(5e) D&D Adventure League (Inactive)

Game Master DaWay


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Thorgrund advances on the 2nd jackalwere and strikes.

battleaxe attack: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Eledia draws her daggers and attacks the nearest opponent.
attk main: 1d20 + 5 ⇒ (3) + 5 = 8
attk bonus: 1d20 + 5 ⇒ (5) + 5 = 10

dmg main: 1d4 + 3 ⇒ (1) + 3 = 4
dmg bonus: 1d4 ⇒ 4

Move to close if I need to, otherwise not.

Lantern Lodge

Male

Adyl approaches the first jackalwere, and swings with a haymaker, the jackalwere easily ducks the blow.

Thorgrund comes up and hits the second Jackalwere, with what would be a devastating attack but the blade cannot seem to penetrate it's hide. The Jackalwere turns around and brings his scimitar down on the dwarf's shoulder.
1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (6) + 2 = 8

A jackal moves to intercept Kelend, lashinging out with a bite.
1d20 + 1 ⇒ (19) + 1 = 201d4 - 1 ⇒ (1) - 1 = 0

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2, Jackal 1, Kelend, Eledia, Jackal 2, Jackal 3

Lantern Lodge

Male

Kelend you're up!


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Oops, I knew that, sorry for the delay!

Kelend grabs at the jackalwere and tries to knock it down.

Grapple Athletics: 1d20 + 5 ⇒ (16) + 5 = 21
Shove Athletics: 1d20 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Male

1d20 ⇒ 11
1d20 ⇒ 9

Kelend manages to grab Jackalwere 2, trying to trip it up, it merely steps over his clumsy attempt.

Jackal 2 and 3 gang up and attack Kelend.
1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (18) + 1 = 191d4 - 1 ⇒ (2) - 1 = 1 HIT for 1
1d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (10) + 1 = 111d4 - 1 ⇒ (3) - 1 = 2 MISS

Jackalwere 1 locks eyes with Adyl, who in turn starts to feel very sleepy.
DC 10 Wisdom saving throw or fall asleep for 10 minutes.

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2, Jackal 1, Kelend, Eledia, Jackal 2, Jackal 3


Seeing his own attack do nothing to the jackalwere, Thorgrund instead swings at one of the jackals attacking Kelend.

battleaxe attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Wisdom: 1d20 ⇒ 6'

Adyl sways before falling to the ground unconscious.

Lantern Lodge

Male

Thorgrund takes out one of the Jackal's and then is met with the same gaze that hit Adyl just a few moments ago. Meanwhile Jackal one goes after Eledia 1d20 + 1 ⇒ (10) + 1 = 111d4 - 1 ⇒ (2) - 1 = 1


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Stab at the one that attacked me: attk 1: 1d20 + 5 ⇒ (4) + 5 = 9; attk 2: 1d20 + 5 ⇒ (2) + 5 = 7; dmg 1: 1d4 + 3 ⇒ (2) + 3 = 5; dmg 2: 1d4 ⇒ 1


DaWay wrote:
Thorgrund takes out one of the Jackal's and then is met with the same gaze that hit Adyl just a few moments ago.

Wisdom save: 1d20 + 1 ⇒ (3) + 1 = 4

Thorgrund turns from watching Adyl fall to the ground, then promptly does the same himself.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Noticing the attacks aren't affecting the jackalwere, he tries to knock the one he is holding down, then tries to kick the jackal that bit him.

Shove Athletics: 1d20 + 5 ⇒ (20) + 5 = 25
Unarmed Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1 + 3 = 4

Someone, maybe the silver scimitar in my pack will work on these beasts.

Lantern Lodge

Male

With a quick kick there is an audible snap coming from the jackal. Followed by it lying with its head twisted in an unnatural way.

Yah, and you get your shove off

Eledia, go.


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Thought I did. Posted before Thorgrund, expecting it to be resolved after Kelend. Tried to hit a jackal and missed with both daggers. Sorry for posting out of order, but I knew what I was going to do and didn't want to forget.

