(5) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Encounter


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Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Before setting out, Anastacia has a meeting with her staff. "I will be accompanying Lord Wilhelm as he explores more of the Geenbelt. I need to keep abreast of the happenings here, in Zatokska." Anastacia smiles at the guards. "I'd like you all to pay attention to what you hear around town, and in the taverns. If you hear anything interesting, pass it on to Brother Anitov. " Anastacia turns to the acolyte. "I'm counting on you to be my eyes and ears here as well. If anything of interest happens, you can write it down and place the note in this." Anastacia hands a scroll case to Anitov. She leads the way out into the garden behind the Coiled Path Monastery. She sets the scroll into the outstretched arms of a small statue, a winged cherub or cupid. The artist's intent is somewhat unclear. "Place the message here. My messenger will retrieve it." Anastacia's face becomes even more serious than usual. "I doubt i will send many messages to you by this method, but check here every day. If I do send you a message, it may be vital."

Anastacia looks her staff over, sizing them up. "I know you are not spies. I'm not asking you to be. I'd just like to keep up on what is happening here. I trust I can count on you all to keep quiet about this. Our business is ours."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Wilhelm:
On the morning they are setting out for the exploration Natalie tries to catch Wilhelm alone to share a concern. "My lord, may I have a word with you?" She waits for him to sign she can continue. "I don't mean to set you in a unclear situation, but I have some concerns about your sister's husband. Pardon me for speaking my mind here, but those weapons he carries are to my knowledge only given to members of the Red Mantis assassins. You might already be doing it, but I want you to be careful around him, I'd... hate if anything were to happen to you."

When Natalie is ready to setting out, she goes to the Monastery to see Anastacia before they leave. She walks in just as Anastacia is finishing her talk with the staff. "Lady Stormwind is right, infomation is important and you don't need to be a spy to listen to what happens in Zatokska. Most people often like to confer with a priest about things." She smiles and turn to Anastacia "Pardon me on intruding Lady Stormwind, I couldn't help to overhear you. I wanted to ask if I could have one or two of your acolytes relay any information they hear around town to me aswell as you? If they just leave it at the tavern one of my people with pick it up."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"A priest hears much, it's true. Much of that is confidential. It is a trust not lightly broken, Natalie. That being said, I see no problem with sharing information. If your agent needs to send you a message, they can put it in the scroll case as well."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Of course Anastacia, I would not ask them to do anything they are uncomfortable about, that being said I appreciate anything they want to share. And I thank you I'll let my agent know if it's urgent they can put it there."


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett holds his action, and will either wait for direction from the Baron or mirror his action if he rides towards the cursing.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum and Ubagub hesitate for just a moment to see if Wilhelm issues a command.
Let's go ahead and put the haste on Ubagub for this one.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Haste will be on Anastacia.

"That wagon will be washed away!" Anastacia guides Avalanche forward with her knees. Ride: 1d20 + 4 ⇒ (19) + 4 = 23 Meanwhile, she pulls a rope out of her pack.

Double move for Avalanche, move action for Anastacia.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"What can we do about this Anastacia?" Natalie asks while riding next to her ride: 1d20 + 4 ⇒ (7) + 4 = 11 guiding her mount with her knees to, looking to Anastacia Natalie decides to also find her rope.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"I was going to get a rope on the wagon, then use Avalanche's strength to help pull.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Wilhelm, Pruett, and Gorrum


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Ubagub also help pull." Gorruum guides Ubagub up to join Anastacia and Natalie. "No rope, but Ubagub very strong."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

If Natalie can, she hands the rope to Gorruum as he might have an easier time.

"Here Gorruum, Ubagub may be stronger and you can probably guide him better then I can this horse!" Natalie says as she hands the rope towards Gorruum.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Natalie - Day 0:

Wilhelm waves Natalie into his study, where he is being assisted into his armor by his steward, Domitian. With a final heave, the last of the buckles holding his armor on are tightened and Wilhelm nods to the man, "Thank you, Domitian. If you'd see to the rest of the gear, I'll join the party shortly."

To Natlie, he says as he tests the range of motion of his arms in his full plate, "I apologize for the delay, you had something you wanted to speak about?"

