing to say to you. Move along or you will be arrested."

So leaving the guards alone or forcibly inserting yourself in the conversation.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend raises his hands and steps back, waiting for the guards to leave before conversing with the girl.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"'Spose it depends. What say you girly, looking for legal representatives?"

Lantern Lodge

Male

No, just leave it alone. You'll make everything worse.

Assuming you leave things be until the guards depart.

The girl sobs for a moment, looking broken and lost. Then a look of hope plays across her face. "Perhaps you are the answer to my prayers. Does Chauntea work in such a manner?" She looks past you, out into the fields where the beet harvesting continues unabated. "If you follow me, maybe we can help each other."

Constance lights a lantern and leads you down into the huge cellar beneath the farmhouse, which looks to hold preserved food, equipment for farming and making dye, and casks full of substances used in those endeavors.

She walks to a corner of the cellar, to a pair of long wooden boxes. She hesitates and levels a serious gaze at you all. "I'm sorry," she says and opens the box. In it are two half-elven bodies wrapped in tarps. They look peaceful, except their faces wear unsightly growths, bulging beneath the skin--and in some places breaking through in horrible purple ulcers.

"I know this looks terrible, but it is not what you think. I found them in this condition. I hid them because they told me to. You see, I am not currently old enough to inherit the farm from them. If the authorities learn they are dead, Hillsfar will seize the farm and turn me out. If I can hide their deaths for just a few months, I will be old enough to inherit the farm." She bites her lip. "There's something else."

Leading you to another door in the cellar, Constance removes a sturdy oaken bar. Before she opens the door, she says, "When I found my parents down here in the cellar, they were not alone. He was with them." She opens the door and shines her lantern into a darkened room. The room contains empty casks and barrels pushed to the walls. In the far corner, slumped again the far wall, is a drow elf. The grotesque growths cover his face and arms, just as Constance's parents. He is still alive, but his breathing is weak.


"God's above, girl! How did he get here?" Thorgrund gasps, clearly unnerved. He tightens the grip on his axe.

Lantern Lodge

Male

I don't know who he is, I've ne'er seen him before finding me parents three days ago. He was unconscious and they were dying. Me parents know, knew many people but no drow. I've been giving him water and trying to talk to him, but so far he has not regained consciousness.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

A dirty dark elf!


Spooky Skeleton Scarecrow

What's a dark elf?


Male Half-Elf Warlock 1 || HP: 10/10 || AC: 12 || Init: +1

"Well! This is interesting." Notheah slowly approaches the drow but keeps he distance. In Elvish "Sir can you hear me? We are here to help."

Lantern Lodge

Male

No response.

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