(5) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Encounter


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Anastacia failed her concentration check to get the spell off, she took 14hp while casting it, so there never was a cloud


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Cursing to himself Fhârn quickly (for him) reins in his horse as bolts starts to bounce off his armour. Well, that went sour! With Will's command at heart he takes upon himself to improve the mobility situation. And slaying all the kobolds probably won't help our PR. Or *eh* probably with the east side neighbours... Anyway - where was I? Right!

"Kvickhet; I åkallar dig!" With some nonsense in Skald Fhârn summons his arcane powers to imbue the horses with speed.

"Lumnia - see if you can fix the kobolds on our over there!" Fhârn points his familar towards the kobolds on the east side.

Swift to use Arcane Armour Mastery, Standard to cast Haste on all mounts, Move to direct his horse to move away with the others

Concentration: 1d20 + 9 ⇒ (14) + 9 = 23


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

For once the Mephit seems to carry out Fhârns orders at once. She quickly flies up into the trees, to shelter from any disruptive kobold projectiles, and concentrates intently while chanting in Auran.

Then, assuming no disruptions, a roaring curtain of wind erupts just along the edge of the cliff in front of the eastern kobold attackers and stretching south.

Move action to fly towards the trees between Fhârn and Anastacia and a bit to the left trying to gain cover from as many kobolds as posible. Tne Standard action to use her Spell Like Ability Wind Wall (cl 6; 60' wall) to block the fireing lanes of the eastermost kobold squad.


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett directs his horse to keep pace with Wilhelm and draws his bow.

Pruett then begins an Oratory Performance (can be Standard Action or Move Action) to Inspire Courage (+2 to morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls).

"A day may come when the courage of...wait, we're running. Okay, starting over. He who fights and runs away, may live to fight another day! Damn, that's still not great. Oh well."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ikit and Gorruum I think are the only ones left


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

missed it. Are we going to win or just try and KO them?

-Posted with Wayfinder


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Trying to escape without having to kill them. Don't need to entrench the fanatical anti-human sentiments.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

smoke screen? And sonic damage

-Posted with Wayfinder


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum seriously weighs disobeying orders and riding around the ridge to the north to fall upon the kobolds from behind, but obeys Wilhelm's order to turn back. He casts a wistful look at a gap to the north before wheeling Ubagub in the direction of the rest of the retreat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Natalie moves closer to the kobolds to the east and slings at one...

Anastasia bravely runs away...

Wilhelm turns his horse away from the kobolds, but waits for everyone else to leave...

Fharn casts a spell to haste the horses close to him (his own, Ubagub, and Wihelm's mount, Anastacia's is too far away, and Natalies is blocked by a tree). Then he bravely runs away leaving his cohort to fight in his stead...

Pruett inspires everyone to run away, but then doesn't run away, waiting on Wilhelm...

Gorruum moves Ubagub to be able to run, but waits for Wilhelm to leave...

Waiting on Ikit


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Seeing Pruett's and Gorruum's hesitations, he shouts and waves them ahead, "Go ahead of me, I'll be right behind you. Natalie... Ikit... let's get out of here." Adding a free action to get the others moving. :P


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Ikit nods
"Ikit make smoke smoke. Cover ear ears!" as he lobs a bomb at the kobolds. Not targeting them directly. Instead throwing it at their feet.

Ref save for half. 7 sonic damage. 20ft diameter of smoke. And he avoids his allies in blast

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For some reason Paizo's only been updating 3 of my games with 'new post' links. Sorry folks.

Round 2
Init, Anastacia: 18
Init, Fharn: 4
Init, Gorruum: 16
Init, Ikit: 1d20 + 3 ⇒ (4) + 3 = 7
Init, Natalie: 22
Init, Pruett: 5
Init, Wilhelm: 11

Kobold (Black): 26
Kobold (X-Bow): 17
Kobold (Spear): 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The black kobold speeds round the rock he's hiding behind, and fires at Wilhelm!

Attack, Wilhelm: 1d20 ⇒ 1

However, the arrow goes wide and misses him!

The spear armed Kobolds move and fling their spears at Wilhelm!