He listens in thoughtful silence that grows quickly darker as Natalie speaks, "I don't know that I've ever heard anything substantial about these assassins, so I'm glad you brought this to my attention. I don't know that it's enough to act on, but it bears watching. Do you know for cert-" Wilhelm cuts off as he finishes working through what Natalie had said. Obviously surprised, a hint of bemusement touches his smile as he says, "I think that makes the two of us, so I'll do my best to make sure nothing happens to me. I appreciate the concern though, truly." The young paladin's eyes search Natalie's a moment before he shrug, and says more seriously, "It's a shame that things can't be simpler then they are proving to be. This business of politics and the movements of the houses is a game I never wanted to play. Talk of assassins and the rest, it's part of why I came here in the first place. A simpler foe who I could feel sure of. Ah well, there is good amidst the bad at that. Shall we be off?"

Sense motive: 1d20 + 12 ⇒ (17) + 12 = 29 He get anything?

Day 1 of travel:

Wilhelm, having ridden in pensive silence uncharacteristic of him, is caught completely off guard by the emergance of Lumnia from Fhârn's saddlebags. What on -?" He cuts off as the little being curtsies and returns it with a bemused bow of his own, "Err, hello? I'm Wil? It was Lumnia, Fhârn, right? You've agreed to help us be about our work then, was it?"

Wil had a conversation with a faerie dragon and a grig (I think? half-cricket/half-woman fey) a while ago, so weird fey-like faerie things (to his inexpert eyes) aren't immediate causes for smites. :)

Haste on Wilhelm as Triumph moves quickly enough.

Wilhelm instantly spurs Triumph towards the ailing wagon, calling out, "Anastacia's plan makes good sense. We'll do that, but we must secure any ropes to the wagon. Gorruum, can secure ropes to the wagon?" As they ride, Wilhelm begins to fish through his pack to retrieve the rope stored there.

Ride: 1d20 + 4 ⇒ (11) + 4 = 15 Guide with knees DC 5

Move to the wagon astride Triumph, whose move speed is 80 ft base. Double move should get me to the edge of the river. Move action to draw a rope from my pack.


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Day 1, earlier:
@Will - It wasn't faeries I was afraid of confusing her with .P

"Yes!" The mephit beams and flies closer to Will, stirring up dust from some unseen source. She reaches out to touch this new interesting person before her, but quickly retracts her hand again. Err that is not how courtesy works! she recalls, from her lessons in 'how not to scare/annoy people too much'.

@Size - Hmm I realize I might have been vague on this point. Just going to say straight out that a Mephit is a small sized critter! (Basically winged halfling/gnome)

Which might be helpful in the 'get rope to wagon' scenario : )


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett's horse gets Hasted since there's 30 feet of difficult terrain involved in the 100 foot distance, and so a double move will be required.

Pruett watches the others guide their horses with their knees, and declines to risk such fanciness; he keeps both hands on the bridle while he follows the Baron.

Once Pruett is at the edge of the river, and assuming the wagon is within 30 feet, Pruett will start giving an inspirational speech...from his saddle, of course.

Bardic Performance (Move Action; Oratory): Inspire Competence (+3 to Skill checks).

"Verily, I am reminded of the time that Sir Hannibal the Valiant rescued a fair maiden from an imperiled coach, which was stuck in some mud. Indeed, he heroically tied a rope to said coach, and then his mighty horse pulled it free from the mud's embrace. Lo, did he then receive a kiss from the fair maiden, whose fashionable dress and shoes remained clean."


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Yes, Ubagub understand Gorruum. Boggard tongue much easier than hoom tongue."
Hasted Ubagub has 70 feet of movement, so a 140 foot double move and with Gorruum able to act when he gets there.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Uhm ..." Fhârn raises an eyebrow. You know, it actually makes sense, when you think about it...

Gorruum is one step ahead I see :P


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Of course I'm not sure how close the rope is :)


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Wilhelm:
Natalie smiles as Wilhelm promises to be safe before answering the question he cut off "I have heard rumors about them allowing non members to use the weapons to confuse authorities, I can't however confirm them at the moment." She pauses for a moment before adding
"I am ready when you are Wilhelm, but I have a small detour to make first. I like to get but Lady Stormwind before we leave."

I forgot to write I used haste on the mount to be able to use the double move


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group hustles forward into the river. The current is strong, and it pushes hard against the wagon and ponies. Ubagub pushes up to the wagon, swimming in the current.