Lantern Lodge

Male

Sorry missed it, it ran together with the other posts. You should really think about getting an avatar.

Lantern Lodge

Male

Two more misses from Eledia. With 2 jackals down. That wraps around to the jackal were who will sleep gaze kelend after being pushed down

Jackal were will attack Eledia followed by jackal attack on Eledia
1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (6) + 2 = 8
1d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (18) + 1 = 191d4 - 1 ⇒ (2) - 1 = 1

Kelend go, it looks like Eledia is out for the count.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Wisdom Save: 1d20 - 1 ⇒ (19) - 1 = 18


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend drags the jackalwere close to Thor and nudges him, trying to wake him up.

Get up dwarf, and here, take this scimitar.

Noticing Eledia bleeding on the ground, Kelend laces his words with some of his magic.

HEAL!!

Healing Word for Eledia: 1d4 + 3 ⇒ (1) + 3 = 4

Move action, get adjacent to Thor, dragging the prone jackalwere if necessary.
Standard action to wake up Thor.
Bonus action Healing Word on Eledia

Lantern Lodge

Male

Eledia you are up with 4 hit points.

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2, Jackal 1, Kelend, Eledia


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Now that you are up, can you also wake up Adyl?


Thorgrund awakes with a start from Kelends' nudging.

"What in the Hells...!" he says in Dwarvish.

Knowing that his axe cannot harm the jackalweres, he takes the scimitar from Kelend, hefts his shield as he stands, and gives Adyl a gentle shove with his foot.

"Get up, lad! No time for napping!" he says with a grin. He advances on the nearest jackalwere. (if possible)


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Eledia scrambles to her feet, leaving a dagger on the ground. A soft chant and a few intricate gestures, and a bolt of light streaks toward jackalwere 1. She then bends and scoops up her dagger.

15' move to stand, free action to let go of dagger. Action to cast guiding bolt. Free object interaction to retrieve dagger.

atk: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 4d6 ⇒ (2, 2, 1, 5) = 10 radiant damage and advantage to next attack against the creature

Lantern Lodge

Male

Jackalwere 1 goes to put down the drow priestess.
1d20 + 4 ⇒ (1) + 4 = 5 MISS

Adyl is still asleep, Thorgrund's action is to wake Adyl.

Jackalwere 2 attacks the Kelend.
1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (5, 1) + 2 = 8 CRIT
and the jackal attacks kelend
1d20 + 1 ⇒ (15) + 1 = 161d20 + 1 ⇒ (14) + 1 = 151d4 - 1 ⇒ (4) - 1 = 3 HIT

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2 (10 damage), Jackal 1, Kelend, Eledia


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Quick question, since Jackalwere 1 is prone, does he have disadvantage on the attack?

Lantern Lodge

Male

He would have stood up, should have mentioned that, sorry, since you weren't holding him down.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Oh, did I have to release the jackalwere to wake up Thor? Hmmm, I figured I could just kick at him while holding down the jackalwere... If not, then I guess I'm unconscious from those hits.

Lantern Lodge

Male

Takes an action to wake an ally, also takes an action to maintain the grapple. Since you said you were waking him up, I assumed that course would supercede the previous course of action.

It's just simple action economy that got you.


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Takes an action to maintain a grapple? I don't see that specified in the SRD: http://5thsrd.org/combat/making_an_attack/ Did I miss something?

Lantern Lodge

Male

So are you telling me you want to carry the jackalwere with you in order to wake your ally?

Can I get your death save and Eledia's action please?


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Swing at the nearest enemy...

attack: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d4 + 3 ⇒ (2) + 3 = 5
offhand: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d4 ⇒ 3

Lantern Lodge

Male

Kind of important but what are you swinging with Eledia?


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

twin daggers. Ordinary weapons.

