(5) Ancient Fortress of Kotelia (Table B) (Inactive)

Game Master mdt

North Octet, 3rd Barrier Wall, Tower 3 (Scepter Tower)

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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

FYI to all my games :

I live in Texas (Austin), and one of the options Harvey has is to wander up and over Austin and laze around and drop a couple of feet of water on us. So if I don't post this week it's because we lost power, internet, or both. Should be fine for anything else, we live on a hill so if we have water flooding our living room, the entire Mississippi river valley is under 80 ft of water from New Orleans to St. Louis. :) So we'd have a lot more problems than flooding at that point.

@Seth - I think a mimic might be a bit too outre even for me. :)


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Hopefully you'll stay safe!

I'll be traveling for two weeks starting tomorrow. I don't anticipate being without Internet for more than a day at a time, but it's possible, so if I'm silent for a bit that's why.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Oh btw since the minotaur is CR 4 are we supposed to be 4th level -possible CR?


Think I'll go faerie dragon then. Go for arcane trickster. Since the FD is a 3rd level sorcerer =^^=


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I've never played with an arcane trickster I look forward to see how that works.


Going to be fun =^^=


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Go team tiny dragons!


Yup, got myself a bunch of fun items. board games. dice. gambling kits etc


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

Cool Pseudodragons make awesome scouts, well at least they think they do! ;)


Anyone fancy a game of
Imperial Conquest with me?

I think this is a nice item for him


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I hope you have purchased a bag of holding or a handy haversack to hold all that junk. :) Otherwise you're fairy dragon is hauling a back pack around that's bigger than him.


With NPC gold there was very little magic things I could buy. If he has a room or a place to stay most of his items will be there


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That's fine. You'll want one eventually.


Yes. Yes I do. Now just to wait to jump in


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Seth are you focusing on the caster or rogueish part of the arcane trickster?


Rogue. And compulsion. Since its fey.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Cool was just wondering how much spell casting I should consider to have with my half dragon.


No problem. I will keep getting spells. So it's not like I won't have any


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I'm making a half dragon kineticist so should be a fun party we end up with once it's approved.


Faerie Dragon:

Gethraxxis
Male faerie dragon unchained rogue 1/sorcerer 1 (Pathfinder Player Companion: Giant Hunter's Handbook 21, Pathfinder RPG Bestiary 3 91, Pathfinder Unchained 20)
CG Tiny dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 21, touch 18, flat-footed 15 (+1 armor, +6 Dex, +2 natural, +2 size)
hp 44 (5 HD; 1d6+1d8+3d12+11)
Fort +5, Ref +11, Will +7
Immune paralysis, sleep; SR 15
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +11 (1d3)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds), sneak attack (unchained) +1d6
Spell-Like Abilities (CL 3rd; concentration +9)
. . 3/day—greater invisibility (self only)
Bloodline Spell-Like Abilities (CL 4th; concentration +10)
. . 9/day—laughing touch
Sorcerer Spells Known (CL 5th; concentration +11)
. . 2nd (5/day)—touch of idiocy
. . 1st (8/day)—implant urge (DC 20), mage armor, magic missile
. . 0 (at will)—dancing lights, detect magic, drench[UM] (DC 16), ghost sound (DC 16), jolt[UM], mage hand
. . Bloodline Fey
--------------------
Statistics
--------------------
Str 10, Dex 22, Con 14, Int 20, Wis 15, Cha 23
Base Atk +3; CMB +7; CMD 17 (21 vs. trip)
Feats Eschew Materials, Point-Blank Shot, Precise Shot, Spell Focus (enchantment), Weapon Finesse
Traits magical knack, power of suggestion
Skills Acrobatics +13 (+5 to jump), Appraise +10, Bluff +12, Climb +12, Diplomacy +12, Disable Device +15, Escape Artist +13, Fly +24, Knowledge (arcana) +11, Knowledge (nature) +10, Linguistics +10, Perception +9, Profession (gambler) +9, Sense Motive +8, Sleight of Hand +13 (+15 to conceal the ring in a search, +17 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects), +15 to hide small objects on your person), Spellcraft +12, Stealth +20 (+22 to feint in combat), Swim +20, Use Magic Device +13
Languages Auran, Common, Draconic, Elven, Giant, Goblin, Sphinx, Sylvan; telepathy 100 ft.
SQ bloodline arcana (+2 DC for compulsion spells), limb climber
Other Gear varisian dancing scarves, board games[UE], board games[UE], board games[UE], board games[UE], cheating gambler's kit[UE], concealable thieves' tools[UI], dice[UE], gambler's kit[UE], imperial conquest, loaded shell game cups, masterwork backpack[APG], pickpocket's outfit[UE], pocketed scarf[UE], superior loaded dice[APG], thieves' ring, trail rations (7), 263 gp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 13 negates, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Laughing Touch (9/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spell Resistance (15) You have Spell Resistance.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.