I need a swim check from Ubagub, and ride checks from everyone entering the river on their horses


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Fhârn takes off after the others, riding as quickly as he dared towards the river banks.

Since he remained still last round (to cast his spell without worry) he will just double move on his horse closer to the river


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie doesn't feel comfortable in her riding skill so she ties a lasso and tries to toss it around some part of the wagon.

mdt can you make the appropriate check for me?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Ubagub splashes into the river, water frothing as he plunges in with Gorruum, holding to his back.
Swim: 1d20 + 9 ⇒ (7) + 9 = 16


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Ride: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett will not enter the river on his horse. He will, however, offer his rope to Lumnia to use as needed.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Wilhelm plunges into the river astride Triumph, looking for the wagon's owners in the turbulent waters. "Gorrum, when you've secured the rope, take it to the shore! Friends, we're here to help! Help us secure your wagon and we can pull you ashore."

Ride: 1d20 + 4 ⇒ (13) + 4 = 17 Another +3 from Pruett's song?


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

The mephit grabs one end of Pruett's rope and flies out to the wagon, looking for a place to secure it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Once Gorrum and Wilhelm arrive, the small gnome on the wagon, his face battered, looks over. "Aye! Need to get ashore! The ponies are panicing! Damn fools!"

Wilhelm and Gorrum can see the ponies panicing, and they seem to be panicing even more now that there's a Slurk next to them!

Someone either has to Handle Animal to calm them down, or has to cut them free from the wagon, or they'll pull it over!

TURN 2!


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Stupid tiny horses. Gorruum and Ubagub here to help!" Gorruum whirls his halberd, bringing it down on the harness holding the ponies to the wagon.
Attack roll?: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d10 + 10 ⇒ (9) + 10 = 19


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The ponies, driven into a frenzy by the screaming of the monster next to them and the attack on them, jerk away from the wagon as the harness, and the yolk under it, is parted by the halberd!

The gnome has a strange look on his face for a half a second before the suddenly charging ponies jerk him off the top of the wagon and into the water!

The two ponies attempt to swim toward the shore, while the gnome splashes and curses in the water as he's dragged behind!

Pony1: 1d20 + 6 ⇒ (12) + 6 = 18
Pony2: 1d20 + 6 ⇒ (9) + 6 = 15
Gnome: 1d20 + 3 ⇒ (6) + 3 = 9

The two ponies seem to be able to keep their heads above the current and head for shore, despite still being yoked to each other.

The poor gnome however is torn free of the traces and goes under as he is rushed down the river!


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie tries to calm the ponies as best she can from this distance.
Handle animal: 1d20 + 4 ⇒ (8) + 4 = 12 "Hey easy now, we are helping you!"


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Standard to activate Fly, Move to untangle from horse

The way the ponies jerked the gnome into the water looked highly amusing. Would be too if he wasn't drowning! Flailing wildly Fhârn activates the enchantment on his armour, tries to detangle himself from his stirrups and get Lumnia to change her target from the wagon to the gnome. Once he downgraded from 'save the driver, the gnome!' to 'the one in the water!' the message seems to have gotten across.

Ride: Fast Dismount?: 1d20 + 5 - 3 ⇒ (16) + 5 - 3 = 18 Err no :/ Dam ACP!


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

With Pruett's rope firmly in hand Lumnia flew out after the gnome, easily matching the speed of the river with her hasted wings.

But given the general scarcity of water (and well everything except open air..) on the Plane of Air, Lumnia did not know how to swim. The very thought was alien to her. But comparing the situation of the gnome and the ponies, she started to see the value of the strange habit.

What she could do was to follow along just above the surface and hope the gnome would come close enough for her to nab him - and preferably before the rope ran out!

Each move action covers 80' (and the rope is 50'?) so the question is if Lumnia can reach the gnome in time. Otherwise she'll have to settle with trying to lift the gnome herself.

Light load is 37.5lb while heavy caps at 112.5. There are no limitations as to flying with a heavy load but a speed and skill penalty as long as the gnome does not try to mount her - which seems highly inappropriate (and illegal, given that he probably doesn't have the Undersized Mount feat!)

