
mdt |

FYI to all my games :
I live in Texas (Austin), and one of the options Harvey has is to wander up and over Austin and laze around and drop a couple of feet of water on us. So if I don't post this week it's because we lost power, internet, or both. Should be fine for anything else, we live on a hill so if we have water flooding our living room, the entire Mississippi river valley is under 80 ft of water from New Orleans to St. Louis. :) So we'd have a lot more problems than flooding at that point.
@Seth - I think a mimic might be a bit too outre even for me. :)

Terexaltherin |

Hopefully you'll stay safe!
I'll be traveling for two weeks starting tomorrow. I don't anticipate being without Internet for more than a day at a time, but it's possible, so if I'm silent for a bit that's why.

Kayniik Goldvolt |

Oh btw since the minotaur is CR 4 are we supposed to be 4th level -possible CR?

Kayniik Goldvolt |

I've never played with an arcane trickster I look forward to see how that works.

Kayniik Goldvolt |

Seth are you focusing on the caster or rogueish part of the arcane trickster?

Kayniik Goldvolt |

Cool was just wondering how much spell casting I should consider to have with my half dragon.

Kayniik Goldvolt |

I'm making a half dragon kineticist so should be a fun party we end up with once it's approved.

Seth86 |

Gethraxxis
Male faerie dragon unchained rogue 1/sorcerer 1 (Pathfinder Player Companion: Giant Hunter's Handbook 21, Pathfinder RPG Bestiary 3 91, Pathfinder Unchained 20)
CG Tiny dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 21, touch 18, flat-footed 15 (+1 armor, +6 Dex, +2 natural, +2 size)
hp 44 (5 HD; 1d6+1d8+3d12+11)
Fort +5, Ref +11, Will +7
Immune paralysis, sleep; SR 15
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Offense
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +11 (1d3)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds), sneak attack (unchained) +1d6
Spell-Like Abilities (CL 3rd; concentration +9)
. . 3/day—greater invisibility (self only)
Bloodline Spell-Like Abilities (CL 4th; concentration +10)
. . 9/day—laughing touch
Sorcerer Spells Known (CL 5th; concentration +11)
. . 2nd (5/day)—touch of idiocy
. . 1st (8/day)—implant urge (DC 20), mage armor, magic missile
. . 0 (at will)—dancing lights, detect magic, drench[UM] (DC 16), ghost sound (DC 16), jolt[UM], mage hand
. . Bloodline Fey
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Statistics
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Str 10, Dex 22, Con 14, Int 20, Wis 15, Cha 23
Base Atk +3; CMB +7; CMD 17 (21 vs. trip)
Feats Eschew Materials, Point-Blank Shot, Precise Shot, Spell Focus (enchantment), Weapon Finesse
Traits magical knack, power of suggestion
Skills Acrobatics +13 (+5 to jump), Appraise +10, Bluff +12, Climb +12, Diplomacy +12, Disable Device +15, Escape Artist +13, Fly +24, Knowledge (arcana) +11, Knowledge (nature) +10, Linguistics +10, Perception +9, Profession (gambler) +9, Sense Motive +8, Sleight of Hand +13 (+15 to conceal the ring in a search, +17 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects), +15 to hide small objects on your person), Spellcraft +12, Stealth +20 (+22 to feint in combat), Swim +20, Use Magic Device +13
Languages Auran, Common, Draconic, Elven, Giant, Goblin, Sphinx, Sylvan; telepathy 100 ft.
SQ bloodline arcana (+2 DC for compulsion spells), limb climber
Other Gear varisian dancing scarves, board games[UE], board games[UE], board games[UE], board games[UE], cheating gambler's kit[UE], concealable thieves' tools[UI], dice[UE], gambler's kit[UE], imperial conquest, loaded shell game cups, masterwork backpack[APG], pickpocket's outfit[UE], pocketed scarf[UE], superior loaded dice[APG], thieves' ring, trail rations (7), 263 gp
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Special Abilities
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Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Laughing Touch (9/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spell Resistance (15) You have Spell Resistance.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
GM, if i get Bottled Lightning, would you allow +1 damage to jolt like Liquid Ice gives +1 damage to Ray of Frost? As a Focus

mdt |

You can get some smaller ones in the city, but you won't always be able to. I had similar discussions with Terex's player back when he made his pseudodragon. Don't feel singled out.

