(5e) D&D Adventure League (Inactive)

Game Master DaWay


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Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Also, I do have 2 first-level spell slots to use on Cure Wounds if we need them. Unfortunately this character concept doesn't really fit with healing cantrips. She's more about buffs than healing.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

If we are good on time, we can actually get past this just using my Inspiring Leader feat benefit


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

No problem. Just making sure we're all aware of what resources we have.

Eledia tries the next door on her side. I believe that is door 8...

Lantern Lodge

Male

Adult tries the next door on his side, kelend tries the next one ahead of him, and Eledia finds the magic door and waves at the others from the other side of door 8.

I am fine with the short rest if you wanted to do so.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Short rest sounds fine to me. Not that I necessarily need it...


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

During the short rest, Kelend gives an inspiring speech to the party.

Everyone gains 4 temporary hit points - does not stack, so everyone just goes back to 4 thp


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Healing: 1d10 + 3 ⇒ (5) + 3 = 8

Adyl follows through the door once they are done resting

Lantern Lodge

Male

This large room is supported by four thick pillars of purple stone. A dead human body is lashed to each. Bubbling cauldrons of vile good cook over fires in the four corners of the room, with an odd arm or leg sticking out of the cauldrons.

In the center of the room, resting on a purple stone slav, is a grotesque form. It looks like the head of a rothe has been attached to the body of a human.

Behind the table, an elf, arms and face covered in blood, cackles madly at your appearance, "Perfect. When my creation rises, you will be it's first meal!"

From out of the each four columns step four vaguely humanoid mounds of flesh. Simiarly, babboon-like demons leap from the cauldrons so and move toward you threatenintly.

I am posting from my phone as my computer has about had it. Go ahead and post your initiative and I will resolve everything tomorrow or Thursday.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Lovely. I hope we can defeat this guy. There's only three of us...


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Init: 1d20 + 3 ⇒ (2) + 3 = 5


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Lantern Lodge

Male

4 drenches 4d20 ⇒ (12, 13, 6, 11) = 42
4 manes 4d20 ⇒ (16, 2, 15, 13) = 46 -1

Okay Eledia you're up


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Eledia darts forward, drawing her knives, and attacks the nearest enemy.

main hand: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (4) + 3 = 7
off-hand: 1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 1

Lantern Lodge

Male

Three drenches move towards Eledia to attack

All on Eledia
1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 1
1d20 + 2 ⇒ (12) + 2 = 142d4 ⇒ (2, 1) = 3

1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 5
1d20 + 2 ⇒ (14) + 2 = 162d4 ⇒ (1, 2) = 3

1d20 + 2 ⇒ (12) + 2 = 141d6 ⇒ 1
1d20 + 2 ⇒ (7) + 2 = 92d4 ⇒ (2, 1) = 3

Three of the manes move towards the pyre.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

I think I'm down...


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

I think you are at 0 exactly

Wake up, friend!

Kelend's words are laced with magical healing for Eledia.

Healing Word: 1d4 + 3 ⇒ (1) + 3 = 4

Kelend then walks up and attacks a dretch with his rapier.

Rapier Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

Waiting for Adyl.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Didn't see anything indicating I was up. Bonus Action to enter Rage.

Adyl rushes to the side of the wounded Eledia and attacks one of the drenches.

Caeustus: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Male

Dretch 1 5 damage
Dretch 2 6 damage

Attacking Eledia with number 4
1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 2
1d20 + 2 ⇒ (14) + 2 = 162d4 ⇒ (1, 3) = 4

The remaining manes move to the fire.

Eledia you're up


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

death save: 1d20 ⇒ 2 I'm down again...

Lantern Lodge

Male

The dretches attack kelend.

1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 5
1d20 + 2 ⇒ (16) + 2 = 182d4 ⇒ (1, 2) = 3

1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 2
1d20 + 2 ⇒ (6) + 2 = 82d4 ⇒ (1, 3) = 4

1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3
1d20 + 2 ⇒ (17) + 2 = 192d4 ⇒ (1, 1) = 2

Kelend and Adyl you're up


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend adopts a defensive stance, ack, where did the rest of our party go!? Oh well, Adyl, you can do it!!


Action: Dodge (disadvantage on attacks against Kelend)
Bonus Action: Inspiration on Adyl (you may apply +1d6 to a d20 roll after the roll but before success is declared).


