DaWay
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+100 XP
+5 Downtime days
+1 Renown for Harper characters only
+0 GP
MISSION 4: The Death
The madman's words spoke of rothé and the possibility of the undead. The unmistakable stench of death assaults your senses as you approach the Allano rothé farm, where the madman's prophetic words led you. In the pastures beyond the barns and farmhouse, large furry lumps lie rotting. Dozens of rothé, old and young, litter the fields. A few are missing heads and legs.
A thorough inspection of the farm and surrounding area shows no sign of any of the residents, living or dead. Approximately 20 people must live and work on the farm, and there are signs of struggle but no blood in the living areas or barns.
Just as you are about to give up on your investigation regarding what happened here because of a lack of evidence, you notice a few fresh scuff marks that end in the middle of the floor in one of the larger barns.
| Kelend Ventrue |
Kelend looks for bite marks or whatever could have removed the heads and limbs from the rothe. Feeling the gravity of the situation, Kelend begins to inspire the party. While playing the lute, he says:
We can do this friends, we have been through a lot already and have demonstrated we are all effective in our own ways. Let's figure out what has happened here!
Everyone gains 4 temporary hit points
| Malikar the Red |
Malikar cuts an imposing figure; a tiefling standing at almost six feet tall with an imperious air about him. He looks around the farm with his compatriots in silence before joining them in the location of the trapdoor.
"Well, this doesn't look foreboding at all, does it?" he remarks glibly. He waits for Adyl to climb down the ladder before following him, relying on his ability to see in the dark to highlight any dangers.
Any information that Malikar would know before embarking upon this derring-do?
DaWay
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The shafts descends several hundred feet, ending in an unlit passage way. The floor at the bottom of the shafts is sticky.
Before you descend however a voice calls out. An elven woman dressed in scholars garbs. She introduces herself as Lady Ineddra and she says she is from the forest of Cormanthor. She heard of an elf who worked this farm investigating the history of the fey'ri and fears that this investigation can lead to nothing but misery. Though she doesn't wish to investigate herself she offers 100 GPS for you to investigate and report back to her.
| Kelend Ventrue |
Kelend strums a few notes on his lute,
Into the tunnel we go,
oh the riches of Cormanthor we will get,
we have nothing to fear from the underground as of yet!
Kelend finishes his ballad with a somewhat confused look on his face but then smiles to the party.
DaWay
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The room ahead of you is decorated in a very strange motif. The bas-relief carvings and other stonework is delicate and finely crafted, seeming elven in nature. However, the scenes depicted are quite terrible and shocking: "demonic" is the best word to describe it.
Six massive statues dominate the center of the room. The three northernmost statues depict elves, while the three southernmost are carved to represent demons. The two sets of statues face each other, and each pair share certain features. The first pair wield wicked swords, the second pair highlight spiders and snakes, and the last pair wield scourges and arcane wands.
Etched onto the floor in Elven is a phrase that was apparently also translated recently into Common in chalk: "To pass, you must speak the titles of each of the three, divided by three." Then etched into the floor is a long string of letters: TLLHOAERDSDYLVAAEGYNOEONRMY
| Kelend Ventrue |
Kelend scratches his chin and starts writing down the letters from the floor with some chalk. Eventually, he figures out the pattern.
Aha! See these letters here? They make words!
He then stands up straight, and in an official voice states:
The Slayer! Lord Venom! Lady Agony!
DaWay
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The statues animate to bow slightly, there arms moving as if to show you the way.
This room continues the motif of elf and demon comingling. Nine gaping demonic maws adorn the walls of the room, each with a number on them: one through nine. The maws are holes in the walls large enough to climb through, but the gaps are filled with a magical darkness that obscures what is on the other side.
The floor and the rest of the walls form a mosaic that obviously represent the Abyss, the home of the demons. The infinite layers of that horrific place are represented with breathtaking and terrible beauty.
| Kelend Ventrue |
Well, I see some holes in the walls, but they are filled with magical darkness... I guess we need to go into one of these holes. I'm not sure which one though... Any thoughts?
Kelend smiles with an idea, he casts Minor Illusion, creating the likeness of Adyl, and has it crawl into the leftmost hole.
| Eledia |
Starting on the opposite end, Eledia tosses a sling bullet into the hole. Not as an attack with her sling, just tossing it in from her hand. Illusions are ephemeral, but perhaps something solid will produce results. We should be able to hear if anything happens, even if we can't see...