GM, if i get Bottled Lightning, would you allow +1 damage to jolt like Liquid Ice gives +1 damage to Ray of Frost? As a Focus


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, just remember though, the alchemical items are as big as your belly, so they're ungainly.


LE sigh


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can get some smaller ones in the city, but you won't always be able to. I had similar discussions with Terex's player back when he made his pseudodragon. Don't feel singled out.


I dont :)
But thanks =^^=


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

Alias made =^^=


M Drow Rakshasa-spawn Tiefling HP (28/32)
Stats:
AC23/T13/FF20 | CMB + 7 CMD 20 | F+10/R+9/W+8 | Init +3
Skills:
Diplomacy +12 Kn:Religion +9 Perception +7 Sense Motive +8 Kn:Nobility +9 Prof:Soldier +6

I've leveled Kincaid up, notable things:

+7 HP
+1 BAB
+1 CHA which increases his saves and smite to hit.
He now can spend 2 LoH charges to get an additional smite.
He can now cast level 1 spells.


Half dragon Kineticist 2 | HP 29/29 | burn 0/10 | Init 5 | AC 23 | T 13 | FF 20 | Fort +10 | Ref +6 | Will +3 |
skills:
Fly +7, perception +8, stealth +10, nature +7, swim +10, heal +6, UMD +6, climb +9, cook +6, geo +8

Created my half dragon now.


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

Ready and waiting =^^=

PS. Not easy btw


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mr Kincaid wrote:

I've leveled Kincaid up, notable things:

+7 HP
+1 BAB
+1 CHA which increases his saves and smite to hit.
He now can spend 2 LoH charges to get an additional smite.
He can now cast level 1 spells.

Just remember he needs to pray the next day to get those spells, so he'll have no actual spells until tomorrow.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Gethraxxis wrote:

Ready and waiting =^^=

PS. Not easy btw

The waiting or the getting ready? :)

If it's the waiting, poke the PC's to hurry up and level up (although they can RP with the city folk without leveling up, as long as they don't start any fights).

If it's the getting ready, well, can't help with that.


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

Waiting. :P CG Faerie Dragon


Half dragon Kineticist 2 | HP 29/29 | burn 0/10 | Init 5 | AC 23 | T 13 | FF 20 | Fort +10 | Ref +6 | Will +3 |
skills:
Fly +7, perception +8, stealth +10, nature +7, swim +10, heal +6, UMD +6, climb +9, cook +6, geo +8

Have you had a chance to look on my character?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, your fly skill seems low, but I don't remember what the armor check penalty on your armor is. You can't use your sheild and your second claw attack at the same time.

otherwise, good


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13
mdt wrote:

Yep, your fly skill seems low, but I don't remember what the armor check penalty on your armor is. You can't use your sheild and your second claw attack at the same time.

otherwise, good

MWK Chain shirt ACP -1


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

So, 2 ranks + 3 dex + 3 trained = 8, -1 is 7.


