(5e) D&D Adventure League (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Thorgrund you have advantage since he is prone.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Adyl goes to ground along with the duergar and continues trying to bash its head in.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


DaWay wrote:
Thorgrund you have advantage since he is prone.

Oops! Thanks for reminder...

Advantage attack: 1d20 + 5 ⇒ (18) + 5 = 23


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Svala tries to get to Eledia to bring her back
Heal: 1d8 + 3 ⇒ (5) + 3 = 8
That's first level spells out then - Eledia, might be wise to keep back in case anyone else needs healing

if can't make it to Eledia:

Attack: 1d20 + 3 ⇒ (18) + 3 = 21 dmg: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend has Cure Wounds, so if you can heal him first, he can heal Eledia. I didn't know Eledia was down, else I would have healed her instead.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Is Kelend down again, didn't I heal him last turn?


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Inorite? They keep 1 shotting me!


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Okay, will heal Kelend instead then.

Lantern Lodge

Male

Svala revives Eledia
Ayle hits the Duergr then tries to grab him. 1d20 + 2 ⇒ (1) + 2 = 3 and manages to trip him in the process
Thorgrund manages to capitalize before, the duergar lashes out at his attackers legs with his war pick
1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (8) + 4 = 122d8 + 2 ⇒ (1, 7) + 2 = 10 miss

Initiative
Eledia, Kelend, Duergar 1 (1 damage), Svalva, Adyl, Thorgurnd, Duergar 2 (36 damage), Notheah


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Cure Wounds: 1d8 + 3 ⇒ (4) + 3 = 7

Kelend stands, cures Eledia and then inspires the dwarf.

Add 1d6 to a d20 roll - bardic inspiration for Thorgrund, can be decided on after the roll but before you know if it is success or failure.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Eledia gets up and moves toward the door, attempting to open it.

We're backed against the door, right? Or are we on the other side of the room and the duergar are at the door? I'm thinking we're closer to the door, but without a map I could be wrong.

Lantern Lodge

Male

One Duergar at the door blocking the way, one in the middle of the room.

Duergar attacking Svalva
1d20 + 4 ⇒ (4) + 4 = 82d8 + 2 ⇒ (3, 2) + 2 = 7

Moving it along because of Notheah's habit to disappear, Eldritch Blast
1d20 + 5 ⇒ (9) + 5 = 141d10 ⇒ 3

Initiative
Eledia, Kelend, Duergar 1 (1 damage), Svalva, Adyl, Thorgurnd, Duergar 2 (36 damage), Notheah


Thorgrund slashes down at the duergar once more, hoping for a killing blow.

Battleaxe attack: 1d20 + 5 ⇒ (10) + 5 = 15
Advantage on attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

Male

Thorgrund lands a devastating hit on the duergar, Adyl will feel him cease his struggle against him and lay on the cellar floor unmoving.

Initiative
Eledia, Kelend, Duergar 1 (1 damage), Svalva, Adyl, Thorgurnd, Notheah


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Cast Blade Ward and move out of the way. Considered casting Guiding Bolt, but given my luck with the RNG I decided it would be better to save my 1st level slots for healing attempts.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend sheathes his sword, tries to grab and knock down the duergar.

Grapple Athletics: 1d20 + 5 ⇒ (7) + 5 = 12
Shove Athletics: 1d20 + 5 ⇒ (13) + 5 = 18


Male Half-Elf Warlock 1 || HP: 10/10 || AC: 12 || Init: +1

With a flourish Notheah sends another surge of magical energy towards the Duergar. Casts Eldritch Blast

Spell Atk and Dmg: 1d20 + 5 ⇒ (6) + 5 = 111d10 ⇒ 1


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Adyl releases the fallen Duergar in favor of rushing the other before it can bring any more harm to his companions.

Cestus: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Male

Svalva holds
Adyl misses
Notheah misses with Eldritch Blast
Eledia casts blade ward
Kelend attempts to grapple
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (1) + 2 = 3

and knocks him down, the Duergar returns the favor with a warpick to kelends head.
1d20 + 2 ⇒ (20) + 2 = 224d8 + 2 ⇒ (4, 8, 1, 3) + 2 = 18

DM:
1d20 + 2 ⇒ (1) + 2 = 3

So Kelend grapples and then sends him to the ground, knocking him down as to not break the grapple, the prone advantage disadvantage cancel each other out, and kelend his dead with a warpick to his dome. The Duergar then stands.

Initiative
Eledia, Kelend (dead), Duergar 1 (1 damage), Svalva, Adyl, Thorgurnd, Notheah


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Cestus: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Grapple: 1d20 + 5 ⇒ (2) + 5 = 7


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Is Kelend dead dead, or unconscious dead? It makes a difference to what I decide to do.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend looms over the duergar holding the creature's head into the ground. With some pent up aggression, Kelend attempts to slam the creature's head into the ground.

Unarmed Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Unarmed Attack Advantage: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1 + 3 = 4

Lantern Lodge

Male

Adyl misses his attack

zEledia see the discussion tab.

