Full Name |
Hylar |
Race |
Human |
Classes/Levels |
HP: 31/31 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
LN |
Deity |
Irori |
Languages |
Common |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
14 |
About Hylar
Hylar
Human unchained monk (scaled fist) 2/sorcerer (eldritch scrapper) 1 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Class Guide 122, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Cha, +1 Dex, +1 dodge)
hp 31 (3 HD; 1d6+2d10+11)
Fort +6, Ref +4, Will +2; +1 trait bonus vs. fear and effects created by foes with the dragon type
Defensive Abilities evasion; Resist cold 2
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+3)
Special Attacks flurry of blows (unchained), stunning fist (2/day, DC 13)
Sorcerer (Eldritch Scrapper) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—mage armor, shield
. . 0 (at will)—detect magic, drench[UM] (DC 12), light, mending
. . Bloodline Draconic (outer)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 19
Feats Dodge, Dragon Style[UC], Eschew Materials, Fast Learner[ARG], Improved Unarmed Strike, Scale And Skin, Stunning Fist, Toughness
Traits draconic lineage, northern ancestry
Skills Acrobatics +7, Climb +7, Intimidate +8, Knowledge (arcana) +7, Knowledge (religion) +7, Perception +6, Sense Motive +4, Swim +7
Languages Common, Draconic
SQ bloodline arcana (elemental spell damage prevents 5 ft step), martial flexibility
Combat Gear wand of mage armor (50 charges); Other Gear ring of protection +1, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 242 gp
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Special Abilities
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Bloodline Arcana: Draconic [Outer] (Ex) Foe dam by spell of dragon element can't 5 ft. step for 1 rd. If allow save, negated on success.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Scale and Skin When transmutation spell affects you, gain +1 or +2 to natural armor.
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.