Local Celebrity

Kelend Ventrue's page

123 posts. Alias of Sacromus.


Full Name

Kelend Ventrue

Race

Human

Classes/Levels

Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Gender

Male

Size

M

Age

18

About Kelend Ventrue

Kelend Ventrue

Bio:

Male Human Entertainer Bard 1
Chaotic Good

Size: Medium
Height: 5' 9"
Weight: 160 lb
Skin: Tan
Eyes: Blue
Hair: Blond Straight; Beardless

Attributes:

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 16 (+3)

Stats:

Maximum Hit Points: 10
Speed: 30 feet
Inspiration:
Armor Class: 16 = 10 + 3 [dexterity] + 1 [leather] + 2 [steel shield]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 2 = + 0 [strength] + 2 [proficiency]
Attack (missile / finesse): + 2 = + 3 [dexterity] + 2 [proficiency]
Strength save: - 1 = - 1 [strength]
Dexterity save: + 5 = + 3 [dexterity] + 2 [proficiency]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: -1 = -1 [intelligence]
Wisdom save: +0 = + 0 [wisdom]
Charisma save: + 5 = + 3 [charisma] + 2 [proficiency]
Insight (passive): 5 (15 with advantage)
Investigation (passive): 4 (14 with advantage)
Perception (passive): 12 (17 with advantage)
Carry: 240 lb maximum
For groups using the optional encumbrance rules:
If carrying more than 80 lb, encumbered -- -10 on speed
If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Attacks:

Unarmed strike [+1 to hit; 1-1 bludgeoning]
Rapier [+5 to hit; 1d8+3 piercing, 2 lb, finesse]
Crossbow, hand [+5 to hit ; 1d6+3 piercing, 3 lb, ammunition (range 30/120), light, loading]
Leather armor [light; + 1 AC; 10 lb.]
Steel Shield [+2 AC; 6 lb.]

Feats and Special Abilities:

Feats:
Inspiring Leader
You can spend 10 minutes inspiring your companions,
shoring up their resolve to fight. When you do so, choose
up to six friendly creatures (which can include yourself)
within 30 feet of you who can see or hear you and who
can understand you. Each creature can gain temporary
hit points equal to your level + your Charisma modifier.
A creature can’t gain temporary hit points from this feat
again until it has finished a short or long rest.

•Ritual caster.
•The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.

•Bardic Inspiration -- on your turn as a bonus action, you can give one creature a d6, to add to a d20 already rolled but before results are known. Use this feature a number of times per day equal to your charisma modifier, minimum of 1.

Skills:

Acrobatics Dex 2 = +0 + 2
Animal Handling Wis -1 = -1
Arcana Int -1 = -1
Athletics Str 5 = +3 + 2
Deception Cha 5 = +3 + 2
History Int -1 = -1
Insight Wis -1 = -1
Intimidation Cha 3 = +3
Investigation Int -1 = -1
Medicine Wis -1 = -1
Nature Int -1 = -1
Perception Wis 1 = -1 + 2
Performance Cha 5 = +3 + 2
Persuasion Cha 5 = +3 + 2
Religion Int -1 = -1
Sleight of Hand Dex 0 = +0
Stealth Dex 0 = +0
Survival Wis -1 = -1
Languages: Common Dark_Elf_Silent
Kelend Ventrue is proficient with at least 4 musical instrument(s). Check any instruments with which Kelend Ventrue is proficient:

Drum, Flute, Lute, Horn

Check any other tools with which Kelend Ventrue is proficient:

Disguise kit

Spells:

Cantrips: Minor Illusion, Vicious Mockery
Level 1: Dissonant Whispers, Sleep, Healing Word, Tasha’s Hideous Laughter

Spells Per Long Rest:
1: 2

Bardic Inspiration: 3 per long rest

Equipment:

Backpack
Bedroll
Candles x 5
Clothing change x 2
Rations (1 day) x 5
Waterskins x 1
Disguise kit (proficient)
Lute (proficient)

Background:

Entertainer
•You might be an actor, musician, jester, or gladiator.
•You will be liked and can earn your keep as you travel.
•You are proficient with a disguise kit and one musical instrument.
•Choose your gear depending on what you do.

Kelend Ventrue's Personality Traits: I love a good insult, even one directed at me.
Kelend Ventrue's Ideal(s): People. I like seeing the smiles on people’s faces when I perform. That’s all that matters.

Kelend Ventrue's Bond(s): I want to be famous, whatever it takes.

Kelend Ventrue's Flaw(s): I’ll do anything to win fame and renown.

More about Kelend Ventrue:

By Popular Demand You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food o f a modest or comfortable standard (depending on the quality o f the establishment), as long as you perform each night. In addition, your performance makes you something o f a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Common Rolls:

[dice=Rapier Attack]1d20+5[/dice]
[dice=Damage]1d8+3[/dice]
[dice=Hand Crossbow Attack]1d20+5[/dice]
[dice=Damage]1d6+3[/dice]

Adventure Logs:

Faction: Harpers
DCI: 2208486130
XP: 282
Downtime: 15
Renown: 1

+100 XP
+21.42 GP
+5 Downtime Days

+82 XP
+33.33 GP
+5 Downtime days

+100 XP
+5 Downtime days
+1 Renown for Harper characters only
+0 GP