Kelend hits with his unarmed attack,

Initiative
Eledia, Kelend (dead), Duergar 1 (5 damage), Svalva, Adyl, Thorgurnd, Notheah


Thorgrund waits ever so briefly for an opening, then slams his axe into the pinned duergar.

Battleaxe attack: 1d20 + 5 ⇒ (5) + 5 = 10
Advantage: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9


critical damage: 1d8 ⇒ 1


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Still a bit confused, but I think I'm just going to wait and observe what happens from out of the way. Unless someone thinks I should cast a spell...Is anyone in dire need of healing?

Eledia tries to stay out of the way, but still close enough to be able to heal her comrades if necessary.

Lantern Lodge

Male

Initiative
Eledia, Kelend, Duergar 1 (15 damage), Svalva, Adyl, Thorgurnd, Notheah


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Sorry between busy schedules and Paizo seeming to not run properly when I do get in...
Having run out of useful spells Svala heads into melee.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14 1d8 + 2 ⇒ (3) + 2 = 5

Anyone with any healing stay back, it's not worth risking you


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Eledia, maybe use sacred flame if you have it? You don't have to get into melee and isn't affected by cover.

Lantern Lodge

Male

Svalva misses
Notheah is botted with eldritch blast, disadvantage for prone
1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (1) + 5 = 61d10 ⇒ 1

The Duergar desperately attacks the clingy bard
1d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (13) + 4 = 172d8 + 2 ⇒ (7, 3) + 2 = 12

Initiative
Eledia, Kelend, Duergar 1 (15 damage), Svalva, Adyl, Thorgurnd, Notheah


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend rams his knee into the duergar's nose.

Unarmed Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Unarmed Attack Adv: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1 + 3 = 4


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"Die, bastard!"

Cestus: 1d20 + 5 ⇒ (13) + 5 = 18
Advantage?: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Male Half-Elf Warlock 1 || HP: 10/10 || AC: 12 || Init: +1

Notheah sends another surge of magical energy towards the Duergar. Casts Eldritch Blast.

Spell Atk with Disadvantage and Dmg: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (15) + 5 = 201d10 ⇒ 9


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Nope, no sacred flame. No damage-dealing cantrips, and only one spell that does damage at all. Everything else is heals and buffs. Weapons is how I deal damage. Unless someone can advise me on a better set of thematically appropriate spells.

I will wait until I either have an opportunity to open the door and move the fight out of the room, or someone needs healing or stabilizing. I can stabilize people all day.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

You could throw daggers or walk up and attack??


Thorgrund brings his axe up once more, and slams it into the prone duergar.

"Die, Underdark scum!" he shouts in Dwarvish at his hated enemy.

Battleaxe atack: 1d20 + 5 ⇒ (6) + 5 = 11
Advantage: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

@Kelend - Eledia doesn't throw her daggers...but I forgot to check if she has any ranged weapons. And I think I am the squishiest healer with spells remaining right now...

If it's not to late to change my action for the round, I will put away my daggers and get out my sling. And still stay out of the way.

Lantern Lodge

Male

Svalva holds
Adyl smashes good
Thorgrund misses
Notheah misses
Eledia gets out her sling
Kelend hits the duergar

Duergar attacks Kelend
1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (13) + 4 = 172d8 + 2 ⇒ (1, 2) + 2 = 5

Everyone may act

Initiative
Eledia, Kelend, Duergar 1 (27 damage), Svalva, Adyl, Thorgurnd, Notheah


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Sling at the duergar: attk: 1d20 + 5 ⇒ (15) + 5 = 20, dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

Eledia he is prone and thus provokes disadvantage from ranged attacks.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend winces as the pick digs into his thigh. Gritting, Kelend head butts the duergar.

Headbutt: 1d20 + 5 ⇒ (14) + 5 = 19
Headbutt Adv.: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1 + 3 = 4


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Oh. 1d20 + 5 ⇒ (6) + 5 = 11


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Cestus: 1d20 + 5 ⇒ (16) + 5 = 21
Advantage: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Cursing his unlucky swing, Thorgrund refocusses his aggression on his next swing.

Battleaxe: 1d20 + 5 ⇒ (10) + 5 = 15
Advantage: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Critical: 1d8 ⇒ 8

Lantern Lodge

Male

And with the last flurry the duergar is off to meet his maker, feel free to RP until I can post the next bit late tonight. .


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend releases the corpse and winces.

That will make an epic story...

Kelend then gets out a quill and paper and starts taking down notes about the encounter.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"A tragedy, more like. Rolen's dead..."

Lantern Lodge

Male

The duergar, in addition to their weapons and armor, carry well-made manacles and coins and gems. They also have a wanted poster, written in Undercommon, detailing the crimes and a description of the drow Arrizz.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

What are his crimes? Is there a reward? Eledia does speak Undercommon, which should mean she reads it...

Lantern Lodge

Male

Basically it's leaving his house without permission but in more legal terms.

With their duergar and drow problems behind them, the characters still have the problem of the Red Plumes and Constance. Because of her parents' deaths, the dye production process has slowed considerably. Constance needs more time for the dye to be ready, but the Red Plumes expect the shipment by the next morning.

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