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"Here we go!" and Adyl swings at the same creature and tries to grab hold.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Grapple: 1d20 + 1d6 + 5 ⇒ (3) + (6) + 5 = 14

Lantern Lodge

Male

1d20 ⇒ 10 adyl grabs hold
Dretch 2 12 damage

Attacking kelend
1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 6
1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (12) + 2 = 142d4 ⇒ (3, 2) = 5

Eledia goes

Attacking kelend
1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 4
1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (10) + 2 = 122d4 ⇒ (3, 2) = 5

1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 3
1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (11) + 2 = 132d4 ⇒ (4, 4) = 8

1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3
1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (4) + 2 = 62d4 ⇒ (2, 2) = 4

You're all up


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Using phone, doing the same thing since it worked so well. Inspire Adyl, dodge, and verbally taunt the demons.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Attack: 1d20 + 1d6 + 5 ⇒ (15) + (1) + 5 = 21
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

Male

Dretch 2 goes down.

Attacking kelend
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (20) + 2 = 221d6 ⇒ 5
1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (6) + 2 = 82d4 ⇒ (1, 1) = 2

1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 4
1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (6) + 2 = 82d4 ⇒ (4, 2) = 6

1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 5
1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (19) + 2 = 212d4 ⇒ (2, 3) = 5


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend laughs as he bats away the dretches' attack.

Can't touch this!

Kelend continues to dance.

Dodge


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Sorry for the delay. Didn't have time this week.

Eledia again attacks the nearest opponent: dagger 1: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (2) + 3 = 5 dagger 2: 1d20 + 5 ⇒ (18) + 5 = 231d4 ⇒ 3


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Lantern Lodge

Male

Eledia you're down and should be making death saves

Attacking kelend
1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 3
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (17) + 2 = 192d4 ⇒ (1, 1) = 2

1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (5) + 2 = 71d6 ⇒ 6
1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (8) + 2 = 102d4 ⇒ (3, 4) = 7

1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 3
1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (18) + 2 = 202d4 ⇒ (2, 3) = 5


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend continues to dodge. Adyl, use both fists this time!

Inspiration on Adyl and dodge.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"Hraaah!"

Attack: 1d20 + 1d6 + 5 ⇒ (6) + (4) + 5 = 15
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Sorry, must have mixed up my games.

death save: 1d20 ⇒ 15

1 fail 1 success

Lantern Lodge

Male

Adyl hits another one.

Attacking kelend
1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (12) + 2 = 141d6 ⇒ 6
1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (3) + 2 = 52d4 ⇒ (2, 4) = 6

1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 2
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (1, 3) = 4

1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 2
1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (4, 3) = 7

Lantern Lodge

Male

And with previous damage that brings kelend down.

Adyl you have two injured and one untouched.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Make those death saves folks...

Outnumbered and with his dying friends nearby, Adyl roars another challenge at the creatures "C'mon, let's do this!"

Drawing my handaxes and using my bonus action for a second attack

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 5

Lantern Lodge

Male

Nope kelend is down one attack did 2, then 3, then 6 and now 7 for a total of 18 damage.

Adyl kills one of his opponents as the other two move in.

1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 6
1d20 + 2 ⇒ (18) + 2 = 202d4 ⇒ (3, 3) = 6

1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 1
1d20 + 2 ⇒ (1) + 2 = 32d4 ⇒ (4, 3) = 7

With your resistance kicked in that will be a total of 7 damage.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Death Save: 1d20 ⇒ 10

Ok, I see it!


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Adyl frees his axe from the neck of one of the assailants before turning on the next.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

Male

Two misses followed by a retaliation.

1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 5
1d20 + 2 ⇒ (11) + 2 = 132d4 ⇒ (4, 4) = 8

1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 1
1d20 + 2 ⇒ (7) + 2 = 92d4 ⇒ (1, 1) = 2


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

death save: 1d20 ⇒ 20

1 fail, 1 success, 1 natural 20. Does that mean I'm stable now?

Lantern Lodge

Male

20 means you're up with 1 hit point. That occurs at the end of your turn.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Death Save: 1d20 ⇒ 8


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 2

Lantern Lodge

Male

1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 1
1d20 + 2 ⇒ (4) + 2 = 62d4 ⇒ (4, 2) = 6

1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4
1d20 + 2 ⇒ (13) + 2 = 152d4 ⇒ (4, 4) = 8

Adyl lands a solid hit on another one, the two demons are reeling.

Lantern Lodge

Male

One has 9 damage, the other 7

OR one can be at 16 your choice Adyl. Either way both are still up.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

1d20 ⇒ 9


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

I'll take 1 at 16.

Adyl is barely standing at this point but continues to swing with abandon.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 3

Lantern Lodge

Male

Adyl how are you at 23/15. I thought you were down and out?

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