This might not be enough to lift the gnome out of the water (given the force exerted by the rush of water), but hopefully enough to afford him an Aid Another bonus - or perhaps even steer him towards the riverbanks

Aid Another, Fly: 1d20 + 18 ⇒ (6) + 18 = 24


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett continues giving an "inspirational" speech from his saddle.

Bardic Performance (Move Action; Oratory): Inspire Competence (+3 to all Skill checks).

"All of this rope business reminds me of a tale Sir Hannibal the Valiant once told me of when he was younger and naughtier. He found himself tied to a young woman's bed after a long night of...*ahem*...well, you know. Apparently the adventurous young lady enjoyed ropes.

At any rate, as the sun began to rise, the two of them heard heavy footsteps coming down the hall; it was the young woman's father! Even worse, the lady dashed out her window and left Sir Hannibal tied to her bed! Desperate to free himself, Sir Hannibal thought back to his scout training when he was a boy, and remembered the many knots he had to learn. Applying that knowledge, Sir Hannibal managed to undo his bindings and flee out the window as well!"

Pruett proceeds to describe the knots in question (Escape Artist skill bonus = 5).


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Watching helplessly from astride Triumph, Wilhelm curses as the gnome is pulled from the wagon "Gorruum, I can't swim well enough in these waters. Help the gnome and I'll see what I can do for the wagon. There may be others aboard!" Wilhelm urges Triumph forward and tries to secure the wagon, he shouts above the roaring of the water as he does, "Is there anyone else aboard?"

How far downstream is the gnome from Wilhelm, are the banks clear so he can ride to help the gnome? Also, not sure what you need for securing a rope to the wagon. I'm keeping one end secured around my saddles pommel.

Ride: 1d20 + 4 ⇒ (8) + 4 = 12 +3 with the competence thing)


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Pull wagon Ubagub! Get out of water!" shouts Gorruum in Boggard as he leaps from Ubagub's back to swim after the gnome. He hits the water smoothly, powerful strokes carrying him quickly downstream toward the flailing gnome as Ubagub pulls the wagon free.
In case water is rough enough to require a Swim check...
Swim: 1d20 + 17 ⇒ (20) + 17 = 37
CMB to Grab gnome once I reach him: 1d20 + 14 ⇒ (5) + 14 = 19


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lumnia flies over and tries to grab the gnome, but comes away with a cap instead. However, Gorruum, naturally at home in the water, swims right over to the gnome and swipes him up in one big boggard hand.

Handle Animal: 1d20 + 8 ⇒ (14) + 8 = 22

The other gnomes manage to grab the yolked ponies and calm them down.

Ubagub puts his shoulder against the back of the wagon and begins pushing, shoving the wagon toward the other shore with the other wagons...

Meanwhile, Wilhelm has tied the rope to the wagon. It's a CMB check in PF Unfortunately, this leaves Pruett and his horse pulling the wagon while Ubagub is pushing, meaning the wagon stays in place...


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Trusting Gorruum to rescue the gnome, Anastacia tries to tie her rope onto the wagon and help drag it from the torrent.

CMB: 1d20 + 7 ⇒ (19) + 7 = 26

Str check(Avalanche): 1d20 + 5 ⇒ (15) + 5 = 20


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie yells to Wilhelm... "Wilhelm can you help tie this rope to the wagon? I don't trust I can control the horse in the current." as she tosses her rope towards him. ranged attack? rope toss (attack): 1d20 + 9 ⇒ (9) + 9 = 18


Male Human | HP 45/45 | AC 21 | Tch 14 | Flat 17 | CMD 21 | Fort+3 | Ref+8 | Will+4 | Init+3 | Bard 7

Pruett continues to pull from the river bank while conducting a Bardic Performance.

Bardic Performance (Move Action; Oratory): Inspire Competence (+3 to all Skill checks).


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Tucking the gnome under his arm, Gorruum continues his powerful strokes with one arm, pulling the gnome back to shore. Ubagub, realizing he is working against everyone else, maneuvers to the other side of the wagon to help push it to shore.
Gorruum swim: 1d20 + 17 + 3 ⇒ (9) + 17 + 3 = 29
Ubagub swim: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Ubagub push: 1d20 + 12 ⇒ (15) + 12 = 27


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Gorruum manages to swim to shore with the gnome, landing 200 feet down stream.