Gethraxxis |

Alias made =^^=

Mr Kincaid |

I've leveled Kincaid up, notable things:
+7 HP
+1 BAB
+1 CHA which increases his saves and smite to hit.
He now can spend 2 LoH charges to get an additional smite.
He can now cast level 1 spells.

Gethraxxis |

Ready and waiting =^^=
PS. Not easy btw

mdt |

I've leveled Kincaid up, notable things:
+7 HP
+1 BAB
+1 CHA which increases his saves and smite to hit.
He now can spend 2 LoH charges to get an additional smite.
He can now cast level 1 spells.
Just remember he needs to pray the next day to get those spells, so he'll have no actual spells until tomorrow.

mdt |

Ready and waiting =^^=
PS. Not easy btw
The waiting or the getting ready? :)
If it's the waiting, poke the PC's to hurry up and level up (although they can RP with the city folk without leveling up, as long as they don't start any fights).
If it's the getting ready, well, can't help with that.

Gethraxxis |

Waiting. :P CG Faerie Dragon

mdt |

Yep, your fly skill seems low, but I don't remember what the armor check penalty on your armor is. You can't use your sheild and your second claw attack at the same time.
otherwise, good

Gethraxxis |

Yep, your fly skill seems low, but I don't remember what the armor check penalty on your armor is. You can't use your sheild and your second claw attack at the same time.
otherwise, good
MWK Chain shirt ACP -1

Nate Dragonail |

Fly is not a class skill and I couldn't find a trait to make it class skills.
My shield bonus comes from my ability and doesn't require me to use my hands.
You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It grants either a +4 armor bonus to AC or a +2 shield bonus to AC, and you can change the type of bonus as a standard action.

Terexaltherin |

Quick question--could Terex improve his telepathy range as a feat or something?

mdt |

Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability. Creatures without a maneuverability rating are assumed to have average maneuverability and take no penalty on Fly checks.
Ah, ok, gotcha. Missed that.

Terexaltherin |

Oh, just that, the way he's been playing scout and such, sometimes it would be useful to be able to silently communicate with the rest of the squad from a few hundred feet away. It was just a thought, since it's turned out to be such a useful ability.
I may actually go for Psychic Sensitivity. I've been debating back and forth about Terex dabbling in building on his innate telepathy to do a little bit of psychic stuff, and I found the feat chain of Psychic Sensitivity->Psychic Adept->Psychic Disciple, so I may go for that in the absence of ways to expand on his native telepathy.
At the same time he'll be taking the Minor/Major Magic rogue talents. :D He's curious about and a dabbler in a lot of things.

Gethraxxis |

Me? GASP never
-Posted with Wayfinder

Terexaltherin |

Remember pseudodragons have blindsense, so Terex *could* sense you even if he doesn't see you. ;)
I think I'm done leveling up! Here's what Terex got:
+6 HP (forgot FCB when I rolled above)
+12 Skill Points
+1 BAB
+1d6 Sneak Attack
Finesse Training--he now gets Dex-to-damage with his sting
Danger Sense +1
Feat: Psychic Sensitivity

Gethraxxis |

I'm not invisible. Simply not stepping out of the crowd so to speak. =^^=
-Posted with Wayfinder

Gethraxxis |

Gotcha
-Posted with Wayfinder

mdt |

Feline looking half-dragons
Some Fairy Dragons
Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon
Terrix's future?

Terexaltherin |

Ooo, pretty fairy dragons... and I certainly *hope* Terex doesn't get zombified! :D

Rokas Nepavyk |

Rokas level up
B.A.B. +1
Save: +1 Fort, +1 Ref
Hp +8
+1 Int
Adventuring Skills +3 from Int Increase (+3 use magic device), +1 Disable device, +1 Heal, +1 Know. Arcana, +1 Know. Nature, +1 Perception, +1 Spellcraft, +1 Use magic device.
Background Skills +1 Craft Alchemy, +1 Know. Geography
Discovery : Precise Bombs
Formula added : Cure Moderate Wounds.
Favored Class Bonus +.5 bomb per day