Sipho Munali

Hylar's page

103 posts. Alias of ScorchedOne.


Full Name

Hylar

Race

Human

Classes/Levels

HP: 31/31

Gender

Male

Size

Medium

Age

22

Alignment

LN

Deity

Irori

Languages

Common

Strength 16
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 14

About Hylar

Hylar
Human unchained monk (scaled fist) 2/sorcerer (eldritch scrapper) 1 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Class Guide 122, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Cha, +1 Dex, +1 dodge)
hp 31 (3 HD; 1d6+2d10+11)
Fort +6, Ref +4, Will +2; +1 trait bonus vs. fear and effects created by foes with the dragon type
Defensive Abilities evasion; Resist cold 2
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+3)
Special Attacks flurry of blows (unchained), stunning fist (2/day, DC 13)
Sorcerer (Eldritch Scrapper) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—mage armor, shield
. . 0 (at will)—detect magic, drench[UM] (DC 12), light, mending
. . Bloodline Draconic (outer)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 19
Feats Dodge, Dragon Style[UC], Eschew Materials, Fast Learner[ARG], Improved Unarmed Strike, Scale And Skin, Stunning Fist, Toughness
Traits draconic lineage, northern ancestry
Skills Acrobatics +7, Climb +7, Intimidate +8, Knowledge (arcana) +7, Knowledge (religion) +7, Perception +6, Sense Motive +4, Swim +7
Languages Common, Draconic
SQ bloodline arcana (elemental spell damage prevents 5 ft step), martial flexibility
Combat Gear wand of mage armor (50 charges); Other Gear ring of protection +1, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 242 gp
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Special Abilities
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Bloodline Arcana: Draconic [Outer] (Ex) Foe dam by spell of dragon element can't 5 ft. step for 1 rd. If allow save, negated on success.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Scale and Skin When transmutation spell affects you, gain +1 or +2 to natural armor.
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.