(3) Legend of the Elder Souls (Inactive)

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5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

There's a third party book that another campaign I'm playing in is using. It includes mythic options for several of the classes (as well as better options overall, but it was made prior to hybrids).

I bring this up, because one of the magus options allows you to poach spells from other spell lists. It has a lot of stipulations for that, like upping the spell level, so on and so forth.

But thinking about it just now made me realize that if that were on the table (not that I want it to be), Ptaleon/Neri could poach Flame Strike from Selvaria/Liisa. :3


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Not sure how much Flame Strike would do here... but don't you get fireball in two levels anyway?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Doesn't matter. It's about those little compromises that must be made as a result of Liisa trying to steal the Rune Domain. :|


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Sadly, I don't think Flame Strike is Liisa's to give. I mean, it does appear on her list but shamans, clerics and inquisitors get it too.

Also - it's on the War domain list. Didn't one of you guys have that one : )?

(And the real money for you would probably be in [Augmented] Flame Blade: 2d6+CL Fire damage that ignores hardness, resistance & immunities as well as strikes against touch AC but does count as a weapon with a 15-20 crit range!)

But on that topic - we really have to look into that fire-breathing lizard thing : )


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri has it, once I pick it up. XD

You only want to do the fire breathing lizard things because you think lizards are hot already. :|


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Yep.

In other news, Liisa, got any ideas of how to fix the terrible fog spell in your own lost dimension? I don't think we're in that dimension, but maybe something's wrong with the local forest.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Neri - Maybe ... :P

But you know you couldn't say no to that either ^^

@Mysterious fog of mystery!

There is something, yes, but Liisa may not be able to solve it overly quick. Also, she isn't really aware of herself being lost 'in another dimension', just ordinarily lost in the misty forest.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Does the dead wolf leave behind any blackened bones or piles of ashes that can be picked through?

Otherwise, I'm up for time-skipping either 8 or 24 hours so that Liisa and Lina can try some new things.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Other than poking left overs from the wolf + if Kong wants to try dispelling magic, Johnny is ready to grab on to part of Luna's whip and move somewhere else. Partially in the hopes of finding Lina, partially just wanting to get away from where the evil god probably knows where we are.

He'll cast Locate Object on something of Neri's before heading off though, to try to meet up with him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wednesday : Surgery for wife, doctor says she had no knee left, she has one now, all computer designed and doctor ground out. Surgery went well. Wife dopey. Doctors found compression fracture in back while prepping for surgery. Will deal with later.

Thursday : Wake up sick as a dog (As usual, every time I go to the hospital with my wife, I get sick...). Get wife and take her home from hospital.

Friday : Don't remember Friday...

Saturday : Wake up at 8AM, pack, take wife to bank for errand, get her settled in at home, drive 9.5 hours, still sick, to deal with sick father.

Sunday : Get yelled at by uncle, for not wanting to visit dad and get him sick, get up, go visit dad. Spend two hours going shopping to buy dad new clothes he needs. Go back to hotel, collapse on bed.

Monday : Wake up at 6AM to start work day early so I can take off early for dad's doctor's appointment. Realize it's a holiday and I don't have to work. Post on threads, go back to bed...

Monday Evening/Tuesday : Get games running again...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll be driving home this evening. Hopefully I'll be back to posting at a normal rate Saturday.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note to Liisa : Large for a lizard, not large sized. It's about the size of a halfling right now.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh man, Liisa's lizard totally reminds me of this


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Liisa:

Oh, I forgot you had two. It ate both of them...


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh heyyyo, we got another crystal. Hmm. Wonder which character is going to eat this one. (Lina could multiclass with just about anything, though I definitely have a preference for a full-will class if I'm going to go Unchained)


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

The question is: is this the same as the last one from her or some other class and how do we figure it out.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

We don't, save powerful and potentially faulty divination magic.

As to who'd benefit?

Lina:
-Metagame: would do okay as almost anything, but best as something full-will save. (or something really tough, like barbarian or fighter)
-In game: wants more power. Totally willing to grab pretty much any crystal as long as she thinks she can resist its morality. As the toughest party member (though not by a large margin, mostly by personality), she'd also be the most willing to grab something dangerous.

Johnny:
-Metagame: would prefer anything to arcanist
-In game: would prefer anything to arcanist. Might well want to grab the crystal (he saw it first, so its his choice), but he's also learned quite a bit about caution.

Luna:
-Metagame: Rogue is versatile enough that she could MC with most things, no problem
-In game: might just want to be left alone. She's also the only one of us to absorb another gem completely, which means our characters might think it's safer for her, but also means that she might worry about hogging all the power.

Liisa:
-Metagame: Highest will save makes things safer for her. Not sure what she'd want with another crystal's power, though, considering how in touch she is with hers
-In game: Considering we ran into the wolves in an area of corrupted nature, that might make her hesitant to grab whatever powered them for fear of gem clash.