Half dragon Kineticist 2 | HP 29/29 | burn 0/10 | Init 5 | AC 23 | T 13 | FF 20 | Fort +10 | Ref +6 | Will +3 |
skills:
Fly +7, perception +8, stealth +10, nature +7, swim +10, heal +6, UMD +6, climb +9, cook +6, geo +8

Fly is not a class skill and I couldn't find a trait to make it class skills.
My shield bonus comes from my ability and doesn't require me to use my hands.

You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It grants either a +4 armor bonus to AC or a +2 shield bonus to AC, and you can change the type of bonus as a standard action.


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Quick question--could Terex improve his telepathy range as a feat or something?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Fly Skill, SRD wrote:


Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability. Creatures without a maneuverability rating are assumed to have average maneuverability and take no penalty on Fly checks.

Ah, ok, gotcha. Missed that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Terex - Nope, not really. What's wrong with 60 feet?


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Oh, just that, the way he's been playing scout and such, sometimes it would be useful to be able to silently communicate with the rest of the squad from a few hundred feet away. It was just a thought, since it's turned out to be such a useful ability.

I may actually go for Psychic Sensitivity. I've been debating back and forth about Terex dabbling in building on his innate telepathy to do a little bit of psychic stuff, and I found the feat chain of Psychic Sensitivity->Psychic Adept->Psychic Disciple, so I may go for that in the absence of ways to expand on his native telepathy.

At the same time he'll be taking the Minor/Major Magic rogue talents. :D He's curious about and a dabbler in a lot of things.


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

HP roll: 1d8 + 2 ⇒ (3) + 2 = 5


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Be interesting to see what pranks Geth plays on the PCs...


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

Me? GASP never

-Posted with Wayfinder


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Remember pseudodragons have blindsense, so Terex *could* sense you even if he doesn't see you. ;)

I think I'm done leveling up! Here's what Terex got:

+6 HP (forgot FCB when I rolled above)
+12 Skill Points
+1 BAB
+1d6 Sneak Attack
Finesse Training--he now gets Dex-to-damage with his sting
Danger Sense +1
Feat: Psychic Sensitivity


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

I'm not invisible. Simply not stepping out of the crowd so to speak. =^^=

-Posted with Wayfinder


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Makes sense, I just wanted to make sure that was known. :)


Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13

Gotcha

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Feline looking half-dragons

Feline Half-dragon

Some Fairy Dragons

Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon
Fairy Dragon

Terrix's future?

Better be careful...


Male Chaotic Good Pseudodragon URogue 9 | HP 53/67(8NL) | AC:26 T:19 Fl:21 | CMB: +4 CMD: 17 | F +9 R +15 W +8 | Init +5 | Perc: +14
Per-Day Abilities:
Major magic 3/4; ear-piercing scream 2/2; vanish 2/2
Current Effects:
endure elements

Ooo, pretty fairy dragons... and I certainly *hope* Terex doesn't get zombified! :D


Male Hobgoblin HP (34/34)
Stats:
AC18/T14/FF14 | CMD 17 | F+7/R+8/W+2 | Init +6 |
Skills:
Acrobatic +3, Craft Alchemy +15, Disable Device +10, Heal +8, Kn. : Arc +12; Eng. +13; Geo +5; Nat. +11, Perc +8, Prof. Siege Eng. +7, Spellcraft +11

Rokas level up

B.A.B. +1
Save: +1 Fort, +1 Ref
Hp +8
+1 Int
Adventuring Skills +3 from Int Increase (+3 use magic device), +1 Disable device, +1 Heal, +1 Know. Arcana, +1 Know. Nature, +1 Perception, +1 Spellcraft, +1 Use magic device.
Background Skills +1 Craft Alchemy, +1 Know. Geography
Discovery : Precise Bombs
Formula added : Cure Moderate Wounds.
Favored Class Bonus +.5 bomb per day

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