(5) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Encounter


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Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Ugh! Rats!" Gorruum begins ineffectively slicing away at them one at a time with his halberd. "Ubagub, roll on them!" The slurk leaps to obey and begins rolling around on the rats.
Fort save 1 (Gorruum): 1d20 + 9 ⇒ (5) + 9 = 14
Fort save 2 (Gorruum): 1d20 + 9 ⇒ (8) + 9 = 17
Fort save 1 (Ubagub): 1d20 + 13 ⇒ (11) + 13 = 24
Fort save 2 (Ubagub): 1d20 + 13 ⇒ (6) + 13 = 19
Knowledge (nature): 1d20 + 3 ⇒ (9) + 3 = 12


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Fort save 1: 1d20 + 11 ⇒ (16) + 11 = 27
Fort save 2: 1d20 + 11 ⇒ (9) + 11 = 20

Yelling wordlessly in disgust as the mass of rats swarm out of the tower, Wilhelm begins slicing into the mass of fury bodies with his falchion.

Falchion attack 1 with PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Falchion damage 1 with PA: 2d4 + 6 + 6 ⇒ (4, 2) + 6 + 6 = 18

Falchion attack 2 with PA: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Falchion damage 2 with PA: 2d4 + 6 + 6 ⇒ (3, 2) + 6 + 6 = 17


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Fort 1: 1d20 + 7 ⇒ (11) + 7 = 18

Fort 2: 1d20 + 7 ⇒ (12) + 7 = 19

"Uhum... I think I preferred the murderous fey or the strangling vines over this!"

Fhârn comments and shakes off a rat nibbling at his armoured glove.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Need something else from us MDT. I think that's all of us.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, was sick thursday and friday, and busy today, trying to get caught up

Wilhelm uses his falchion to attack the rats around him, swinging wildly. Despite his mostly ending up flinging blood and dead rat insides over his friends with his wild swings, the swings seem to have done the trick, as the ones around him disperse, flooding back into the garbage filled tower.

Anastacia: 1d6 ⇒ 2
Gorruum: 1d6 ⇒ 1

The rats around Anastacia and Gorruum continue to bite and tear at their bodies.

DC 12 Fort save for both or be nauseated. DC 12 Fort Save for Gorruum after that.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie decides to help Anastacia out striking at the rats around her.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Fort save: 1d20 + 7 ⇒ (14) + 7 = 21

Anastacia takes her cue from Wilhelm, swinging her mace into the seething mass of hairy rodents.

Heavy mace: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 2 ⇒ (8) + 2 = 10 If any.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

To Hit: 1d20 + 9 ⇒ (11) + 9 = 20

Damage: 1d10 + 12 ⇒ (7) + 12 = 19 9 damage on tiny swarm

"Ugh. Remember that idea with fire? Feels pretty good about now..."Fhârn comments as he steps back and sweeps his poleaxe trough the rats. Munin caws and flies up from his shoulder, dodging another spray of mauled rats.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The swarm of rats breaks apart and floods back into the tower of garbage.

GM stuff:

1d3 ⇒ 2


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Did you find the dump in there Wilhelm? It sure smells from inside, I'm not going in there!!" Natalie says with her mouth and nose covered behind a piece of cloth


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Fire. Yes. Fire good on nasty rats. At least gone now."
Fort (distraction): 1d20 + 9 ⇒ (13) + 9 = 22
Fort (disease): 1d20 + 9 ⇒ (14) + 9 = 23


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

In a sour mood and covered in rat gore, Wilhelm is none too pleased to discover that the inside of the tower is filled with rotten garbage. "A dump indeed. I think your fire suggestion is gaining more and more merit Fhârn. That said I don't want to be nearby when whatever is in here is burning." He swiftly sticks his head inside, looking around for a moment and trying not to breath through his nose while his eyes water from the stench.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My, what an interesting smell you've discovered... And that's all you've discovered


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Choking down a retch with some effort, Wilhelm takes a few deep breaths of fresh air before he nods towards the final tower. "Let's go see to the last one. I hope there's nothing so foul as this one. Keep weapons in hand given the fine reception we've had so far."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"I really don't care for rats. So filthy." Anastacia dosen't really think of Ikit as a rat. (Ikit is currently with the other group anyway.)
"Disease carrying pests that ruin everything they don't eat. We should ring that tower with a fire and burn that garbage and the rats till none remain."
Anastacia nods deferentially toward Wilhelm. "After we check the last tower, of course..."
Anastacia follows after Wilhelm, taking time to fix her shield on her arm. The mace goes back onto her belt hanger, though. Anastacia needs a hand free to cast spells.
The cleric looks around apprehensively, trying to spot any new threats, as well as keep an eye out for the mad elf and his pet vine.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As Anastacia and Wilhelm lead the way to the southwest tower, Anastacia notices that the under brush has been recently disturbed south of the main tower, as if something large had trundled it's way from the tower to the outside wall (or the outside wall to the tower) recently. The disturbance doesn't seem to extend past the wall however.