Kong:
-Metagame: Sorry dude, I don't really understand your build and where it wants to go. But his low will save makes grabbing gems slightly dangerous
-In game: Is a reckless nihilist. If someone says "Kong, grab this and see what happens" he just might.

Neri:
-Metagame: Neri's pretty versatile, build-ease, given ACG erratas.
-In game: Ahahaha oh gosh. Neri is a bundle of insecurities, and he'd probably be very unhappy about the changes to his personality and memories resulting from any gem whatsoever.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

I'll swoop in with a post after coming home, I think we may be able to fix-ish this whole 'lost in the woods' thing then. Maybe?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Heheh. What fun! I'm also leaving work to head home soon. Clearly we live in the same time zone.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri's actually fairly likely to absorb more power for the sake of gaining more knowledge... if that was even a thing. The problem is, virtually anything other than expert will eat his skills. These are more likely to be Hunter/Slayer or the like, though, so I don't think I have that much to worry about on that line.

But even still, figuring out what's going on first takes priority over snatching gems. I still don't think Sseth grabbing it is a good idea, as all the lore we've gotten says that the only reason we can use gems is because we're not from this world - or rather, that very few people on this world can.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hmm. I'm also definitely interested in not acting out of character (I metagamed too much early on with Lina, but I'm generally fixing it). One way or another, one of us will grab the gem, but I figure it'll be hard to do without at least a bit of recklessness.

Ssetheen might be able to grab a gem—but he'd need a master control gem, like we have, to avoid instantly turning evil.

Lina's definitely going to support swallowing it over taking it somewhere. (I also feel like, mechanically, Neri seriously needs a d8 HD, though that's probably not going to happen soon)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Well, I don't think it's that straightforward. Our gems do not immediately change our alignments, but adjust things slightly, give us additional thoughts to sort through. Sometimes they give other things, but for the most part, that's pretty limited.

Their gems, on their side? I don't know. Their will save might be less about 'getting along' and more about 'staying you/not dying'. I don't know.

There's a lot of new stuff at every corner. We'll just have to do what we can as we go. Neri's warned Seth about the implications of the gem, so it's up to him to decide whether to try to nom it... or even be nearby when we do.

The explosion was probably over a hundred feet last time, though.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Eh, we got quite a bit of evidence from Johnny—and the old priest's reaction to him—that things would have gotten quite bad without a more powerful gem protecting him. I'm totally cool taking Ssetheen to the cave, but if Lina sees him reaching for the gem, she'll probably punch him out cold.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Lina the Unbroken wrote:
Heheh. What fun! I'm also leaving work to head home soon. Clearly we live in the same time zone.

Clearly. :P


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Do we actually know what would happen if I touched the gem? Would I spit out the arcanist gem for someone else to grab? If so, does anybody actually want to multiclass arcanist?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Well, if what happens to the other gems happens, Kiki's gem will likely eat Anissa's, and then you'll be holding angrywolf inside, instead. I'm not sure you could 'spit out' the arcanist gem, given how broken down it is.

It's not unlikely that at least someone would gain a mythic tier, and that at least someone would level up.

Also pain.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Hmm, then as much as I'd like to get rid of arcanist, I think someone else should take the gem; I don't want to hog all the power. And hopefully Kiks will eat Anissa in the near future anyway.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Hmm. Also @mdt - would it be reasonable to assume Liisa brought some of those delicious (I assume) fruits with her?

Quite curious : )


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

When you ate Anissa, Luna (Barrius?) ate the Alchemist (Alventhin?)

Its hard to remember the names that are only used like twice. I should take notes.

I double-checked, though, and those are correct.

But, Alventhin was already shattered (and weakened) presumably by Nissa.

We still have a half-fighter and half-wizard gem. Neri is very much against eating those.

Its really cruddy that most of the good-aligned gems got kersploded when we split.


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2
Lina the Unbroken wrote:


Kong:
-Metagame: Sorry dude, I don't really understand your build and where it wants to go. But his low will save makes grabbing gems slightly dangerous
-In game: Is a reckless nihilist. If someone says "Kong, grab this and see what happens" he just might.

You're not the only one Lina. :) I'm a bit conflicted myself. I'm trying to build Kong as a debuffer. Hence the Evil Eye, Cackle and Slumber Hexes and some of my spell choices, but I don't want to abuse Slumber and we need more healing so the Healing hex and some of the cure spells. Next hex should be misfortune. Unfortunately, I feel like being the avatar of Death I should be in there, killing things, hence the power attack. The problem is I don't have the AC nor really the BAB for that even being part warrior. I'd love a full bab class preferably one with some skills, as I like them too. Oh and some way to up my armor without effecting my casting.

