(5) Ancient Fortress of Kotelia (Table B) (Inactive)

Game Master mdt

North Octet, 3rd Barrier Wall, Tower 3 (Scepter Tower)

World Map (Editable) | Local Map (Editable) | Modern Map from dragon City (View only) | Equipment

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I didn't know about the alarm system so that throws a wrench here. Before I post more actions. Are the ballista already loaded? If not there is nothing we can do about them since the smaller one take 30 sec to ready and we have 18 sec before the dragons get here.

So here are the possibilities:

1- Ballista loaded and can be aimed toward the dragons. We aim them and wait for the dragons to be in range. Terex go to the next emplacement over to warn them. T'Krell Start the alarm.

2- Ballista not loaded, or loaded but can't be aimed at the dragons. We ready our personal weapons while Abbo, who I think is the only on without any range weapon sound the alarm.

If anyone has a better idea, feel free to post it.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

@GM: about the weapons, since I'm a monk - can I pick a temple sword and 50 shuriken? Both large, of course. I know they're exotic, but they at least match a little more the character.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you read my original post, I mentioned they were already loaded. The multi-ballista needs to be cranked (2 people for 2 turns) to ready it, but it's loaded. The heavy ballista is already loaded with a 6" thick 6 foot shaft.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Abbo - I think I can handle that. The temple sword really shouldn't be exotic, it's a monk weapon. I think 'easternitus' is rearing it's ugly head.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Siege weapon are usely exotic weapons and require a feat per, so you would need two feats to shot the two ballista since they are not the same, unless they fall under the weapon group house rule.

Siege Weapon:
Crew: The sheer size of a siege engine often necessitates a crew for its use. One person of that crew is the crew leader. Usually the crew leader targets or controls the movement of a siege engine; sometimes the crew leader does both. Often the crew leader is required to take actions and make specific checks in order for a siege engine to function. The rest of the crew members are required to spend actions and make checks in order for a siege engine to function.

The number of members in a crew assumes Medium creatures. A ram can be crewed by Small creatures, but it takes double the crew to do the same job. If Large or larger creatures serve as crew members, each Large creature counts as four crew members, a Huge creature counts as eight Medium creatures, a colossal creature counts as 16 Medium creatures, and a gargantuan creature counts as 20 Medium creatures.

Only the crew leader need the profiency, which like I said, I didn't think I would be one leading. If Hylar is profiencient, he can lead the group in the attacks then.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

My original background had siege weaponry involvement, so I spent my one weapon group proficiency on that. I didn't realize I might need two Feats for it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Siege Weapons are a single weapon group under the house rules.

I thought someone had seige weapons, that's why I assigned you to one.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You may get one shot off with the ballista before the dragons can do anything. There is a Juvenile Red Dragon heading within range of the Ballista.

The large Ballista is a Heavy Ballista. It's enchanted to +1. It's loaded with a plain bolt. There are Dragon Bane bolts in the storage building.

The ballista takes 3 crew total to reload, 2 to aim and fire. That requires, that is, 3 full round actions to reload (spread across 5 people) and 2 full round actions to aim and fire (spread across 5 people). A full team of 5 can load and aim it in 3 rounds.

The logic of putting you six on these two weapons is that the smaller weapon is pretty much a fire and forget weapon, as it fires 100 bolts and then takes 30 minutes to reload.

The large ballista fires as fast as the five man crew can reload it and fire it. So you can aim and fire it before the dragon can do anything. Then it would take the full team 3 more rounds to reload it. Alternately, you could reload it from the start with the dragon bane. If you do so, that would result in you firing on the first round of combat (assuming all 5 go to reloading/aiming the heavy ballista).

What do you do?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just as a note, the multiballista is already loaded, and requires a team of 3 people 1 turn to aim and fire. It's also enchanted to +1

The Large Ballista does 4d8+1 damage.

The multiballista does 2d8+1 damage to a 500 ft cone. If it hits a creature that takes up more than five feet of space, it does an additional +1 damage for each additional 5ft square of the creature contained within the cone effect. (A large creature, being 10x10 would take an additional +7 damage)


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Is there any advantage/disadvantage to load or help with the siege weapon to someone with my character's size?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not really, while you speed things up by carrying heavy stuff, you also get in the way, so it's a wash.


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

So, I'm assuming we're going with the plan of firing the big ballista and then the small one? Does anyone other than the 'crew leader' need to make a roll?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Whoever fires it needs to make a roll to hit the dragon. It'll be at 600 ft when you fire, so distance penalties come into account.


Male Contemplative HP (42/42)
Stats:
AC/Touch/Flat 15/15/10 | CMD 19 | Fort/Ref/Will +1/+8/+9 | Init +4
Skills:
Bluff +14, Dipl. +15, Fly +20, HA +15, Kn(arc) +18, Kn(dng) +15, Kn(hist) +17, Kn(local) +15, Kn(nat) +14, Kn(plns) +17, Kn(rel) +14, Ling. +18
More Skills:
Perc. +11, Prof(driver, soldier, stable master) +7, SM +11, Spellcraft +18, Surv. +11, UCDC +15
Psychic (formless adept) 1

Can you tell us who needs to roll what? I don't know the range increment for the ballista, so I cannot apply the modifiers. I would guess that it's a straight ranged attack, but I am not sure.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The heavy ballista is in the PRD, but it's 180ft for the ballista.

100ft for the multiballista.

The person with proficiency needs to roll an attack. It doesn't really matter what the range increment is, since you're jsut doing an attack, if it's high enough, you hit.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

To all my games : My father injured himself again Friday, and I have to go to Louisiana next week to deal with the aftermath. My ability to post will be spotty at best. My apologies in advance.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

It's ok, family before hobby. Take all the time needed.