Lantern Lodge

Male

Kelend Death Save: 1d20 ⇒ 16

Eledia manages to land a blow on the Jackalwere but much to her chigrin the blades cannot pierce the skin of the beat.

Jackalwere 1 attacks Eledia in response to the blades to its back, slashing it's scimitar across her abdomen.
1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (6) + 2 = 8

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2 (10 damage), Jackal 1, Kelend, Eledia


Thorgrund swings the silvered scimitar in a mighty arc at the jackalwere, hoping that this time he can wound it.

silvered scimitar: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 3 ⇒ (2) + 3 = 5


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

And...I think I'm out.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Adyl staggers up from the ground and immediately flies into another rage at the sight of his mauled companions. He bellows a challenge to one of the Jackalweres, something in reference to the character of its mother, before take a cue from Thorgrund and drawing his own silvered weapons.

I have a silvered scimitar and a silvered sickle on my equipment list. I'm not sure if there were two given out, but I did take the one offered by Wittel here. I'm spending my bonus action to enter Rage again.

Scimitar: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Lantern Lodge

Male

There was only one Silvered Scimitar, Adyl and Thorgrund, please figure out who has it.

Kelend, my decision stands, you can either maintain the grapple or wake your ally. Not both, because the rules are so vague I feel it is up to my decision. Since your allies are already acting it seems the decision is made for you.

Lantern Lodge

Male

Thorgrund swings his scimitar in a wide arc, cutting the Jackalwere down were he stands.

Jackal continues attacking Eledia
1d20 + 1 ⇒ (8) + 1 = 91d4 - 1 ⇒ (1) - 1 = 0

Eledia the previous attack missed you. Please post.
Kelend please make your death save.

Jackalwere continues attacking Eledia
1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (3) + 2 = 5

Adyl and Thorgrund you are up.

Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackal 1, Kelend, Eledia


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Ok, swinging at the jackal:
main hand: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 3 ⇒ (3) + 3 = 6
offhand hand: 1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 4


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Death: 1d20 ⇒ 17


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Thorgund is using the silvered scimitar so I will use the sickle. For the sake of fairness I think it's best to use the previous attack roll - which should be a miss. I'll throw in a damage roll if that's not the case.

Damage: 1d4 + 5 ⇒ (3) + 5 = 8


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

I'm not sure if I'm tracking initiative correctly at this point, but if we're in a new round:

Sickle: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Crit: 1d4 + 5 ⇒ (3) + 5 = 8


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

5e has no concept of confirming a crit. If the die shows a 20, it's a crit. End of story. Just so you know.

Lantern Lodge

Male

Eledia swings her dagger through the throat of the jackal, killing him.

Adyl then takes his sickle and firmly plants it into the jaw, lashing upwards of the jackalwere. The weight of the beast now rests on the arm of Adyl.

Gonna keep it in intiative due to Kelend being knocked out.

Thorgurnd is up.

Initiative Order
Adyl, Thorgrund, Kelend (2/0), Eledia


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"Can you heal him, Eledia?" says Adyl as he gently picks up Kelends limp body


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

Adyl administers a healing potion to the dying Kelend.

Healing: 2d4 + 4 ⇒ (4, 4) + 4 = 12


Male Human Bard AC16, HP 1/10 THP0 Init:+3 PP:12 Spells: 1: 0/2 Bardic Insp: 0/3 DS: 0/0

Kelend coughs, looks around, and smiles.

Thank you for that, what did I miss?


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

"Looks like we won, but the wife is still missing."


Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Then we must find her.

survival: 1d20 + 4 ⇒ (6) + 4 = 10 to reorient the group to the direction of the spring/path. Don't want to go wandering in circles if we don't have to...

Edit: looks like we might be wandering in circles for a while...

Lantern Lodge

Male

Healing potions only do 2d4+2

After the battle concludes, a yellow faerie dragon appears and flits about, flying off in one direction, then looks back to see you following. When it sees you aren't it goes back in your face and repeats the process.

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