As you can see I'm kinda all over the place here and need to figure out what way to proceed.

Edit:
As for in game, Kong got sick of sitting around and doing nothing and being called useless among other things by Mahb. He'd rather do something than nothing, even if something isn't right. Action is better than inaction in his mind at this point. He's generally of the opinion that we're all trapped here and gonna die so let's take out these people and "Win" or cause as much damage as we can to them before we all die.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

I'd totally be down for Lina to get Arcanist stuff; but yeah, I don't think it'll happen.

@Kong: It's possible to pump your AC quite a bit, but the best way with your dex might be mythic arcane armor training.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

If we can be positive of Slayer, that might be a good fit for Kinsalia. :)

Regardless of how good it would be for Kong.

Remember, your weapon is a Scythe. Scythes are one of the best coup weapons in the game. You don't have to be the one doing the stabbing to be the one doing the reaping. :)

As for Mythic Armor Training.... Ew.

Enduring Armor is almost strictly better without a ton of feat investment. Even if he didn't go that route, champion has an ability to remove encumbrance effects of armor (so mithral breastplate (which I believe we have one of) becomes 0 spell failure, acp, and unlimited dex mod)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Kong, K. wrote:
Oh and some way to up my armor without effecting my casting.
Component Freedom (Ex) wrote:
When you cast an arcane spell, you can ignore one component of the spell: focus, material, somatic, or verbal. You can ignore a focus or material component only if its total value is equal to or less than 100 gp × your tier. You can select this ability more than once; each time you take this ability, the number of components you may ignore for each spell you cast increases by 1.

It's one of the third tier abilities in the Archmage Mythic Path. Really handy for anyone looking to gish it up : )

Also really nice to save money on those small but costly material components like Stoneskin (if you prep, that is!) or Arcane Lock.

@Gems - I'm quite content with my Druid gem and so, but like Neri, I wouldn't say no to a boost in skills or other tricks. Not sure I'd like to chow down the Ice Witch though, Sel and her uh doesn't seem to like eachother very much :P


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Whoa, Liisa, that's amazing. But now I'm a bit worried about fighting arcanists in full plate.

Also: hmm, hope it's not a slayer gem. Lina would have nothing to do with all those swift actions.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Still need proficiency though, otherwise it's sorta sucky.

(Otherwise Armour Check Penalty applies to all Dex based test; Initiative happens to be one. But for a slow caster that might even be worth it...)

The ability does require 3 mythic tiers so I don't think we will see it just everywhere anyhow : )
_______________________________________

Also, if one uses the unchained system, the stamina 'tricks' for arcane armour training/mastery are quite nice too : )


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

And to to-hit rolls. Which defeats the purpose for Kong.

Meanwhile, at tier 3 with Mythic Paragon, Kong could have 8 AC with Enduring Armor at 0 cost, with 0 ACP, Spell Failure, move at full speed... Or 6 AC without Mythic Paragon.

I've been trying to convince myself not to steal that with path dabbling for Neri.

==========================

I'm thinking Combat Stamina will probably be fighter only, based on the fact that rogue's skill masteries are.

==========================

If we assume they're only hybrid classes, the wolf could be nearly anything... but I feel like it's more likely to be something nature-y, possibly with pets, or icy... so Hunter, Bloodrager. Brawler and Slayer also feel more... likely. Though I have -nothing- to back most of that up.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Also I may have found a Mythic Tier laying about inside the nice Haunted Misty Forest of Doom, which is nice.

I *think* this is the first time such a tier has been acquired by visiting and 'fixing/solving' a location but, if I were to guess, I suspect that there might be more places.

Liisa is a bit in luck since 'remote wilderness' is her thing, but perhaps we could all ponder a bit about it as to were such sites may lurk for the other gems?

I'll bring it up IC as soon as we are done with the current gem - might also try give you a tour of Sel's little summer house :P

OOC - I'm planning on snagging Endured Blessing (1 spell per person that normally lasts 10min/cl can be made to last 24h) and Flowers in Your Footsteps (really nice crowd control! And cool too.). If anyone sees anything nice on the druid (or adept?) list that has a 10min+ duration feel free to ask for it and I'll see what I can do.

But to start with, I'm thinking Inspired Spell -> Communal Resist Energy Cold could* slap a 20 cold resistance on everyone for 24h, which may prevent further stressful situations involving ice-breathing wolves. Who knows ... :P

*= not sure how nice Communal plays with the Endured Blessing actually. I'll have to sleep on it.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Neri - Yeah, but Kong have proficiency thanks to his warrior levels (for how long they last ... :P)

Enduring Armour is sorta nice too, but then you won't look as cool as someone lugging around 30+ lbs of steel :P

Edit: Which may actually be a pro if you don't want to carry 30+ lbs of steel with you :P

But Enduring Armour is really good on things like monk and so, since it plays well with their bonuses.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Our first mythic tiers were gained by doing that, activating our compounds. If you got one from activating this place, it may be another 'base' for you... or it might even have been Sel's original seat of power. If I'm not completely off, I still believe that burned down inn likely has to do with Jacob's gem.

