Faidaeva Vonnarc

Eledia's page

80 posts. Alias of Alyksandrei.


Full Name

Eledia

Race

Elf

Classes/Levels

Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14

Gender

Female

Size

Medium

Special Abilities

XP: 100+82

Alignment

Lawful Good

Location

21.42 gp, 1 Emerald Enclave renown, 5 days downtime, 33.33 gp, +5 days downtime

Languages

Common, Elven, Dark Elf Silent, Undercommon, Dwarven

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 15
Charisma 8

About Eledia

Basic Statistics:

Maximum Hit Points: 9
Base Speed: 30 feet
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 2 + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: + 0
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 4 = + 2 [wisdom] + 2 [proficiency]
Charisma save: + 1 = -1 [charisma] + 2 [proficiency]
Insight (passive): 12 (17 with advantage)
Investigation (passive): 12 (17 with advantage)
Perception (passive): 14 (19 with advantage)
Carry: 150 lb maximum

Skills:

Acrobatics (Dex) 3 = +3
Animal Handling (Wis) 2 = +2
Arcana (Int) 2 = +2
Athletics (Str) 0 = +0
Deception (Cha) -1 = -1
History (Int) 4 = +2 + 2
Insight (Wis) 2 = +2
Intimidation (Cha) -1 = -1
Investigation (Int) 2 = +2
Medicine (Wis) 4 = +2 + 2
Nature (Int) 4 = +2 + 2
Perception (Wis) 4 = +2 + 2
Performance (Cha) -1 = -1
Persuasion (Cha) -1 = -1
Religion (Int) 2 = +2
Sleight of Hand (Dex) 3 = +3
Stealth (Dex) 3 = +3
Survival (Wis) 4 = +2 + 2

Offense:

Dagger, Main Hand +5 1d4+3 Piercing
Dagger, Off Hand +5 1d4 Piercing
Dagger, thrown (20/60) +5 1d4+3 Piercing
Sling (30/120) +5 1d6+3 Bludgeoning
Mace +2 1d6 Bludgeoning
Handaxe +2 1d6 Slashing
Handaxe, thrown (20/60) +2 1d6 Slashing

Roleplay Stats:

Personality Traits
I’m willing to listen to every side of an argument before I make my own judgment.
I am horribly, horribly awkward in social situations.

Ideals
Logic. Emotions must not cloud our logical thinking.
Self-Improvement. The goal of a life of study is the betterment of oneself.

Bonds
Everything I do is for the common people.

Flaws
There’s no room for caution in a life lived to the fullest.
I am slow to trust members of other races, tribes, and societies.

Proficiencies:

Armor: Light, Medium, Heavy
Weapons: Simple, Longsword, Longbow, Short Sword
Tools: Healer's Kit

Traits and Special Abilities:

Race (High Elf):
Darkvision 60'
Fey Ancestry (Adv. saves vs. charmed; immune to magical sleep)
Trance (meditate 4 hrs instead of sleep 8)

Background (Sage):
Researcher (You know at least where to find almost any piece of information.)

Class (Cleric of Life):
Ritual caster.
When using a spell to restore hit points, recipient regains 2 + the spell level hit points.
02: Channel Divinity (1/rest): Turn Undead; Preserve Life
04: ASI
05: Destroy Undead (CR 1/2)
06: Channel Divinity (2/rest)
06: Regain (2+spellLvl) hp when heal spell lvl 1 or higher
08: Destroy Undead (CR 1)
08: Divine Strike
08: ASI
10: Divine Intervention 1/week; % chance
11: Destroy Undead (CR 2)
12: ASI
14: Destroy Undead (CR 3)
14: Divine Strike
16: ASI
17: Destroy Undead (CR 4)
17: Max rolls of HP restored
18: Channel Divinity (3/rest)
19: ASI
20: Divine Intervention 1/week; auto-success

Equipment:

Sling bullets, x20
Backpack
Bedroll
Flint and steel
Grappling Hook
Mess kit
Rations (1 day) x10
Rope (50', hempen) x1
Tinderbox
Torches x10
Waterskins x2
Whetstone
Healer kit (proficient; resuscitations)
Holy symbol
Bottle of black ink
Quill
Letter from a dead colleague with an unanswered question
Small knife

Backstory:

Eledia comes from a small community of exiles on the outskirts of a large city. The exiles are Elves cast out of their homes for showing Drow-like traits, as well as any family (spouse, kids, close friends, et.) who cared to join them. Eledia is one of the first children born in exile, and she has never known any other life. One important lesson she learned early on was "Don't trust outsiders. They will only cause you pain."

As a child of the streets, she learned to fight with a knife to protect herself and others. In her teens, she watched from the shadows as her best friend (significantly older) was killed trying to protect her.

Original Concept:

Role: dagger-wielding Dark Elf healer/protector ("Paladin", according to the random generator I used to generate this concept)
Appearance: short, chubby adult female with dark skin, hazel eyes, and dirty-blonde hair
good taste in clothes, but nothing super fancy (my randomizer app describes it as "Tasteful: You like to look good but don't take it to an extreme.")
Personality: goal - spread knowledge of a science, religion, or philosophy
stubborn, mostly humorless ("You are serious almost all the time or don't participate in humor."), easily excitable, constantly complaining about something
Birthplace or Home: technocentric ("The society you come from believes that technology is the answer to every problem.") desert town of political importance ("You come from a place that is a political center, a meeting place, or a place politicians travel through.")
Past: friend murdered - "When you were young your best friend was murdered in front of you."
average education - "You are as well educated as any other peasant."
Religion: casual - "You consider yourself spiritual but don't go out of your way to adhere or attend."
widespread naturalistic ("Your religion puts emphasis on gods of nature and living in harmony with animals.")
Family: 1-2 siblings, overall average size, greedy ("Your family promotes lying, cheating, and any means necessary to get ahead."), impoverished family of average reputation