We'll figure out who is going to shot the ballista in the mean time. ;)


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

I think T'Krell is the only one proficient...

Sad to hear that! Hopefully things will return to normal with minimal mayhem.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Our thoughts will be with your family.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Incidentally I didn't notice immediately but there's a map of the emplacements and it shows where we all are :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, last week was busy. Got back late friday night, slept through the weekend, and then got hammered Monday at work because nobody could do anything without me last week. *sigh* I'll be caught back up by this weekend and normal posting will resume.


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Hopefully things went as well with your father as could be hoped?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They had to put concrete in his back (that's what the doc calls it, it's a compound that the push in as a liquid that solidifies and fills in the cracks where he crushed a vertebrae again). He's about as good as we can hope for. He's stubborn, old, and has dementia.


I literally got told today I might need that. Thankfully no, but that same thing.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Honestly that stuff sounds incredible like something out of science fiction. Amazing what can be done.

Anyway I know what it's like being scared for your father, mine has stage 3 prostate cancer. One day I'm going to loose him but the medics have done a grand job pushing that date back so far.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

When it rains, it pours... My brother in law is in ICU as of Sunday, ingested antifreeze. We hope being stupid and not trying to hurt himself. So things are... a bit disconbobulated...


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Oh no! :( Hopefully he makes a full recovery.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For clarity :

ID Chits (Copper)

ID Chits (Gold)

ID Chits (Wood)

Requisition Chit (Gold)

Requisition Chit (Jade)

Requisition Chit (Copper)


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

I would like to do a bit of crafting with Rokas. Some acid flasks and maybe a potion of cure light wounds. I know we don't get much from our time in the army, but how much is not much? I would, if we have the time, do the crafting during the week where we are out of the army but before the meeting. Is that possible?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You'd get some time each day, about 2 hours, you could craft on your down time.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Crafting on my downtime with the army ressources, wouldn't that mean that the stuff would be theirs at the end of my service?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, if you use their resources.

If you use your own money, you'd be ok.

You do get paid, you'll get one payment before you muster out of a Copper-I requisition chit.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

So, the equivalent of 180 gold pieces if I read the chart properly?

I'll do the crafting with that money when it become available.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Did we lost T'Krell Vorl?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's looking that way, if I dont' get a post by tomorrow I'll fade him to black for now, and bring him back in later if he returns.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Who knows maybe he'll come back? Sadly most players who vanish don't seem to, so fade to black for now seems the best approach.


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Ok, so during the week off, Rokas will do the following crafting if it's ok with you.

2 potions of cure light wounds. 25 gp each, DC 6 spellcraft or craft alchemy. Take 2 x 2 hours. 50 Gp total

5 flasks of acid, taking 10 for 21 check result. Takes 5 x 1.1 days. Cost 16GP 6Sp 5CP total.

Grand total of 66 GP 6SP 5CP, leaving me with 113GP 3SP 5CP.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Hey guys! I'm working on my move and relocation and should be back by Wednesday. Cheers!


Aranae

Lonely castaway from failed mdt game reporting!


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Greetings from the party member that is smaller than you!


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Welcome to the group. Can we call you Groot?


Male Human HP: 31/31

I do not get this joke. He is not Groot. You can see that his name is Xaeken.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Groot does look a bit like a Wyrwood although it's not the same.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Xeaken

Random Equipment :

Weapon Level: 1d100 ⇒ 66 +1
Weapon: 1d100 ⇒ 25 Club
Weapon Subtype: 1d100 ⇒ 42 Club

Armor Level: 1d100 ⇒ 18 Normal
Armor Type: 1d100 ⇒ 74 Scale Mail

Weapon material: 1d100 ⇒ 10 Wood
Armor Material: 1d100 ⇒ 94 Voidglass (+2 save vs Mind Affecting, Becomes Masterwork)

Shield? 20%: 1d100 ⇒ 99 Hell no. :)

magic Item? 5%: 1d100 ⇒ 54 No...

Xeaken was awakened with built in Voidglass scale mail armor. His current profession doesn't have proficiency with it, however. So, if you want to tweak him to take a level dip in a class with proficiency, or if you want to get rid of it, you can. However, it's MW (by virtue of being Voidglass) and provides +2 vs Mind Affect. As far as I can tell, Xeaken doesn't take arcane spell failure, so wearing armor isn't an issue for casting. Having built in MW Voidglass armor in his chassis might be worth a level dip or feat usage...


Aranae

Hello all.
Ill need to look at the feat sacrifice because its two feats to get into the armor for me...or I might look at a level of druid or something else. I should have that hammered out in a little bit...to be continued...


Aranae

Dip into Ranger! Should be good to go...


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

So Kincaid's idea of checking the mountains is basically just a suggestion. If folks want to go elsewhere then sure.


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

GM am I right in assuming we can simply keep anything we find while on a mission?

I quite like the idea of requisitioning gear, we do something similar in another PbP I'm in (without the chits but the result I suspect is the same) and it works nicely.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you can keep anything you find on a mission, but it will reduce the amount you can requisition down the road.

At low levels, it probably won't matter one way or the other. At higher levels, you might find things in the field that simply aren't in stores in Kotelia. So at some point you might need to decide against a unique/rare item or better flexibility on requisition.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Holidays period and guess what? I'm going to be absent again this weekend, for some days. I'll be back Tuesday. I hope you all have a fantastic New Year's eve.

For the games I'm playing in: please feel free to bot me as needed, GM. I apologize for the inconvenience!

For the games I'm hosting: don't worry, I'll be back! Feel free to use the period to get your posts current.

I may be able to log in spottily during the weekend.

Cheers!

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