
Eledia |

Eledia draws her daggers and attacks the nearest opponent.
attk main: 1d20 + 5 ⇒ (3) + 5 = 8
attk bonus: 1d20 + 5 ⇒ (5) + 5 = 10
dmg main: 1d4 + 3 ⇒ (1) + 3 = 4
dmg bonus: 1d4 ⇒ 4
Move to close if I need to, otherwise not.

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Adyl approaches the first jackalwere, and swings with a haymaker, the jackalwere easily ducks the blow.
Thorgrund comes up and hits the second Jackalwere, with what would be a devastating attack but the blade cannot seem to penetrate it's hide. The Jackalwere turns around and brings his scimitar down on the dwarf's shoulder.
1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (6) + 2 = 8
A jackal moves to intercept Kelend, lashinging out with a bite.
1d20 + 1 ⇒ (19) + 1 = 201d4 - 1 ⇒ (1) - 1 = 0
Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2, Jackal 1, Kelend, Eledia, Jackal 2, Jackal 3

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1d20 ⇒ 11
1d20 ⇒ 9
Kelend manages to grab Jackalwere 2, trying to trip it up, it merely steps over his clumsy attempt.
Jackal 2 and 3 gang up and attack Kelend.
1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (18) + 1 = 191d4 - 1 ⇒ (2) - 1 = 1 HIT for 1
1d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (10) + 1 = 111d4 - 1 ⇒ (3) - 1 = 2 MISS
Jackalwere 1 locks eyes with Adyl, who in turn starts to feel very sleepy.
DC 10 Wisdom saving throw or fall asleep for 10 minutes.
Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2, Jackal 1, Kelend, Eledia, Jackal 2, Jackal 3

Kelend Ventrue |

Noticing the attacks aren't affecting the jackalwere, he tries to knock the one he is holding down, then tries to kick the jackal that bit him.
Shove Athletics: 1d20 + 5 ⇒ (20) + 5 = 25
Unarmed Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1 + 3 = 4
Someone, maybe the silver scimitar in my pack will work on these beasts.

Eledia |

Thought I did. Posted before Thorgrund, expecting it to be resolved after Kelend. Tried to hit a jackal and missed with both daggers. Sorry for posting out of order, but I knew what I was going to do and didn't want to forget.

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Two more misses from Eledia. With 2 jackals down. That wraps around to the jackal were who will sleep gaze kelend after being pushed down
Jackal were will attack Eledia followed by jackal attack on Eledia
1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (6) + 2 = 8
1d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (18) + 1 = 191d4 - 1 ⇒ (2) - 1 = 1
Kelend go, it looks like Eledia is out for the count.

Kelend Ventrue |

Kelend drags the jackalwere close to Thor and nudges him, trying to wake him up.
Get up dwarf, and here, take this scimitar.
Noticing Eledia bleeding on the ground, Kelend laces his words with some of his magic.
HEAL!!
Healing Word for Eledia: 1d4 + 3 ⇒ (1) + 3 = 4
Move action, get adjacent to Thor, dragging the prone jackalwere if necessary.
Standard action to wake up Thor.
Bonus action Healing Word on Eledia

Thorgrund Bronnsson |

Thorgrund awakes with a start from Kelends' nudging.
"What in the Hells...!" he says in Dwarvish.
Knowing that his axe cannot harm the jackalweres, he takes the scimitar from Kelend, hefts his shield as he stands, and gives Adyl a gentle shove with his foot.
"Get up, lad! No time for napping!" he says with a grin. He advances on the nearest jackalwere. (if possible)

Eledia |

Eledia scrambles to her feet, leaving a dagger on the ground. A soft chant and a few intricate gestures, and a bolt of light streaks toward jackalwere 1. She then bends and scoops up her dagger.
15' move to stand, free action to let go of dagger. Action to cast guiding bolt. Free object interaction to retrieve dagger.
atk: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 4d6 ⇒ (2, 2, 1, 5) = 10 radiant damage and advantage to next attack against the creature

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Jackalwere 1 goes to put down the drow priestess.
1d20 + 4 ⇒ (1) + 4 = 5 MISS
Adyl is still asleep, Thorgrund's action is to wake Adyl.
Jackalwere 2 attacks the Kelend.
1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (5, 1) + 2 = 8 CRIT
and the jackal attacks kelend
1d20 + 1 ⇒ (15) + 1 = 161d20 + 1 ⇒ (14) + 1 = 151d4 - 1 ⇒ (4) - 1 = 3 HIT
Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2 (10 damage), Jackal 1, Kelend, Eledia

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Kelend Death Save: 1d20 ⇒ 16
Eledia manages to land a blow on the Jackalwere but much to her chigrin the blades cannot pierce the skin of the beat.
Jackalwere 1 attacks Eledia in response to the blades to its back, slashing it's scimitar across her abdomen.
1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (6) + 2 = 8
Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackalwere 2 (10 damage), Jackal 1, Kelend, Eledia

Adyl Dinedes |

Adyl staggers up from the ground and immediately flies into another rage at the sight of his mauled companions. He bellows a challenge to one of the Jackalweres, something in reference to the character of its mother, before take a cue from Thorgrund and drawing his own silvered weapons.
I have a silvered scimitar and a silvered sickle on my equipment list. I'm not sure if there were two given out, but I did take the one offered by Wittel here. I'm spending my bonus action to enter Rage again.
Scimitar: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

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There was only one Silvered Scimitar, Adyl and Thorgrund, please figure out who has it.
Kelend, my decision stands, you can either maintain the grapple or wake your ally. Not both, because the rules are so vague I feel it is up to my decision. Since your allies are already acting it seems the decision is made for you.

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Thorgrund swings his scimitar in a wide arc, cutting the Jackalwere down were he stands.
Jackal continues attacking Eledia
1d20 + 1 ⇒ (8) + 1 = 91d4 - 1 ⇒ (1) - 1 = 0
Eledia the previous attack missed you. Please post.
Kelend please make your death save.
Jackalwere continues attacking Eledia
1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (3) + 2 = 5
Adyl and Thorgrund you are up.
Initiative Order
Jackalwere 1, Adyl, Thorgrund, Jackal 1, Kelend, Eledia

Adyl Dinedes |

Thorgund is using the silvered scimitar so I will use the sickle. For the sake of fairness I think it's best to use the previous attack roll - which should be a miss. I'll throw in a damage roll if that's not the case.
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

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Eledia swings her dagger through the throat of the jackal, killing him.
Adyl then takes his sickle and firmly plants it into the jaw, lashing upwards of the jackalwere. The weight of the beast now rests on the arm of Adyl.
Gonna keep it in intiative due to Kelend being knocked out.
Thorgurnd is up.
Initiative Order
Adyl, Thorgrund, Kelend (2/0), Eledia

Eledia |

Then we must find her.
survival: 1d20 + 4 ⇒ (6) + 4 = 10 to reorient the group to the direction of the spring/path. Don't want to go wandering in circles if we don't have to...
Edit: looks like we might be wandering in circles for a while...