Upon reaching the southwest tower, the party finds, after pushing through thick underbrush, that the interior of the tower has completely collapsed, leaving the interior a pile of broken lumber and stones.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"This tower seems just about ready to collapse on its own, might be better for furture travelers to raze the buildings without setting fire to the whole forest." Natalie says while studying the inside of the tower.
Anything of worth saving inside? Perception: 13 + 11 = 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

How long are you going to look? With all the rubble, searching it isn't going to be quick


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Unless someone wants to recommend a more thorough search, Gorruum will just take a quick pass through the rubble.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Be careful. It looks like something large passed this way, I don't know if it was leaving or arriving."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I just wanted to do a quick glance not trying to navigate the rubbel."


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Hmm." Fhârn ponders "The interior is completely crushed - crushed, not rotten or deteriorated. If something big recently came trough here, it might have made this its nest..."

Know (Arcana/Nature/Local): 1d20 + 6 ⇒ (12) + 6 = 18 Any ideas as to what made this?

Know (Engineering): 1d20 + 6 ⇒ (6) + 6 = 12 What sort of forces and sizes are we talking here to get this impact?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Fharn:

Something bigger than a human moved through, but left no tracks. The dirt is disturbed though, as if someone poked it with a stick repeatedly. Fharn's not sure what caused it.

On the rubble, it's all old, it looks like an internal support column failed and the floors of the tower all collapsed and brought the roof down with them. The walls had better support, and remained. Fharn thinks it probably collapsed sometime in the last few thousand years. Given the internal floors were stone, not wood, when they collapsed the stones crushed everything that wasn't stone.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum looks around at the rocks, "This nest hurt to sit on."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Best to check for any magic at work..." Anastacia calls on Pharasma's powers of divination, and looks for magic auras in the area.

Perception with detect magic: 1d20 + 11 ⇒ (20) + 11 = 31


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No magic in the ruined tower.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"What's out plan for this tower? Do we go in and poke around in the rubble?" Natalie asks the others.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Hmm..." Fhârn mumbles and checks around inside. After a while he simply scratches his head and shrugs. "... The rubble looks ancient, so might not actually be related to the mysterious creature. But ..." He points to the disturbed dirt ("The dirt is disturbed though, as if someone poked it with a stick repeatedly.") "*Might* - and this is a longshot - be something that walked as if on stilts. Like an really eccentric ogre or a really big spider ..."

"As for a course of action - we should probably settle for keeping an eye on it. The other two occupied towers feel more urgent at the moment. And whatever made this might not return anytime soon."


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

"I agree with our treasurer mage. I would like to investigate this further, but we have more urgent matters. Let's take a look in the central tower and when it's clear we can deal with everything else."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Nothing magical in nature around here..." Anastacia shrugs. "We might check outside the wall. Later..."
Anastacia turns her attention to the central tower. Her eyes follow it up to its top.
"Maybe from the top levels of that tower, we can pelt that feral elf, and nasty vine, with bolts and arrows. Drive them down to fight us, or make them yield themselves.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"That sounds like a sound plan Anastacia." Natalie says turning to look at the central tower "It looks tall enough, only question then is if the elf is hiding in the canopies or have moved on while we walked around!"

Natalie looks for the entrance to the central tower and hoping to take a peek inside before opening the door.
Perception: 13 + 11 = 24

I can't see the entrance on the map, can you move me there we you rereal that part?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum helps Natalie search out the entrance to the central tower.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The keep’s central tower is an elegant spire of ivory colored stone, draped with a riot of vines and other plants. The most complete structure in the entire fortress, its 5-foot-thick walls climb 70 feet to a multi-pointed stone roof.

There are archways both on the north and south, each big enough to walk a small elephant through. As the party steps into the doorway, they see the interior through the dim light that enters through the archways and those windows that aren't completely coated in vines.

This wide chamber has an impressive vaulted ceiling. Though obscured in places by earth and undergrowth, the hall’s floor is crafted of smooth stone tiles in multicolored pastel hues. The walls of the chamber are decorated with faded frescoes of sylvan life, showing scenes of beautiful elves engaged in hunting, feasting, dancing, singing, and a bewildering variety of other idyllic pursuits. To the west, a graceful, filigreed stone staircase, garlanded with flowering vines, climbs to the level above.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Impressive tower this fort must have been impressive when it was still caretaked. Does anyone know the meanings of these ilustrations?" Natalie asks the others.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Pointy ears like to play. Steps?" Gorruum looks for anything moving inside the central tower, then proceeds toward the stairs.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

"Aside from the obvious as Gorruum has pointed out, I'm not enough of a student of history to say. Upstairs it is." Wilhelm holds his falchion as he makes his way upstairs, keeping a wary eye on their surroundings.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Need to know where everyone is when Gorruum reaches the stairs.