I get the feeling that finding a dormant volcano wouldn't be that hard, but that we might not like the requirements of that. Be funny to find out the enemy's main fortress has been sitting on top of one the whole time, though...

Kensai can't use armor either, so I've been thinking about it.

Also, I've only seen 'force armor' be invisible like... twice in my entire DnD career.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

My place might be on the other side of the ocean then, haha. Or some big trading outpost maybe.

Also, the fact that it belonged to a wolf throws off my guesses for this gem. It makes me think Hunter, but I'm not sure where the ice breath would come from. Although I think they get druid spells, which I haven't looked over recently. Not sure how the polymorph spells work, but could it have also been a person who shape-changed?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Lina's shrines are likely to be overseas, as are Johnny's. And while she's interpreted her gem as "justice," I'm pretty sure it's actually "balance," which means she might not solve problems properly.

Enduring Blessing is awesome, but with Lina switching over to Ascetic Style after Pummeling errata she'll no longer need Greater Magic Fang all the time (though it might be helpful, yeah). We had some ideas for that a while back, I just forgot what they are.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I suspect Lina's shrine will actually be close to the wall, or inside it somewhere. Probably in the mountains. A place that welcomes the sunrise.

Ice Breath:
As for Ice Breath, I can answer that. I had a DM have us fight against a Winter Wolvf as level 2 characters. We managed to kill it, but only because he chose to have it bite people instead of mostly auto-killing the party with a breath weapon that had a 90% chance of knocking at least one person out. And had him biting the plate-wearer.

I kind of feel like Bloodrager is the most likely. And it's one of the few things that would be rather... not-good for Lina.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh, right. Enduring Blessing. Ideas:
-Protection from/Resist Energy
-Greater Magic Fang (still not terrible)
-Spider Climb?
-Barkskin?
(Later: Freedom of Movement, Air Walk)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hmm. If I wind up stuck with Hunter, I can go Feral and transform into snakes before I grapple people. I guess that's kind of thematic.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Boing. I'll probably be picking up the Liberation Domain from my pm:ed list, just because the spells are so handy. Also so I can steal that Braveheart speech sometimes in the future :P


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Liberation is sort of fitting, given that you're going to escort us out of a maze :p

I'm not really sure whether we were affected by Maze or Guards and Wards. Or just a similar effect. Guards and Wards seems the most likely, as it has fog and confusion as effects. Mythic Guards and Wards is one of my favorite spells for fun. And I wouldn't be surprised if this place had some entangles as well. :)

Between Kong and Lina there's a sort of... high probability that one of the classes drawn gets sort of 'wasted' again. It's kind of scary. Though I don't think we'll 'keep' our second class for very long (as before).


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

No, they sorta seems like mostly fuel for our main gem. I guess if we find some that are compatible things may work out better. But then again, given that our prime source is destroyed enemies, that seems a bit unlikely : )

On that topic we really have to take Ssetheen to visit that cavern of gems and murals. OOC I do feel that it is quite likely that he is, given he is a PC and all. We just have to figure it out IC


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Well, most of us can't really talk to our Gems out here... maybe Liisa can? Heck, maybe your trees have a root system that connects the two areas... :p

But regardless, Selvaria seems like the person to ask about whether or not the Raptorians should be capable of becoming avatars for them. :) If not, Ptaleon seems to be the most forthcoming (and perhaps knowledgable) about the gems themselves. Meanwhile Kinsalia is probably the most likely to know whether or not his soul is strong enough. So we've got a lot of bases covered there. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Maaaaaaaybe I can? Sorta left the 'shrine' a bit early and didn't explore every little nook since it felt sorta mean to just leave people lost when I could fix it. I suspect there are some nice things still to find if we head back and explore it real quick : )


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

So yeah... if we want to metagame this a bit, likely possibilities for the wolf are probably Slayer, Brawler, Hunter, and Arcanist (though I could be completely wrong!) I'm not sure what Luna wanted, but she didn't seem interested in it earlier. Kong would benefit from Slayer or Brawler, but certainly not the last two. Lina's probably fine with any of them, though Brawler and Arcanist are on her list of "favorite potential gestalts" much more than Hunter or Slayer.

I could be completely wrong. Feel free to act in character; but if Kong is going to grab the thing, make sure to let Lina buff his will save first; I can give you a temporary +2 to saves. If he decides not to, let me know, I'm eager to eat this thing and find out what it does.

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