3d20 ⇒ (2, 4, 10) = 16

All 3 miss! Small chance one might have hit his horse though

1d20 ⇒ 6 Nope

Two other speark kobolds move to avoid the wind wall...

Natalie & Anastacia up!


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Hearing the call to retreat Natalie looks behind her to notice everyone on their way already. She yells to Wilhelm "You better not end up a pincushion before you follow me Baron.".
She lets go of the sling know she can always trade it for something better, she grasps the the reins of the horse and tries to turn it around to gallop away. "Better hold on tight Ikit, might get bumpy!
Handle animal: 1d20 + 1 ⇒ (1) + 1 = 2
Handle animal: 1d20 + 1 ⇒ (15) + 1 = 16

free actions to talk and drop weapon, 2 move actions to handle the horse.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia knees Avalanche forward, away from the nasty kobolds, then calls on Pharasma for some healing.

Cure moderate wounds: 2d8 + 7 ⇒ (8, 2) + 7 = 17


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I believe you need a concentration check to cast while riding


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Right, vigorous motion. I remember casting without a concentration check, but the horse was just standing.

Concentration: 1d20 + 10 ⇒ (8) + 10 = 18 I needed a 12.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry folks, I had 20 hours of travel and 36 hours of work between Sunday and Thursday, and got home at 2AM after 10 hours of travel, so I've been too buried to post. I'll get us up again tonight


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, so much for plans for yesterday. Worked yesterday and today. :(

The kobolds, seeing their quarry escaping faster than expected, race into position to get off some more shots...

Wilhelm: 1d20 ⇒ 17
Wilhelm: 2d20 ⇒ (19, 11) = 30
Natalie: 1d20 ⇒ 4
Pruett: 1d20 ⇒ 18
Wilhelm, confirm: 1d20 ⇒ 7 No crit

1 hit on Pruett, 1 hit on Wilhelm

Damage, Wilhelm: 1d8 ⇒ 7 + 2d6 + 2 ⇒ (2, 4) + 2 = 8
Damage, Pruett: 1d8 ⇒ 5 + 2d6 + 2 ⇒ (1, 5) + 2 = 8

The horses continue to flee, and open up the range fast enough that the group is able to get more trees between them and the kobolds... The kobolds are not foolish enough to chase a heavily armed force which might set up ambushes.

Combat over for now..

Kn(Arcana) DC14 + Detect Magic on Arrows/Bolts:

The bolts and arrows are +1 Human Bane bolts and arrows...


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie looks over her shoulder as the party begins to halt. "It seems they are smart enough not to follow us. We should be safe for the moment, did anyone get hurt by them? she asks before notcing Wilhelm seems to have taking a few hits. "Ah Wilhelm it looks like you could use a little more healing, do you have more of your own healing abilities for the day or do you want to share one of my potions?


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Save your potion, Natalie." Anastacia raises her holy symbol of Pharasma. "As goddess of birth, Pharasma's healing power is great." Anastacia channels a burst of positive, healing energy.

Channel healing: 4d6 ⇒ (1, 2, 2, 5) = 10


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Hhm. I would not expect the kobold bolts to inflict significant injuries given how poorly they shot back there. Are they laced with poison perhaps?" Fhârn muses when he looks around and notices several shafts sticking out of his companions. As Lumnia comes soaring back from the treeline he gives his familiar an appreciative nod before turning back to the kobold topic. "Hmm. Let me examine those things a bit closer ..."

He mutters a quick spell of detection but can't get a proper read on the aura while bouncing around on horseback. After a short while he sighs and simply pockets the bolt.

Know(Arcana): 1d20 + 6 ⇒ (3) + 6 = 9

"Enchanted clearly - glad I wasn't struck. But I'm not sure with *what*. Still I'm not sure how much to read into it - enchanting a batch of ammunition is a sound tactic for a group of archers to take on a dangerous foe."