Wilhelm looks at the stairs as Gorruum reaches them, and is about to mention that the tile at the bottom of the stairs looks funny when Gorruum places one heavy boot on it.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I'm standing near the pictures studying them a littl closer.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Is that a direct quote? I'm betting Gorruum only knows the most common meaning of funny at this point :)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia is standing in the arch of the doorway, taking in the frescoes. She had actually considered the thought that the staircase might be trapped, then dismissed the idea. People don't usually rig booby traps in their own living space. On the other hand, if the traps could be turned on and off easily, it would be good to have such defenses.

Anastacia puts the theoretical reasoning aside, and concentrates on the task at hand. She calls on Pharasma's power to see magical auras, while she studies the area.

Perception with detect magic: 1d20 + 11 ⇒ (20) + 11 = 31

Moved my token on the map.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just waiting on Fharn then, player is swamped at school, so if no post by tomorrow, will bot.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Actually, school's out. I'm just swamped picking up all the things I haven't done, but should have, thanks to my exams! The worst should be done now, so hopefully I can keep up again : )

I've moved Fhârn to the side, examining the walls. Such things should no doubt be interesting to him! (Also, I'm not entirely sure that the square I wanted to put him in is a 'real' square, so I placed him right between to different squares. If he can't fit into the right one, move him to the left

Know (History): 1d20 + 6 ⇒ (8) + 6 = 14

"Hmm. Interesting! I haven't heard of any elven outposts in the River Kingdoms, not since ... uhm ... ever. So pre Starfall? That can't be right! Can it? Hmm. Hmmmmmmmmm!"

Fhârn examines the frescoes closely and carefully, trying to determine their origin. A marvellous find indeed, but today their beauty was lost in comparison to their history.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Gorruum wrote:
Is that a direct quote? I'm betting Gorruum only knows the most common meaning of funny at this point :)

Up to Wilhelm

The large amphibian foot comes down on the panel, and there is a click sound. Natalie's gut twists, as the sound makes her look around. Her keenly honed rogue skills make her look up, as a bottle is released from a hook hidden in the curved columns of the ceiling. Unfortunately, seeing the bottle is of little use in stopping it as it drops into the center of the room.

Upon hitting the ground, the bottle shatters, sending glass shards spraying over the area. A few bounce off Wilhelm's armor, doing no damage.

Unfortunately, the billow cloud of sickly yellow fumes that roll out from the shattered jar don't just bounce off, they fill the entire area, even puffing out the doors.

DC 15 fort save, everyone


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

For comedic effect, obviously that's a direct quote. :)

Eyes widening as he realizes too late the danger of the step, Wilhelm barks a warning, "A trap on th-" The shattering of the bottle interrupts his shout and he stops speaking, reflexively covering his eyes against shards.

Fort save: 1d20 + 11 ⇒ (14) + 11 = 25


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Hearing Wilhelm, Gorruum takes another look at the floor, just as his foot depresses the panel, "Funny? What is funny about tile?" Moments later as the bottle smashes, Gorruum has just a moment to add "Trap not funny..." before his lungs fill with gas.
Fort save (Gorruum): 1d20 + 9 ⇒ (4) + 9 = 13

Fortunately, just outside, Ubagub is quick to hop aside from the gas leaking outside the doors.
Fort save (Ubagub): 1d20 + 13 ⇒ (20) + 13 = 33


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Damage, Gorruum: 1d3 ⇒ 2

Gorruum loses 2 WIS


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Fort save: 1d20 + 7 ⇒ (8) + 7 = 15

Anastacia hears the click as Gorrumm's foot depresses the trigger-plate. There is no clue as to what it triggered, until the crashing sound of the breaking bottle, and the expanding cloud make it clear.

Anastacia ducks back outside, barely in time to avoid breathing the noxious fumes.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

*Cough*

At one moment, Fhârn was admiring a great historical find. The next, he was coughing and trying not to fill his lungs with poisonous gas. He greatly preferred just a moment ago to right now. Greatly!

"Ough... Outside!"

Taking his own advice, he quickly follows Ana and Uba outside. As soon as he can taste the sweet fresh air he draws a deep breath and grunts.

"Well. Can't say I expected *that*..."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie turns at the sound and looks up towards the ceiling as if expecting something to come down the stairs and notices the bottle to late "Watch out the c... *Cough* *Hark*"
Fort save: 1d20 + 5 ⇒ (17) + 5 = 22

"Cough... Sounds good, fresh air!" Natalie says while running outside again to breath some uncorrupted air.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The cloud takes only a second or two to disperse inside the tower...

Gorruum, you are poisoned. One save per round, 5 more rounds. Same DC. If you save once, you fight off the poison

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