The wagon is pushed back onto the shore near Pruett, opposite of the shore where all the other wagons, Gorruum, and the gnome are.

The gnomes on the other shore let out a kind of mixed collective sigh, one part relief (as Gorruum pulls the gnome he fished out up onto the shore), and part frustration (as the rest of the group pulls the wagon back across the stream rather than pushing it on through to the other side).

The gnome finally kicks himself free of Gorruum and coughs some water up. "I'll be dibbled! Damn fragmen pulled me out of the water! Maight be a better day than Aye thought, iffen he dinnae et me for mae troubles!"


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia guides her dapple-gray war horse close to the bank of the chilly stream. "Might as well set up camp, and dry your friend off!" Anastacia shouts across the water. "We'll figure out some way to get his wagon across, don't you fear!"


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

With the cap safe, Lumnia swoops and sweeps around and over Gorruum offering somewhat 'helpful' directions about the operation. When the gnome and 'fragman' are safely back on the shore again she refocuses on the cap. At first, the mephit tries it on, but finds it unpleasantly wet. She wrings it and sings some nonsensical words in Auran (Casting Prestidigitation to dry) that with a spark of magic seems to do the trick. Once again she tries it, just to make sure, and finds it as warm and comfortable as no doubt intended.

"Very nice cap!" The mephit comments and places the cap back on the gnome's head; warm and dry if a little bit dusty. In another helpful comment she offers - "Gorr-uum hasn't eaten anyone yet!"


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"If we simply get some ropes over to the other side, they ought to be able to pull it over. I think." Fhârn speculates and eyes the landing a few hundred feet downstream as well as the party on the other side. "Gorruum or Lumnia should be able to fix that, so I guess we just ought to give our unfortunate acquaintance some time to dry up before he crosses again. Let me see if I have something helpful ..."

Now that there is time to look over ones options, Fhârn pulls out his scroll of Endure Elements, if the gnome is in danger of freezing, and his scroll of Air Bubble, should the next crossing end up worse then this one.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Thank Desna, we got them all safe ashore again, even if it's the wrong side. Are anyone hurt?" Natalie says look downstream and to the other side. "I think you are right Fharn we should be able to get them over with ropes tied to both sides. Maybe once they have dried a bit up the stream with have lost some momentum and be easier to cross."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just to clarify, there are two wagons on the opposite shore, directly across from the wagon you pulled out. There are about a dozen gnomes over there as well. Gorruum is 200ft down the river, with the fairy and the gnome he pulled out. They are on the same side of the river as the other gnomes and wagons. Everyone else is on the near side of the river with the wagon. There is nobody else on the wagon, the gnome driver was the only occupant. It appears this wagon has supplies.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia steps down from Avalanche's back. She nods in thoughtful agreement at
Fhârn's idea. "We aren't on ponies either." Avalanche is a tall, powerful horse, though he is no comparison to Wilhelm's mighty steed.
"Where I grew up, in the southern Icerime Peaks, the creeks would grow larger late in the afternoon and into the night as the snow would melt during the day and the water flow would increase. It takes awhile for the runoff to make it's way down the canyons. Then during the night, it would get cold again, the melting would stop, and the excess water would run on down the creek. So the spring runoff would have a high and low tide, so to speak." Anastacia shrugs. "I'm not sure it works the same here in the flatlands."

Anastacia examines the bank of the stream to see if she can see any sign of a high-water mark. She looks for stranded driftwood, sticks are always left behind as the water subsides.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"That is true."

Fhârn nods at the pony comment and thinks a bit on the second statement. The Lake back home exhibited similar properties, even if he hadn't paid it too close attention being a merchant's son and a blacksmith's apprentice rather then a fisherman or farmer. But then, I doubt Anastacia were of those professions either! he scolded himself silently.

"Should we head down to meet the driver himself? Maybe he has some concern about the situation..."

Fhârn motions towards the landing site a bit further downstream.

"I can watch the wagon for the moment."

...cause I already have a fragment of my char by the gnome. And I feel that it doesn't feel right to simply abandon the cart - if people want to head down and say 'hi' : )

Edit: the magic of reading & editing - go! :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Again, the driver is on the OTHER side of the river, so 'mozeying on down to talk' to him involves crossing the river...

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