@Archery Tactics - The Flame Arrow and Keen Edge spells are even cheaper alternatives for the thrifty type :P


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Ah yes of course Anastacia thank you for that. I think I just got a little flustered over the sudden combat and fligt." Natelie responds.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Anastasia
Fort Save (DC 24) or take 1d3 ⇒ 2 STR damage, Anastacia.
Fort Save (DC 24) or take 1d3 ⇒ 2 STR damage, Anastacia.
Fort Save (DC 24) or take 1d3 ⇒ 1 STR damage, Anastacia.
Fort Save (DC 24) or take 1d3 ⇒ 2 STR damage, Anastacia.
Fort Save (DC 24) or take 1d3 ⇒ 1 STR damage, Anastacia.

If you save twice in a row, you work out the poison. If not, you take all 5 additional damages to STR


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum looks up at the concerns about poison and nudges Ubagub over to those wounded by the bolts. "Poison? Gorruum know a little about poison. Check wounds."
Heal: 1d20 + 5 ⇒ (3) + 5 = 8 +2 in forests and swamps, but I think we're in the plains and that roll is too low anyway.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Ha, Ha. You're such a jokester MDT. Me, make two saves in a row...

Fort save: 1d20 + 7 ⇒ (18) + 7 = 25
Fort save: 1d20 + 7 ⇒ (11) + 7 = 18
Fort save: 1d20 + 7 ⇒ (17) + 7 = 24
Fort save: 1d20 + 7 ⇒ (13) + 7 = 20
Fort save: 1d20 + 7 ⇒ (15) + 7 = 22


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hey, it could happen. Anastacia is at -6 Strength, and having trouble staying in the saddle, her body is lethargic and weak. This would have been during the escape, so no real time to stop about it. (6 turns of poison)


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Poison... and me without any antitoxin. Not good. Need to buy that and some scrolls. I took a few bolts too, do I need to worried about poison? Also, how far are we now from the kobolds?

Was at 39/60 - 15 from the shot + 10 channel = 34/60

Wilhelm hisses through gritted teeth as another spear manages to pierce a gap in his plate and particularly sharp flare of pain shoots from the wound up his arm. He replies, "I should manage, thanks. Between Anastacia's healing, and my own-" He emphasizes the point my touching his glowing hand to chest.

Lay on Hands: 4d6 ⇒ (3, 6, 1, 3) = 13 47/60 which is fine for now.

"- I should be fine. Whatever they were, they hit more like a lance then a simple spear or bolt." As he turns to thank Anastacia, he pales as he sees her swaying in her saddle. Cursing, he calls a halt, "Anastacia's hurt, badly. We must stop and see to her wounds." He glances behind them to gauge the threat from the kobold's. Riding closer, he is surprised to see she is free of any great cuts. Only took 4 HP damage by my count, so should be relatively wound free. "Something's wrong... Anastacia, where are you wounded?"

Move closer, swift heal self, standard pending. Need some save bonuses... which Wilhelm has none of at the moment.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

I could probably mix together some Antitoxin if you want - and I guess Ikit could hook you up a bit quicker even : )

Sadly they don't help much once you already are poisoned unless you chug it real quick!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just the spears, and she was the only one hit with a spear. And it's hard to take anti-toxin while racing away on horse back. Harder still to whip it up. The poison has run it's course by the time you all stop. You're about 2 miles away from the kobolds, although it won't take them long to follow your tracks if they choose to.


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Anastacia's channeling brought me back to 42/45.

"That arrow smarted! Thank you for the healing, Anastacia."

Knowledge Arcana: 1d20 + 7 ⇒ (13) + 7 = 20 (made the DC) + casted Detect Magic.

"Human Bane arrows and bolts. Well that's race-oriented."


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Yeah crafting for Fhârn probably takes a sweet little while - and you need to have your alchemy kit which is indeed hard to deploy on horseback. But I was mostly thinking if Will wanted to have some handy for future endeavours (and then it would be cheaper for one of us to craft it instead of purchasing it - I am the treasurer after all^^)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Human bane? Hmm. I'm not sure if I would rack that up to preparation or intent - worrying either way ..." Fhârn comments on Pruett's discovery. On the topic of dismounting he adds and winks at Lumnia. "I think we ought to put a little more distance between ourselves and the kobolds first if possible. But if you are feeling too injured to continue Ana, I respect that. Just not feeling interested in another barrage ..."


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Lumnia flies straight up to keep watch in case any kobolds decide to close the distance without the use of discrete methods.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Hard to set ambush when following. Easier when followed. Maybe silver tongue work better when kobolds tied up."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie looks around when the halt is called and notices Anastacia is in pretty bad shape. She looks to Wilhelm "Does kobolds fight using poisons?"

Waiting a bit she adds "We could settle for a camp here and have Anastacia get some rest? If we are worried about them following us, Gorruum and I could run back some distance and scout for any sign off them following us, I'm sure Gorruum's skills are a little keener then mine in these surroundings."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Poison, I think. I felt something in the spear break open when it hit me."


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

I'll add a Perception roll to Lumnia's lookout. Most likely she won't find any sneaking kobolds - but hopefully any hurrying kobolds!

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Lumnia circles above the group, but was distracted by all the pretty clouds roaming overhead. Hih! That one looks just like Frog-Man!


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Know(Local) @Kobolds: 1d20 + 6 ⇒ (2) + 6 = 8

Fhârn ponders Natalie's question a bit but realizes that despite their proximity he had learned very little of Kobold customs and art of war. A painful mistake. I have to remedy that when I get the opportunity. The sliver of annoyance he felt over not knowing such a trivial question about their foes are however washed away by the positive emotions flowing trough his bond with Lumnia. And what got her so happy? He throws a worried glance at the sky but can't spot much more then his own familiar looping around.

"Poison *does* make sense. Just like the bane arrows - the Kobolds probably can't rely on physical prowess to carry the battle. But it could also be a curse or ... Anyway - I am not sure we are equipped to deal with it here and now - especially not quickly enough to avoid any pursuers. Anastacia do you think you can ride? Otherwise we will have to arrange something else ..." Fhârn speculates with a worried glance at their cleric. Trailing off at the end of his statement he looks around for any small-ish tree suitable to make a makeshift sled.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie nods toward Fharn "You might be right, but I just thought that with some time to rest, perhaps Anastacia could ask for help from Pharasma." After she said this see also tries to remember if any stories tales of kobolds being particularly crafty or organized.
Know local (kobold stories): 1d20 + 9 ⇒ (2) + 9 = 11
She can't really come on any stories she has heard and turns her attention to Ikit. "Ikit do you know if there is any natural poison in these areas that could affect a person like Anastacia has been?"


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

"Kobolds tactics and poisons, eh?"

Knowledge: Local, Kobolds: 1d20 + 7 ⇒ (20) + 7 = 27

Boom.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Pruett:

Kobolds are known for tenacity and ingenuity, they survive despite their small stature, and have been known to take out forces much larger than themselves through trickery and traps.

Kobolds will use anything that will let them win, poisons, traps, stealth, magic, whatever it takes.

There are tales of them taking out entire regiments of adventurers.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"We need to ride. You may have to tie me in the saddle if I fall, but we need to ride on."
Perhaps she will die today. So be it. Her goddess waits. What more could a cleric ask for.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Should we just tie you to the saddle right away Anastacia? That way you wont have to fall of and hurt yourself." Natalie responds to Anastacia's request before she turns to Wilhelm and asks "Wilhelm I think we might have to return to the Staglord's fotress and rest for some time. Unless you want to return to the capitol and get Anastacia into the temple for healing?"


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"If not tracking kobolds, we can stop in woods or swamp. Gorruum can find plants, moss to heal Anastacia later."
If we can find a safe place to hole up and Gorruum can get some assistance, he can help Anastacia recover 3 ability score points in 8 hours of rest or 6 ability score points in a full day of rest.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

The small rat looks at Anastacia
"Maybe Ikit help help, Ikit has many drink drinks"


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

"Kobolds have been known to use poisons, traps, magic, or any other tactics in order to win. Nothing that we encountered was particularly outside the norm, tactics-wise."


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"If not going to chase them down, let's find a safe place to rest. Gorruum and Ubagub help."
Survival (Gorruum): 1d20 + 7 ⇒ (15) + 7 = 22 I added 2 so we can look for a place in the forest where I can be of more help to Anastacia.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"No." Anastacia protests weakly. "I rather not be tied into my saddle unless I really can't ride."

The cleric smiles wanly at Ikit. "If you have something that will help, I would appreciate it very much."

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